Difference between revisions of "Joint Beat"
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| prereqs = ([[Knight]]) [[Cavalier Mastery]] Lv. 3, ([[Lord Knight]]) [[Head Crush]] Lv. 3 | | prereqs = ([[Knight]]) [[Cavalier Mastery]] Lv. 3, ([[Lord Knight]]) [[Head Crush]] Lv. 3 | ||
| quest = | | quest = | ||
− | | spcost = | + | | spcost = 12 ~ 20 |
| hpcost = | | hpcost = | ||
| time = None | | time = None | ||
− | | delay = (1~5) .8 seconds (6~10) 1 second | + | | delay = (1~5) 0.8 seconds (6~10) 1 second |
| duration = | | duration = | ||
| target = Enemy | | target = Enemy | ||
Line 23: | Line 23: | ||
}} | }} | ||
== Description == | == Description == | ||
− | + | '''Joint Beat''' is a 2nd class offensive skill available as [[Lord Knight]]. It is a ranged attack that deals insignificant damage and has a chance to cause 1 of 6 abnormal status effects on the enemy: | |
− | * Ankle Break: | + | * Ankle Break: Reduce [[Movement Speed]] by 50%. |
− | * Knee Break: | + | * Knee Break: Reduce [[ASPD]] by 10% and [[Movement Speed]] by 30%. |
− | * Neck Break: Weakens them so Joint Beat causes 2x | + | * Neck Break: Weakens them so Joint Beat causes 2x damage and inflicts [[Status Effects#Bleeding|bleeding]]. |
− | * Shoulder Break: | + | * Shoulder Break: Reduce [[DEF#Soft DEF|soft DEF]] by 50%. |
− | * Waist Break: | + | * Waist Break: Reduce [[DEF#Soft DEF|soft DEF]] and [[ATK]] by 25%. |
− | * Wrist Break: | + | * Wrist Break: Reduce [[ASPD]] by 25%. |
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | !Level || [[ATK]] || | + | !Skill Level || [[ATK]] ratio || Cast delay || SP cost |
|- | |- | ||
− | + | !1 | |
+ | |60% || 0.8 sec || 12 | ||
|- | |- | ||
− | + | !2 | |
+ | |70% || 0.8 sec || 12 | ||
|- | |- | ||
− | + | !3 | |
+ | |80% || 0.8 sec || 14 | ||
|- | |- | ||
− | + | !4 | |
+ | |90% || 0.8 sec || 14 | ||
|- | |- | ||
− | + | !5 | |
+ | |100% || 0.8 sec || 16 | ||
|- | |- | ||
− | + | !6 | |
+ | |110% || 1.0 sec || 16 | ||
|- | |- | ||
− | + | !7 | |
+ | |120% || 1.0 sec || 18 | ||
|- | |- | ||
− | + | !8 | |
+ | |130% || 1.0 sec || 18 | ||
|- | |- | ||
− | + | !9 | |
+ | |140% || 1.0 sec || 20 | ||
|- | |- | ||
− | + | !10 | |
+ | |150% || 1.0 sec || 20 | ||
|} | |} | ||
− | == | + | The success rate is based on the following formula: |
+ | <pre style="width: 45%">Success chance (%) = (50 * (Skill Level + 1) - (270 * Enemy Strength) ÷ 100) * 10</pre> | ||
+ | and the duration of the statuses is based on the following formula: | ||
+ | <pre style="width: 25%">Duration (sec) = 30 - (LUK ÷ 4 + AGI ÷ 10)</pre> | ||
+ | |||
+ | == Notes == | ||
* Requires a Spear weapon. | * Requires a Spear weapon. | ||
− | * Joint Beat only | + | * Joint Beat's [[ATK]] ratio is only higher than a basic attack at level 6 and higher. At levels 1-4, it does less damage than a basic attack, and at level 5 it does the same. |
* There is no indication of success upon inflicting a status on the target besides general observation. | * There is no indication of success upon inflicting a status on the target besides general observation. | ||
* The statuses all stack. | * The statuses all stack. |
Latest revision as of 10:16, 13 July 2024
Joint Beat | |
---|---|
Type: | Offensive Skill |
Levels: | 10 (Selectable) |
SP Cost: | 12 ~ 20 |
Cast Time: | None |
Cast Delay: | (1~5) 0.8 seconds (6~10) 1 second |
Target: | Enemy |
Weapon: | Spear |
Status Icon: | |
Prerequisites | |
(Knight) Cavalier Mastery Lv. 3, (Lord Knight) Head Crush Lv. 3 |
Description
Joint Beat is a 2nd class offensive skill available as Lord Knight. It is a ranged attack that deals insignificant damage and has a chance to cause 1 of 6 abnormal status effects on the enemy:
- Ankle Break: Reduce Movement Speed by 50%.
- Knee Break: Reduce ASPD by 10% and Movement Speed by 30%.
- Neck Break: Weakens them so Joint Beat causes 2x damage and inflicts bleeding.
- Shoulder Break: Reduce soft DEF by 50%.
- Waist Break: Reduce soft DEF and ATK by 25%.
- Wrist Break: Reduce ASPD by 25%.
Skill Level | ATK ratio | Cast delay | SP cost |
---|---|---|---|
1 | 60% | 0.8 sec | 12 |
2 | 70% | 0.8 sec | 12 |
3 | 80% | 0.8 sec | 14 |
4 | 90% | 0.8 sec | 14 |
5 | 100% | 0.8 sec | 16 |
6 | 110% | 1.0 sec | 16 |
7 | 120% | 1.0 sec | 18 |
8 | 130% | 1.0 sec | 18 |
9 | 140% | 1.0 sec | 20 |
10 | 150% | 1.0 sec | 20 |
The success rate is based on the following formula:
Success chance (%) = (50 * (Skill Level + 1) - (270 * Enemy Strength) ÷ 100) * 10
and the duration of the statuses is based on the following formula:
Duration (sec) = 30 - (LUK ÷ 4 + AGI ÷ 10)
Notes
- Requires a Spear weapon.
- Joint Beat's ATK ratio is only higher than a basic attack at level 6 and higher. At levels 1-4, it does less damage than a basic attack, and at level 5 it does the same.
- There is no indication of success upon inflicting a status on the target besides general observation.
- The statuses all stack.
- The duration of the statuses is reset each time a status is inflicted.
Knight & Lord Knight | |
---|---|
2nd Class Skills |
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken |
Transcendent Skills |
Aura Blade • Spiral Pierce • Berserk • Parrying • Tension Relax • Concentration • Head Crush • Joint Beat |
Quests | Knight Job Change Guide • Knight Skill Quest • Rebirth Walkthrough |
Weapons | One Handed Swords • Spears • Two-Handed Swords |