Difference between revisions of "Spiral Pierce"

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| prereqs = ([[Knight]]) [[Pierce]] Lv. 5, [[Spear Mastery]] Lv. 10, [[Spear Stab]] Lv. 5  
 
| prereqs = ([[Knight]]) [[Pierce]] Lv. 5, [[Spear Mastery]] Lv. 10, [[Spear Stab]] Lv. 5  
 
| quest =
 
| quest =
| spcost = (15 + (Skill level*3))  
+
| spcost = (15 + Skill Level x 3)  
 
| hpcost =
 
| hpcost =
| time = (1 - [[Stats#DEX|DEX]]/150) seconds
+
| time = 0.3 ~ 1 second
| delay = (1 + (Skill Level*0.2)) seconds  
+
| delay = (1 + Skill Level x 0.2) seconds  
 
| duration =
 
| duration =
 
| target = Enemy
 
| target = Enemy
| range = 5
+
| range = 4
 
| area =
 
| area =
 
| knock =
 
| knock =
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== Description ==
 
== Description ==
Spiral Pierce is a 5-hit ranged attack that derives most of its damage from the weight of the Spear used. The opponent cannot move for one second while the five hits of Clashing Spiral are dealt (similar to being crit locked). At level 5, it has a one-second cast time and a two-second after-cast delay.  
+
'''Spiral Pierce''' (Alt: ''Clashing Spiral'') is a 2nd class offensive skill available as [[Lord Knight]]. It is a 5-hit ranged attack that derives most of its damage from the weight of the Spear used. The opponent cannot move for one second while the five hits of the skill are dealt (similar to being crit locked). It bypasses the enemy's [[DEF]], and has a unique size penalty, where it does 125% damage towards [[Size|Small]] monsters, 100% damage towards [[Size|Medium]] monsters, and 75% damage towards [[Size|Large]] monsters.  
  
 
{| class="wikitable"
 
{| class="wikitable"
!Level || [[ATK]] || SP Cost || Cast Time || Cast Delay
+
!Skill Level || [[ATK]] ratio || Cast time || Cast delay || SP cost
 
|-  
 
|-  
|1 || 150% || 18 || 0.3 || 1.2
+
!1
 +
|150% || 0.3 sec || 1.2 sec || 18
 
|-
 
|-
|2 || 200% || 21 || 0.5 || 1.4   
+
!2
 +
|200% || 0.5 sec || 1.4 sec || 21  
 
|-
 
|-
|3 || 250% || 24 || 0.7 || 1.6   
+
!3
 +
|250% || 0.7 sec || 1.6 sec || 24  
 
|-
 
|-
|4 || 300% || 27 || 0.9 || 1.8
+
!4
 +
|300% || 0.9 sec || 1.8 sec || 27
 
|-
 
|-
|5 || 350% || 30 || 1 ||
+
!5
 +
|350% || 1.0 sec || 2.0 sec || 30
 
|}
 
|}
 
== Information ==
 
* Spiral Pierce bypasses [[Stats#DEF|defense]].
 
* Requires its user to be wielding a [[Spear]].
 
* Has a unique size penalty.
 
* Recommended levels are 5 or 1.
 
  
 
== Damage ==
 
== Damage ==
*Formula: [(weaponweight*0.8*skillmod)+strbonus+weaponupgrades]*damagemodifiers*5  
+
The skill has a unique damage formula, that looks like this:
 +
<pre style="width: 45%">Damage = [(Weapon Weight * 0.8 * ATK ratio) + STR bonus + Weapon Upgrades] * Damage Modifiers * 5</pre>
  
* Most ATK is not calculated into Spiral Pierce's damage. Things such as Spear Mastery/Weapon Masteries, Andre cards, or base weapon ATK will not add damage. However, weapon upgrades do (the damage they add is not random, such as on normal melee attacks).
+
* Most ATK is not calculated into Spiral Pierce's damage. Things such as Andre cards or base weapon ATK will not add damage. However, weapon upgrades do (the damage they add is not random, such as on normal melee attacks).  
* When Clashing Spiral misses, you will do the same damage as your weapon upgrades normally add to Clashing Spiral.  
 
 
* Racial/elemental/size cards or items that multiply the final damage by a percentage, such as The Sign, will add damage.  
 
