Difference between revisions of "Swordman"

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== Overview ==
 
== Overview ==
 
 
Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength. After reading King Tristan 3rd's official notice recruiting adventurers, swordsmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordsman joins the world of adventure.
 
Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength. After reading King Tristan 3rd's official notice recruiting adventurers, swordsmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordsman joins the world of adventure.
  
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{{:Swordman Job Change Guide}}
 
{{:Swordman Job Change Guide}}
  
== Builds ==
+
== Skills ==
''See [[Knight#Builds|Knight Builds]] or [[Crusader#Builds|Crusader Builds]] for build strategies.''
 
 
 
=== Stats ===
 
 
 
*[[Stats#STR|STR]]: Increases [[Weight Limit]] and [[Stats#|ATKATK]].
 
*[[Stats#AGI|AGI]]: Increases [[Stats#ASPD|ASPD]] and [[Stats#Flee|Flee]].
 
*[[Stats#VIT|VIT]]: Increases [[HP|maximum HP]], regeneration, resistance against several [[Status Effects]], Soft [[Stats#DEF|DEF]] and the efficiency of healing items.
 
*[[Stats#INT|INT]]: Increases [[SP|maximum SP]], regeneration, resistance against several [[Status Effects]], Soft [[Stats#MDEF|MDEF]] and the efficiency of SP recovery items.
 
*[[Stats#DEX|DEX]]: Increases [[Stats#HIT|Hit]], [[Stats#ASPD|ASPD]], and [[Stats#|ATK]].
 
*[[Stats#LUK|LUK]]: Increases [[Stats#Critical|Critical]], [[Stats#ATK|ATK]], [[Stats#Perfect Dodge|Perfect Dodge]] and resistance against several [[Status Effects]].
 
 
 
== Equipment ==
 
Swordmen use a variety of weapons in RO, but only a few of them are ideal. Available equipment and weapons will change once the Swordman becomes a [[Knight]] or [[Crusader]].
 
 
 
*[[One Handed Swords]]: i.e. Blade, Ring Pommel Saber, Saber. These are a good choice for a Swordmen because [[Sword Mastery]] affects these weapons. However, [[Stats#ASPD|ASPD]] is lower than that of a dagger but does more damage on medium-sized monsters. (The ASPD increases to that of a dagger after becoming a [[Knight]] or [[Crusader]], however.)
 
*[[Daggers]]: i.e. Main gauche, Stiletto, Gladius, Ice Pick. Some daggers are good choices for weapons because [[Sword Mastery]] also applies to daggers. ASPD with daggers is higher as a Swordman but they do less damage to medium and large monsters compared to a one-handed sword. Daggers do 100% to small monsters though.
 
 
 
*[[Two Handed Swords]]: i.e. Katana, Bastard sword, Two-Handed Sword. These are not the best choice for a beginning Swordman since the [[Stats#ASPD|ASPD]] is lower and a shield cannot be worn with one equipped. These are excellent weapons for Knights, though.
 
*[[Spears]]: i.e. Pike, Trident. Swordmen rarely use them unless to take advantage of their range to attack Greatest Generals from afar. However, one-handed spears are great for [[Knight|Knights]], while two-handed spears are best for [[Spear Quicken]] [[Crusader|Crusaders]]. Two-handed spears can also be used on [[Knight|Knights]] to get high damage without the aid of a high-level [[Provoke]], but shields cannot be worn simultaneously.
 
*Anything else: i.e. [[Maces]], [[Axes]]. Stay away from these. They will have very low ASPD and damage output.
 
 
 
==Class Data==
 
 
 
===Skills===
 
 
''See [[Knight#Skills|Knight Skills]] or [[Crusader#Skills|Crusader Skills]] for second class skills.''  
 
''See [[Knight#Skills|Knight Skills]] or [[Crusader#Skills|Crusader Skills]] for second class skills.''  
  
