Difference between revisions of "Episode A 3 0 Night Watch"

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Under Construction, for the latest major patch please refer to [[Episode_A_2_0_Card_Captor_Sakura|Episode A.2.0- Card Captor Sakura]]
 
Under Construction, for the latest major patch please refer to [[Episode_A_2_0_Card_Captor_Sakura|Episode A.2.0- Card Captor Sakura]]
  
==Gunslinger Rework and Rebirth into Night Watch==
+
==Gunslinger Rebirth into Night Watch==
  
 
Under Construction
 
Under Construction
Line 9: Line 9:
 
Under Construction
 
Under Construction
  
==Crimson Weapons==
+
====Gunslinger Skill Adjustments====
  
So for awhile I've identified two smaller issues the server has had. One is a lack of generalist options for players who don't have the time to grind for cards in every single weapon and class they play, and the second is the need for interesting and desireable items that are exciting at Old Glast Heim's party maps. Since OGH released with players expressing that the drops were lackluster, I ultimately settled on hitting two birds with one stone by putting Crimson Weapons as drops into Old Glast Heim. But fear not, they are not only for party enjoyers, you will still be able to acquire them solo(and in a reasonable amount of time), you will just have to work a little bit more and get them less frequently than if you were partying.  
+
Rebirth for Gunslinger doesn't just give them new skills, it looks over their entire skill tree and tries to make sure no skill is left behind. Every skill should have some niche use now and other staples of the class have been rebalanced to give a better overall feel for the class. This is pretty much exclusively buffs so Gunslinger even before rebirth should be exceptionally better as a class. There's far too many details to list entirely on this page so make sure you go to the [[Gunslinger]] page on our wiki and look at each skill's page for more detailed descriptions of the changes.
  
So what are Crimson weapons? For those of you familiar with renewal, they are weapons that get stronger the more you refine them. They've been adjusted here as our refines stop at +10 so their cap is softer, but the idea is very similar. Unlike in renewal, where they come with slots on them, they will be entirely unslotted and instead the refines will also dictate your damage bonus to all enemies making them great general options. These were hand tested by myself on every single one vs the best in slot option, so they should be competitive. Remember, since they are generalist options they will not be as strong as best in slot weapons, especially those best in slot weapons that have near perfect rolls. But a BIS weapon that has the "right" rolls (read: 2nd/3rd options are right rolls but maybe lower to mid values for their range) then these weapons will all be pretty close (about 15-25% less damage overall)
 
  
Crimson Weapons also do not roll the normal table of random options that most weapons do and have their own table. In this table you'll see they have the ability to roll a random element, they can be indestructible, they have defensive options and more. We ultimately decided to include some normal types of options like Attack Speed and Hit, but these are also different from the normal values you'd see in the table. For more information on that look below.
+
1.) [[Coin Flip]] skill lowered from 5 skill points to 1 skill point.
  
You can craft these at the inside location near the bottom right of Old Glast Heim (glast_02) Picture is below:
+
2.) [[Increase Accuracy]] buff duration increased from 1 minute > 4 minutes.
  
[[File:Crimsonweaponslocation.png]]
+
3.) [[Bull's Eye]] skill ratio lowered to 110% ATK ratio and reworked. Now marks enemies. Enemies who are marked will also be hit by auto attacks by the Gunslinger who applied it.
  
Once you've arrived (inside ogh_in2) simply talk to Aiko like you do all our other crafting NPCs like Nathaniel at Niflheim or Mrs Button at Aldebaran. Here you'll see the requirements to craft the weapons.  
+
4.) [[Triple Action]] no longer requires Chain Action, Level 10 to learn, it only requires Level 1 coin flip.
  
[[File:Blacksmithaiko.png]]
+
5.) [[Magical Bullet]] reworked. No longer deals damage. Consume 1 Little Ghost doll to endow you with Ghost element. This persists through weapon swaps.
  
====Crimson Weapon Options====
+
6.) [[Cracker]] stun chance raised to consistent 100%. Enemy VIT based resist is ignored by this skill in PVM, but not PVP.
  
