Difference between revisions of "Concentration"

From Project Alfheim Wiki
Jump to navigation Jump to search
(Created page with "{{Skill Info | class = Lord Knight | class2 = | class3 = | type = Supportive | levels = 5 (Selectable) | prereqs = (Swordman) Increase HP Recovery Lv. 5, (Knight)...")
 
Line 21: Line 21:
 
| cf_name =
 
| cf_name =
 
| cf_value =
 
| cf_value =
 +
| s_icon =
 
}}
 
}}
 
== Description ==  
 
== Description ==  
Grants the "Endure Effect", which stops flinching from being attacked (but not for the entire duration of Spear Dynamo, only until the hit charges are all used), while increasing [[ATK]] and [[HIT|Accuracy]]. Also lowers the defense of the caster.  
+
Grants the "[[Endure]] Effect," which stops flinching from being attacked (but not for the entire duration of Concentration, only until the hit charges are all used) while increasing [[Stats#ATK|ATK]] and [[Stats#HIT|Accuracy]]. It also lowers the defense of the caster.  
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 43: Line 44:
 
* The [[Stats#ATK|ATK]] gained does not add damage to [[Sword Mastery]], [[Two-Handed Sword Mastery]], and [[Aura Blade]].
 
* The [[Stats#ATK|ATK]] gained does not add damage to [[Sword Mastery]], [[Two-Handed Sword Mastery]], and [[Aura Blade]].
 
* Defense reduced is both armor [Stats#DEF|defense]] and [[Stats#VIT|VIT]] defense.  
 
* Defense reduced is both armor [Stats#DEF|defense]] and [[Stats#VIT|VIT]] defense.  
* Level 1 Spear Dynamo is good for taking advantage of the [[Endure]] effect for mobbing (not killing), mainly because not much defense is lost.  
+
* Level 1 Concentration is good for taking advantage of the [[Endure]] effect for mobbing (not killing), mainly because not much defense is lost.  
 
* The defense reduction can help reduce damage from [[Investigate]] and Ice Pick wielders.  
 
* The defense reduction can help reduce damage from [[Investigate]] and Ice Pick wielders.  
* Cancels upon switching any gear or when [[Status Effect#Divest|stripped]], but not when armor is broken.  
+
* Cancels upon switching any gear or when [[Status Effects#Divest|stripped]], but not when armor is broken.  
  
  
 
{{Navbox Knight}}
 
{{Navbox Knight}}

Revision as of 01:55, 19 February 2023


Concentration.png Concentration
Concentration Info.gif
Type: Supportive Skill
Levels: 5 (Selectable)
SP Cost: (10 + (Skill level*4))
Cast Time: None
Cast Delay: ASPD Based
Duration: (20 + (Skill level*5)) seconds
Target: Self
Prerequisites
(Swordman) Increase HP Recovery Lv. 5, (Knight) Peco Peco Ride Lv. 1, Spear Mastery Lv. 5

Description

Grants the "Endure Effect," which stops flinching from being attacked (but not for the entire duration of Concentration, only until the hit charges are all used) while increasing ATK and Accuracy. It also lowers the defense of the caster.

Level ATK Increase SP Cost Accuracy Increase -DEF Duration (sec)
1 +5% 14 +10 5% 25
2 +10% 18 +20 10% 30
3 +15% 22 +30 15% 35
4 +20% 26 +40 20% 40
5 +25% 30 +50 25% 45

Information

  • The ATK gained does not add damage to Spiral Pierce.
  • The ATK gained does not add damage to Sword Mastery, Two-Handed Sword Mastery, and Aura Blade.
  • Defense reduced is both armor [Stats#DEF|defense]] and VIT defense.
  • Level 1 Concentration is good for taking advantage of the Endure effect for mobbing (not killing), mainly because not much defense is lost.
  • The defense reduction can help reduce damage from Investigate and Ice Pick wielders.
  • Cancels upon switching any gear or when stripped, but not when armor is broken.


Knight & Lord Knight
2nd Class
Skills
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken
Transcendent
Skills
Aura Blade • Spiral Pierce • Berserk • Parrying • Tension Relax • Concentration • Head Crush • Joint Beat
Quests Knight Job Change Guide • Knight Skill Quest • Rebirth Walkthrough
Weapons One Handed Swords • Spears • Two-Handed Swords