Difference between revisions of "Meteor Storm"

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(Created page with "{{Skill Info | class = Wizard | class2 = | class3 = | type = Offensive | levels = 10 (Selectable) | prereqs = (Wizard) Sightrasher Lv. 2, (Mage) Thunderstorm...")
 
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| prereqs = ([[Wizard]]) [[Sightrasher]] Lv. 2, ([[Mage]]) [[Thunderstorm]] Lv. 1
 
| prereqs = ([[Wizard]]) [[Sightrasher]] Lv. 2, ([[Mage]]) [[Thunderstorm]] Lv. 1
 
| quest =
 
| quest =
| spcost = Special (See Table)
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| spcost = 20 ~ 64
 
| hpcost =
 
| hpcost =
| time = Unknown
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| time = 15 seconds
| delay = 2 seconds + 0.5 second per level
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| delay = (2 + Skill Level x 0.5) seconds
| duration = 2 seconds + 0.5 second per level
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| duration = (2 seconds + Skill Level x 0.5) seconds
 
| target = Ground
 
| target = Ground
 
| range = Magic
 
| range = Magic
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}}
 
}}
 
== Description ==
 
== Description ==
Summon meteors from the sky that will inflict [[Fire]] damage to nearby enemies. The meteors will fall on random spots within a 7*7 targeted cell area and each will damage enemies within a 7*7 cell range. Meteors that fall on the border of the targeted area cause damage 6 cells beyond the target area border, giving Meteor Storm the potential to damage enemies in a 13*13 cell range. Each meteor will inflict 1 to 5 times of the caster`s [[MATK]] as damage, and each strike has the chance to inflict the [[Stun]] status on the enemy.
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'''Meteor Storm''' is a 2nd class offensive skill available as [[Wizard]] and [[High Wizard]]. It summons meteors from the sky that will inflict [[Fire]] damage to nearby enemies. The meteors will fall on random spots within a 7x7 targeted cell area and each will damage enemies within a 7x7 cell range. Meteors that fall on the border of the targeted area cause damage 6 cells beyond the target area border, giving Meteor Storm the potential to damage enemies in a 13x13 cell range. Each meteor has a 100% [[MATK]] ratio per hit, and each hit has a chance to inflict the [[Stun]] status on the enemy.  
 
 
  
 
{| class="wikitable"
 
{| class="wikitable"
!Skill Level || Meteors || Hits/Meteor || SP Cost
+
!Skill Level || Meteors || Hits/Meteor || Cast Delay || SP Cost
 
|-  
 
|-  
|1 || 2 || 1 || 20
+
!1
 +
|2 || 1 || 2 sec || 20
 
|-  
 
|-  
|2 || 3 || 1 || 24
+
!2
 +
|3 || 1 || 3 sec || 24
 
|-
 
|-
|3 || 3 || 2 || 30
+
!3
 +
|3 || 2 || 3 sec || 30
 
|-
 
|-
|4 || 4 || 2 || 34
+
!4
 +
|4 || 2 || 4 sec || 34
 
|-
 
|-
|5 || 4 || 3 || 40
+
!5
 +
|4 || 3 || 4 sec || 40
 
|-
 
|-
|6 || 5 || 3 || 44
+
!6
 +
|5 || 3 || 5 sec || 44
 
|-
 
|-
|7 || 5 || 4 || 50
+
!7
 +
|5 || 4 || 5 sec || 50
 
|-
 
|-
|8 || 6 || 4 || 54
+
!8
 +
|6 || 4 || 6 sec || 54
 
|-
 
|-
|9 || 6 || 5 || 60
+
!9
 +
|6 || 5 || 6 sec || 60
 
|-
 
|-
|10 || 7 || 5 || 64
+
!10
 +
|7 || 5 || 7 sec || 64
 
|}
 
|}
== Applications ==
 
  
Meteor Storm is one of a [[Wizard]]'s three major Area of Effect skills. As [[Fire]] element, it does heavy damage on [[Undead]] and [[Earth]] element targets. The additional chance to [[Stun]] gives it extra use in [[PvP]] scenarios, and so does its ability to be stacked; multiple Meteor Storms can be cast and constantly impact the same area, unlike [[Storm Gust]] and [[Lord of Vermilion]]. Many Wizards will have either Meteor Storm or [[Lord of Vermilion]]. Unlike [[Storm Gust]], meteors do not hit a target unless the target is in the caster's line of sight when the meteor lands.
+
=== Applications ===
 +
Meteor Storm is one of a [[Wizard]]'s three major area of effect skills. As [[Fire]] element, it does heavy damage on [[Undead]] and [[Earth]] element targets. The additional chance to [[Stun]] gives it extra use in [[PvP]] scenarios, and so does its ability to be stacked; multiple Meteor Storms can be cast and constantly impact the same area, unlike [[Storm Gust]] and [[Lord of Vermilion]]. Unlike [[Storm Gust]], meteors do not hit a target unless the target is in the caster's line of sight when the meteor lands.
  
