Difference between revisions of "Taekwon"
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{{Infobox Job | {{Infobox Job | ||
|jobBase=Novice | |jobBase=Novice | ||
− | |jobType= | + | |jobType=Expanded |
|changesAt=[[Payon]] | |changesAt=[[Payon]] | ||
|skills=17 | |skills=17 | ||
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=== Kicks === | === Kicks === | ||
− | + | Kicks are the Taekwon Kid's damaging attacks. Their respective stance must be toggled. The exception to this rule is that [[Tumbling]] does not have to be toggled to use [[Flying Kick]]. | |
− | Kicks are the | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|- | |- | ||
| {{Skill List|skill=Whirlwind Kick}} | | {{Skill List|skill=Whirlwind Kick}} | ||
− | || | + | || 5x5 [[AoE]] kick, up to 300% damage. || 7 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|- | |- | ||
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|- | |- | ||
| {{Skill List|skill=Round Kick}} | | {{Skill List|skill=Round Kick}} | ||
− | | Up to 400% damage to the target, pushes back and [[stun|stuns]] enemies surrounding it. || 7 | + | | Up to 400% damage to the target, pushes back, and [[stun|stuns]] enemies surrounding it. || 7 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|- | |- | ||
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|- | |- | ||
| {{Skill List|skill=Flying Kick}} | | {{Skill List|skill=Flying Kick}} | ||
− | || Up to 100% base damage, increases if activated after [[Break Fall]] or while [[Running]]. Instantly moves the user to target. Dispels [[Soul Linker]] | + | || Up to 100% base damage, increases if activated after [[Break Fall]] or while [[Running]]. Instantly moves the user to target. Dispels [[Soul Linker]] buffs on target. || 7 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|} | |} | ||
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|- | |- | ||
| {{Skill List |skill=Peaceful Break}} | | {{Skill List |skill=Peaceful Break}} | ||
− | || Recover [[HP]] quickly when sitting next to another sitting Taekwon, [[Star Gladiator]] or [[Soul Linker]]. Using | + | || Recover [[HP]] quickly when sitting next to another sitting Taekwon, [[Star Gladiator]] or [[Soul Linker]]. Using /doridori further increases this regen. || 10 |
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
|- | |- | ||
| {{Skill List|skill=Happy Break}} | | {{Skill List|skill=Happy Break}} | ||
− | || Recover [[SP]] quickly when sitting next to another sitting Taekwon kid, [[Star Gladiator]] or [[Soul Linker]]. Using | + | || Recover [[SP]] quickly when sitting next to another sitting Taekwon kid, [[Star Gladiator]] or [[Soul Linker]]. Using /doridori further increases this regen. <br>Passively adds a high chance of not consuming [[Earth Spike]] scrolls on use. || 10 |
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
|- | |- | ||
| {{Skill List|skill=Kihop}} | | {{Skill List|skill=Kihop}} | ||
− | || | + | || Increases [[ATK]] by up to 10% per person in your party and on the same map as you. || 5 |
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
|- | |- | ||
| {{Skill List|skill=Leap}} | | {{Skill List|skill=Leap}} | ||
|| Jump over cells, including impassable ones. || 5 | || Jump over cells, including impassable ones. || 5 | ||
− | |style="background:# | + | |style="background:#ccffcc"| Active |
|- | |- | ||
| {{Skill List|skill=Taekwon Mission}} | | {{Skill List|skill=Taekwon Mission}} | ||
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| {{Skill List|skill=Mild Wind}} | | {{Skill List|skill=Mild Wind}} | ||
| Change the element of your weapon to anything but poison and neutral for a duration. || 7 | | Change the element of your weapon to anything but poison and neutral for a duration. || 7 | ||
− | |style="background:# | + | |style="background:#ccffff"| Supportive |
|} | |} | ||
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!Stat\Amount||+1||+2||+3||+4||+5||+6 | !Stat\Amount||+1||+2||+3||+4||+5||+6 | ||
|- | |- | ||
− | !STR | + | ![[STR]] |
|1||2||3||4||5||6 | |1||2||3||4||5||6 | ||
|- | |- | ||
− | !AGI | + | ![[AGI]] |
|20||21||22||23||24||25 | |20||21||22||23||24||25 | ||
|- | |- | ||
− | !VIT | + | ![[VIT]] |
| || || || || || | | || || || || || | ||
|- | |- | ||
− | !INT | + | ![[INT]] |
| || || || || || | | || || || || || | ||
|- | |- | ||
− | !DEX | + | ![[DEX]] |
|10||11||12||13||14||15 | |10||11||12||13||14||15 | ||
|- | |- | ||
− | !LUK | + | ![[LUK]] |
| || || || || || | | || || || || || | ||
|} | |} | ||
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{{Navbox Taekwon}} | {{Navbox Taekwon}} | ||
+ | {{Navbox Classes}} |
Latest revision as of 10:33, 14 July 2024
Job Base: | Novice | ||||
Job Type: | Expanded | ||||
Changes At: | Payon | ||||
Number of Skills: | 17 | ||||
Total Skill Points: | 88 | ||||
Total Quest Skills: | 0 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+6 | +6 | +0 | +0 | +6 | +0 |
Contents
Overview
TaeKwon Kids are practitioners of the art of Taekwon-Do. They forego the use of weapons and instead specialize in various kicks. Their equipment is limited to equips that all jobs except novices use. However, there are a few exceptions to this rule (i.e. Manteaus and Boots can be equipped by them). Taekwons, Star Gladiator, and Soul Linker share a unique level-up angel that provides level 10 Blessing and Increase AGI for 10 minutes with each base level.
Job Change Guide
SkillsSee Star Gladiator Skills or Soul Linker Skills for second class skills. StancesStances must be toggled to use their corresponding kicks. The exception to this is Tumbling being toggled to use Flying Kick, though due to their secondary functions they still should be categorized as such.
KicksKicks are the Taekwon Kid's damaging attacks. Their respective stance must be toggled. The exception to this rule is that Tumbling does not have to be toggled to use Flying Kick.
Skills
Job Bonuses
HappinessHappiness is a special status achievable by Taekwon-class characters sitting beside each other and using the /doridori emote. It has no intrinsic bonuses, but entering it can wipe a Star Gladiator's Solar, Lunar, and Stellar designations. Also, the skill Happy Break gives a high chance of Earth Spike scrolls not being consumed when used.
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