Difference between revisions of "Guild System"
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=== Guild Size === | === Guild Size === | ||
− | The amount of members a guild can hold is 16 (including the Master) by default. This limit can be increased via the [[Guild Extension]] skill up to a maximum of | + | The amount of members a guild can hold is 16 (including the Master) by default. This limit can be increased via the [[Guild Extension]] skill up to a maximum of 76 members. Note that there are only 20 Guild Title slots, so grouping members into one or more "default" titles may be necessary with larger guilds. |
=== Guild Storage === | === Guild Storage === |
Latest revision as of 18:17, 24 February 2024
Contents
Overview
The guild system of Ragnarok Online was made to allow the formation of communities with guild members and to form the basis to prepare for the War of Emperium.
Guild Creation
To make a guild, you will need an 'Emperium.' (When you use an Emperium to create a guild, you will not be able to get one back if you decide to break the guild.)
If you have obtained an Emperium, and have it on the character you want to make the guild on, create a guild by typing /guild "guild name". The character you made the guild on is now the "Guild Master." Once you have made a guild, the name and who leads it cannot be changed (Unless there's something that goes against the rules, in which case a GM may either change the name and ask you to come up with a new one, or disband it).
Guild Window
The guild window is accessed in-game, by pressing alt+G. This window is the interface used to change anything related to the guild, (that can be changed) and to view information such as who is currently online, the amount of people on, and the amount of people the guild can hold vs. the amount of people currently in the guild.
Guild Info Tab
General guild information, such as the current number of members, number of online members, leader, and guild level, is displayed here. Alliances are also listed here and the guild leader can remove alliances by right clicking an allied guild name.
Guildsmen Tab
All guild members are listed here. The leader is always first, with other members being ordered according to their title. Online members will be highlighted here. Members who have been taxed to provide the guild with experience can show the amount contributed as well. For the guild leader, titles of each member can be modified from this tab. Leaving the guild is also available by right clicking a member; guild members and members given the right to do so (via title) can kick anyone, while others can only kick themselves.
Position Tab
A total of 20 titles are available and can be set here by the guild leader. The order of titles here will influence the order of members in the Guildsmen tab. Rights to guild storage and invite and kick users are also given via titles.
Guild Skills
Available guild skills are displayed here. On obtaining a new guild level, the extra skill point is allocated via this tab. Using active guild skills is also done here.
Expel History
A list of recently kicked members are displayed here.
Guild Notice
The guild leader may write a two-line guild notice (one short and one long) that will be displayed to each member upon logging in or switching maps. Note that the second line is often overlapped by the chat box scroll bar, so a short and concise notice is preferable.
Guild Master
Guild masters can manage members' positions and set experience tax levels through Guild Titles. When being taxed in a guild, only your Base Experience is taxed. Your Job Experience will be unchanged by it. Taxes can only be set up to 50% of your Base Experience. Guild masters can also write messages, which are displayed when members log on/off, Teleport/flywing, or change maps.
- Note: For people who do not wish to see messages, (such as when teleporting/changing maps often) the /li or /loginout command will disable these messages, as well as "Guildsman _____ has dis/connected" messages.
Guild Titles
Guild Titles are set by the Guild Master. They are used to set Guild Tax levels, and special names which can be entered in after a character's name. They also allow the Master to delegate various powers to other members such as access to guild storage, inviting new members into the guild, and kicking out members.
Emblems
Guilds can also have their own personalizied "emblem." An emblem is a small picture which can make it easy to identify members, especially in WoE. Emblem Creation:
- Select a design for the Emblem.
- Emblems must be 24X24 pixels in BMP or GIF format using 256 colors, the hot pink color (Red: 255 Green: 0 Blue: 255) will appear transparent ingame.
- Create a folder named Emblem inside the Project Alfheim folder and copy the emblem file into the Emblem folder. If you do not already have this folder, you will have to make it.
Guild Size
The amount of members a guild can hold is 16 (including the Master) by default. This limit can be increased via the Guild Extension skill up to a maximum of 76 members. Note that there are only 20 Guild Title slots, so grouping members into one or more "default" titles may be necessary with larger guilds.
Guild Storage
To unlock the guild storage, put a skill point into Guild Storage Expansion. At level 1, the guild storage can hold up to 100 items, and the maximum amount of items is then increased by 100 per skill level. This results in a maximum item amount of 500 items at skill level 5. Guild storage can be accessed through any Kafra Employee. Any guild member with guild storage permissions can access the guild storage.
Guild Levels
Guilds, like characters, have levels. Guilds gain levels by members who donate their base experience through taxes. After a guild gains a level, one skill point is obtained, which can then be used on a variety of guild skills.