* Racial/elemental/size cards or items that multiply the final damage by a percentage, such as The Sign, will add damage.  
* Every 10 [[STR]] adds a set amount of damage to Spiral Pierce that can be multiplied by cards, The Sign, or similar items.  
+
* Every 10 [[STR]] adds a set amount of damage to Spiral Pierce that can be multiplied by cards, The Sign, or similar items. The STR bonus is determined by this formula:
 
+
<pre style="width: 25%">STR bonus = FLOOR(STR ÷ 10) * FLOOR(STR ÷ 10)</pre>
{| class="wikitable"
 
!STR || New Damage Added || Total Damage from STR
 
|-
 
|10 || +5 || 5 
 
|-
 
|20 || +15 || 20 
 
|-
 
|30 || +25 || 45 
 
|-
 
|40 || +35 || 80 
 
|-
 
|50 || +45 || 125
 
|-
 
|60 || +55 || 180 
 
|-
 
|70 || +65 || 245 
 
|-
 
|80 || +75 || 320 
 
|-
 
|90 || +85 || 405 
 
|-
 
|100 || +95 || 500
 
|-
 
|110 || +105 || 605 
 
|-
 
|120 || +115 || 720 
 
|-
 
|130 || +125 || 845 
 
|}
 
 
 
== Cast Time & Delay ==
 
* At level 5, each point of [[Stats#DEX|DEX]] reduces Spiral's cast time by 1/150th of a second. The formula for the base cast time is ((150 - dex)/150) seconds or (1 - dex/150) seconds.
 
* Any cards, equipment, or items that add [[Stats#DEX|DEX]] will reduce the cast time. As well as skills like [[Suffragium]] or [[Magic Strings]].
 
* [[Magic Strings]] also reduces the after-cast delay.
 
  
 +
== Notes ==
 +
* As of [[Patch A.3.6]], it has received a 3% damage buff to revert it to the damage it had pre-A3.0. This damage buff is applied after the skill's unique formula, but before multiplying damage modifiers.
  
 
{{Navbox Knight}}
 
{{Navbox Knight}}

Latest revision as of 20:13, 13 August 2024


Spiral Pierce.png Spiral Pierce
Spiral Pierce Info.gif
Type: Offensive Skill
Levels: 5 (Selectable)
SP Cost: (15 + Skill Level x 3)
Cast Time: 0.3 ~ 1 second
Cast Delay: (1 + Skill Level x 0.2) seconds
Target: Enemy
Range: 4 cells
Weapon: Spear
Mskicon.gif
Prerequisites
(Knight) Pierce Lv. 5, Spear Mastery Lv. 10, Spear Stab Lv. 5

Description

Spiral Pierce (Alt: Clashing Spiral) is a 2nd class offensive skill available as Lord Knight. It is a 5-hit ranged attack that derives most of its damage from the weight of the Spear used. The opponent cannot move for one second while the five hits of the skill are dealt (similar to being crit locked). It bypasses the enemy's DEF, and has a unique size penalty, where it does 125% damage towards Small monsters, 100% damage towards Medium monsters, and 75% damage towards Large monsters.

Skill Level ATK ratio Cast time Cast delay SP cost
1 150% 0.3 sec 1.2 sec 18
2 200% 0.5 sec 1.4 sec 21
3 250% 0.7 sec 1.6 sec 24
4 300% 0.9 sec 1.8 sec 27
5 350% 1.0 sec 2.0 sec 30

Damage

The skill has a unique damage formula, that looks like this:

Damage = [(Weapon Weight * 0.8 * ATK ratio) + STR bonus + Weapon Upgrades] * Damage Modifiers * 5
  • Most ATK is not calculated into Spiral Pierce's damage. Things such as Andre cards or base weapon ATK will not add damage. However, weapon upgrades do (the damage they add is not random, such as on normal melee attacks).
  • Racial/elemental/size cards or items that multiply the final damage by a percentage, such as The Sign, will add damage.
  • Every 10 STR adds a set amount of damage to Spiral Pierce that can be multiplied by cards, The Sign, or similar items. The STR bonus is determined by this formula:
STR bonus = FLOOR(STR ÷ 10) * FLOOR(STR ÷ 10)

Notes

  • As of Patch A.3.6, it has received a 3% damage buff to revert it to the damage it had pre-A3.0. This damage buff is applied after the skill's unique formula, but before multiplying damage modifiers.
Knight & Lord Knight
2nd Class
Skills
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken
Transcendent
Skills
Aura Blade • Spiral Pierce • Berserk • Parrying • Tension Relax • Concentration • Head Crush • Joint Beat
Quests Knight Job Change Guide • Knight Skill Quest • Rebirth Walkthrough
Weapons One Handed Swords • Spears • Two-Handed Swords