As mentioned before Crimson weapons have their own random options table that is different from the normal table. This is mostly utility/defensive based, but we did throw in a few standard ones so players have something to fall back on. Note that there is no % damage options and no raw attack, stats, or magic attack options, and that's intended. These are balanced around their base damage at +10 with the bonuses you get from refining them. Without any % damage options at all they are already close to best in slot! This means you should feel good regardless of what you have, but there are utility based options for those looking to get more out of the weapons or make something unique.
+
7.) [[Chain Action]] now applies to all guns/weapons at different rates. Skill points lowered from 10 > 5. Gatling Guns gain 14% proc rate per skill point, Revolvers gain 10% , and other guns gain 5%.
  
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
+
8.) [[Rapid Shower]] bullet cost lowered from 5 > 1. SP Cost now changed to 16-25 based on skill rank down from 22-40.
 +
 
 +
9.) [[Desperado]] Reworked, no longer applies individual hits around the caster. Instead always hits enemies with 3 bundles of two hits for a total of 6 hits around the gunslinger in a 3x3 area of effect. Knocks back enemies 1 cell.
 +
 
 +
10.) [[Desperado]] skill points lowered from 10 to 5. SP Cost reduced to 22-30 down from 32-50 previously. Skill ratio adjusted to 900-2100% ATK. (ends up same damage/dps on average compared to old desperado)
 +
 
 +
11.) [[Gatling Fever]] skill points lowered from 10 to 5. No longer requires Desperado, Level 5 or Rapid Shower, Level 7 to learn. Instead requires Chain Action Level 5.
 +
 
 +
12.) [[Gatling Fever]] SP cost reduced to 15-30 down from 30-48. Skill formula is now only the latter half of its original formulas (basically level 1-5 now is the same as 6-10 was previously). Cannot be used with the new Gatling Berserk skill.
 +
 
 +
13.) [[Tracking]] reworked. Now has a fixed 2 second channel time at all ranks. Deals 1-4 hits based on channel time with 4 hits at full channel. The skill can critically strike on each hit and deals double or triple damage depending on target under the effects of fully stacked Intensive Aim.
 +
 
 +
14.) [[Tracking]] Damage ratio adjusted to 100-235% per hit based on rank. No longer requires Single Action, Level 5 and instead requires Snake Eyes, Level 5. SP Cost reduced to 22-40 down from 15-60. Now hard requires a Rifle only instead of a Rifle or Revolver.
 +
 
 +
15.) [[Disarm]] reworked vs monsters. Now has a 20-100% chance based on rank to affect monsters. No longer reduces monster attacks by 25% and instead applies a debuff the causes monsters basic attacks to miss 35% of the time. This affects boss monsters, but not MVP monsters.
 +
 
 +
16.) [[Piercing Shot]] reworked. Now also applies a debuff on monsters that affects the caster who applied it. When attacking a monster who has been pierced by this skill, the caster will ignore 20-100% LUK based defense for purposes of calculating critical strikes based on skill rank.
 +
 
 +
17.) [[Full Buster]] no longer requires Dust, Level 3 and instead requires Spread Shot, Level 1. Skill points lowered from 10 to 5. SP Cost reduced to 15-35 down from 20-65. Number of bullets normalized to be always 4 regardless of rank. (down from up to 10 bullets per cast).
 +
 
 +
18.) [[Full Buster]] Damage ratio changed to 500/700/900/1100/1300% ATK based on rank. (same at max rank as previous). Cast Delay based on rank changed to 1.5/1.875/2.25/2.625/3 seconds. (same at max rank as previous).
 +
 
 +
19.) Ground Drift skill removed entirely and replaced with [[Basic Grenade]] in the skill tree. Can be learned as a Gunslinger.
 +
 
 +
20.) [[Dust]] skill points lowered from 10 to 5. Ratio adjusted to 400-600% (same at max rank as previous). SP Cost adjusted to 8-20, from 3-30. Ranged increased from 2 > 6 cells. Knockback increased to 7 cells from 6.
 +
 
