Difference between revisions of "Patch A.2.3"

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6.) Steel Chonchon card is now included in the Card Captor Sakura system at a value of 1 and a secondary value of 1.
 
6.) Steel Chonchon card is now included in the Card Captor Sakura system at a value of 1 and a secondary value of 1.
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7.) Fixed a bug with Celine Kimi that would stone curse you through 100% stone resist effects like Medusa Card.

Revision as of 10:42, 7 April 2024

Under Construction/Not Yet Released


For now refer to : Patch A.2.2 for the current patch information.

Sakura Season

Sakuraseason.png

Sakura Season returns for its yearly visit, and with that comes Sakura Costumes in the cash shop for a limited time! Prontera gets a makeover, and with this update comes a few more events that will be part of our staple rotation of those run by community GMs moving forward!

For the list of exclusive costumes available this spring, check out the Sakura Season Exclusives page.

Costume Boxes

General Adjustments

1.) Individual Loot maps no longer stop rolling individual loot if a party member is dual clienting. (all other previous changes such as no songs out of party still apply)

2.) MVP Instance Tokens are now master account bound instead of char bound.

3.) Card Captor Sakura now has a card look up option at the bottom that will tell you how much a card is worth in points and how much secondary turn ins are worth (and how many cards are required for secondary turn ins)

4.) Panzer Goblin Card is now worth 3 points for both primary and secondary turn ins for the Card Captor Sakura system.

Skill Adjustments

1.) Performers are now affected by their own casts of Severe Rainstorm.

2.) When selecting Sanctuary from utility plagiarism, it is now hard coded to give you level 10 at all ranks (still skill selectable) to match its vanilla plagiarism behavior.

Monster Adjustments

1.) OGH Zealotus no longer casts Severe Rainstorm.

2.) King Schmidt now drops 1 Purified Temporal Crystal at 100% chance.

3.) King Schmidt's....King's Suit and King's Manteau drops raised to 50% drop rate each.

4.) King Schmidt's Save the King drop raised to 40% drop rate.

Map Adjustments

Some EXP adjustments to previously dominant maps here. Keep in mind that A3 and beyond will bring a massive EXP and leveling overhaul to the server/game, so these are more to make sure the game doesn't feel terrible in the interim while we work on those.

Niflheim Dungeon

Goals here are to embrace the playstyle and meta that developed at nif, while buffing it back up from its previous nerfs a bit (it will still be noticeably less than before), but making it overall feel more enjoyable. Cutting down some of the bulk to make it less of a slog to get through, and increasing spawns to up the EXP. Combining both, we expect the parties to be a bit more efficient while also increasing the rate at which you get Shadowdecon/Zelunium. (which we hope is the primary reason to go here, but we also don't want EXP to feel bad like it is currently either)

1.) HP values of Disguiser, Blue Moon Loli Ruri, Grote, and Pierrotzoist all reduced by 20%

2.) All mob spawns increased by 20-25%. (either 1 extra spawn or 2 extra spawns in each of the 4 regions of each type of mob)

Byalan Dungeon F6

Byalan has been tricky to balance since we've tried many iterations of it at this point and none seem to have really hit the mark. Currently we like the design of the floor and feel its pretty standard and basic for the game, which is what server needs, but its been hard to balance EXP and loot so we're nerfing some aspects of loot, and buffing others to give it more of a defined niche and then buffing some exp back a bit to make it desireable to level at again.

Note that we still want Byalan to be a more Job EXP focused map compared to other base EXP locations, but with the upcoming updates this will make more sense as more maps will be given defined purposes for party play.

1.) Raw Zeny drops like Sapphire reduced by 60% of their previous rates. (all mobs)

2.) Elunium and Oridecon drops increased by 30% of their previous values. (all mobs)

3.) Base EXP increased by 25% of previous values. Job EXP untouched. (all mobs)

Bug Fixes

1.) Neo Punks Stone Bubble skill no longer stone curses through medusa card or 100% total stone curse resistance.

2.) HD Weapon Refine is now lost if you no longer have normal weapon refine leveled to skill level 10. (you will lose it on reset, and get it back immediately upon putting 10 points in weapon refine)

         NOTE: If you previously learned this you will have to talk to the NPC at the blacksmith guild again to learn it. (no quest is required just that you have level 10 weapon refine)

3.) Utility Plagiarism skills are no longer lost on log out. It will remember the last skill you set. (this may have been done last patch but putting it here for documentation)

4.) Severe Rainstorm can no longer be cast in War of Emperium. (this may have been done last patch but putting it here for documentation)

5.) Bloody Wraith card is now included in the Card Captor Sakura system at a value of 2 and a secondary value of 2.

6.) Steel Chonchon card is now included in the Card Captor Sakura system at a value of 1 and a secondary value of 1.

7.) Fixed a bug with Celine Kimi that would stone curse you through 100% stone resist effects like Medusa Card.