Difference between revisions of "Episode A 3 0 Night Watch"

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Under Construction, for the latest major patch please refer to [[Episode_A_2_0_Card_Captor_Sakura|Episode A.2.0- Card Captor Sakura]]
 
Under Construction, for the latest major patch please refer to [[Episode_A_2_0_Card_Captor_Sakura|Episode A.2.0- Card Captor Sakura]]
  
==Gunslinger Rework and Rebirth into Night Watch==
+
==Gunslinger Rebirth into Night Watch==
  
Under Construction
+
The time is finally upon us. Our first expanded class able to rebirth is Gunslinger! Just like with any other trans class, upon hitting 99/70 and paying the appropriate zeny fee they can rebirth and start the journey all over again, this time with access to better gears as well as improved stats and new skills.
  
 
====Night Watch Hideout====
 
====Night Watch Hideout====
  
Under Construction
+
All new Night Watches are welcome to come to the guild's secret hideout. You'll find this north of Einbroch, in ein_fild04. It's very tucked away and well hidden, however, but here's a picture that will show you where to start looking.
 +
 
 +
[[File:Nwhideout.png]].
 +
 
 +
Inside you'll find the Night Watch guild hard at work to craft gears for each other that can only be worn by them. This includes various guns, as well as a few headgears. You can save, rest, and shop here as well if you want to stock up on ammo or use the Kafra like most other inn type locations.
 +
 
 +
You can buy these gears at the main desk from Pekora, but you'll first have to get your hands on some Night Watch Coins to buy anything from her. To get Night Watch Coins you have a bevy of options as there are many Night Watch members who are looking for different types of help for the guild and will give you varying amounts of Night Watch Coins for your troubles.
 +
 
 +
We won't reveal what everything is here, just explore the hideout and talk to the members, they'll explain it!
 +
 
 +
====Gunslinger Skill Adjustments====
 +
 
 +
Rebirth for Gunslinger doesn't just give them new skills, it looks over their entire skill tree and tries to make sure no skill is left behind. Every skill should have some niche use now and other staples of the class have been rebalanced to give a better overall feel for the class. This is pretty much exclusively buffs so Gunslinger even before rebirth should be exceptionally better as a class. There's far too many details to list entirely on this page so make sure you go to the [[Gunslinger]] page on our wiki and look at each skill's page for more detailed descriptions of the changes.
 +
 
 +
 
 +
1.) [[Coin Flip]] skill lowered from 5 skill points to 1 skill point.
 +
 
 +
2.) [[Increase Accuracy]] buff duration increased from 1 minute > 4 minutes.
 +
 
 +
3.) [[Bull's Eye]] skill ratio lowered to 110% ATK ratio and reworked. Now marks enemies. Enemies who are marked will also be hit by auto attacks by the Gunslinger who applied it.
 +
 
 +
4.) [[Triple Action]] no longer requires Chain Action, Level 10 to learn, it only requires Level 1 coin flip.
 +
 
 +
5.) [[Magical Bullet]] reworked. No longer deals damage. Consume 1 Little Ghost doll to endow you with Ghost element. This persists through weapon swaps.
 +
 
 +
6.) [[Cracker]] stun chance raised to consistent 100%. Enemy VIT based resist is ignored by this skill in PVM, but not PVP.
 +
 
 +
7.) [[Chain Action]] now applies to all guns/weapons at different rates. Skill points lowered from 10 > 5. Gatling Guns gain 14% proc rate per skill point, Revolvers gain 10% , and other guns gain 5%.
 +
 
 +
8.) [[Rapid Shower]] bullet cost lowered from 5 > 1. SP Cost now changed to 16-25 based on skill rank down from 22-40.
 +
 
 +
9.) [[Desperado]] Reworked, no longer applies individual hits around the caster. Instead always hits enemies with 3 bundles of two hits for a total of 6 hits around the gunslinger in a 7x7 area of effect. Knocks back enemies 1 cell.
 +
 
 +
10.) [[Desperado]] skill points lowered from 10 to 5. SP Cost reduced to 22-30 down from 32-50 previously. Skill ratio adjusted to 900-2100% ATK. (ends up same damage/dps on average compared to old desperado)
 +
 
 +
11.) [[Gatling Fever]] skill points lowered from 10 to 5. No longer requires Desperado, Level 5 or Rapid Shower, Level 7 to learn. Instead requires Chain Action Level 5.
 +
 