 +
21.) [[Spread Shot]] damage ratio increased to 125-350% up from 100-280%. SP Cost reduced to 11-20 down from 13-40. No longer has any pre requisites.
 +
 
 +
====Transcendent Gear Updates====
 +
 
 +
As comes with transcending, Night Watch can now equip a myriad of new rebirth gears. For the sake of consistency we've kept a general rule here for the upcoming expanded trans classes. The rule is if it already applied to "all" classes then it will work for the new expanded. If it was meant for only a handful of classes or one specifically (example: sniping suit) then they will NOT be able to equip that gear. However, there were many cases an item was specifically coded for essentially any trans 2nd job but not "all" and those have been included as well for consistency. For gears like the Valkyrian set the bonuses will mirror that of an Archer since we feel this is most close to their archetype. For choosing which gear they can equip for things like Diabolus Robe vs Armor we also looked for consistency by comparing them with an Archer class. So there you'll see them able to equip a Diabolus Robe. There's a bit too many to keep going over all of them, however so here's the complete list. If you feel we missed one please post in feedback in the appropriate channel.
 +
 
 +
 
 +
1.) Bison Horn (2702)
 +
 
 +
2.) Black Leather Boots (2434)
 +
 
 +
3.) Chameleon Armor (2386)
 +
 
 +
4.) Rider's Insignia (2530)
 +
 
 +
5.) Dark Bacilium (5808)
 +
 
 +
6.) Diabolus Boots (2433)
 +
 
 +
7.) Diabolus Manteau (2537)
 +
 
 +
8.) Diabolus Ring (2729)
 +
 
 +
9.) Diabolus Robe (2374)
 +
 
 +
10.) Dragon Breath (2527)
 +
 
 +
11.) Expert Ring (2703)
 +
 
 +
12.) Flame Manteau of Naght Seiger (2542)
 +
 
 +
13.) Leather of Tendrilion (2544)
 +
 
 +
14.) Linen Glove (2749)
 +
 
 +
15.) Nydhoggur's Shadow Garb (2554)
 +
 
 +
16.) Orleans's Glove (2701)
 +
 
 +
17.) Orleans's Gown (2365)
 +
 
 +
18.) Orleans's Server (2123)
 +
 
 +
19.) Pinguicula Corsage (2745)
 +
 
 +
20.) Ring of Flame Lord (2678)
 +
 
 +
21.) Ring of Resonance (2679)
 +
 
 +
22.) Shield of Naga (2134)
 +
 
 +
23.) Sprint Mail (2387)
 +
 
 +
24.) Spring Ring (2744)
 +
 
 +
25.) Sprint Shoes (2440)
 +
 
 +
26.) Thorny Buckler (2124)
 +
 
 +
27.) Tidal Shoes (2424)
 +
 
 +
28.) Valkyrian Armor (2357) (Silence Bonus)
 +
 
 +
29.) Valkyrie Manteau (2524) (Perfect Dodge Bonus)
 +
 
 +
30.) Valkyrian Shoes (2421) (HP Bonus)
 +
 
 +
31.) Valkyrie Helm (5171)
 +
 
 +
32.) Variant Shoes (2423)
 +
 
 +
33.) Vesper Core 01 (2659)
 +
 
 +
34.) Vesper Core 02 (2660)
 +
 
 +
35.) Vesper Core 03 (2661)
 +
 
 +
36.) Vesper Core 04 (2662)
 +
 
 +
37.) Vital Tree Shoes (2450)
 +
 
 +
38.) Wool Scarf (2528)
 +
 
 +
==== [[Night Watch]] Job EXP Table ====
 +
 
 +