Guild Experience Chart
Current Level | Total EXP | EXP to next Level | Rise % |
1 | 0 | 2,000,000 | |
2 | 2,000,000 | 4,000,000 | 100.0% |
3 | 6,000,000 | 8,000,000 | 100.0% |
4 | 14,000,000 | 14,000,000 | 75.0% |
5 | 28,000,000 | 22,000,000 | 57.1% |
6 | 50,000,000 | 32,000,000 | 45.5% |
7 | 82,000,000 | 44,000,000 | 37.5% |
8 | 126,000,000 | 58,000,000 | 31.8% |
9 | 184,000,000 | 74,000,000 | 27.6% |
10 | 258,000,000 | 92,000,000 | 24.3% |
11 | 350,000,000 | 112,000,000 | 21.7% |
12 | 462,000,000 | 134,000,000 | 19.6% |
13 | 596,000,000 | 158,000,000 | 17.9% |
14 | 754,000,000 | 184,000,000 | 16.5% |
15 | 938,000,000 | 212,000,000 | 15.2% |
16 | 1,150,000,000 | 242,000,000 | 14.2% |
17 | 1,392,000,000 | 274,000,000 | 13.2% |
18 | 1,666,000,000 | 308,000,000 | 12.4% |
19 | 1,974,000,000 | 344,000,000 | 11.7% |
20 | 2,318,000,000 | 382,000,000 | 11.0% |
21 | 2,700,000,000 | 422,000,000 | 10.5% |
22 | 3,122,000,000 | 464,000,000 | 10.0% |
23 | 3,586,000,000 | 508,000,000 | 9.5% |
24 | 4,094,000,000 | 554,000,000 | 9.1% |
25 | 4,648,000,000 | 602,000,000 | 8.7% |
26 | 5,250,000,000 | 652,000,000 | 8.3% |
27 | 5,902,000,000 | 704,000,000 | 8.0% |
28 | 6,606,000,000 | 758,000,000 | 7.7% |
29 | 7,364,000,000 | 814,000,000 | 7.4% |
30 | 8,178,000,000 | 872,000,000 | 7.1% |
31 | 9,050,000,000 | 932,000,000 | 6.9% |
32 | 9,982,000,000 | 994,000,000 | 6.7% |
33 | 10,976,000,000 | 1,058,000,000 | 6.4% |
34 | 12,034,000,000 | 1,124,000,000 | 6.2% |
35 | 13,158,000,000 | 1,192,000,000 | 6.0% |
36 | 14,350,000,000 | 1,262,000,000 | 5.9% |
37 | 15,612,000,000 | 1,334,000,000 | 5.7% |
38 | 16,946,000,000 | 1,408,000,000 | 5.5% |
39 | 18,354,000,000 | 1,484,000,000 | 5.4% |
40 | 19,838,000,000 | 1,562,000,000 | 5.3% |
41 | 21,400,000,000 | 1,642,000,000 | 5.1% |
42 | 23,042,000,000 | 1,724,000,000 | 5.0% |
43 | 24,766,000,000 | 1,808,000,000 | 4.9% |
44 | 26,574,000,000 | 1,894,000,000 | 4.8% |
45 | 28,468,000,000 | 1,999,999,999 | 5.6% |
46 | 30,467,999,999 | 1,999,999,999 | 0.0% |
47 | 32,467,999,998 | 1,999,999,999 | 0.0% |
48 | 34,467,999,997 | 1,999,999,999 | 0.0% |
49 | 36,467,999,996 | 1,999,999,999 | 0.0% |
50 | 38,467,999,995 |
Skills
Guilds have certain skills which can be used in or outside of WoE. All "Active" skills can only be used by the Guild Master.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
All guild members and allies visible on the Guild Leader's screen will receive a +5 bonus to STR, DEX and INT for 180 seconds. | 1 | Supportive | ||
|
All guild members in a 5x5 area around the Guild Leader will receive a (1*SkillLV) AGI bonus. | 5 | Passive | ||
|
Allows the hiring of a Kafra employee enabling teleportation and storage access when owning a castle. | 1 | Passive | ||
|
All guild members will be teleported next to the Guild Master. | 1 | Active | ||
|
All guild members within 5x5 cells of the guild master receives (1*Skill Level) VIT bonus. | 5 | Passive | ||
|
All guild members within 5x5 cells of the guild master receives (1*Skill Level) STR bonus. | 5 | Passive | ||
|
Enables guardians to be hired in defense of War of Emperium castles. | 1 | Passive | ||
|
Adds up to 40 guildsmen to a guild's capacity, for 56 total. | 10 | Passive | ||
|
Gives access to Guild Storage. Increases maximum amount in Guild Storage by 100 per level. | 10 | Passive | ||
|
All guild members in a 5x5 area around the Guild Leader will receive a (1*Skill Level) DEX bonus. | 5 | Passive | ||
|
Allows a guild to participate in the War of Emperium and War of Emperium 2. | 1 | Passive | ||
|
While investing, adds a 50% chance of getting an extra point for free. | 1 | Passive | ||
|
All guild members visible on the Guild Leader's screen increase their HP and SP regeneration rate. | 3 | Supportive | ||
|
All guild members visible on the Guild Master's screen will have their HP and SP restored to 90% of the respective maximum. | 1 | Supportive | ||
|
Enhance the Attack Strength and speed of Guardians that are protecting War of Emperium (WoE 2 excluded) Guild Castles in your Guild's possession. | 3 | Passive |