Difference between revisions of "Acid Terror"

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| class = Alchemist
 
| class = Alchemist
 
| type = Offensive
 
| type = Offensive
| levels = 5  
+
| levels = 5 (Fixed)
 
| prereqs = ([[Alchemist]]) [[Prepare Potion]] Lv. 5
 
| prereqs = ([[Alchemist]]) [[Prepare Potion]] Lv. 5
 
| spcost = 10
 
| spcost = 10
 
| time = 1 second
 
| time = 1 second
| delay =  
+
| delay = 0.5 seconds
 
| duration =  
 
| duration =  
 
| target = Foe
 
| target = Foe
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| splash =
 
| splash =
 
| knock =  
 
| knock =  
| element =
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| element = Weapon
| status = [[Bleeding]]
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| status = [[Status Effects#Bleeding|Bleeding]]
 
| catalyst = 1 {{item |id=7136 Acid Bottle}}
 
| catalyst = 1 {{item |id=7136 Acid Bottle}}
 
| cf_name =
 
| cf_name =
 
| cf_value =
 
| cf_value =
 +
| s_icon = BreakArmor
 +
| msk = https://ratemyserver.net/mob_skill_search.php?mskid=230
 
}}
 
}}
 +
== Description ==
 +
'''Acid Terror''' is a 2nd class offensive skill available as [[Alchemist]] and [[Biochemist]]. It throws a bottle of corrosive acid at a single target that will inflict long range physical damage based on both [[ATK]] and [[MATK]]. It can leave the target [[Bleeding]] or break its equipped armor. The [[Bleeding]] has a base duration of 120 seconds. Each cast consumes 1 {{item |id=7136 Acid Bottle}} unless under the effects of [[Alchemy_Efficiency|Alchemy Efficiency]].
  
==Description==
+
{|class="wikitable"
Fling a bottle of corrosive acid at the enemy that has a chance of damaging the target's armor or causing the [[Bleeding]] effect. The chance of causing these effects is affected by the skill level.
+
!Skill Level !! [[ATK]] ratio !! [[MATK]] ratio !! [[Bleeding]] chance !! Armor Break chance
* Each cast requires 1 {{item |id=7136 Acid Bottle}}.
 
 
 
'''Acid Terror''' is a 2<sup>nd</sup> class offensive skill available as an [[Alchemist]].
 
 
 
==Effect==
 
Throws a bottle of corrosive acid at a single target that will inflict long ranged physical damage. It has a chance of leaving the target Bleeding or breaking its equipped armor. Each cast consumes an Acid Bottle unless under the effects of [[Alchemy_Efficiency|Alchemy Efficiency]].
 
 
 
This attack hits by the attack ratio divided into a bundle of 5 hits. For the purposes of skills like Lex Aeterna, this skill is treated as one hit.
 
 
 
{|class=wikitable  style="text-align: center;
 
!rowspan=2|Level
 
!rowspan=2|Damage (ATK)
 
!rowspan=2|Damage (MATK)
 
!colspan=2|Chance of Effect
 
|-
 
!Bleeding!!Armor Break
 
 
|-
 
|-
 
!1
 
!1
|230%||140%||3%||3%
+
|230% || 140% || 3% || 3%
 
|-
 
|-
 
!2
 
!2
|360%||180%||6%||7%
+
|360% || 180% || 6% || 7%
 
|-
 
|-
 
!3
 
!3
|490%||220%||9%||10%
+
|490% || 220% || 9% || 10%
 
|-
 
|-
 
!4
 
!4
|620%||260%||12%||12%
+
|620% || 260% || 12% || 12%
 
|-
 
|-
 
!5
 
!5
|750%||300%||15%||13%
+
|750% || 300% || 15% || 13%
|-
 
 
|}
 
|}
  
===Notes===
+
==Notes==
*This skill inflicts half damage against [[Boss Protocol|boss]] monsters.
+
* Damage can be blocked by [[Pneuma]], the chance to apply [[Bleeding]] and breaking armor remains.
*While the damage can be blocked by [[Pneuma]], the chance to break armor remains.
+
* [[Kyrie Eleison]] and [[Auto Guard]] block both the damage and the chance of breaking armor.
*[[Kyrie Eleison]] and [[Auto Guard]] block both the damage and the chance of breaking armor.
+
* When the armor break occurs, the affected entity will display the "/omg" [[Emotes|emote]].
*When the armor break occurs, the affected entity will display the "/omg" [[Emotes|emote]].
+
* The damage can be increased with ATK or % damage cards, but status cards have no effect.  
*The damage can be increased with ATK or Physical Damage % Cards, but status cards have no effect.  
+
* It is not affected by enemy [[MDEF]], even though it has a [[MATK]] ratio.
* Carries weapon element and has a chance to miss
+
* It carries weapon element and has a chance to miss.
 +
* This attack hits by the attack ratio divided into a bundle of 5 hits. For the purposes of skills like Lex Aeterna, this skill is treated as one hit.

Latest revision as of 09:00, 18 June 2024


Acid Terror.png Acid Terror
Acid Terror Info.gif
Type: Offensive Skill
Levels: 5 (Fixed)
SP Cost: 10
Cast Time: 1 second
Cast Delay: 0.5 seconds
Target: Foe
Range: 9 cells
Property: Weapon
Status: Bleeding
Catalyst: 1 Acid Bottle
Status Icon: I BreakArmor.png
Mskicon.gif
Prerequisites
(Alchemist) Prepare Potion Lv. 5

Description

Acid Terror is a 2nd class offensive skill available as Alchemist and Biochemist. It throws a bottle of corrosive acid at a single target that will inflict long range physical damage based on both ATK and MATK. It can leave the target Bleeding or break its equipped armor. The Bleeding has a base duration of 120 seconds. Each cast consumes 1 Acid Bottle unless under the effects of Alchemy Efficiency.

Skill Level ATK ratio MATK ratio Bleeding chance Armor Break chance
1 230% 140% 3% 3%
2 360% 180% 6% 7%
3 490% 220% 9% 10%
4 620% 260% 12% 12%
5 750% 300% 15% 13%

Notes

  • Damage can be blocked by Pneuma, the chance to apply Bleeding and breaking armor remains.
  • Kyrie Eleison and Auto Guard block both the damage and the chance of breaking armor.
  • When the armor break occurs, the affected entity will display the "/omg" emote.
  • The damage can be increased with ATK or % damage cards, but status cards have no effect.
  • It is not affected by enemy MDEF, even though it has a MATK ratio.
  • It carries weapon element and has a chance to miss.
  • This attack hits by the attack ratio divided into a bundle of 5 hits. For the purposes of skills like Lex Aeterna, this skill is treated as one hit.