This information has already been added to our EXP chart page, but I'm reposting here for anyone interested on release of what the Night Watch Job EXP table looks like. Because Night Watch has a unique 85 job levels we had to create our own table for them that scales a bit more linearly near the end rather than having a huge spike randomly like other trans classes. This was to ensure that each job level takes more EXP than the previous like normal, but the total job exp by job 85 still mirrors that of other trans classes.
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed"
 +
|+'''Night Watch Job Experience
 +
|-
 +
|'''Job Level'''||'''Total Job EXP'''||'''EXP to next Level'''
 +
|-
 +
| 1 || 0 || 288
 +
|-
 +
| 2 || 288 || 368
 +
|-
 +
| 3 || 656 || 568
 +
|-
 +
| 4 || 1,224 || 696
 +
|-
 +
| 5 || 1,920 || 1,206
 +
|-
 +
| 6 || 3,126 || 1,774
 +
|-
 +
| 7 || 4,900 || 2,192
 +
|-
 +
| 8 || 7,092 || 3,196
 +
|-
 +
| 9 || 10,288 || 5,080
 +
|-
 +
| 10 || 15,368 || 7,352
 +
|-
 +
| 11 || 22,720 || 8,580
 +
|-
 +
| 12 || 31,300 || 9,892
 +
|-
 +
| 13 || 41,192 || 13,358
 +
|-
 +
| 14 || 54,550 || 18,984
 +
|-
 +
| 15 || 73,534 || 31,925
 +
|-
 +
| 16 || 105,459 || 35,860
 +
|-
 +
| 17 || 141,319 || 40,013
 +
|-
 +
| 18 || 181,332 || 51,605
 +
|-
 +
| 19 || 232,937 || 68,585
 +
|-
 +
| 20 || 301,522 || 87,770
 +
|-
 +
| 21 || 389,292 || 96,443
 +
|-
 +
| 22 || 485,735 || 105,515
 +
|-
 +
| 23 || 591,250 || 131,770
 +
|-
 +
| 24 || 723,020 || 167,428
 +
|-
 +
| 25 || 890,448 || 206,720
 +
|-
 +
| 26 || 1,097,168 || 223,860
 +
|-
 +
| 27 || 1,321,028 || 241,673
 +
|-
 +
| 28 || 1,562,701 || 294,553
 +
|-
 +
| 29 || 1,857,254 || 362,303
 +
|-
 +
| 30 || 2,219,557 || 479,053
 +
|-
 +
| 31 || 2,698,610 || 513,362
 +
|-
 +
| 32 || 3,211,972 || 548,856
 +
|-
 +
| 33 || 3,760,828 || 656,197
 +
|-
 +
| 34 || 4,417,025 || 787,507
 +
|-
 +
| 35 || 5,204,532 || 927,154
 +
|-
 +
| 36 || 6,131,686 || 985,696
 +
|-
 +
| 37 || 7,117,382 || 1,046,034
 +
|-
 +
| 38 || 8,163,416 || 1,231,134
 +
|-
 +
| 39 || 9,394,550 || 1,449,220
 +
|-
 +
| 40 || 10,843,770 || 1,678,177
 +
|-
 +
| 41 || 12,521,947 || 1,773,024
 +
|-
 +
| 42 || 14,294,971 || 2,182,221
 +
|-
 +
| 43 || 16,477,192 || 2,534,978
 +
|-
 +
| 44 || 19,012,170 || 3,043,585
 +
|-
 +
| 45 || 22,055,755 || 3,782,865
 +
|-
 +
| 46 || 25,838,620 || 4,461,912
 +
|-
 +
| 47 || 30,300,532 || 4,672,971
 +
|-
 +
| 48 || 34,973,503 || 5,971,896
 +
|-
 +
| 49 || 40,945,399 || 6,250,158
 +
|-
 +
| 50 || 47,195,557 || 6,875,174
 +
|-
 +
| 51 || 54,070,731 || 7,562,691
 +
|-
 +
| 52 || 61,633,422 || 8,318,960
 +
|-
 +
| 53 || 69,952,382 || 9,150,856
 +
|-
 +
| 54 || 79,103,238 || 10,065,942
 +
|-
 +
| 55 || 89,169,180 || 11,877,812
 +
|-
 +
| 56 || 101,046,992 || 14,015,818
 +
|-
 +
| 57 || 115,062,810 || 16,538,655
 
