Difference between revisions of "Chain Crush Combo"

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| type = Offensive
 
| type = Offensive
 
| levels = 10 (Selectable)
 
| levels = 10 (Selectable)
| prereqs = ([[Champion]]) [[Glacier Fist]] Lv. 2  
+
| prereqs = ([[Champion]]) [[Tiger Fist]] Lv. 2  
 
| quest =
 
| quest =
| spcost = (2 + 2*Skill Level)  
+
| spcost = (2 + 2 x Skill Level)  
 
| hpcost =
 
| hpcost =
 
| time =
 
| time =
| delay = (1~5) 0.8 seconds (6~10) 1.0 second
+
| delay = 0.2 seconds
 
| duration =
 
| duration =
 
| target = Enemy ([[Monk#Combo|via Combo]])
 
| target = Enemy ([[Monk#Combo|via Combo]])
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| cf_value =
 
| cf_value =
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
Continue with more attacks and combos. The number of hits and the damage dealt is affected by the skill level. The skill only works during the delay of [[Glacier Fist]] or [[Combo Finish]]. It has a delay time that is affected by [[AGI]] and [[DEX]]. [[Guillotine Fist]] can still be used after this skill as long as you have [[Fury]].  
+
'''Chain Crush Combo''' is a 2nd class offensive skill available as [[Champion]]. It is a combo skill that can be used after [[Tiger Fist]] or [[Combo Finish]]. The skill level affects the number of hits and the damage dealt. [[Asura Strike]] can still be used after this skill as long as you have [[Explosion Spirits|Fury]] status. This skill requires one Spirit Sphere to cast.  
 
 
This Skill requires one Spirit Sphere to cast.  
 
  
 
{| class="wikitable"
 
{| class="wikitable"
!Level || +[[ATK]] (%) || Hits || Base Delay Time 
+
!Skill Level || [[ATK]] ratio || Hits
 
|-
 
|-
|1 || 500% || 1 || 0.8 second 
+
!1
 +
|800% || 1
 
|-
 
|-
|2 || 600% || 1 || 0.8 second 
+
!2
 +
|900% || 1
 
|-
 
|-
|3 || 700% || 2 || 0.8 second  
+
!3
 +
|1000% || 2   
 
|-
 
|-
|4 || 800% || 2 || 0.8 second 
+
!4
 +
|1100% || 2
 
|-
 
|-
|5 || 900% || 3 || 0.8 second  
+
!5
 +
|1200% || 3   
 
|-
 
|-
|6 || 1000% || 3 || 1.0 second  
+
!6
 +
|1300% || 3   
 
|-
 
|-
|7 || 1100% || 4 || 1.0 second  
+
!7
 +
|1400% || 4   
 
|-
 
|-
|8 || 1200% || 4 || 1.0 second 
+
!8
 +
|1500% || 4  
 
|-
 
|-
|9 || 1300% || 5 || 1.0 second 
+
!9
 +
|1600% || 5  
 
|-
 
|-
|10 || 1400% || 5 || 1.0 second 
+
!10
 +
|1700% || 5  
 
|}
 
|}

Latest revision as of 22:22, 15 May 2024


Chain Crush Combo.png Chain Crush Combo
Chain Crush Combo Info.gif
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: (2 + 2 x Skill Level)
Cast Delay: 0.2 seconds
Target: Enemy (via Combo)
Range: Melee
Prerequisites
(Champion) Tiger Fist Lv. 2

Description

Chain Crush Combo is a 2nd class offensive skill available as Champion. It is a combo skill that can be used after Tiger Fist or Combo Finish. The skill level affects the number of hits and the damage dealt. Asura Strike can still be used after this skill as long as you have Fury status. This skill requires one Spirit Sphere to cast.

Skill Level ATK ratio Hits
1 800% 1
2 900% 1
3 1000% 2
4 1100% 2
5 1200% 3
6 1300% 3
7 1400% 4
8 1500% 4
9 1600% 5
10 1700% 5