Although powerful, Meteor Storm delivers less consistent damage. Which targets are actually hit by the meteors depends on where the meteors themselves hit. It is possible to cast Meteor Storm and fail to do any damage at all. Higher levels deliver more meteors, providing a more reliable damage source if one intends to use it often. Each meteor at level 10 deals damage similar to Mage's [[Firebolt]] at level 5.
+
Although powerful, Meteor Storm delivers less consistent damage. Which targets are actually hit by the meteors depends on where the meteors themselves hit. It is possible to cast Meteor Storm and fail to do any damage at all. Higher levels deliver more meteors, providing a more reliable damage source if one intends to use it often.  
  
== Tips ==
+
== Notes ==
 
*Enemies toward the center of the casting circle will tend to get hit by the most meteors.  When mobbing, try to place the mob in the center of the casting circle.
 
*Enemies toward the center of the casting circle will tend to get hit by the most meteors.  When mobbing, try to place the mob in the center of the casting circle.
*Meteors that fall on "null" cells of the map will still count against the total number of meteors that are to fall, while not actually hitting any enemies. Avoid using this skill near map edges, or where the path is narrow.
+
*Meteors that fall on "null" cells of the map will still count against the total number of meteors that are to fall, while not actually hitting any enemies. Avoid using this skill near map edges, or where the path is narrow.
 
*Unlike [[Storm Gust]] and [[Lord of Vermillion]], Meteor Storm stacks; multiple casted skills will still continue to drop meteors, meaning that multiple Wizards can cast Meteor Storm on the same location without loss of efficiency.
 
*Unlike [[Storm Gust]] and [[Lord of Vermillion]], Meteor Storm stacks; multiple casted skills will still continue to drop meteors, meaning that multiple Wizards can cast Meteor Storm on the same location without loss of efficiency.
*The bard skill [[Magic Strings]] can be used to reduce the delay of many skills including Meteor Storm. Thus a single Wizard can quickly cast Meteor Storm repeatedly while under the influence of [[Magic Strings]].
 
 
This skill is obtained via the following items:
 
 
* {{item |id=4320 Bloody Knight Card}} - Level 1; auto-cast when attacking
 
* {{item |id=4168 Dark Lord Card}} - Level 5; when being attacked
 
 
This skill is enhanced with the following items:
 
 
* {{item |id=4380 Red Ferus Card}} - Damage +5%
 
* {{item |id=4429 Salamander Card}} - Damage +40%
 
* {{item |id=5421 Ifrit's Ears}} - Damage +2%
 
  
 
{{Navbox Wizard}}
 
{{Navbox Wizard}}

Latest revision as of 15:56, 19 May 2024


Meteor Storm.png Meteor Storm
Meteor Storm Info.gif
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: 20 ~ 64
Cast Time: 15 seconds
Cast Delay: (2 + Skill Level x 0.5) seconds
Duration: (2 seconds + Skill Level x 0.5) seconds
Target: Ground
Range: Magic
Area of Effect: 7x7
Property: Fire
Status: Stun
Prerequisites
(Wizard) Sightrasher Lv. 2, (Mage) Thunderstorm Lv. 1

Description

Meteor Storm is a 2nd class offensive skill available as Wizard and High Wizard. It summons meteors from the sky that will inflict Fire damage to nearby enemies. The meteors will fall on random spots within a 7x7 targeted cell area and each will damage enemies within a 7x7 cell range. Meteors that fall on the border of the targeted area cause damage 6 cells beyond the target area border, giving Meteor Storm the potential to damage enemies in a 13x13 cell range. Each meteor has a 100% MATK ratio per hit, and each hit has a chance to inflict the Stun status on the enemy.

Skill Level Meteors Hits/Meteor Cast Delay SP Cost
1 2 1 2 sec 20
2 3 1 3 sec 24
3 3 2 3 sec 30
4 4 2 4 sec 34
5 4 3 4 sec 40
6 5 3 5 sec 44
7 5 4 5 sec 50
8 6 4 6 sec 54
9 6 5 6 sec 60
10 7 5 7 sec 64

Applications

Meteor Storm is one of a Wizard's three major area of effect skills. As Fire element, it does heavy damage on Undead and Earth element targets. The additional chance to Stun gives it extra use in PvP scenarios, and so does its ability to be stacked; multiple Meteor Storms can be cast and constantly impact the same area, unlike Storm Gust and Lord of Vermilion. Unlike Storm Gust, meteors do not hit a target unless the target is in the caster's line of sight when the meteor lands.

Although powerful, Meteor Storm delivers less consistent damage. Which targets are actually hit by the meteors depends on where the meteors themselves hit. It is possible to cast Meteor Storm and fail to do any damage at all. Higher levels deliver more meteors, providing a more reliable damage source if one intends to use it often.

Notes

  • Enemies toward the center of the casting circle will tend to get hit by the most meteors. When mobbing, try to place the mob in the center of the casting circle.
  • Meteors that fall on "null" cells of the map will still count against the total number of meteors that are to fall, while not actually hitting any enemies. Avoid using this skill near map edges, or where the path is narrow.
  • Unlike Storm Gust and Lord of Vermillion, Meteor Storm stacks; multiple casted skills will still continue to drop meteors, meaning that multiple Wizards can cast Meteor Storm on the same location without loss of efficiency.
Wizard & High Wizard
2nd Class
Skills
Earth Spike • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord Of Vermillion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball
Transcendent
Skills
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher
Quests Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough
Weapons Rod