Difference between revisions of "Bowling Bash"

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(Created page with "{{Skill Info | class = Knight | type = Offensive | levels = 10 (Selectable) | prereqs = (Swordman) Bash Lv. 10, Magnum Break Lv. 3, Two-Handed Sword Mastery Lv...")
 
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| levels = 10 (Selectable)
 
| levels = 10 (Selectable)
 
| prereqs = ([[Swordman]]) [[Bash]] Lv. 10, [[Magnum Break]] Lv. 3, [[Two-Handed Sword Mastery]] Lv. 5, ([[Knight]]) [[Twohand Quicken]] Lv. 10, [[Counter Attack]] Lv. 5
 
| prereqs = ([[Swordman]]) [[Bash]] Lv. 10, [[Magnum Break]] Lv. 3, [[Two-Handed Sword Mastery]] Lv. 5, ([[Knight]]) [[Twohand Quicken]] Lv. 10, [[Counter Attack]] Lv. 5
| time = 0.7 seconds(Not Interruptible)(reduced by [[Stats#DEX | DEX]])   
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| time = 0.7 seconds (Not Interruptible)  
| delay = [[Stats#ASPD | ASPD]] dependent (Animation delay)
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| delay = ASPD
 
| target = Foe
 
| target = Foe
| range = Melee
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| range = 2
| area = 3 x 3
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| area = 3x3
 
| knock = 1
 
| knock = 1
 
}}
 
}}
  
 
== Description ==
 
== Description ==
Bowling Bash will knock targets backward, causing damage in a 3x3 cell area that hits twice. Bowling Bash cannot be interrupted by attacks. [[Stats#DEX|DEX]] determines cast time while [[Stats#ASPD|ASPD]] determines the delay. '''Note''' gutter lines are removed.
+
'''Bowling Bash''' is a 2nd class offensive skill available as [[Knight]] and [[Lord Knight]]. It hits twice, deals damage, and knocks back all enemies in a 3x3 cell area around the targetted enemy. Its cast time cannot be interrupted by attacks. [[Stats#DEX|DEX]] determines cast time while [[Stats#ASPD|ASPD]] determines the delay.
  
{| class=wikitable style="border 1em #aaaaaa solid"
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{|class="wikitable"
 +
!Skill Level !! [[ATK]] ratio per hit !! SP cost
 
|-
 
|-
| align=center | '''Skill<br>Level''' || align=center | '''ATK''' || align=center | '''SP<br>Consumption''' 
+
!1
 +
|140% || 13
 
|-
 
|-
| align=center | 1 || align=center | 140% || align=center | 13 
+
!2
 +
|180% || 14
 
|-
 
|-
| align=center | 2 || align=center | 180% || align=center | 14 
+
!3
 +
|220% || 15
 
|-
 
|-
| align=center | 3 || align=center | 220% || align=center | 15 
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!4
 +
|260% || 16
 
|-
 
|-
| align=center | 4 || align=center | 260% || align=center | 16 
+
!5
 +
|300% || 17
 
|-
 
|-
| align=center | 5 || align=center | 300% || align=center | 17 
+
!6
 +
|340% || 18
 
|-
 
|-
| align=center | 6 || align=center | 340% || align=center | 18 
+
!7
 +
|380% || 19
 
|-
 
|-
| align=center | 7 || align=center | 380% || align=center | 19 
+
!8
 +
|420% || 20
 
|-
 
|-
| align=center | 8 || align=center | 420% || align=center | 20 
+
!9
 +
|460% || 21
 
|-
 
|-
| align=center | 9 || align=center | 460% || align=center | 21 
+
!10
|-
+
|500% || 22
| align=center | 10 || align=center | 500% || align=center | 22
 
 
|}
 
|}
  
== Information ==
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== Notes ==
 +
*Gutter lines are removed.
 
*The two hits of the skill proc at the same moment but are counted separately, meaning:
 
*The two hits of the skill proc at the same moment but are counted separately, meaning:
 
**Skills that have a set number of hit deflections are affected twice.  
 
**Skills that have a set number of hit deflections are affected twice.  

Latest revision as of 14:27, 10 July 2024


Bowling Bash.png Bowling Bash
Bowling Bash Info.gif
Type: Offensive Skill
Levels: 10 (Selectable)
Cast Time: 0.7 seconds (Not Interruptible)
Cast Delay: ASPD
Target: Foe
Range: 2 cells
Knock Back: 1 cells
Area of Effect: 3x3
Prerequisites
(Swordman) Bash Lv. 10, Magnum Break Lv. 3, Two-Handed Sword Mastery Lv. 5, (Knight) Twohand Quicken Lv. 10, Counter Attack Lv. 5

Description

Bowling Bash is a 2nd class offensive skill available as Knight and Lord Knight. It hits twice, deals damage, and knocks back all enemies in a 3x3 cell area around the targetted enemy. Its cast time cannot be interrupted by attacks. DEX determines cast time while ASPD determines the delay.

Skill Level ATK ratio per hit SP cost
1 140% 13
2 180% 14
3 220% 15
4 260% 16
5 300% 17
6 340% 18
7 380% 19
8 420% 20
9 460% 21
10 500% 22

Notes

  • Gutter lines are removed.
  • The two hits of the skill proc at the same moment but are counted separately, meaning:
    • Skills that have a set number of hit deflections are affected twice.
    • Only the first hit's damage can be doubled by Lex Aeterna.
    • Status effects from cards and special weapons apply for both hits separately.
    • Bonus damage from skills applies to the first hit.
  • Even when used with a bow on a Rogue class, the skill is still considered melee. Hence it is not blocked by Pneuma, and does not consume arrows.
    • Due to the attack being close range, some effects such as the bonus for equipping a Fire Arrow with Burning Bow will not apply.
  • The knockback effect will move the target in the direction the caster has last moved or faced toward. When turning away from a target and then performing the skill, it results in the opposite effect where the target becomes drawn to the caster.
  • The knockback effect is applied before the damage. Due to this, Safety Wall does NOT block the skill.
Knight & Lord Knight
2nd Class
Skills
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken
Transcendent
Skills
Aura Blade • Spiral Pierce • Berserk • Parrying • Tension Relax • Concentration • Head Crush • Joint Beat
Quests Knight Job Change Guide • Knight Skill Quest • Rebirth Walkthrough
Weapons One Handed Swords • Spears • Two-Handed Swords