Difference between revisions of "Sign Quest"
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16. After the dance examiner states the test was passed, talk to Dearles for the fifth {{Item List |id=7177 |item=Crumb of Sobbing Starlight |num=1 |simple=yes}} and 16,830 EXP. | 16. After the dance examiner states the test was passed, talk to Dearles for the fifth {{Item List |id=7177 |item=Crumb of Sobbing Starlight |num=1 |simple=yes}} and 16,830 EXP. |
Revision as of 17:55, 9 April 2023
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Contents
Part 1: Crumbs of Sobbing Starlight
1. Read the Announcement on a notice board in one of the cities. All the announcements are the same, so it is only necessary to read one. 2. Enter a Prontera building and talk to the Archeologist Metz about the announcement. Speak to him again and agree to help him. He mentions Arian, who first tests you for your competency.3. Go inside a Morroc building and talk to the rogue Arian for the first test. He desires the following sets of items (bring only the set he asks for each time and NO other sets, i.e. not 100 Fluff and 50 Poison Spore at the same time. Otherwise, he will take all the quest items and you'll need to recollect):
4. After Arian has all the items he wanted, speak to the Young Man, Gaanan above him. Gaanan will asks 5 questions, to which the answers are:
After answering correctly, talk to Arian to be rewarded with a 1 Crumb of Sobbing Starlight and 18,000 Base EXP. Now journey to Payon to find Daewoon for the second test. 5. Go inside a Payon building and talk to Daewoon, three rooms SOUTH WEST of the entrance . Select any option to "Do you have any idea what that jewel you're holding actually is?" and begin his test. You will receive different EXP based on your response here. Whether you suceed will depend on how much your answers appeal to him. The best choices see below.
You can take the test again if you failed. If you succeeded, Daewoon then gives you a 1 Crumb of Sobbing Starlight and 18,000 Base EXP, bringing the total to two.
6. Enter the lower right Aldebaran building and find Sir Jore . He asks for the following items after he fails his experiment.
7. After collecting the items, Sir Jore requires information about the Stone of Sage from two famous alchemists. Talk to Piru Piru , just north west from Sir Jore) and she'll reveal the location of the two alchemists: the south forest.
8. First, find the daughter Pleur on the second floor of the Hidden Temple .
Once near her, one of two things will happen.
9. Once caught up with them Aldebaran (mjolnir_12). & , talk to Gordon and select the first option "Ask about the Stone". After that expect to be teleported to one south of10. Tell Sir Jore what was discovered about the Stone of Sage from Gordon. When he asks what the Stone of Sage is, enter the response [Red Gemstone]. He'll hand over the third 1 Crumb of Sobbing Starlight and mentions Jesqurienne in Geffen. 11. Inside the top right Geffen building is a female drinker, Jesqurienne . Tell her you've heard of her, and then call her a stuck-up chick to accept her challenge.12. Talk to her boyfriend Aaron at the same table to begin the challenge. In order to win, more or equal questions must be answered correctly than Jesqurienne. The ten multiple choice questions presented will also be chosen at random. Examples of some questions are:
After beating her, input your character's name and to receive a fourth 1 Crumb of Sobbing Starlight. 13. Go inside the Comodo casino , and proceed to the second floor. Talk to a Strange Guy, Dearles . First, he needs: 30,000 zeny. 14. Now he'll ask for artsy items. You must collect 11 or more points worth of different artsy items in order to continue. Here are all of the known examples: (w/ point values and npc location listed next to them)
After you hand them to him, you will receive 13,000 EXP. 15. Finally, Dearles proposes a dancing test. Talk to the Examiner NPC to start the dancing test. After the test is done, talk to her again.
