Difference between revisions of "Lord of Vermillion"

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| class3 =
 
| class3 =
 
| type = Offensive
 
| type = Offensive
| levels = 10 Selectable
+
| levels = 10 (Selectable)
 
| prereqs = ([[Wizard]]) [[Jupitel Thunder]] Lv. 5, ([[Mage]]) [[Thunderstorm]] Lv. 1
 
| prereqs = ([[Wizard]]) [[Jupitel Thunder]] Lv. 5, ([[Mage]]) [[Thunderstorm]] Lv. 1
 
| quest =
 
| quest =
| spcost = 56 + 4*level
+
| spcost = (56 + Skill Level x 4)
 
| hpcost =
 
| hpcost =
| time = 15.5-0.5*level seconds
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| time = (15.5 - Skill Level x 0.5) seconds
 
| delay = 5 seconds
 
| delay = 5 seconds
 
| duration = 4 seconds
 
| duration = 4 seconds
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== Description ==
 
== Description ==
Summon explosive bolts of destruction to a targeted area, hitting enemies within the area 10 times per second for 4 seconds. The damage is inflicted in a bundle of 20 hits. This only affects the divisibility of their damage, which is rounded down. Lord of Vermilion also has a chance of inflicting the [[Blind]] status on enemies. There is a 5-second Skill Delay after each cast. This skill does NOT stack with other instances of this skill when cast in the same area. Monsters hit by the spell are locked out of being hit by another instance of the spell for 4 seconds.  
+
'''Lord of Vermillion''' is a 2nd class offensive skill available as [[Wizard]] and [[High Wizard]]. It summons explosive bolts of destruction to a targeted area, inflicting [[Wind]] element magic damage to enemies in the area. The damage is inflicted in a bundle of 20 hits. This only affects the divisibility of their damage, which is rounded down. Lord of Vermilion also has a chance of inflicting the [[Blind]] status on enemies. This skill does NOT stack with other instances of this skill when cast in the same area. Monsters hit by the spell are locked out of being hit by another instance of the spell for 4 seconds.  
  
The damage dealt is 80% + 20%*Skill Level*[[MATK]] and the chance to blind is 4%*Skill Level.
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{| class="wikitable"
 +
!Skill Level || [[MATK]] ratio || [[Blind]] Chance || Cast Time
 +
|-
 +
!1
 +
|400% || 4% || 15 sec
 +
|-
 +
!2
 +
|480% || 8% || 14.5 sec
 +
|-
 +
!3
 +
|560% || 12% || 14 sec
 +
|-
 +
!4
 +
|640% || 16% || 13.5 sec
 +
|-
 +
!5
 +
|720% || 20% || 13 sec
 +
|-
 +
!6
 +
|800% || 24% || 12.5 sec
 +
|-
 +
!7
 +
|880% || 28% || 12 sec
 +
|-
 +
!8
 +
|960% || 32% || 11.5 sec
 +
|-
 +
!9
 +
|1040% || 36% || 11 sec
 +
|-
 +
!10
 +
|1120% || 40% || 10.5 sec
 +
|}
  
== Applications ==
+
=== Applications ===
 
+
Lord of Vermilion is one of the [[Wizard]]'s three main area of effect skills. As [[Wind]] element, it can do extensive damage to [[Water]] element enemies or those that have been [[Frozen]]. Lord of Vermilion does less damage than [[Storm Gust]] or [[Meteor Storm]], but it does consistent damage to all targets within the area (unlike Meteor Storm) and also has a good chance of inflicting the [[Blind]] status. The area is also considerably larger than Storm Gust. Unlike Storm Gust, Lord of Vermilion does not hit a target unless it is in the caster's line of sight.  
Lord of Vermilion is one of the [[Wizard]]'s three main area of effect skills. As [[Wind]] element, it can do extensive damage to [[Water]] element enemies or those that have been [[Freeze| Frozen]]. Lord of Vermilion does less damage than [[Storm Gust]] or [[Meteor Storm]], but it does consistent damage to all targets within the area (unlike Meteor Storm) and also has a good chance of inflicting the [[Blind]] status. The area is also considerably larger than Storm Gust. Unlike Storm Gust, Lord of Vermilion does not hit a target unless it is in the caster's line of sight.
 