 +
12.) [[Gatling Fever]] SP cost reduced to 15-30 down from 30-48. Skill formula is now only the latter half of its original formulas (basically level 1-5 now is the same as 6-10 was previously). Cannot be used with the new Gatling Berserk skill.
 +
 
 +
13.) [[Tracking]] reworked. Now has a fixed 2 second channel time at all ranks. Deals 1-4 hits based on channel time with 4 hits at full channel. The skill can critically strike on each hit and deals double or triple damage depending on target under the effects of fully stacked Intensive Aim.
 +
 
 +
14.) [[Tracking]] Damage ratio adjusted to 100-235% per hit based on rank. No longer requires Single Action, Level 5 and instead requires Snake Eyes, Level 5. SP Cost reduced to 22-40 down from 15-60. Now hard requires a Rifle only instead of a Rifle or Revolver.
 +
 
 +
15.) [[Disarm]] reworked vs monsters. Now has a 20-100% chance based on rank to affect monsters. No longer reduces monster attacks by 25% and instead applies a debuff the causes monsters basic attacks to miss 35% of the time. This affects boss monsters, but not MVP monsters.
 +
 
 +
16.) [[Piercing Shot]] reworked. Now also applies a debuff on monsters that affects the caster who applied it. When attacking a monster who has been pierced by this skill, the caster will ignore 20-100% LUK based defense for purposes of calculating critical strikes based on skill rank.
 +
 
 +
17.) [[Full Buster]] no longer requires Dust, Level 3 and instead requires Spread Shot, Level 1. Skill points lowered from 10 to 5. SP Cost reduced to 15-35 down from 20-65. Number of bullets normalized to be always 4 regardless of rank. (down from up to 10 bullets per cast).
 +
 
 +
18.) [[Full Buster]] Damage ratio changed to 500/700/900/1100/1300% ATK based on rank. (same at max rank as previous). Cast Delay based on rank changed to 1.5/1.875/2.25/2.625/3 seconds. (same at max rank as previous).
 +
 
 +
19.) Ground Drift skill removed entirely and replaced with [[Basic Grenade]] in the skill tree. Can be learned as a Gunslinger.
 +
 
 +
20.) [[Dust]] skill points lowered from 10 to 5. Ratio adjusted to 400-600% (same at max rank as previous). SP Cost adjusted to 8-20, from 3-30. Ranged increased from 2 > 6 cells. Knockback increased to 7 cells from 6.
 +
 
 +
21.) [[Spread Shot]] damage ratio increased to 125-350% up from 100-280%. SP Cost reduced to 11-20 down from 13-40. No longer has any pre requisites.
 +
 
 +
====New Night Watch Skills====
 +
 
 +
NOTE: Rapid Fire is a skill able to be learned as a [[Gunslinger]]
 +
 
 +
{| class="wikitable sortable"
 +
|-
 +
! Skill !! Description !! Levels !! Type
 +
|-
 +
| {{Skill List|skill=Rich's Coin}}
 +
|| Consume 10 zeny to generate 10 coins. || 1
 +
|style="background:#cccccc"| Active
 +
|-
 +
| {{Skill List|skill=Platinum Altar}}
 +
|| Consume 5 coins to create a protective barrier. || 5
 +
|style="background:#cccccc"| Supportive
 +
|-
 +
| {{Skill List|skill=Fallen Angel}}
 +
|| Consume 1 coin to move to targeted location immediately. Range doubles when swapping guns. || 1
 +
|style="background:#ccffff"| Active
 +
|-
 +
| {{Skill List|skill=Gatling Berserk}}
 +
|| Channel for 1 second, then root self in place for 1 minute. Gain 10% ASPD, and raise Chain Action chance to 100%. ASPD Cap is raised to 193 temporarily. || 1
 +
|style="background:#ccffff"| Supportive
 +
|-
 +
| {{Skill List|skill=Rapid Fire}}
 +
|| Channel for a fixed time of 1 seconds, then fire 5 bullets at a target that can critically strike at a 200% ATK ratio. These bullets fire in a line and stop on first enemy hit individually. || 5
 +
|style="background:#ffcccc"| Offensive
 +
|-
 +
| {{Skill List|skill=Mass Spiral}}
 +
|| Fires at a target to deal more damage based on targets defense and VIT. || 5
 +
|style="background:#ccffff"| Offensive
 +
|-
 +
| {{Skill List|skill=Hasty Fire in the Hole}}
 +
|| Deals 850% ATK ratio at a ground targeted location after a short cast. || 5
 +
|style="background:#ffcccc"| Offensive
 +
|-
 +
| {{Skill List|skill=Mission Bombard}}
 +
|| After a long channel deal 750% or 500% ATK over 4 seconds in an 11x11 AOE. Apply status effects based on rank.  || 4
 +
|style="background:#ffcccc"| Offensive
 +
|-
 +
| {{Skill List|skill=Intensive Aim}}
 +
|| Quest skill. Gain stacks of Intensive Aim each time a new Gun exclusive skill is used with a new type of gun. Stacks up to 10 for unique buffs that are consumed once stacked. || 1
 +
|style="background:#ffcccc"| Supportive
 +
|-
 +
| {{Skill List|skill=Slug Shot}}
 +
|| Quest skill. Consume fully maxed AP to fire a devastating area of effect shot. || 1
 +
|style="background:#ffcccc"| Offensive
 +
|-
 +
| {{Skill List|skill=Weapon Swap}}
 +
|| Quest skill. Assign specific weapons to each type of gun, rotations order for guns, and then swap through weapons with the skill itself. || 7
 +
|style="background:#ffcccc"| Supportive
 +
|}
  