16. After the dance examiner states the test was passed, talk to Dearles for the fifth 1 Crumb of Sobbing Starlight and 16,830 EXP. 17. Leave to Alberta to find Bakerlan, the Wealthy looking Merchant. He is located inside a top left Alberta building in the first room upstairs . 18. He's busy and send you to his butler, Refined Steward, Mahatra . Find Mahatra on the first floor. He requires a Stone to be sent to a Crusader in Juno.19. Go to Juno and find a crusader, Leibech . He gives you a Receipt in turn for the Stone. Then went back for Mahatra. 20. Mahatra needs you to speak to his boss, Bakerlan. Bakerlan will say you still need experience and asks you go back to Mahatra and ask for another test! Mahatra gives you a quest to help the Maid, Seylin Vigorgra as a gift for her brother. in the second floor corridor. Seylin will ask your help to get21. Proceed to the Alchemist Guild in Aldebaran and find an Alchemist, Melkaba , downstairs and to the right. He'll create Vigorgra with the following ingredients:
22. After receiving the Vigorgra, go back to Seylin. She'll need the Vigorgra and a letter send to her brother at Prontera Castle. 23. Go to Prontera Castle and find her brother, Maruin , at the entrance of the banquet hall.24. After he gets the items, return to Seylin. She rewards you with 3 Panacea. 25. Then go downstairs and talk to Mahatra. Mahatra will send you up to Bakerlan. Finally Bakerlan say you've passed the test and gives you the sixth 1 Crumb of Sobbing Starlight. 25. Return to Metz in Prontera. He will give you the 7th and last 1 Crumb of Sobbing Starlight. He'll tell you more information about the Crumb of Sobbing Starlights. Part 2: The Complete Sobbing Starlight1. Continue talking to Metz. He tells you that if you can merge all the Crumb of Sobbing Starlights into the Sobbing Starlight, he'll reveal more secrets. But there's only one Blacksmith who has the skill to forge it and no one knows his whereabouts. Metz tells you his family lives in Geffen.
2. Go to a Geffen building and find a Lonely Looking Woman, Brenda . You'll need to key in her husband's name Engel Howard. She'll tell you they moved to Geffen because it's near her husband's work place.3. She asks you go talk to Cute Girl, Liana . The cute little girl will ask you to send a Picture Letter to her father.
4. Head to the Coal Mines to find her father. Go to second floor of the dungeon and find Engel by using the hidden path from .Give the Picture Letter to him and tell him your intentions. He'll ask you to find the required ingredients to forge the Sobbing Starlight.
After you pass over the items he needs, he'll ask you send the a letter to his Wife while waiting for him to complete the forging. 5. Go back to Geffen and pass the letter to his Wife, Brenda. Before you leave make sure to talk to the Cute Girl, Liana for a reward.
6. Go back to the Coal Mines and talk to Engel. If he failed to forge it, recollect the ingredients and a higher quality anvil instead (Golden or Emperium Anvil only). If it succeeded, you'll get the Sobbing Starlight. Go back Prontera and talk to Metz. 7. When you tell Metz the good news, he's very happy you repaired the Sobbing Starlight. Unfortunately, he can't read the ancient words inside of it, so he sends you to the Magician, Dhota in Geffen. 8. Go to the Geffen Tower and find Annoyed Man, Dhota and the highest floor. Key in the [Sobbing Starlight] and he'll ask you to go to Umbala to get the solution instead.
9. Go to Umbala and talk to a Native named Laotan Mr. Smile. for clue. But he will only exchange the clue for a
10. According to the Native, you must go to the building in Umbala Worn Out Pages. on the ground level, south of the spawn point. When you enter, you find a Fastidious-Looking Guy, Cyon . After you tell him your intentions he'll ask you to collect 10Note: On servers that still have Umbala Dungeon (iRO Classic) Cyon is located inside a house at . After bringing him the required items, he hands over an 1 Record of Ancient Language. Return to Prontera for Metz. Part 3: The Ancient Document1. Metz states Frank needs to translate the Ancient Document. 2. Go to Alberta and to find a Fastidious Old Man, Frank . But he seems to talking to himself and mumbles about his eyesight.
3. Once he receives the Glasses, he'll help translate the Ancient Document. Once he finishes, keep talking to him until he gives you 1 Translated Ancient Language (2% chance). 4. Now go collect these items and bring them to the Giant Telescope in the West Geffen Field .
Move onto one of the chairs 5. Keep going up to find Valkyrie, Sandra Geffen. . After speaking to her, she kicks you out to6. Talk to the Metz again and he'll refer you to Niflheim.
7. When arriving at Nifflheim find a Pleasant-Featured Lady, Serin . She requires help: answer "Sure, go ahead" followed by "Sure, let's do it". The next answer determines how you wish to continue the quest. A. Sure, why not? (Longer quest but receive Serin's Gold Ring as a reward along with some experience) B. Why should I help them. (Shorter quest) Most NPCs here are DEAD NPCs. So in order to talk to them, walk near them to let them initiate a conversation. To talk back, click on the NPC's head. Part 4a: "Sure, why not?"
