Difference between revisions of "Rock Ridge Enchant"

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m (Alfeditor moved page Enchanter to Rock Ridge Enchant: more suitable title)
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// ongoing....
 
// ongoing....
 +
Keep card + refine
  
limit headgear 1 unique enchant
+
Below are the list of available Equipment and their enchants.
other equipment 2 unique enchant
 
 
 
Keep card + refine
 
  
 
== Paradise Gears & Headgears ==
 
== Paradise Gears & Headgears ==
 +
For Paradise Gears, each enchant costs 50 Rock Ridge Coins and 1,000 Zeny, and limited up to 2 unique enchant per equipment. <br>
 +
For Headgears, each enchant costs 100 Rock Ridge Coins and 1,000 Zeny, and limited to 1 enchant per equipment. <br>
 +
Note: Moving Bull Hat from Paradise Gears to Headgears since it has the same cost and enchant as headgears.
  
Cost: 1000 Zeny
 
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
 
! Paradise Gears !! Headgears
 
! Paradise Gears !! Headgears
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== Adventurer Weapons ==
 
== Adventurer Weapons ==
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Each enchant costs 25 Rock Ridge Coins and 1,000 Zeny, and limited up to 2 unique enchant per weapon.
 +
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
 
! Adventurer Weapons
 
! Adventurer Weapons

Revision as of 00:39, 6 January 2025

// ongoing.... Keep card + refine

Below are the list of available Equipment and their enchants.

Paradise Gears & Headgears

For Paradise Gears, each enchant costs 50 Rock Ridge Coins and 1,000 Zeny, and limited up to 2 unique enchant per equipment.
For Headgears, each enchant costs 100 Rock Ridge Coins and 1,000 Zeny, and limited to 1 enchant per equipment.
Note: Moving Bull Hat from Paradise Gears to Headgears since it has the same cost and enchant as headgears.

Paradise Gears Headgears
Mine Worker's Vest Bull Hat
Mine Worker's Backpack Ribbon[1]
Spurred Boots Safety Helmet
Unicorn Horn
Enchant Option Vest Backpack Spurred Headgears
DEF & MDEF +3
ATK +10
MATK +10
HP +150
SP +30
Hit +5 - -
Flee +5 - -
ASPD +3% - - -
Crit Chance +3 &
Crit Damage +3%
- - -

Adventurer Weapons

Each enchant costs 25 Rock Ridge Coins and 1,000 Zeny, and limited up to 2 unique enchant per weapon.

Adventurer Weapons
Adventurer's Rapier
Adventurer's Arc Wand
Adventurer's Damascus
Adventurer's Great Bow
Adventurer's Buster
Adventurer's Flail
Adventurer's Cure Wand
Adventurer's Revolver
Enchant Option All except Arc Wand
ATK +10 -
MATK +10
HP +150
SP +30
Aspd +5%
Physical Damage to all races +10% -
Magic Damage to all races +5%
Cast Time -5% -
After Cast Delay -5% -
Crit Chance +5 & Crit Damage +5% -
STR +1
DEX +1
INT +1

Rock Ridge Gears

100 Bandit Mane 100,000 Zeny

Mine Worker's Pickaxe[1]

1st Enchant 2nd Enchant 3rd Enchant
ATK +10 ATK +10 ATK +10
ASPD +3% SP Consumption -2% SP Consumption -2%
STR +1 Crit Damage +12% DEF Pierce to Normal +2%
DEX +1 Physical Damage to Boss +3% DEF Pierce to Boss +2%
VIT +1 Physical Damage to Small +3% Physical Damage to a Race +13%
Crit Chance +2 Physical Damage to Medium +3% Physical Damage to an Element +13%
SP Consumption -2% Physical Damage to Large +3%
DEF Pierce to Normal +2%
DEF Pierce to Boss +2%

1000 Bandit Mane 500 k zeny

Frontier Boots[1]

1st Enchant 2nd Enchant
STR +3 Long Range Resist +5%
ATK +20 Small Size Resist +10%
MATK +20 Medium Size Resist +10%
HP +350 Large Size Resist +10%
SP +75 Boss Monster Resist +10%
Perfect Dodge +8 DEF +3
Critical Chance +12 MDEF +8
INT +3 Critical Damage +10%
Freeze Resist +35% Heal Power +20%
Stone Curse Resist +35%

Vigilante Shoes[1]

1st Enchant 2nd Enchant
STR +1 Long Range Resist +2%
ATK +10 Small Size Resist +3%
MATK +10 Medium Size Resist +3%
HP +150 Large Size Resist +3%
SP +30 Boss Monster Resist +3%
Perfect Dodge +2 DEF +1
Critical Chance +3 MDEF +3
INT +1 Critical Damage +3%
Freeze Resist +20% Heal Power +10%
Stone Curse Resist +20%

Vigilante Stole[1]

1st Enchant 2nd Enchant
ATK +10 Resistance to
a Race +1%
MATK +10
HP +150
SP +30
Flee +5
Hit +5
Freeze Resist +20%
Stone Curse Resist +20%
AGI +1
LUK +1

Vigilante Suit[1]

1st Enchant 2nd Enchant
ATK +10 Resistance to an
Element Damage +3%
MATK +10
HP +150
SP +30
DEX +1
Freeze Resist +20%
Stone Curse Resist +20%
VIT +1
Recover 50 HP Every 10 Seconds
Recover 3 SP Every 10 Seconds