|-
 
|-
!style="width: 50%;"| 1st Option
+
| 58 || 131,601,465 || 19,515,624
!style="width: 50%;"| 2nd Option
 
 
|-
 
|-
| Weapon Element: Water || Small Size Resist +1~10%
+
| 59 || 151,117,089 || 20,491,405
 
|-
 
|-
| Weapon Element: Earth || Medium Size Resist +1~10%
+
| 60 || 171,608,494 || 21,515,975
 
|-
 
|-
| Weapon Element: Fire || Large Size Resist +1~10%
+
| 61 || 193,124,469 || 22,591,774
 
|-
 
|-
| Weapon Element: Wind || Boss Monster Resist +1~5%
+
| 62 || 215,716,243 || 23,721,362
 
|-
 
|-
| Weapon Element: Holy || Attack Speed +1~5%
+
| 63 || 239,437,605 || 24,907,430
 
|-
 
|-
| Weapon Element: Shadow || SP Consumption -1~10%
+
| 64 || 264,345,035 || 26,152,802
 
|-
 
|-
| Max HP +150~350 || Flee +1~10
+
| 65 || 290,497,837 || 27,460,442
 
|-
 
|-
| Max SP +20~50 || Hit +10~30
+
| 66 || 317,958,279 || 28,833,464
 
|-
 
|-
| Defense +1~2 || Indestructible Weapon
+
| 67 || 346,791,743 || 30,275,137
 +
|-
 +
| 68 || 377,066,880 || 31,788,894
 +
|-
 +
| 69 || 408,855,774 || 33,378,339
 +
|-
 +
| 70 || 442,234,113 || 34,045,905
 +
|-
 +
| 71 || 476,280,018 || 34,726,823
 +
|-
 +
| 72 || 511,006,841 || 35,421,360
 +
|-
 +
| 73 || 546,428,201 || 36,129,787
 +
|-
 +
| 74 || 582,557,988 || 36,852,383
 +
|-
 +
| 75 || 619,410,371 || 37,589,430
 +
|-
 +
| 76 || 656,999,801 || 38,341,219
 +
|-
 +
| 77 || 695,341,020 || 39,108,044
 +
|-
 +
| 78 || 734,449,064 || 39,890,204
 +
|-
 +
| 79 || 774,339,268 || 40,688,008
 +
|-
 +
| 80 || 815,027,276 || 41,501,769
 +
|-
 +
| 81 || 856,529,045 || 42,331,804
 +
|-
 +
| 82 || 898,860,849 || 54,184,709
 +
|-
 +
| 83 || 953,045,558 || 59,356,427
 +
|-
 +
| 84 || 1,012,401,985 || 72,272,401
 +
|-
 +
| 85 || 1,084,674,386 || N/A
 
|-
 
|-
| Magic Defense+1~3 || N/A
 
 
|}
 
|}
  
====Crimson Weapon Refines and Boxes====
+
==General Adjustments==
 
 
Crimson Weapons also have one more special mechanic compared to normal weapons, they come with refines! When you first craft a Crimson Weapon it will come with a random refine from 1 to 10. Obviously higher refines and getting +9 or +10 will be considerably more rare, but it is not mythically rare either! It's intended that we'll see these be a rare, but realistic to obtain sometimes giving some excitement to drops/crafting. Once the weapon exists however, you cannot "reroll" refines like you do their options, You can only reroll the options.
 
 
 
Speaking of drops, Crimson Weapon Boxes are a container item like Old Purple Box that contains a random Crimson Weapon. So in addition to the normal crafting for solo players, people who choose to party at Old Glast Heim will get random Crimson Weapons while they party at the maps. These weapons you get from the random containers will also roll random refines. So it will be significantly easier to get lucky with a high refine randomly from parties, than it will solo.
 
 
 
[[File:https://projectalfheim.net/wiki/images/2/2c/crimsondrop.gif]]
 
 
 
However, the crafting costs and expectations of solo players relatively speaking is reasonable and much lower, but you'll still have to stock up on your HD Oridecon to refine if you don't get lucky initially (which is more likely than not).
 
