Difference between revisions of "Lord of Vermillion"
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− | === | + | {{Skill Info |
+ | | class = Wizard | ||
+ | | class2 = | ||
+ | | class3 = | ||
+ | | type = Offensive | ||
+ | | levels = 10 (Selectable) | ||
+ | | prereqs = ([[Wizard]]) [[Jupitel Thunder]] Lv. 5, ([[Mage]]) [[Thunderstorm]] Lv. 1 | ||
+ | | quest = | ||
+ | | spcost = (56 + Skill Level x 4) | ||
+ | | hpcost = | ||
+ | | time = (15.5 - Skill Level x 0.5) seconds | ||
+ | | delay = 5 seconds | ||
+ | | duration = 4 seconds | ||
+ | | target = Ground | ||
+ | | range = Magic | ||
+ | | area = 11x11 | ||
+ | | knock = | ||
+ | | element = Wind | ||
+ | | status = [[Blind]] | ||
+ | | catalyst = | ||
+ | | cf_name = | ||
+ | | cf_value = | ||
+ | }} | ||
− | |||
− | + | == Description == | |
+ | '''Lord of Vermillion''' is a 2nd class offensive skill available as [[Wizard]] and [[High Wizard]]. It summons explosive bolts of destruction to a targeted area, inflicting [[Wind]] element magic damage to enemies in the area. The damage is inflicted in a bundle of 20 hits. This only affects the divisibility of their damage, which is rounded down. Lord of Vermilion also has a chance of inflicting the [[Blind]] status on enemies. This skill does NOT stack with other instances of this skill when cast in the same area. Monsters hit by the spell are locked out of being hit by another instance of the spell for 4 seconds. | ||
− | + | {| class="wikitable" | |
+ | !Skill Level || [[MATK]] ratio || [[Blind]] Chance || Cast Time | ||
+ | |- | ||
+ | !1 | ||
+ | |400% || 4% || 15 sec | ||
+ | |- | ||
+ | !2 | ||
+ | |480% || 8% || 14.5 sec | ||
+ | |- | ||
+ | !3 | ||
+ | |560% || 12% || 14 sec | ||
+ | |- | ||
+ | !4 | ||
+ | |640% || 16% || 13.5 sec | ||
+ | |- | ||
+ | !5 | ||
+ | |720% || 20% || 13 sec | ||
+ | |- | ||
+ | !6 | ||
+ | |800% || 24% || 12.5 sec | ||
+ | |- | ||
+ | !7 | ||
+ | |880% || 28% || 12 sec | ||
+ | |- | ||
+ | !8 | ||
+ | |960% || 32% || 11.5 sec | ||
+ | |- | ||
+ | !9 | ||
+ | |1040% || 36% || 11 sec | ||
+ | |- | ||
+ | !10 | ||
+ | |1120% || 40% || 10.5 sec | ||
+ | |} | ||
− | *The | + | === Applications === |
+ | Lord of Vermilion is one of the [[Wizard]]'s three main area of effect skills. As [[Wind]] element, it can do extensive damage to [[Water]] element enemies or those that have been [[Frozen]]. Lord of Vermilion does less damage than [[Storm Gust]] or [[Meteor Storm]], but it does consistent damage to all targets within the area (unlike Meteor Storm) and also has a good chance of inflicting the [[Blind]] status. The area is also considerably larger than Storm Gust. Unlike Storm Gust, Lord of Vermilion does not hit a target unless it is in the caster's line of sight. | ||
+ | |||
+ | == Notes == | ||
+ | *Lord of Vermilion does not stack with other Lords of Vermilion; two simultaneous Lords of Vermilion will not result in additional damage. This is important in WoE Precasts. The reason is that anything hit by Lord of Vermilion is temporarily immune to the skill for four seconds. In this way, it is similar to [[Storm Gust]] and a [[Priest|Priest's]] [[Magnus Exorcismus]]. | ||
+ | |||
+ | {{Navbox Wizard}} |
Latest revision as of 15:45, 19 May 2024
Lord of Vermillion | |
---|---|
Type: | Offensive Skill |
Levels: | 10 (Selectable) |
SP Cost: | (56 + Skill Level x 4) |
Cast Time: | (15.5 - Skill Level x 0.5) seconds |
Cast Delay: | 5 seconds |
Duration: | 4 seconds |
Target: | Ground |
Range: | Magic |
Area of Effect: | 11x11 |
Property: | Wind |
Status: | Blind |
Prerequisites | |
(Wizard) Jupitel Thunder Lv. 5, (Mage) Thunderstorm Lv. 1 |
Description
Lord of Vermillion is a 2nd class offensive skill available as Wizard and High Wizard. It summons explosive bolts of destruction to a targeted area, inflicting Wind element magic damage to enemies in the area. The damage is inflicted in a bundle of 20 hits. This only affects the divisibility of their damage, which is rounded down. Lord of Vermilion also has a chance of inflicting the Blind status on enemies. This skill does NOT stack with other instances of this skill when cast in the same area. Monsters hit by the spell are locked out of being hit by another instance of the spell for 4 seconds.
Skill Level | MATK ratio | Blind Chance | Cast Time |
---|---|---|---|
1 | 400% | 4% | 15 sec |
2 | 480% | 8% | 14.5 sec |
3 | 560% | 12% | 14 sec |
4 | 640% | 16% | 13.5 sec |
5 | 720% | 20% | 13 sec |
6 | 800% | 24% | 12.5 sec |
7 | 880% | 28% | 12 sec |
8 | 960% | 32% | 11.5 sec |
9 | 1040% | 36% | 11 sec |
10 | 1120% | 40% | 10.5 sec |
Applications
Lord of Vermilion is one of the Wizard's three main area of effect skills. As Wind element, it can do extensive damage to Water element enemies or those that have been Frozen. Lord of Vermilion does less damage than Storm Gust or Meteor Storm, but it does consistent damage to all targets within the area (unlike Meteor Storm) and also has a good chance of inflicting the Blind status. The area is also considerably larger than Storm Gust. Unlike Storm Gust, Lord of Vermilion does not hit a target unless it is in the caster's line of sight.
Notes
- Lord of Vermilion does not stack with other Lords of Vermilion; two simultaneous Lords of Vermilion will not result in additional damage. This is important in WoE Precasts. The reason is that anything hit by Lord of Vermilion is temporarily immune to the skill for four seconds. In this way, it is similar to Storm Gust and a Priest's Magnus Exorcismus.
Wizard & High Wizard | |
---|---|
2nd Class Skills |
Earth Spike • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord Of Vermillion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball |
Transcendent Skills |
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher |
Quests | Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough |
Weapons | Rod |