Difference between revisions of "Swordman"
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== Overview == | == Overview == | ||
− | + | Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength. After reading King Tristan 3rd's official notice recruiting adventurers, swordsmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordsman joins the world of adventure. | |
− | Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength. | ||
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− | After reading King Tristan 3rd's official notice recruiting adventurers, swordsmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordsman joins the world of adventure. | ||
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==Jobchange Guide== | ==Jobchange Guide== | ||
{{:Swordman Job Change Guide}} | {{:Swordman Job Change Guide}} | ||
− | + | == Skills == | |
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''See [[Knight#Skills|Knight Skills]] or [[Crusader#Skills|Crusader Skills]] for second class skills.'' | ''See [[Knight#Skills|Knight Skills]] or [[Crusader#Skills|Crusader Skills]] for second class skills.'' | ||
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| {{Skill List|skill=Bash}} | | {{Skill List|skill=Bash}} | ||
− | || | + | || A melee attack with additional accuracy that inflicts up to 400% damage to a single target. Has a chance of [[Status Effects#stun|stunning]] the target if [[Fatal Blow]] is learned. || 10 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
|- | |- | ||
| {{Skill List|skill=Endure}} | | {{Skill List|skill=Endure}} | ||
− | || Disables Fliching | + | || Disables Fliching for up to 7 hits and up to 37 seconds and grants 10 bonus [[Stats#MDEF|MDEF]]. || 10 |
|style="background:#ccffcc"| Active | |style="background:#ccffcc"| Active | ||
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| {{Skill List|skill=Increase HP Recovery}} | | {{Skill List|skill=Increase HP Recovery}} | ||
− | || Increases HP recovery while not moving. Also increases efficiency of healing items and [[Alchemist]] | + | || Increases HP recovery while not moving. Also increases the efficiency of healing items and [[Alchemist|Alchemist's]] [[Aid Potion]]. || 10 |
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
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| {{Skill List|skill=Magnum Break}} | | {{Skill List|skill=Magnum Break}} | ||
− | || Melee [[AoE]] attack with added accuracy, dealing up to 300% damage in a | + | || Melee [[AoE]] attack with added accuracy, dealing up to 300% damage in a 5x5 area the user. Also pushes back enemies and gives a small [[Fire]] damage bonus for 10 seconds after use. Drains a bit of [[HP]]. || 10 |
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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| {{Skill List|skill=Provoke}} | | {{Skill List|skill=Provoke}} | ||
− | || Increase a target's | + | || Increase a target's [[ATK]] by up to 32% and decrease its [[DEF]] by up to 55%. || 10 |
|style="background:#ccffcc"| Active | |style="background:#ccffcc"| Active | ||
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| {{Skill List|skill=Sword Mastery}} | | {{Skill List|skill=Sword Mastery}} | ||
− | || Increases damage done with One | + | || Increases [[Weapon Mastery|mastery]] damage done with [[One Handed Sword]]s and [[Dagger]]s by {{gr|3|30}}. || 10 |
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
|- | |- | ||
| {{Skill List|skill=Two-Handed Sword Mastery}} | | {{Skill List|skill=Two-Handed Sword Mastery}} | ||
− | || Increases damage done with Two | + | || Increases [[Weapon Mastery|mastery]] damage done with [[Two Handed Sword]]s by {{gr|3|30}}. || 10 |
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
|} | |} | ||
− | + | ===Quest Skills=== | |
{| class="wikitable" | {| class="wikitable" | ||
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| {{Skill List|skill=Berserk}} | | {{Skill List|skill=Berserk}} | ||
− | || Increases | + | || Increases [[ATK]], but decreases [[DEF]] equal to [[Provoke]] level 10 when HP drops below 25%. || 1 |
|style="background:#cccccc"| Passive || 30 || [[Swordman_Skill_Quest#Berserk_Quest|Berserk Quest]] | |style="background:#cccccc"| Passive || 30 || [[Swordman_Skill_Quest#Berserk_Quest|Berserk Quest]] | ||
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| {{Skill List|skill=Fatal Blow}} | | {{Skill List|skill=Fatal Blow}} | ||
− | || Adds a chance to [ | + | || Adds a chance to [[Stun]] targets hit with level 6 or higher [[Bash]]. || 1 |
|style="background:#cccccc"| Passive || 30 || [[Swordman_Skill_Quest#Fatal_Blow_Quest|Fatal Blow Quest]] | |style="background:#cccccc"| Passive || 30 || [[Swordman_Skill_Quest#Fatal_Blow_Quest|Fatal Blow Quest]] | ||
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| {{Skill List|skill=HP Recovery While Moving}} | | {{Skill List|skill=HP Recovery While Moving}} | ||
− | || Allows | + | || Allows recovering HP while walking. || 1 |
|style="background:#cccccc"| Passive || 35 || [[Swordman_Skill_Quest#HP_Recovery_While_Moving_Quest|HP Recovery While Moving Quest]] | |style="background:#cccccc"| Passive || 35 || [[Swordman_Skill_Quest#HP_Recovery_While_Moving_Quest|HP Recovery While Moving Quest]] | ||
|} | |} | ||
− | + | == Job Bonuses == | |
− | The bonus to stats | + | The bonus to stats for each job level are listed below |
+ | . | ||
{|class="wikitable" | {|class="wikitable" | ||
|+'''Job Bonus''' | |+'''Job Bonus''' | ||
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|26||44|| || || || || | |26||44|| || || || || | ||
|} | |} | ||
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{{Navbox Swordman}} | {{Navbox Swordman}} | ||
{{Navbox Classes}} | {{Navbox Classes}} |
Latest revision as of 21:30, 18 June 2024
Job Base: | Novice | ||||
Job Type: | First | ||||
Changes At: | Izlude | ||||
Number of Skills: | 10 | ||||
Total Skill Points: | 70 | ||||
Total Quest Skills: | 3 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+7 | +2 | +4 | +0 | +3 | +2 |
Overview
Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength. After reading King Tristan 3rd's official notice recruiting adventurers, swordsmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordsman joins the world of adventure.
Jobchange Guide
1. In Izlude, enter the Swordman Guild on the west side of town . Talk to the Swordman NPC in the center room behind the desk, then the guard to the west. This guard will transfer you to a new room. 2. Talk to the guard here to initiate the test. 3. First Map: A simple map. Just walk to the other side. If you fall you will be sent back to the beginning. 4. Second Map: This map involves two parallel bridges. Take your time and be careful not to fall off. You don't have to hold the mouse button down to walk. 5. Third Map: Similar to the first map except for the upper and lower levels. The lower level has a darker color than the upper level. Take your time and click carefully to get to the lower level. ~At the point where there is a gap in the top level, simply click on the lower level, and you will jump down. Then do the same to get back up. 6. After exiting the test maps, speak to the large Swordman in the main room to become a Swordman.
SkillsSee Knight Skills or Crusader Skills for second class skills.
Quest Skills
Job BonusesThe bonus to stats for each job level are listed below .
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