Difference between revisions of "Leap"

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(Created page with "{{Skill Info | class = TaeKwon Kid | type = Supportive | levels = 5 (Selectable) | prereqs = None | spcost = 50 }} == Description == Leap forward to overcome obstacles. The H...")
 
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{{Skill Info
 
{{Skill Info
 
| class = TaeKwon Kid
 
| class = TaeKwon Kid
| type = Supportive
+
| type = Active
 
| levels = 5 (Selectable)
 
| levels = 5 (Selectable)
 
| prereqs = None
 
| prereqs = None
 
| spcost = 50
 
| spcost = 50
 +
| time = (6 - Skill Level) seconds
 +
| delay = ASPD
 +
| range = (Skill Level x 2)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
Leap forward to overcome obstacles. The High Jump will fail if the target cell is dead or inaccessible. It cannot be used in areas where Fly Wings are disabled, excluding [[PvP]] and [[WoE]] maps.
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'''Leap''' (Alt: ''High Jump'') is a 1st class active skill available as [[Taekwon]]. It makes the caster leap forward to overcome obstacles. The leap will fail if the target cell is dead or inaccessible. It cannot be used in areas where Fly Wings are disabled, excluding [[PvP]] and [[WoE]] maps.
  
{| class="wikitable"
+
{|class="wikitable"
! Skill Level !! 1 !! 2 !! 3 !! 4 !! 5
+
!Skill Level !! Leap Range !! Cast time
|-
+
|-
! Cast time (sec)
+
!1
| 5 || 4 || 3 || 2 || 1
+
|2 cells || 5 sec
|-
+
|-
! Leap Range (cells)
+
!2
| 2 || 4 || 6 || 8 || 10
+
|4 cells || 4 sec
 +
|-
 +
!3
 +
|6 cells || 3 sec
 +
|-
 +
!4
 +
|8 cells || 2 sec
 +
|-
 +
!5
 +
|10 cells || 1 sec
 
|}
 
|}
  
 
== Notes ==
 
== Notes ==
 
* Leap is disabled in [[WoE 2]] castles.
 
* Leap is disabled in [[WoE 2]] castles.
* Spell-breaking causes the user to be visually invisible for 3~5 seconds. However, they still give and receive damage normally.
+
* Spell-breaking causes the user to be visually invisible for 3~5 seconds. However, they still give and receive damage normally.
* If a guild leader is a Taekwon class, once they put skill points into High Jump, that leader's [[Urgent Call]] cast time is doubled.
+
* If a guild leader is a Taekwon class, once they put skill points into Leap, that leader's [[Emergency Call]] cast time is doubled.
  
 
{{Navbox TaeKwon Kid}}
 
{{Navbox TaeKwon Kid}}

Latest revision as of 10:25, 14 July 2024


Leap.png Leap
No Image Info.gif
Type: Active Skill
Levels: 5 (Selectable)
SP Cost: 50
Cast Time: (6 - Skill Level) seconds
Cast Delay: ASPD
Range: (Skill Level x 2) cells
Prerequisites
None

Description

Leap (Alt: High Jump) is a 1st class active skill available as Taekwon. It makes the caster leap forward to overcome obstacles. The leap will fail if the target cell is dead or inaccessible. It cannot be used in areas where Fly Wings are disabled, excluding PvP and WoE maps.

Skill Level Leap Range Cast time
1 2 cells 5 sec
2 4 cells 4 sec
3 6 cells 3 sec
4 8 cells 2 sec
5 10 cells 1 sec

Notes

  • Leap is disabled in WoE 2 castles.
  • Spell-breaking causes the user to be visually invisible for 3~5 seconds. However, they still give and receive damage normally.
  • If a guild leader is a Taekwon class, once they put skill points into Leap, that leader's Emergency Call cast time is doubled.
Taekwon
Skills Counter Kick • Prepare Counter Kick • Flying Kick • Happy Break • Axe Kick • Prepare Axe Kick • Kihop • Leap • Mild Wind • Peaceful Break • Round Kick • Prepare Round Kick • Sprint • TaeKwon Mission • Whirlwind Kick • Prepare Whirlwind Kick • Tumbling
Quests Taekwon Job Change Guide