Difference between revisions of "Individual Loot Roll"

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Some endgame zones have had their loot buffed to be rolled for each party member individually, meaning whenever a monster dies each player will be awarded loot as if they killed that monster solo.  
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Some zones (mostly endgame) have had their loot buffed to be rolled for each party member individually, meaning whenever a monster dies each player will be awarded loot as if they killed that monster solo.  
  
 
== Limitations ==
 
== Limitations ==
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You can only receive loot from monsters that die within 15x15 range of your character. The last attack/hit by the mob must be on someone in the party, which means that the tank must be in the party to roll individual loot.  
 
You can only receive loot from monsters that die within 15x15 range of your character. The last attack/hit by the mob must be on someone in the party, which means that the tank must be in the party to roll individual loot.  
 
Performer songs do not work out of party specifically on the individual loot maps.
 
  
 
== Active maps ==
 
== Active maps ==
There are both maps that roll individual loot for each member in the party, and maps that roll individual loot for up to 2 unique members in the party.
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There are two map types that roll individual loot for each member in the party, and maps that roll individual loot for up to 6 unique members (or more if specified) in the party. The following rules for the maps that roll individual loot for up to 6 members in the party:
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* include characters within 15x15 range from monsters.
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* exclude or skip characters that is dual-client.
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* count the characters from top to bottom party list.
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* only the killer and first or top 5 (unless specified) characters in a party receive loot.
  
 
=== Full party maps ===
 
=== Full party maps ===
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* Thor's Volcano 3
 
* Thor's Volcano 3
 
* [[Byalan Dungeon 6]]
 
* [[Byalan Dungeon 6]]
* [[Niflheim Dungeon#Floor 1|Niflheim Dungeon 1]]
 
 
* [[Niflheim Dungeon#Floor 2|Niflheim Dungeon 2]]
 
* [[Niflheim Dungeon#Floor 2|Niflheim Dungeon 2]]
* Odin's Dungeon 3
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* Odin's Temple 3
 
* Cursed Abbey 3
 
* Cursed Abbey 3
 
* [[Old Glast Heim#Castle 1|Old Glast Heim (Castle 1)]]
 
* [[Old Glast Heim#Castle 1|Old Glast Heim (Castle 1)]]
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* [[Old Glast Heim#Abbey|Old Glast Heim (Abbey)]]
 
* [[Old Glast Heim#Abbey|Old Glast Heim (Abbey)]]
 
* [[Horror Toy Factory#Floor 4|Horror Toy Factory 4]]
 
* [[Horror Toy Factory#Floor 4|Horror Toy Factory 4]]
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* [[Magma Dungeon 3]]
  
=== Duo maps ===
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=== Up to 6 (or more if specified) member maps ===
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Or more if specified.
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* Payon Cave 1
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* Prontera Field 10
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* Orc Dungeon 1
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* Coal Mines 3
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* Mjolnir Field 11
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* Byalan Dungeon 2, 3, 4, and 5
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* Odin's Temple 2
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* Bio Labs 2
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* Thor's Volcano 1
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* Ice Dungeon 1, 2, and 3
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* Turtle Dungeon 1, 2, and 3
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* Clock Tower 2, 3, and B2
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* Einbroch Field 4
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* Einbech Mines 2
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* Amatsu Dungeon 1, 2, and 3
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* Louyang Field 1
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* Louyang Dungeon 1, 2, and 3
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* Gonryun Dungeon 3
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* Geffen Dungeon 2 and 3
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* Ayothaya Field 1
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* Ayothaya Dungeon 1 and 2
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* Beach Dungeon 1 and 2
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* Kiel Dungeon 1 and 2
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* Abyss Lake 1, 2, and 3
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* Rachel Field 8
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* Rachel Sanctuary 4 and 5
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* Juperos Core (up to 8 members)
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* Lasagna Field 1
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* [[Dragon Nest]] 1, 2, and 3
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* [[Niflheim Dungeon#Floor 1|Niflheim Dungeon 1]]
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* [[Brasilis#Brasilis Field|Brasilis Field]]
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* [[Brasilis#Brasilis Dungeon|Brasilis Dungeon]]
 
* [[Old Glast Heim#Chivalry 1|Old Glast Heim (Chivalry 1)]]
 
* [[Old Glast Heim#Chivalry 1|Old Glast Heim (Chivalry 1)]]
 
* [[Old Glast Heim#Churchyard|Old Glast Heim (Churchyard)]]
 
* [[Old Glast Heim#Churchyard|Old Glast Heim (Churchyard)]]
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* [[Old Glast Heim#Sewers|Old Glast Heim (Sewers)]]
 
* [[Old Glast Heim#Sewers|Old Glast Heim (Sewers)]]
 
* [[Old Glast Heim#Step|Old Glast Heim (Step)]]
 
* [[Old Glast Heim#Step|Old Glast Heim (Step)]]
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* [[Horror Toy Factory#Floor 3|Horror Toy Factory 3]]
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* [[Nightmare Clock Tower]] 1 and 2
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* [[Einbech Dungeon 3]]

Latest revision as of 23:01, 12 January 2025

Some zones (mostly endgame) have had their loot buffed to be rolled for each party member individually, meaning whenever a monster dies each player will be awarded loot as if they killed that monster solo.

Limitations

For individual loot to be in effect party loot settings must be set to each take.

You can only receive loot from monsters that die within 15x15 range of your character. The last attack/hit by the mob must be on someone in the party, which means that the tank must be in the party to roll individual loot.

Active maps

There are two map types that roll individual loot for each member in the party, and maps that roll individual loot for up to 6 unique members (or more if specified) in the party. The following rules for the maps that roll individual loot for up to 6 members in the party:

  • include characters within 15x15 range from monsters.
  • exclude or skip characters that is dual-client.
  • count the characters from top to bottom party list.
  • only the killer and first or top 5 (unless specified) characters in a party receive loot.

Full party maps

Up to 6 (or more if specified) member maps

Or more if specified.