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|-  
 
|-  
 
| {{Skill List|skill=Bash}}
 
| {{Skill List|skill=Bash}}
|| Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning [[Fatal Blow]], also has a chance of stunning the target. || 10  
+
|| A melee attack with additional accuracy that inflicts up to 400% damage to a single target. Has a chance of [[Status Effects#stun|stunning]] the target if [[Fatal Blow]] is learned. || 10  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-  
 
|-  
 
| {{Skill List|skill=Endure}}
 
| {{Skill List|skill=Endure}}
|| Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. || 10  
+
|| Disables Fliching for up to 7 hits and up to 37 seconds and grants 10 bonus [[Stats#MDEF|MDEF]]. || 10  
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-  
 
|-  
 
| {{Skill List|skill=Increase HP Recovery}}
 
| {{Skill List|skill=Increase HP Recovery}}
|| Increases HP recovery while not moving. Also increases efficiency of healing items and [[Alchemist]]'s [[Aid Potion]]. || 10  
+
|| Increases HP recovery while not moving. Also increases the efficiency of healing items and [[Alchemist|Alchemist's]] [[Aid Potion]]. || 10  
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-
 
|-
 
| {{Skill List|skill=Magnum Break}}
 
| {{Skill List|skill=Magnum Break}}
|| Melee [[AoE]] attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small [[fire]] damage bonus for 10 seconds after use. Drains a bit of [[HP]]. || 10  
+
|| Melee [[AoE]] attack with added accuracy, dealing up to 300% damage in a 5x5 area the user. Also pushes back enemies and gives a small [[Fire]] damage bonus for 10 seconds after use. Drains a bit of [[HP]]. || 10  
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-  
 
|-  
 
| {{Skill List|skill=Provoke}}
 
| {{Skill List|skill=Provoke}}
|| Increase a target's attack by up to 32% and decrease its defense by up to 55%. || 10  
+
|| Increase a target's [[ATK]] by up to 32% and decrease its [[DEF]] by up to 55%. || 10  
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-  
 
|-  
 
| {{Skill List|skill=Sword Mastery}}
 
| {{Skill List|skill=Sword Mastery}}
|| Increases damage done with One-Handed Swords. || 10  
+
|| Increases [[Weapon Mastery|mastery]] damage done with [[One Handed Sword]]s and [[Dagger]]s by {{gr|3|30}}. || 10  
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-  
 
|-  
 
| {{Skill List|skill=Two-Handed Sword Mastery}}
 
| {{Skill List|skill=Two-Handed Sword Mastery}}
|| Increases damage done with Two-Handed Swords. || 10  
+
|| Increases [[Weapon Mastery|mastery]] damage done with [[Two Handed Sword]]s by {{gr|3|30}}. || 10  
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|}
 
|}
  
====Quest Skills====
+
===Quest Skills===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|-
 
|-
 
| {{Skill List|skill=Berserk}}
 
| {{Skill List|skill=Berserk}}
|| Increases attack, but decreases [[Stats#DEF|Defense]] equal to [[Provoke]] level 10 when HP drops below 25%. || 1  
+
|| Increases [[ATK]], but decreases [[DEF]] equal to [[Provoke]] level 10 when HP drops below 25%. || 1  
 
|style="background:#cccccc"| Passive || 30 || [[Swordman_Skill_Quest#Berserk_Quest|Berserk Quest]]
 
|style="background:#cccccc"| Passive || 30 || [[Swordman_Skill_Quest#Berserk_Quest|Berserk Quest]]
 
|-
 
|-
 
| {{Skill List|skill=Fatal Blow}}
 
| {{Skill List|skill=Fatal Blow}}
|| Adds a chance to [Status Effects#Stun|stun]] targets hit with level 6 or higher [[Bash]]. || 1  
+
|| Adds a chance to [[Stun]] targets hit with level 6 or higher [[Bash]]. || 1  
 
|style="background:#cccccc"| Passive || 30 || [[Swordman_Skill_Quest#Fatal_Blow_Quest|Fatal Blow Quest]]
 
|style="background:#cccccc"| Passive || 30 || [[Swordman_Skill_Quest#Fatal_Blow_Quest|Fatal Blow Quest]]
 
|-
 
|-
 
| {{Skill List|skill=HP Recovery While Moving}}
 
| {{Skill List|skill=HP Recovery While Moving}}
|| Allows [[HP]] recovery while walking. || 1  
+
|| Allows recovering HP while walking. || 1  
 
|style="background:#cccccc"| Passive || 35 || [[Swordman_Skill_Quest#HP_Recovery_While_Moving_Quest|HP Recovery While Moving Quest]]
 
|style="background:#cccccc"| Passive || 35 || [[Swordman_Skill_Quest#HP_Recovery_While_Moving_Quest|HP Recovery While Moving Quest]]
 
|}
 
|}
  
===Job Bonuses===
+
== Job Bonuses ==
The bonus to stats given for each job level are listen in the below table.
+
The bonus to stats for each job level are listed below
 +
.
 