 
====Transcendent Gear Updates====
 
====Transcendent Gear Updates====
Line 94: Line 202:
 
This information has already been added to our EXP chart page, but I'm reposting here for anyone interested on release of what the Night Watch Job EXP table looks like. Because Night Watch has a unique 85 job levels we had to create our own table for them that scales a bit more linearly near the end rather than having a huge spike randomly like other trans classes. This was to ensure that each job level takes more EXP than the previous like normal, but the total job exp by job 85 still mirrors that of other trans classes.  
 
This information has already been added to our EXP chart page, but I'm reposting here for anyone interested on release of what the Night Watch Job EXP table looks like. Because Night Watch has a unique 85 job levels we had to create our own table for them that scales a bit more linearly near the end rather than having a huge spike randomly like other trans classes. This was to ensure that each job level takes more EXP than the previous like normal, but the total job exp by job 85 still mirrors that of other trans classes.  
  
{| class="wikitable"
+
{| class="wikitable mw-collapsible mw-collapsed"
 
|+'''Night Watch Job Experience
 
|+'''Night Watch Job Experience
 
|-
 
|-
Line 273: Line 381:
 
==General Adjustments==
 
==General Adjustments==
  
1.) Sealed Shrine and Nydhoggur's Nest instances put back into the game.
+
1.) Expanded 99 Rewards NPC no longer includes gunslinger since they now get an MCA as Night Watch when they hit 99.
  
2.) Expanded 99 Rewards NPC no longer includes gunslinger since they now get an MCA as Night Watch when they hit 99.
+
2.) Dimik_3 now also drops a Thunder P at 1.75%
 +
 
 +
3.) Hydras and Ant Eggs no longer interact with card or gear based drops like Mimic Card, Myst Case Card, Spare Card lower headgear, etc.
  
 
==Skill Adjustments==
 
==Skill Adjustments==
Line 283: Line 393:
 
1.) Added in many missing cards from the table for OCA and MCA.
 
1.) Added in many missing cards from the table for OCA and MCA.
  
2.) Shadow Leap is now considered utility for plagiarism skills from rogue instead of normal plagiarism.
+
2.) Survivor's Shoes now properly have a slot.
 +
 
 +
3.) Reverberation now deals the minimum 1 damage vs ignoreaoe flagged monsters.

Latest revision as of 23:19, 14 June 2024

Under Construction, for the latest major patch please refer to Episode A.2.0- Card Captor Sakura

Gunslinger Rebirth into Night Watch

The time is finally upon us. Our first expanded class able to rebirth is Gunslinger! Just like with any other trans class, upon hitting 99/70 and paying the appropriate zeny fee they can rebirth and start the journey all over again, this time with access to better gears as well as improved stats and new skills.

Night Watch Hideout

All new Night Watches are welcome to come to the guild's secret hideout. You'll find this north of Einbroch, in ein_fild04. It's very tucked away and well hidden, however, but here's a picture that will show you where to start looking.

Nwhideout.png.

Inside you'll find the Night Watch guild hard at work to craft gears for each other that can only be worn by them. This includes various guns, as well as a few headgears. You can save, rest, and shop here as well if you want to stock up on ammo or use the Kafra like most other inn type locations.