  
Together, we're hoping that the excitement of potential high refine drops on these weapons provides some value to the party maps and makes killing not feel awful there while you are farming your contaminated magics, but solo players also have options to get competitive best in slot weapons that cover everything while they work on acquiring the more intense late game weapons that require more coordinated content and end game gears.
+
1.) Sealed Shrine and Nydhoggur's Nest instances put back into the game.
  
==General Adjustments==
+
2.) Expanded 99 Rewards NPC no longer includes gunslinger since they now get an MCA as Night Watch when they hit 99.
  
1.) Sealed Shrine and Nydhoggur's Nest instances put back into the game.  
+
3.) Root of Corruption's Dark Strike skill lowered from 60 > 10, 2 more iterations of it added so it is spammed more often.  
  
 
==Skill Adjustments==
 
==Skill Adjustments==
  
 
==Bug Fixes==
 
==Bug Fixes==
 +
 +
1.) Added in many missing cards from the table for OCA and MCA.

Latest revision as of 12:15, 28 May 2024

Under Construction, for the latest major patch please refer to Episode A.2.0- Card Captor Sakura

Gunslinger Rebirth into Night Watch

Under Construction

Night Watch Hideout

Under Construction

Gunslinger Skill Adjustments

Rebirth for Gunslinger doesn't just give them new skills, it looks over their entire skill tree and tries to make sure no skill is left behind. Every skill should have some niche use now and other staples of the class have been rebalanced to give a better overall feel for the class. This is pretty much exclusively buffs so Gunslinger even before rebirth should be exceptionally better as a class. There's far too many details to list entirely on this page so make sure you go to the Gunslinger page on our wiki and look at each skill's page for more detailed descriptions of the changes.


1.) Coin Flip skill lowered from 5 skill points to 1 skill point.

2.) Increase Accuracy buff duration increased from 1 minute > 4 minutes.

3.) Bull's Eye skill ratio lowered to 110% ATK ratio and reworked. Now marks enemies. Enemies who are marked will also be hit by auto attacks by the Gunslinger who applied it.

4.) Triple Action no longer requires Chain Action, Level 10 to learn, it only requires Level 1 coin flip.

5.) Magical Bullet reworked. No longer deals damage. Consume 1 Little Ghost doll to endow you with Ghost element. This persists through weapon swaps.

6.) Cracker stun chance raised to consistent 100%. Enemy VIT based resist is ignored by this skill in PVM, but not PVP.

7.) Chain Action now applies to all guns/weapons at different rates. Skill points lowered from 10 > 5. Gatling Guns gain 14% proc rate per skill point, Revolvers gain 10% , and other guns gain 5%.

8.) Rapid Shower bullet cost lowered from 5 > 1. SP Cost now changed to 16-25 based on skill rank down from 22-40.

9.) Desperado Reworked, no longer applies individual hits around the caster. Instead always hits enemies with 3 bundles of two hits for a total of 6 hits around the gunslinger in a 3x3 area of effect. Knocks back enemies 1 cell.

10.) Desperado skill points lowered from 10 to 5. SP Cost reduced to 22-30 down from 32-50 previously. Skill ratio adjusted to 900-2100% ATK. (ends up same damage/dps on average compared to old desperado)

11.) Gatling Fever skill points lowered from 10 to 5. No longer requires Desperado, Level 5 or Rapid Shower, Level 7 to learn. Instead requires Chain Action Level 5.

12.) Gatling Fever SP cost reduced to 15-30 down from 30-48. Skill formula is now only the latter half of its original formulas (basically level 1-5 now is the same as 6-10 was previously). Cannot be used with the new Gatling Berserk skill.

13.) Tracking reworked. Now has a fixed 2 second channel time at all ranks. Deals 1-4 hits based on channel time with 4 hits at full channel. The skill can critically strike on each hit and deals double or triple damage depending on target under the effects of fully stacked Intensive Aim.

