Difference between revisions of "Template:Skill Info"
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{{#if: {{{delay|}}} | | {{#if: {{{delay|}}} | | ||
{{!}} '''{{Colorlink|black|Skills#Cast Delay|Cast Delay}}:''' {{!}}{{!}} {{{delay}}} | {{!}} '''{{Colorlink|black|Skills#Cast Delay|Cast Delay}}:''' {{!}}{{!}} {{{delay}}} | ||
+ | {{!}}- }} | ||
+ | {{#if: {{{cooldown|}}} | | ||
+ | {{!}} '''{{Colorlink|black|Skills#Cooldown|Cooldown}}:''' {{!}}{{!}} {{{cooldown}}} | ||
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{duration|}}} | | {{#if: {{{duration|}}} | | ||
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{{!}}- }} | {{!}}- }} | ||
{{#if: {{{element|}}} | | {{#if: {{{element|}}} | | ||
− | {{!}} '''{{Colorlink|black|Element|Property}}:''' {{!}}{{!}} [[{{{element}}}]] | + | {{!}} '''{{Colorlink|black|Element|Property}}:''' {{!}}{{!}} {{#switch: {{{element}}} | Weapon={{{element}}} | Arrow={{{element}}} | Bullet={{{element}}} | [[{{{element}}}]] }} |
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{status|}}} | | {{#if: {{{status|}}} | | ||
Line 72: | Line 75: | ||
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{s_icon|}}} | | {{#if: {{{s_icon|}}} | | ||
− | {{!}} '''{{Colorlink|black|Status Icons|Status Icon}}:''' {{!}}{{!}} [[Image:I_{{{s_icon}}}.png]] | + | {{!}} '''{{Colorlink|black|Status Icons|Status Icon}}:''' {{!}}{{!}} [[Image:I_{{{s_icon}}}.png]] {{#if: {{{s_icon2|}}}|[[Image:I_{{{s_icon2}}}.png]]| }} {{#if: {{{s_icon3|}}}|[[Image:I_{{{s_icon3}}}.png]]| }} |
− | |||
− | {{#if: {{{ | ||
− | |||
− | |||
− | |||
− | |||
{{!}}- }} | {{!}}- }} | ||
{{#if: {{{msk|}}} | | {{#if: {{{msk|}}} | | ||
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|- | |- | ||
| '''{{Colorlink|black|Skills#Cast Delay|Cast Delay}}:''' || {{{delay}}} | | '''{{Colorlink|black|Skills#Cast Delay|Cast Delay}}:''' || {{{delay}}} | ||
+ | |- | ||
+ | | '''{{Colorlink|black|Skills#Cooldown|Cooldown}}:''' || {{{cooldown}}} | ||
|- | |- | ||
| '''Duration:''' || {{{duration}}} | | '''Duration:''' || {{{duration}}} | ||
Line 163: | Line 162: | ||
|time= | |time= | ||
|delay= | |delay= | ||
+ | |cooldown= | ||
|duration= | |duration= | ||
|target= | |target= | ||
Line 238: | Line 238: | ||
! delay | ! delay | ||
| Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), Only if any. | | Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), Only if any. | ||
+ | | - | ||
+ | |- | ||
+ | ! cooldown | ||
+ | | Skill Re-use Delay. For skills that have a re-use delay specific to that skill, this is distinct from Cast Delay. | ||
| - | | - | ||
|- | |- |
Latest revision as of 22:56, 27 May 2024
{{PAGENAME}} | |
---|---|
Type: | {{{type}}} Skill |
Levels: | {{{levels}}} |
SP Cost: | {{{spcost}}} |
HP Cost: | {{{hpcost}}} |
Cast Time: | {{{time}}} |
Cast Delay: | {{{delay}}} |
Cooldown: | {{{cooldown}}} |
Duration: | {{{duration}}} |
Target: | {{{target}}} |
Range: | {{{range}}} cells |
Range: | {{{range_x}}} cells |
Knock Back: | {{{knock}}} cells |
Area of Effect: | {{{area}}} |
Property: | [[{{{element}}}]] |
Status: | {{{status}}} |
Catalyst: | {{{catalyst}}} |
Item: | {{{item}}} |
Ammunition: | {{{ammo}}} |
Weapon: | [[{{{weapon}}}]] or [[{{{weapon2}}}]] or [[{{{weapon3}}}]] |
Equipment: | [[{{{equip}}}]] |
Alt. Equipment: | [[{{{equip2}}}]] |
{{{cf_name}}}: | {{{cf_value}}} |
Status Icon: | [[Image:I_{{{s_icon}}}.png]] |
Prerequisites | |
{{{prereqs}}} |
This template displays an info box for a skill and should be used at the beginning of all skill pages. Any changes should be discussed on the Talk page beforehand.