You can buy these gears at the main desk from Pekora, but you'll first have to get your hands on some Night Watch Coins to buy anything from her. To get Night Watch Coins you have a bevy of options as there are many Night Watch members who are looking for different types of help for the guild and will give you varying amounts of Night Watch Coins for your troubles.

We won't reveal what everything is here, just explore the hideout and talk to the members, they'll explain it!

Gunslinger Skill Adjustments

Rebirth for Gunslinger doesn't just give them new skills, it looks over their entire skill tree and tries to make sure no skill is left behind. Every skill should have some niche use now and other staples of the class have been rebalanced to give a better overall feel for the class. This is pretty much exclusively buffs so Gunslinger even before rebirth should be exceptionally better as a class. There's far too many details to list entirely on this page so make sure you go to the Gunslinger page on our wiki and look at each skill's page for more detailed descriptions of the changes.


1.) Coin Flip skill lowered from 5 skill points to 1 skill point.

2.) Increase Accuracy buff duration increased from 1 minute > 4 minutes.

3.) Bull's Eye skill ratio lowered to 110% ATK ratio and reworked. Now marks enemies. Enemies who are marked will also be hit by auto attacks by the Gunslinger who applied it.

4.) Triple Action no longer requires Chain Action, Level 10 to learn, it only requires Level 1 coin flip.

5.) Magical Bullet reworked. No longer deals damage. Consume 1 Little Ghost doll to endow you with Ghost element. This persists through weapon swaps.

6.) Cracker stun chance raised to consistent 100%. Enemy VIT based resist is ignored by this skill in PVM, but not PVP.

7.) Chain Action now applies to all guns/weapons at different rates. Skill points lowered from 10 > 5. Gatling Guns gain 14% proc rate per skill point, Revolvers gain 10% , and other guns gain 5%.

8.) Rapid Shower bullet cost lowered from 5 > 1. SP Cost now changed to 16-25 based on skill rank down from 22-40.

9.) Desperado Reworked, no longer applies individual hits around the caster. Instead always hits enemies with 3 bundles of two hits for a total of 6 hits around the gunslinger in a 7x7 area of effect. Knocks back enemies 1 cell.

10.) Desperado skill points lowered from 10 to 5. SP Cost reduced to 22-30 down from 32-50 previously. Skill ratio adjusted to 900-2100% ATK. (ends up same damage/dps on average compared to old desperado)

11.) Gatling Fever skill points lowered from 10 to 5. No longer requires Desperado, Level 5 or Rapid Shower, Level 7 to learn. Instead requires Chain Action Level 5.

12.) Gatling Fever SP cost reduced to 15-30 down from 30-48. Skill formula is now only the latter half of its original formulas (basically level 1-5 now is the same as 6-10 was previously). Cannot be used with the new Gatling Berserk skill.

13.) Tracking reworked. Now has a fixed 2 second channel time at all ranks. Deals 1-4 hits based on channel time with 4 hits at full channel. The skill can critically strike on each hit and deals double or triple damage depending on target under the effects of fully stacked Intensive Aim.

14.) Tracking Damage ratio adjusted to 100-235% per hit based on rank. No longer requires Single Action, Level 5 and instead requires Snake Eyes, Level 5. SP Cost reduced to 22-40 down from 15-60. Now hard requires a Rifle only instead of a Rifle or Revolver.

15.) Disarm reworked vs monsters. Now has a 20-100% chance based on rank to affect monsters. No longer reduces monster attacks by 25% and instead applies a debuff the causes monsters basic attacks to miss 35% of the time. This affects boss monsters, but not MVP monsters.

16.) Piercing Shot reworked. Now also applies a debuff on monsters that affects the caster who applied it. When attacking a monster who has been pierced by this skill, the caster will ignore 20-100% LUK based defense for purposes of calculating critical strikes based on skill rank.

17.) Full Buster no longer requires Dust, Level 3 and instead requires Spread Shot, Level 1. Skill points lowered from 10 to 5. SP Cost reduced to 15-35 down from 20-65. Number of bullets normalized to be always 4 regardless of rank. (down from up to 10 bullets per cast).

18.) Full Buster Damage ratio changed to 500/700/900/1100/1300% ATK based on rank. (same at max rank as previous). Cast Delay based on rank changed to 1.5/1.875/2.25/2.625/3 seconds. (same at max rank as previous).

