Difference between revisions of "Water Ball"
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== Description == | == Description == | ||
− | '''Water Ball''' is a 2nd class offensive skill available as [[Wizard]] and [[High Wizard]]. It uses water under the caster to create a powerful Water Ball that can inflict multiple hits on a target. This skill cannot be used if [[Maps with shallow water|shallow water]] is unavailable in a 5x5 cell area around the caster. The number of water balls that you are able to cast also depends on the amount of water you are standing in. Using higher levels of Water Ball when not enough water is present will not produce a maximum number of hits. Unlike other skills Water Ball casts each ball individually, thus the caster cannot move until Water Ball is done casting | + | '''Water Ball''' is a 2nd class offensive skill available as [[Wizard]] and [[High Wizard]]. It uses water under the caster to create a powerful Water Ball that can inflict multiple hits on a target. This skill cannot be used if [[Maps with shallow water|shallow water]] is unavailable in a 5x5 cell area around the caster. The number of water balls that you are able to cast also depends on the amount of water you are standing in. Using higher levels of Water Ball when not enough water is present will not produce a maximum number of hits. Unlike other skills Water Ball casts each ball individually, thus the caster cannot move until Water Ball is done casting. |
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− | |220% || rowspan= | + | |220% || rowspan=2|5x5 || rowspan=2|25 || 4 sec || rowspan=2|25 |
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|250% || 5 sec | |250% || 5 sec | ||
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== Notes == | == Notes == | ||
*Water Ball may also be cast on [[Sage|Sage's]] [[Deluge]] and [[Ninja|Ninja's]] [[Watery Evasion]] skills, but will consume their cells. | *Water Ball may also be cast on [[Sage|Sage's]] [[Deluge]] and [[Ninja|Ninja's]] [[Watery Evasion]] skills, but will consume their cells. | ||
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*Unlike the majority of magic skills, Water Ball's hits cause damage individually for each ball on each impact instead of full damage on cast completion. This gives the opportunity for players to change armor or cast skills. | *Unlike the majority of magic skills, Water Ball's hits cause damage individually for each ball on each impact instead of full damage on cast completion. This gives the opportunity for players to change armor or cast skills. | ||
*Also unlike most skills, Water Ball's delay does not correspond directly to the balls impacting the target. It is possible to cast another skill before all balls have finished impacting. | *Also unlike most skills, Water Ball's delay does not correspond directly to the balls impacting the target. It is possible to cast another skill before all balls have finished impacting. | ||
*Player Water Ball will draw water from a 5x5 area and deploy 25 Water Balls. Level 10 Water Ball can be cast by certain monsters and draw water from a 9x9 area and produces 100 Water Balls. | *Player Water Ball will draw water from a 5x5 area and deploy 25 Water Balls. Level 10 Water Ball can be cast by certain monsters and draw water from a 9x9 area and produces 100 Water Balls. | ||
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{{Navbox Wizard}} | {{Navbox Wizard}} |
Latest revision as of 14:41, 13 August 2024
Water Ball | |
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Type: | Offensive Skill |
Levels: | 5 (Selectable) |
SP Cost: | (Skill Level x 5) |
Cast Time: | (Skill Level) seconds |
Cast Delay: | Animation |
Cooldown: | 1.5 seconds |
Target: | Enemy |
Range: | 9 cells |
Property: | Water |
Prerequisites | |
(Mage) Cold Bolt Lv. 1, Lightning Bolt Lv. 1 |
Description
Water Ball is a 2nd class offensive skill available as Wizard and High Wizard. It uses water under the caster to create a powerful Water Ball that can inflict multiple hits on a target. This skill cannot be used if shallow water is unavailable in a 5x5 cell area around the caster. The number of water balls that you are able to cast also depends on the amount of water you are standing in. Using higher levels of Water Ball when not enough water is present will not produce a maximum number of hits. Unlike other skills Water Ball casts each ball individually, thus the caster cannot move until Water Ball is done casting.
Skill Level | MATK ratio per Water Ball | Cells of water | Number of Water Balls | Cast Time | SP cost |
---|---|---|---|---|---|
1 | 130% | 1x1 | 1 | 1 sec | 15 |
2 | 160% | 3x3 | 9 | 2 sec | 20 |
3 | 190% | 3 sec | |||
4 | 220% | 5x5 | 25 | 4 sec | 25 |
5 | 250% | 5 sec |
Notes
- Water Ball may also be cast on Sage's Deluge and Ninja's Watery Evasion skills, but will consume their cells.
- Unlike the majority of magic skills, Water Ball's hits cause damage individually for each ball on each impact instead of full damage on cast completion. This gives the opportunity for players to change armor or cast skills.
- Also unlike most skills, Water Ball's delay does not correspond directly to the balls impacting the target. It is possible to cast another skill before all balls have finished impacting.
- Player Water Ball will draw water from a 5x5 area and deploy 25 Water Balls. Level 10 Water Ball can be cast by certain monsters and draw water from a 9x9 area and produces 100 Water Balls.
Wizard & High Wizard | |
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2nd Class Skills |
Earth Spike • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord Of Vermillion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball |
Transcendent Skills |
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher |
Quests | Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough |
Weapons | Rod |