{|class="wikitable"
 
{|class="wikitable"
 
|+'''Job Bonus'''
 
|+'''Job Bonus'''
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|26||44|| || || || ||        
 
|26||44|| || || || ||        
 
|}
 
|}
 
===ASPD===
 
  
 
{{Navbox Swordman}}
 
{{Navbox Swordman}}
 
{{Navbox Classes}}
 
{{Navbox Classes}}

Latest revision as of 21:30, 18 June 2024

Swordman
Swordman.png
Job Base: Novice
Job Type: First
Changes At: Izlude
Number of Skills: 10
Total Skill Points: 70
Total Quest Skills: 3
Job Bonuses
STR AGI VIT INT DEX LUK
+7 +2 +4 +0 +3 +2


Overview

Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength. After reading King Tristan 3rd's official notice recruiting adventurers, swordsmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordsman joins the world of adventure.

Jobchange Guide

Swordman
Requirements
Base Level: None
Job Level: 10
Class: Novice
Rewards
Quest Reward(s): Jobchange to Swordman

1. In Izlude, enter the Swordman Guild on the west side of town izlude52135. Talk to the Swordman NPC in the center room behind the desk, then the guard to the west. This guard will transfer you to a new room.

2. Talk to the guard here to initiate the test.

3. First Map: A simple map. Just walk to the other side. If you fall you will be sent back to the beginning.

4. Second Map: This map involves two parallel bridges. Take your time and be careful not to fall off. You don't have to hold the mouse button down to walk.

5. Third Map: Similar to the first map except for the upper and lower levels. The lower level has a darker color than the upper level. Take your time and click carefully to get to the lower level. ~At the point where there is a gap in the top level, simply click on the lower level, and you will jump down. Then do the same to get back up.

6. After exiting the test maps, speak to the large Swordman in the main room to become a Swordman.


Skills

See Knight Skills or Crusader Skills for second class skills.

Skill Description Levels Type
Bash.png Bash
A melee attack with additional accuracy that inflicts up to 400% damage to a single target. Has a chance of stunning the target if Fatal Blow is learned. 10 Offensive
Endure.png Endure
Disables Fliching for up to 7 hits and up to 37 seconds and grants 10 bonus MDEF. 10 Active
Increase HP Recovery.png Increase HP Recovery
Increases HP recovery while not moving. Also increases the efficiency of healing items and Alchemist's Aid Potion. 10 Passive
Magnum Break.png Magnum Break
Melee AoE attack with added accuracy, dealing up to 300% damage in a 5x5 area the user. Also pushes back enemies and gives a small Fire damage bonus for 10 seconds after use. Drains a bit of HP. 10 Offensive
Provoke.png Provoke
Increase a target's ATK by up to 32% and decrease its DEF by up to 55%. 10 Active
Sword Mastery.png Sword Mastery
Increases mastery damage done with One Handed Swords and Daggers by 3~30. 10 Passive
Two-Handed Sword Mastery.png Two-Handed Sword Mastery
Increases mastery damage done with Two Handed Swords by 3~30. 10 Passive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Berserk.png Berserk
Increases ATK, but decreases DEF equal to Provoke level 10 when HP drops below 25%. 1 Passive 30 Berserk Quest
Fatal Blow.png Fatal Blow
Adds a chance to Stun targets hit with level 6 or higher Bash. 1 Passive 30 Fatal Blow Quest
HP Recovery While Moving.png HP Recovery While Moving
Allows recovering HP while walking. 1 Passive 35 HP Recovery While Moving Quest

Job Bonuses

The bonus to stats for each job level are listed below .

Job Bonus
Stat\Amount +1 +2 +3 +4 +5 +6 +7
STR 2 14 33 40 47 49 50
AGI 30 46          
VIT 6 18 38 42      
INT              
DEX 10 22 36        
LUK 26 44          
Swordman
Skills Bash • Berserk • Endure • Fatal Blow • HP Recovery While Moving • Increase HP Recovery • Magnum Break • Provoke • Sword Mastery • Two-Handed Sword Mastery
Quests Swordman Job Change Guide • Swordman Skill Quest • Swordman Training Quest
Weapons One Handed Sword • Spear • Two Handed Sword
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker
Transcendent Expanded Class Night Watch