14.) Tracking Damage ratio adjusted to 100-235% per hit based on rank. No longer requires Single Action, Level 5 and instead requires Snake Eyes, Level 5. SP Cost reduced to 22-40 down from 15-60. Now hard requires a Rifle only instead of a Rifle or Revolver.

15.) Disarm reworked vs monsters. Now has a 20-100% chance based on rank to affect monsters. No longer reduces monster attacks by 25% and instead applies a debuff the causes monsters basic attacks to miss 35% of the time. This affects boss monsters, but not MVP monsters.

16.) Piercing Shot reworked. Now also applies a debuff on monsters that affects the caster who applied it. When attacking a monster who has been pierced by this skill, the caster will ignore 20-100% LUK based defense for purposes of calculating critical strikes based on skill rank.

17.) Full Buster no longer requires Dust, Level 3 and instead requires Spread Shot, Level 1. Skill points lowered from 10 to 5. SP Cost reduced to 15-35 down from 20-65. Number of bullets normalized to be always 4 regardless of rank. (down from up to 10 bullets per cast).

18.) Full Buster Damage ratio changed to 500/700/900/1100/1300% ATK based on rank. (same at max rank as previous). Cast Delay based on rank changed to 1.5/1.875/2.25/2.625/3 seconds. (same at max rank as previous).

19.) Ground Drift skill removed entirely and replaced with Basic Grenade in the skill tree. Can be learned as a Gunslinger.

20.) Dust skill points lowered from 10 to 5. Ratio adjusted to 400-600% (same at max rank as previous). SP Cost adjusted to 8-20, from 3-30. Ranged increased from 2 > 6 cells. Knockback increased to 7 cells from 6.

21.) Spread Shot damage ratio increased to 125-350% up from 100-280%. SP Cost reduced to 11-20 down from 13-40. No longer has any pre requisites.

Transcendent Gear Updates

As comes with transcending, Night Watch can now equip a myriad of new rebirth gears. For the sake of consistency we've kept a general rule here for the upcoming expanded trans classes. The rule is if it already applied to "all" classes then it will work for the new expanded. If it was meant for only a handful of classes or one specifically (example: sniping suit) then they will NOT be able to equip that gear. However, there were many cases an item was specifically coded for essentially any trans 2nd job but not "all" and those have been included as well for consistency. For gears like the Valkyrian set the bonuses will mirror that of an Archer since we feel this is most close to their archetype. For choosing which gear they can equip for things like Diabolus Robe vs Armor we also looked for consistency by comparing them with an Archer class. So there you'll see them able to equip a Diabolus Robe. There's a bit too many to keep going over all of them, however so here's the complete list. If you feel we missed one please post in feedback in the appropriate channel.


1.) Bison Horn (2702)

2.) Black Leather Boots (2434)

3.) Chameleon Armor (2386)

4.) Rider's Insignia (2530)

5.) Dark Bacilium (5808)

6.) Diabolus Boots (2433)

7.) Diabolus Manteau (2537)

8.) Diabolus Ring (2729)

9.) Diabolus Robe (2374)

10.) Dragon Breath (2527)

11.) Expert Ring (2703)

12.) Flame Manteau of Naght Seiger (2542)

13.) Leather of Tendrilion (2544)

14.) Linen Glove (2749)

15.) Nydhoggur's Shadow Garb (2554)

16.) Orleans's Glove (2701)

17.) Orleans's Gown (2365)

18.) Orleans's Server (2123)

19.) Pinguicula Corsage (2745)

20.) Ring of Flame Lord (2678)

21.) Ring of Resonance (2679)

22.) Shield of Naga (2134)

23.) Sprint Mail (2387)

24.) Spring Ring (2744)

25.) Sprint Shoes (2440)

26.) Thorny Buckler (2124)

27.) Tidal Shoes (2424)

28.) Valkyrian Armor (2357) (Silence Bonus)

29.) Valkyrie Manteau (2524) (Perfect Dodge Bonus)