Usage
{{Skill Info |class= |class2= |class3= |type= |levels= |prereqs= |quest= |spcost= |hpcost= |time= |delay= |cooldown= |duration= |target= |range= |range_x= |area= |knock= |element= |status= |catalyst= |item= |ammo= |weapon= |weapon2= |weapon3= |equip= |equip2= |cf_name= |cf_value= |s_icon= |msk= }}
Remember to erase the empty fields.
Mandatory Fields
Field | Description | Auto-adds Category |
---|---|---|
class | The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). | Category:<class> |
type | Main type of the skill. Values have to be "Active", "Passive", "Offensive", "Supportive". | Category:<type> |
levels | Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: "5, selectable" | - |
prereqs | Additional skills that must have learned before acquiring this skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 | - |
quest | Quest that must be cleared before acquiring this skill. If it has one, set this field instead of {{{prereqs}}}. | Category:Quest Skills |
Optional Fields
Field | Description | Auto-adds Category if used |
---|---|---|
class2 | Use in case of cross class skills. | Category:<class2> |
class3 | Use in case of cross class skills. | Category:<class3> |
spcost | SP Cost required to initiate the skill. | - |
hpcost | HP Cost required to initiate the skill. | Category:HP Consuming Skills |
time | Cast Time ("5 seconds", etc), only if any. | - |
delay | Cast Delay/After Cast/Skill Delay/Global Delay ("2 seconds", "ASPD Based", etc), Only if any. | - |
cooldown | Skill Re-use Delay. For skills that have a re-use delay specific to that skill, this is distinct from Cast Delay. | - |
duration | Lasting time of the skill/skill's effect ("30 seconds", "1 minute", etc). | - |
target | Target (Self, party, enemy, etc). | - |
range | Range (Melee, Magic, 3, 4, etc). | If value is is "Melee", Category:Melee Skills If value is "Magic", Category:Magic Skills If value is numeric, Category:Ranged Skills |
range_x | Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. | - |
area | Area of Effect (3x3, 7x7, etc). | Category:AoE Skills |
knock | Knock Back push amount (2, 7, etc). | Category:Knock Back Skills |
element | Primary property, if applicable ("Water", "Holy", "Neutral", etc). | Category:Forced Element Skills |
status | Status Effect the skill inflicts on the target. | Category:Status Inflicting Skills |
catalyst | Item the skill consumes upon casting. | Category:Item Consuming Skills |
item | Specific item that must be present in the inventory, or equipped, prior to use the skill. | Category:Item Dependant Skills |
ammo | Ammunition the skill uses upon execution. (1 Arrow, 1 Bullet, etc) | Category:Ammunition Skills |
weapon | Weapon that must be equipped in order for the skill to execute. | Adds category per Weapon. i.e. Category:Dagger Skills |
weapon2 | For skills with multiple allowable weapons. | Adds category per Weapon. i.e. Category:Dagger Skills |
weapon3 | For skills with multiple allowable weapons. | Adds category per Weapon. i.e. Category:Dagger Skills |
equip | Equipment item that must be worn for the skill to execute. | Adds category per Equipment type. i.e. Category:Shield Skills |
equip2 | For skills with multiple required equipment types. | Adds category per Equipment type. i.e. Category:Shield Skills |
cf_name | Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. | - |
cf_value | Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. | - |
s_icon | Status Icon that is shown when the skill is in effect, if applicable. Use the filename found in Status Icons as I_(field).png (between "I_" and ".png")
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