1. Once "I understand." is selected, track down a kid, Alakina Anne . She'll cry about wanting to go back home. After talking to her again "About the curse", she'll spew hints.
2. Go next to (don't click on it) the Cursed Spirit, Ashe Bruce . He senses your strength, select the pull and read the 3rd book. You would be prompt to enter a spell, select the following options: Klaatu, Verata and Nictu (hidden 4th option). It takes a few tries of inputting this spell until his curse is finally broken.
3. When the curse is successfully broken, the Witch's Spell Scroll will be received. 4. Go near Anne and she'll ask for help to go back. Choose "What can I do?" and then go find the Witch at the Witch Tower. 5. The Witch is in the highest building in Nifflheim. Follow the carpet in the Piano room and to enter the Witch's Room. DO NOT CLICK ON, but go stand next to the Witch, Kirkena (if you click on her you will be teleported back to Umbala) so she begins talking. (If she is clicked on, you can wait until the dialogue time-outs, about 60 seconds. The Next button will change to Close and you may try again.) Give her the Witch's Spell Book and choose "There's a lost child here I want to help."She'll hand over a Crow Wing. The only way to escape from her room is to use a Butterfly Wing, Warp Portal, or click her head and be sent to the Umbala Jump Point. 6. Go near Anne and she'll thank you. Then go near the Anne again and she'll say you lied to her, and she still can't go back. 7. Go back to Kirkena for an explanation. She'll say the Wing Of Crow only can be used by living people, which means Anne is dead. 8. You did your best, so you head back and talk to Serin. Even though you can't help Alakina, she still thanks you. And as she promised, she'll give you her important item, Serin's Gold Ring as reward. Talk to Serin again and she'll ask you to find Greyryu the Poet.
9. Go inside a Nifflheim building and you'll find Crayu . Go near Crayu. After answering a few questions he asks you to find Gen. 10. You find a Depressing Man, Gen just West of the building you enter. Talk to him and you find out he was the chosen one once, but failed, and he cautions you. He advises you to find the Witch for help.Part 4b: "Why Should I Help Them?"1. Once you choose "Why should I help them?," find a Depressing Man, Gen 2. The Witch is at the highest building 3. Go near the Cursed Spirit, Ash Bruce . He senses your strength, select the pull and read the 3rd book. You would be prompt to enter a spell, select the following options: Klaatu, Verata and Nictu (hidden 4th option).
4. Go back to the witches castle. Enter the witches room by clicking on the speech bubble next to the portait in the 2nd floor , return the Witch's Spell Book to Kirkena.Part 5: Proving Yourself1. Go near the Witch, Kirkena and she'll tell you about the dangers of the quest. She also tell you to prove yourself is by bringing her the Symbol of the Nine Realms and asks you to keep it as a secret. Go near her again and she'll ask you to come from the headstone near the stairs on the second floor the next time you visit. 2. Go to Serin. You need to click on her 3 times. She'll tell you thing that the Witch didn't tell you. She also wants you to inform her first-hand once you get the Authority Of Nine World from the Ruler of the Dead and listen to the reasons why she needs these powers. 3. Now go back to the Giant Telescope in West Geffen Field 4. You're on your own now. So you go back Nifflheim to find more clues. You find a Mad Man, Laichin and he seems to have information you need for the quest! But he needs you to pay him twice, 40,000 Zeny and 20,000 Zeny. 5. Listen carefully to the locations he mentions. The locations are random for each person and there are 4 locations you need to go out of a total of 8. Follow the sequence he mentions.
The locations he mentions are in The Lowest Cave of Glast Heim (gl_dun02). Bring a level 4 weapon and keep the weapon in your inventory (not equipped). 6. Once there, click on the Mysterious Environment, and it'll pop up with three types of messages.
7. You'll get a Piece of Spirit once you break the seal. And when you break the fourth seal, you'll get the Spiritual Whispers. Go back to Nifflheim and talk to Depressing Man, Gen. 8. Gen will identify as a servant to his master, the Queen of the Dead. His master is looking for the Spiritual Whispers, and he'll send you to an Unknown Area where his master resides. 9. Head up to the Unknown Area. You'll pass a fountain, but don't click it yet. Curiosity killed the cat. Keep moving upward, and you'll find the Queen of the Dead, Lady Hell. 10. Talk to her, and she'll give you Symbol of the Nine Realms in exchange for the Whisper of Soul.
