Difference between revisions of "Leap"
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| prereqs = None | | prereqs = None | ||
| spcost = 50 | | spcost = 50 | ||
| + | | time = (6 - Skill Level) seconds | ||
| + | | delay = ASPD | ||
| + | | range = (Skill Level x 2) | ||
}} | }} | ||
== Description == | == Description == | ||
| − | '''Leap''' (Alt: ''High Jump'') is a 1st class active skill available as [[Taekwon]]. It makes the caster leap forward to overcome obstacles. The leap will fail if the target cell is dead or inaccessible. It cannot be used in areas where Fly Wings are disabled, excluding [[PvP]] and [[WoE]] maps. | + | '''Leap''' (Alt: ''High Jump'') is a 1st class active skill available as [[Taekwon]]. It makes the caster leap forward to overcome obstacles. The leap will fail if the target cell is dead or inaccessible. It cannot be used in areas where Fly Wings are disabled, excluding [[PvP]] and [[WoE]] maps. <!-- NEW CHANGE Can be used in areas where Teleport is disabled, however, it will not jump over walls/obstacles in those areas (to prevent getting into areas that should not be accessible). In [[PvP]] and [[WoE]] maps, it still functions normally. --> |
{|class="wikitable" | {|class="wikitable" | ||
Latest revision as of 08:37, 2 March 2026
| |
| Type: | Active Skill |
| Levels: | 5 (Selectable) |
| SP Cost: | 50 |
| Cast Time: | (6 - Skill Level) seconds |
| Cast Delay: | ASPD |
| Range: | (Skill Level x 2) cells |
| Prerequisites | |
| None | |
Description
Leap (Alt: High Jump) is a 1st class active skill available as Taekwon. It makes the caster leap forward to overcome obstacles. The leap will fail if the target cell is dead or inaccessible. It cannot be used in areas where Fly Wings are disabled, excluding PvP and WoE maps.
| Skill Level | Leap Range | Cast time |
|---|---|---|
| 1 | 2 cells | 5 sec |
| 2 | 4 cells | 4 sec |
| 3 | 6 cells | 3 sec |
| 4 | 8 cells | 2 sec |
| 5 | 10 cells | 1 sec |
Notes
- Leap is disabled in WoE 2 castles.
- Spell-breaking causes the user to be visually invisible for 3~5 seconds. However, they still give and receive damage normally.
- If a guild leader is a Taekwon class, once they put skill points into Leap, that leader's Emergency Call cast time is doubled.
