Difference between revisions of "Individual Loot Roll"

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Some endgame zones have had their loot buffed to be rolled for each party member individually, meaning whenever a monster dies each player will be awarded loot as if they killed that monster solo.
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Some endgame zones have had their loot buffed to be rolled for each party member individually, meaning whenever a monster dies each player will be awarded loot as if they killed that monster solo.  
  
 
== Limitations ==
 
== Limitations ==
 
For individual loot to be in effect party loot settings must be set to each take.
 
For individual loot to be in effect party loot settings must be set to each take.
  
You can only receive loot from monsters that that die within 15x15 range of your character.
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You can only receive loot from monsters that die within 15x15 range of your character. The last attack/hit by the mob must be on someone in the party, which means that the tank must be in the party to roll individual loot.  
  
== Active Maps ==
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== Active maps ==
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There are both maps that roll individual loot for each member in the party, and maps that roll individual loot for up to 4 unique members (or a few more) in the party. On the maps that roll individual loot for up to 4 members in the party, it is the 4 first members in the party list that are counted for the individual loot.
  
Bio Labs 3
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=== Full party maps ===
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* Bio Labs 3
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* Thor's Volcano 3
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* [[Byalan Dungeon 6]]
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* [[Niflheim Dungeon#Floor 2|Niflheim Dungeon 2]]
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* Odin's Temple 3
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* Cursed Abbey 3
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* [[Old Glast Heim#Castle 1|Old Glast Heim (Castle 1)]]
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* [[Old Glast Heim#Castle 2|Old Glast Heim (Castle 2)]]
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* [[Old Glast Heim#Chivalry 2|Old Glast Heim (Chivalry 2)]]
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* [[Old Glast Heim#Abbey|Old Glast Heim (Abbey)]]
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* [[Horror Toy Factory#Floor 4|Horror Toy Factory 4]]
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* [[Magma Dungeon 3]]
  
Thor's Volcano 3
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=== 4 or more member maps ===
 
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* Byalan Dungeon 5
Byalan dungeon 6
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* Odin's Temple 2
 
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* Bio Labs 2
Niflheim Dungeon 1 and 2
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* Thor's Volcano 1
 
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* Ice Dungeon 1, 2, and 3
Odin's dungeon 3
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* Turtle Dungeon 1, 2, and 3
 
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* Clock Tower 2, 3, and B2
Cursed abbey 3
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* Einbech Mines 2
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* Amatsu Dungeon 1, 2, and 3
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* Louyang Dungeon 1, 2, and 3
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* Gonryun Dungeon 3
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* Geffen Dungeon 2 and 3
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* Ayothaya Field 1
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* Ayothata Dungeon 1 and 2
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* Beach Dungeon 1 and 2
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* Kiel Dungeon 1 and 2
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* Abyss Lake 1, 2, and 3
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* Rachel Sanctuary 4 and 5
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* Juperos Core (up to 8 members)
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* [[Dragon Nest]] 1, 2, and 3
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* [[Niflheim Dungeon#Floor 1|Niflheim Dungeon 1]]
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* [[Brasilis#Brasilis Field|Brasilis Field]] (up to 6 members)
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* [[Brasilis#Brasilis Dungeon|Brasilis Dungeon]]
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* [[Old Glast Heim#Chivalry 1|Old Glast Heim (Chivalry 1)]]
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* [[Old Glast Heim#Churchyard|Old Glast Heim (Churchyard)]]
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* [[Old Glast Heim#Prison 1|Old Glast Heim (Prison 1)]]
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* [[Old Glast Heim#Prison 2|Old Glast Heim (Prison 2)]]
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* [[Old Glast Heim#Sewers|Old Glast Heim (Sewers)]]
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* [[Old Glast Heim#Step|Old Glast Heim (Step)]]
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* [[Horror Toy Factory#Floor 3|Horror Toy Factory 3]]
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* [[Nightmare Clock Tower]] 1 and 2

Revision as of 20:05, 23 July 2024

Some endgame zones have had their loot buffed to be rolled for each party member individually, meaning whenever a monster dies each player will be awarded loot as if they killed that monster solo.

Limitations

For individual loot to be in effect party loot settings must be set to each take.

You can only receive loot from monsters that die within 15x15 range of your character. The last attack/hit by the mob must be on someone in the party, which means that the tank must be in the party to roll individual loot.

Active maps

There are both maps that roll individual loot for each member in the party, and maps that roll individual loot for up to 4 unique members (or a few more) in the party. On the maps that roll individual loot for up to 4 members in the party, it is the 4 first members in the party list that are counted for the individual loot.

Full party maps

4 or more member maps