11. Now, you have two choices. Either give the Symbol of the Nine Realms to: A. Witch, Kirkena (requires defeating more monsters, but can bring friends to help) B. Pleasant-Featured Lady, Serin (requires defeating Incarnation of Dark Lord, aka 1 Dark Illusion, with NO help from friends) Part 6a: Kirkena the Witch1. If you chose the Witch, Kirkena, go find her in her room through the headstone near the stairs on the second floor. She'll ask for the Symbol of the Nine Realms and explain the reasons she needs it. If you got Serin's Gold Ring earlier, she'll take it but will return it later and you can store the ring in kafra now (before that you couldn't store it). After that she'll give you 1 Witch's Tonic and 5 Witch's Medal.
Kirkena found the location of Serin. Once you're ready, Kirkena will send you to a copy of nif_fild02 with many monsters on it: Ghouls, Succubus, Wraiths, Injustices, Evil Druids, and Ancient Mummies, which do not give EXP or drop anything. You must fight your way past them to get to the portal on the other side. Enter it, and you'll be in Serin's room. If you have people helping you, they'll be sent to Serin and must talk to her to get to where you are.
2. You'll find Serin at the Unknown Area. Talk to her and chose "Stop her."
3. Serin will summon monsters to attack you. Try not to stand near her when you talk to her. You'll need to defeat these monsters:
4. Once you beat the monsters, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Nifflheim. Later on she'll send you back to the Witch's room. There is a 10 minute time limit on this battle. Every time you are kicked from the room due to a loss or a time out, there is a chance that you will fail the quest. 5. If you fail, the Nifflheim NPCs will no longer talk to you. Part 6b: Serin the Pleasant-Featured Lady1. If you chose Pleasant-Featured Lady, Serin, go find Serin and she explains that the witch is going to summon Dark Lord which will devastate the world, instead, to pass her the Symbol of the Nine Realms to stop the witch. She'll send you directly to her room. 2. In the room listen to her reasons for using the Symbol of the Nine Realms. Serin has tricked you and she was the one who wanted to summon Dark Lord and so you must "Stop her". After talking to her, Dark Lord will appear. Talk to him and 1 Dark Illusion is summoned to attack you. There is a 10 minute time limit on this battle. Every time you are kicked from the room due to a loss or a time out, there is a chance that you will fail the quest.
3. Once you beat the Dark Illusion, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Nifflheim. Later on she'll send you back to the Witch's room. Part 7: The Sign1. Talk to Kirkena, and she's happy you stopped Serin. You'll get 500,000 experience points as a reward. And she asks you to talk to Lady Hell once more. (if you took the witch path above, you need to have all 5 Witch's Medal in your inventory) 2. (If you did 4a and 6a, optional, but it needs to be done immediately if you choose to do so.) Go back to Serin (in Niflheim), and she will give you 500,000 base exp if you return her ring to her (if you took the path that gave it). This must be done before talking to the Queen of the Dead. Otherwise, Serin will tell you "....." and /sob or /... "..."
3. Talk to Depressing Man, Gen, to enter the Queen of the Dead's room. When you meet her, she won't have much to say. 4. Next, go to the Valkyrie Temple and talk to Sandra. She's happy you completed the quest and proved your courage to God. She'll give you The Sign as proof that you are God's Chosen One. You can enter Valhalla with The Sign. 5. Go back to Prontera and pass The Sign to Metz. He's pretty excited when you pass The Sign to him, and he is glad you completed the quest. He'll start to study The Sign.
6. After taking The Sign, Metz asks you to bring it to Engel Howard to fix it.
7. Bring The Sign back to Metz. After he finds out the truth about The Sign, his wish is fulfilled. He will then give you 2,000,000 base EXP.
8. Bring The Sign and Sobbing Starlight to Gen . Gen will warp you to his Master's room. Meet Lady Hell and pass the Sobbing Starlight to her. Then sit back and watch the fireworks display! After the fancy display, Lady Hell will give you Lucifer's Lament. (Lucifer's Lament can be stored, which means you may use it on any character, but not Guild Storage.) 9. Go to the Geffen Fountain and click on it to enter Geffenia. The portal will open temporarily North of the Fountain, and anyone, regardless of class or level (even if they have not completed the quest), may enter it. Be warned, however, that this map has strong monsters. Failing the QuestIf you fail the quest, you have the following options:
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