19.) Ground Drift skill removed entirely and replaced with Basic Grenade in the skill tree. Can be learned as a Gunslinger.

20.) Dust skill points lowered from 10 to 5. Ratio adjusted to 400-600% (same at max rank as previous). SP Cost adjusted to 8-20, from 3-30. Ranged increased from 2 > 6 cells. Knockback increased to 7 cells from 6.

21.) Spread Shot damage ratio increased to 125-350% up from 100-280%. SP Cost reduced to 11-20 down from 13-40. No longer has any pre requisites.

New Night Watch Skills

NOTE: Rapid Fire is a skill able to be learned as a Gunslinger

Skill Description Levels Type
Rich's Coin.png Rich's Coin
Consume 10 zeny to generate 10 coins. 1 Active
Platinum Altar.png Platinum Altar
Consume 5 coins to create a protective barrier. 5 Supportive
Fallen Angel.png Fallen Angel
Consume 1 coin to move to targeted location immediately. Range doubles when swapping guns. 1 Active
Gatling Berserk.png Gatling Berserk
Channel for 1 second, then root self in place for 1 minute. Gain 10% ASPD, and raise Chain Action chance to 100%. ASPD Cap is raised to 193 temporarily. 1 Supportive
Rapid Fire.png Rapid Fire
Channel for a fixed time of 1 seconds, then fire 5 bullets at a target that can critically strike at a 200% ATK ratio. These bullets fire in a line and stop on first enemy hit individually. 5 Offensive
Mass Spiral.png Mass Spiral
Fires at a target to deal more damage based on targets defense and VIT. 5 Offensive
Hasty Fire in the Hole.png Hasty Fire in the Hole
Deals 850% ATK ratio at a ground targeted location after a short cast. 5 Offensive
Mission Bombard.png Mission Bombard
After a long channel deal 750% or 500% ATK over 4 seconds in an 11x11 AOE. Apply status effects based on rank. 4 Offensive
Intensive Aim.png Intensive Aim
Quest skill. Gain stacks of Intensive Aim each time a new Gun exclusive skill is used with a new type of gun. Stacks up to 10 for unique buffs that are consumed once stacked. 1 Supportive
Slug Shot.png Slug Shot
Quest skill. Consume fully maxed AP to fire a devastating area of effect shot. 1 Offensive
Weapon Swap.png Weapon Swap
Quest skill. Assign specific weapons to each type of gun, rotations order for guns, and then swap through weapons with the skill itself. 7 Supportive

Transcendent Gear Updates

As comes with transcending, Night Watch can now equip a myriad of new rebirth gears. For the sake of consistency we've kept a general rule here for the upcoming expanded trans classes. The rule is if it already applied to "all" classes then it will work for the new expanded. If it was meant for only a handful of classes or one specifically (example: sniping suit) then they will NOT be able to equip that gear. However, there were many cases an item was specifically coded for essentially any trans 2nd job but not "all" and those have been included as well for consistency. For gears like the Valkyrian set the bonuses will mirror that of an Archer since we feel this is most close to their archetype. For choosing which gear they can equip for things like Diabolus Robe vs Armor we also looked for consistency by comparing them with an Archer class. So there you'll see them able to equip a Diabolus Robe. There's a bit too many to keep going over all of them, however so here's the complete list. If you feel we missed one please post in feedback in the appropriate channel.


1.) Bison Horn (2702)

2.) Black Leather Boots (2434)

3.) Chameleon Armor (2386)

4.) Rider's Insignia (2530)

5.) Dark Bacilium (5808)

6.) Diabolus Boots (2433)

7.) Diabolus Manteau (2537)

8.) Diabolus Ring (2729)

9.) Diabolus Robe (2374)

10.) Dragon Breath (2527)

11.) Expert Ring (2703)

12.) Flame Manteau of Naght Seiger (2542)

13.) Leather of Tendrilion (2544)

14.) Linen Glove (2749)

15.) Nydhoggur's Shadow Garb (2554)

16.) Orleans's Glove (2701)

17.) Orleans's Gown (2365)

18.) Orleans's Server (2123)

19.) Pinguicula Corsage (2745)

20.) Ring of Flame Lord (2678)

21.) Ring of Resonance (2679)

22.) Shield of Naga (2134)

23.) Sprint Mail (2387)

24.) Spring Ring (2744)

25.) Sprint Shoes (2440)

