Rock Ridge Enchant

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Enchant system is added on Rock Ridge Episode Update. It can be accessed by Enchanter at Main Office or Dakota in the same Rock Ridge building as Buck from Paradise Quest.

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Similar to Random Options, Enchants are additional effects added to gear but options are select-able and values are predetermined. Enchants have 100% success chance. Enchant Fail message appears when picking non-unique Enchant option, but no materials and zeny are consumed. Enchant options are available under Perfect tab due to UI limitation. Only select few gears that do not have Random Options can be Enchanted. Gears keep their refine and card compounded when enchanted.

Rock Ridge Enchant.jpg

Below are the list of available Equipment and their enchants.

Paradise Gears & Headgears

For Paradise Gears, each enchant costs 50 Rock Ridge Coins and 1,000 Zeny, and limited up to 2 unique enchants per equipment.
For Headgears, each enchant costs 100 Rock Ridge Coins and 1,000 Zeny, and limited to 1 enchant per equipment.
Note: Moving Bull Hat from Paradise Gears to Headgears since it has the same cost and enchant as headgears.

Paradise Gears Headgears
Mine Worker's Vest Bull Hat
Mine Worker's Backpack Ribbon[1]
Spurred Boots Safety Helmet
Unicorn Horn
Enchant Option Vest Backpack Spurred Headgears
DEF & MDEF +3
ATK +10
MATK +10
HP +150
SP +30
Hit +5 - -
Flee +5 - -
ASPD +3% - - -
Crit Chance +3 &
Crit Damage +3%
- - -

Adventurer Weapons

Each enchant costs 25 Rock Ridge Coins and 1,000 Zeny, and limited up to 2 unique enchants per weapon.

Adventurer Weapons
Adventurer's Rapier
Adventurer's Arc Wand
Adventurer's Damascus
Adventurer's Great Bow
Adventurer's Buster
Adventurer's Flail
Adventurer's Cure Wand
Adventurer's Revolver
Enchant Option All except Arc Wand
ATK +10 -
MATK +10
HP +150
SP +30
Aspd +5%
Physical Damage to all races +10% -
Magic Damage to all races +5%
Cast Time -5% -
After Cast Delay -5% -
Crit Chance +5 & Crit Damage +5% -
STR +1
DEX +1
INT +1

Rock Ridge Gears

All Rock Ridge Gears are limited to 1 option per ordinal enchant.

Mine Worker's Pickaxe[1]

Each enchant costs 100 Buffalo Bandit Manes and 100,000 Zeny.

1st Enchant 2nd Enchant 3rd Enchant
ATK +10 ATK +10 ATK +10
ASPD +3% SP Consumption -2% SP Consumption -2%
STR +1 Crit Damage +12% DEF Pierce to Normal +2%
DEX +1 Physical Damage to Boss +3% DEF Pierce to Boss +2%
VIT +1 Physical Damage to Small +3% Physical Damage to a Race +13%
Crit Chance +2 Physical Damage to Medium +3% Physical Damage to an Element +13%
SP Consumption -2% Physical Damage to Large +3%
DEF Pierce to Normal +2%
DEF Pierce to Boss +2%

For the rest of Rock Ridge Gears, each enchant costs 1,000 Buffalo Bandit Manes and 500,000 zeny. The enchant options are similar to lowest-rolled value Random Options of its respective slot, except ATK and MATK. However, Frontier Boots[1] have highest-rolled values.

Frontier Boots[1]

1st Enchant 2nd Enchant
STR +3 Long Range Resist +5%
ATK +20 Small Size Resist +10%
MATK +20 Medium Size Resist +10%
HP +350 Large Size Resist +10%
SP +75 Boss Monster Resist +10%
Perfect Dodge +8 DEF +3
Critical Chance +12 MDEF +8
INT +3 Critical Damage +10%
Freeze Resist +35% Heal Power +20%
Stone Curse Resist +35%

Vigilante Shoes[1]

1st Enchant 2nd Enchant
STR +1 Long Range Resist +2%
ATK +10 Small Size Resist +3%
MATK +10 Medium Size Resist +3%
HP +150 Large Size Resist +3%
SP +30 Boss Monster Resist +3%
Perfect Dodge +2 DEF +1
Critical Chance +3 MDEF +3
INT +1 Critical Damage +3%
Freeze Resist +20% Heal Power +10%
Stone Curse Resist +20%

Vigilante Stole[1]

1st Enchant 2nd Enchant
ATK +10 Resistance to
a Race +1%
MATK +10
HP +150
SP +30
Flee +5
Hit +5
Freeze Resist +20%
Stone Curse Resist +20%
AGI +1
LUK +1

Vigilante Suit[1]

1st Enchant 2nd Enchant
ATK +10 Resistance to an
Element Damage +3%
MATK +10
HP +150
SP +30
DEX +1
Freeze Resist +20%
Stone Curse Resist +20%
VIT +1
Recover 50 HP Every 10 Seconds
Recover 3 SP Every 10 Seconds