 
 
Unlike many other Wizard skills, Lord of Vermilion has less cast time when it is at a higher level. The chance to blind and damage also increases with level, but the number of hits remains the same.
 
  
 
== Notes ==
 
== Notes ==
*Higher levels of this spell cast faster and hit harder.
+
*Lord of Vermilion does not stack with other Lords of Vermilion; two simultaneous Lords of Vermilion will not result in additional damage. This is important in WoE Precasts. The reason is that anything hit by Lord of Vermilion is temporarily immune to the skill for four seconds. In this way, it is similar to [[Storm Gust]] and a [[Priest|Priest's]] [[Magnus Exorcismus]].
*There are really only 4 actual attacks processed by this spell.  Each "hit" is the damage of that attack (after Magic Defense and other reductions have been accounted for) divided by 10 and displayed.
 
*Useful for hit-locking enemies during [[WoE]], making them have trouble moving from one cell to another.
 
*Lord of Vermilion does not stack with other Lords of Vermilion; two simultaneous Lords of Vermilion will not result in additional damage. This is important in WoE Precasts. The reason is that anything hit by Lord of Vermilion is temporarily immune to the skill for four seconds. In this way it is similar to [[Storm Gust]] and [[Priest||Priest's]] [[Magnus Exorcismus]].
 
  
 
{{Navbox Wizard}}
 
{{Navbox Wizard}}

Latest revision as of 15:45, 19 May 2024


Lord of Vermillion.png Lord of Vermillion
Lord of Vermillion Info.gif
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: (56 + Skill Level x 4)
Cast Time: (15.5 - Skill Level x 0.5) seconds
Cast Delay: 5 seconds
Duration: 4 seconds
Target: Ground
Range: Magic
Area of Effect: 11x11
Property: Wind
Status: Blind
Prerequisites
(Wizard) Jupitel Thunder Lv. 5, (Mage) Thunderstorm Lv. 1


Description

Lord of Vermillion is a 2nd class offensive skill available as Wizard and High Wizard. It summons explosive bolts of destruction to a targeted area, inflicting Wind element magic damage to enemies in the area. The damage is inflicted in a bundle of 20 hits. This only affects the divisibility of their damage, which is rounded down. Lord of Vermilion also has a chance of inflicting the Blind status on enemies. This skill does NOT stack with other instances of this skill when cast in the same area. Monsters hit by the spell are locked out of being hit by another instance of the spell for 4 seconds.

Skill Level MATK ratio Blind Chance Cast Time
1 400% 4% 15 sec
2 480% 8% 14.5 sec
3 560% 12% 14 sec
4 640% 16% 13.5 sec
5 720% 20% 13 sec
6 800% 24% 12.5 sec
7 880% 28% 12 sec
8 960% 32% 11.5 sec
9 1040% 36% 11 sec
10 1120% 40% 10.5 sec

Applications

Lord of Vermilion is one of the Wizard's three main area of effect skills. As Wind element, it can do extensive damage to Water element enemies or those that have been Frozen. Lord of Vermilion does less damage than Storm Gust or Meteor Storm, but it does consistent damage to all targets within the area (unlike Meteor Storm) and also has a good chance of inflicting the Blind status. The area is also considerably larger than Storm Gust. Unlike Storm Gust, Lord of Vermilion does not hit a target unless it is in the caster's line of sight.

Notes

  • Lord of Vermilion does not stack with other Lords of Vermilion; two simultaneous Lords of Vermilion will not result in additional damage. This is important in WoE Precasts. The reason is that anything hit by Lord of Vermilion is temporarily immune to the skill for four seconds. In this way, it is similar to Storm Gust and a Priest's Magnus Exorcismus.
Wizard & High Wizard
2nd Class
Skills
Earth Spike • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord Of Vermillion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball
Transcendent
Skills
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher
Quests Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough
Weapons Rod