26.) Thorny Buckler (2124)

27.) Tidal Shoes (2424)

28.) Valkyrian Armor (2357) (Silence Bonus)

29.) Valkyrie Manteau (2524) (Perfect Dodge Bonus)

30.) Valkyrian Shoes (2421) (HP Bonus)

31.) Valkyrie Helm (5171)

32.) Variant Shoes (2423)

33.) Vesper Core 01 (2659)

34.) Vesper Core 02 (2660)

35.) Vesper Core 03 (2661)

36.) Vesper Core 04 (2662)

37.) Vital Tree Shoes (2450)

38.) Wool Scarf (2528)

Night Watch Job EXP Table

This information has already been added to our EXP chart page, but I'm reposting here for anyone interested on release of what the Night Watch Job EXP table looks like. Because Night Watch has a unique 85 job levels we had to create our own table for them that scales a bit more linearly near the end rather than having a huge spike randomly like other trans classes. This was to ensure that each job level takes more EXP than the previous like normal, but the total job exp by job 85 still mirrors that of other trans classes.

Night Watch Job Experience
Job Level Total Job EXP EXP to next Level
1 0 288
2 288 368
3 656 568
4 1,224 696
5 1,920 1,206
6 3,126 1,774
7 4,900 2,192
8 7,092 3,196
9 10,288 5,080
10 15,368 7,352
11 22,720 8,580
12 31,300 9,892
13 41,192 13,358
14 54,550 18,984
15 73,534 31,925
16 105,459 35,860
17 141,319 40,013
18 181,332 51,605
19 232,937 68,585
20 301,522 87,770
21 389,292 96,443
22 485,735 105,515
23 591,250 131,770
24 723,020 167,428
25 890,448 206,720
26 1,097,168 223,860
27 1,321,028 241,673
28 1,562,701 294,553
29 1,857,254 362,303
30 2,219,557 479,053
31 2,698,610 513,362
32 3,211,972 548,856
33 3,760,828 656,197
34 4,417,025 787,507
35 5,204,532 927,154
36 6,131,686 985,696
37 7,117,382 1,046,034
38 8,163,416 1,231,134
39 9,394,550 1,449,220
40 10,843,770 1,678,177
41 12,521,947 1,773,024
42 14,294,971 2,182,221
43 16,477,192 2,534,978
44 19,012,170 3,043,585
45 22,055,755 3,782,865
46 25,838,620 4,461,912
47 30,300,532 4,672,971
48 34,973,503 5,971,896
49 40,945,399 6,250,158
50 47,195,557 6,875,174
51 54,070,731 7,562,691
52 61,633,422 8,318,960
53 69,952,382 9,150,856
54 79,103,238 10,065,942
55 89,169,180 11,877,812
56 101,046,992 14,015,818
57 115,062,810 16,538,655
58 131,601,465 19,515,624
59 151,117,089 20,491,405
60 171,608,494 21,515,975
61 193,124,469 22,591,774
62 215,716,243 23,721,362
63 239,437,605 24,907,430
64 264,345,035 26,152,802
65 290,497,837 27,460,442
66 317,958,279 28,833,464
67 346,791,743 30,275,137
68 377,066,880 31,788,894
69 408,855,774 33,378,339
70 442,234,113 34,045,905
71 476,280,018 34,726,823
72 511,006,841 35,421,360
73 546,428,201 36,129,787
74 582,557,988 36,852,383
75 619,410,371 37,589,430
76 656,999,801 38,341,219
77 695,341,020 39,108,044
78 734,449,064 39,890,204
79 774,339,268 40,688,008
80 815,027,276 41,501,769
81 856,529,045 42,331,804
82 898,860,849 54,184,709
83 953,045,558 59,356,427
84 1,012,401,985 72,272,401
85 1,084,674,386 N/A

General Adjustments

1.) Expanded 99 Rewards NPC no longer includes gunslinger since they now get an MCA as Night Watch when they hit 99.

2.) Dimik_3 now also drops a Thunder P at 1.75%

3.) Hydras and Ant Eggs no longer interact with card or gear based drops like Mimic Card, Myst Case Card, Spare Card lower headgear, etc.

Skill Adjustments

Bug Fixes

1.) Added in many missing cards from the table for OCA and MCA.

2.) Survivor's Shoes now properly have a slot.

3.) Reverberation now deals the minimum 1 damage vs ignoreaoe flagged monsters.