30.) Valkyrian Shoes (2421) (HP Bonus)

31.) Valkyrie Helm (5171)

32.) Variant Shoes (2423)

33.) Vesper Core 01 (2659)

34.) Vesper Core 02 (2660)

35.) Vesper Core 03 (2661)

36.) Vesper Core 04 (2662)

37.) Vital Tree Shoes (2450)

38.) Wool Scarf (2528)

Night Watch Job EXP Table

This information has already been added to our EXP chart page, but I'm reposting here for anyone interested on release of what the Night Watch Job EXP table looks like. Because Night Watch has a unique 85 job levels we had to create our own table for them that scales a bit more linearly near the end rather than having a huge spike randomly like other trans classes. This was to ensure that each job level takes more EXP than the previous like normal, but the total job exp by job 85 still mirrors that of other trans classes.

Night Watch Job Experience
Job Level Total Job EXP EXP to next Level
1 0 288
2 288 368
3 656 568
4 1,224 696
5 1,920 1,206
6 3,126 1,774
7 4,900 2,192
8 7,092 3,196
9 10,288 5,080
10 15,368 7,352
11 22,720 8,580
12 31,300 9,892
13 41,192 13,358
14 54,550 18,984
15 73,534 31,925
16 105,459 35,860
17 141,319 40,013
18 181,332 51,605
19 232,937 68,585
20 301,522 87,770
21 389,292 96,443
22 485,735 105,515
23 591,250 131,770
24 723,020 167,428
25 890,448 206,720
26 1,097,168 223,860
27 1,321,028 241,673
28 1,562,701 294,553
29 1,857,254 362,303
30 2,219,557 479,053
31 2,698,610 513,362
32 3,211,972 548,856
33 3,760,828 656,197
34 4,417,025 787,507
35 5,204,532 927,154
36 6,131,686 985,696
37 7,117,382 1,046,034
38 8,163,416 1,231,134
39 9,394,550 1,449,220
40 10,843,770 1,678,177
41 12,521,947 1,773,024
42 14,294,971 2,182,221
43 16,477,192 2,534,978
44 19,012,170 3,043,585
45 22,055,755 3,782,865
46 25,838,620 4,461,912
47 30,300,532 4,672,971
48 34,973,503 5,971,896
49 40,945,399 6,250,158
50 47,195,557 6,875,174
51 54,070,731 7,562,691
52 61,633,422 8,318,960
53 69,952,382 9,150,856
54 79,103,238 10,065,942
55 89,169,180 11,877,812
56 101,046,992 14,015,818
57 115,062,810 16,538,655
58 131,601,465 19,515,624
59 151,117,089 20,491,405
60 171,608,494 21,515,975
61 193,124,469 22,591,774
62 215,716,243 23,721,362
63 239,437,605 24,907,430
64 264,345,035 26,152,802
65 290,497,837 27,460,442
66 317,958,279 28,833,464
67 346,791,743 30,275,137
68 377,066,880 31,788,894
69 408,855,774 33,378,339
70 442,234,113 34,045,905
71 476,280,018 34,726,823
72 511,006,841 35,421,360
73 546,428,201 36,129,787
74 582,557,988 36,852,383
75 619,410,371 37,589,430
76 656,999,801 38,341,219
77 695,341,020 39,108,044
78 734,449,064 39,890,204
79 774,339,268 40,688,008
80 815,027,276 41,501,769
81 856,529,045 42,331,804
82 898,860,849 54,184,709
83 953,045,558 59,356,427
84 1,012,401,985 72,272,401
85 1,084,674,386 N/A

General Adjustments

1.) Sealed Shrine and Nydhoggur's Nest instances put back into the game.

2.) Expanded 99 Rewards NPC no longer includes gunslinger since they now get an MCA as Night Watch when they hit 99.

3.) Root of Corruption's Dark Strike skill lowered from 60 > 10, 2 more iterations of it added so it is spammed more often.

Skill Adjustments

Bug Fixes

1.) Added in many missing cards from the table for OCA and MCA.