Difference between revisions of "Bowling Bash"
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(Created page with "{{Skill Info | class = Knight | type = Offensive | levels = 10 (Selectable) | prereqs = (Swordman) Bash Lv. 10, Magnum Break Lv. 3, Two-Handed Sword Mastery Lv...") |
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| levels = 10 (Selectable) | | levels = 10 (Selectable) | ||
| prereqs = ([[Swordman]]) [[Bash]] Lv. 10, [[Magnum Break]] Lv. 3, [[Two-Handed Sword Mastery]] Lv. 5, ([[Knight]]) [[Twohand Quicken]] Lv. 10, [[Counter Attack]] Lv. 5 | | prereqs = ([[Swordman]]) [[Bash]] Lv. 10, [[Magnum Break]] Lv. 3, [[Two-Handed Sword Mastery]] Lv. 5, ([[Knight]]) [[Twohand Quicken]] Lv. 10, [[Counter Attack]] Lv. 5 | ||
− | | time = 0.7 seconds(Not Interruptible) | + | | time = 0.7 seconds (Not Interruptible) |
− | | delay = | + | | delay = ASPD |
| target = Foe | | target = Foe | ||
− | | range = | + | | range = 2 |
− | | area = | + | | area = 3x3 |
| knock = 1 | | knock = 1 | ||
}} | }} | ||
== Description == | == Description == | ||
− | Bowling Bash | + | '''Bowling Bash''' is a 2nd class offensive skill available as [[Knight]] and [[Lord Knight]]. It hits twice, deals damage, and knocks back all enemies in a 3x3 cell area around the targetted enemy. Its cast time cannot be interrupted by attacks. [[Stats#DEX|DEX]] determines cast time while [[Stats#ASPD|ASPD]] determines the delay. |
− | {| class=wikitable | + | {|class="wikitable" |
+ | !Skill Level !! [[ATK]] ratio per hit !! SP cost | ||
|- | |- | ||
− | | | + | !1 |
+ | |140% || 13 | ||
|- | |- | ||
− | | | + | !2 |
+ | |180% || 14 | ||
|- | |- | ||
− | | | + | !3 |
+ | |220% || 15 | ||
|- | |- | ||
− | | | + | !4 |
+ | |260% || 16 | ||
|- | |- | ||
− | | | + | !5 |
+ | |300% || 17 | ||
|- | |- | ||
− | | | + | !6 |
+ | |340% || 18 | ||
|- | |- | ||
− | | | + | !7 |
+ | |380% || 19 | ||
|- | |- | ||
− | | | + | !8 |
+ | |420% || 20 | ||
|- | |- | ||
− | | | + | !9 |
+ | |460% || 21 | ||
|- | |- | ||
− | + | !10 | |
− | + | |500% || 22 | |
− | |||
|} | |} | ||
− | == | + | == Notes == |
+ | *Gutter lines are removed. | ||
*The two hits of the skill proc at the same moment but are counted separately, meaning: | *The two hits of the skill proc at the same moment but are counted separately, meaning: | ||
**Skills that have a set number of hit deflections are affected twice. | **Skills that have a set number of hit deflections are affected twice. |
Latest revision as of 14:27, 10 July 2024
Bowling Bash | |
---|---|
Type: | Offensive Skill |
Levels: | 10 (Selectable) |
Cast Time: | 0.7 seconds (Not Interruptible) |
Cast Delay: | ASPD |
Target: | Foe |
Range: | 2 cells |
Knock Back: | 1 cells |
Area of Effect: | 3x3 |
Prerequisites | |
(Swordman) Bash Lv. 10, Magnum Break Lv. 3, Two-Handed Sword Mastery Lv. 5, (Knight) Twohand Quicken Lv. 10, Counter Attack Lv. 5 |
Description
Bowling Bash is a 2nd class offensive skill available as Knight and Lord Knight. It hits twice, deals damage, and knocks back all enemies in a 3x3 cell area around the targetted enemy. Its cast time cannot be interrupted by attacks. DEX determines cast time while ASPD determines the delay.
Skill Level | ATK ratio per hit | SP cost |
---|---|---|
1 | 140% | 13 |
2 | 180% | 14 |
3 | 220% | 15 |
4 | 260% | 16 |
5 | 300% | 17 |
6 | 340% | 18 |
7 | 380% | 19 |
8 | 420% | 20 |
9 | 460% | 21 |
10 | 500% | 22 |
Notes
- Gutter lines are removed.
- The two hits of the skill proc at the same moment but are counted separately, meaning:
- Skills that have a set number of hit deflections are affected twice.
- Only the first hit's damage can be doubled by Lex Aeterna.
- Status effects from cards and special weapons apply for both hits separately.
- Bonus damage from skills applies to the first hit.
- Even when used with a bow on a Rogue class, the skill is still considered melee. Hence it is not blocked by Pneuma, and does not consume arrows.
- Due to the attack being close range, some effects such as the bonus for equipping a Fire Arrow with Burning Bow will not apply.
- The knockback effect will move the target in the direction the caster has last moved or faced toward. When turning away from a target and then performing the skill, it results in the opposite effect where the target becomes drawn to the caster.
- The knockback effect is applied before the damage. Due to this, Safety Wall does NOT block the skill.
Knight & Lord Knight | |
---|---|
2nd Class Skills |
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken |
Transcendent Skills |
Aura Blade • Spiral Pierce • Berserk • Parrying • Tension Relax • Concentration • Head Crush • Joint Beat |
Quests | Knight Job Change Guide • Knight Skill Quest • Rebirth Walkthrough |
Weapons | One Handed Swords • Spears • Two-Handed Swords |