Gunslinger
|
|
Job Base: |
Novice
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Job Type: |
Expanded
|
Changes At: |
Einbroch
|
Number of Skills: |
22
|
Total Skill Points: |
133
|
Total Quest Skills: |
0
|
Job Bonuses
|
STR |
AGI |
VIT |
INT |
DEX |
LUK
|
+4 |
+1 |
+1 |
+2 |
+9 |
+7
|
Overview
Gunslingers are flashy and confident New Age warriors that rely on a wide array of guns and powerful skills to deal as much damage as possible to their enemies in a short amount of time. Gunslingers are always looking for a chance to show off their talent. Bored with only target practice in smoggy Einbroch, gunslingers have decided to take up adventuring, like so many from the Rune-Midgarts Kingdom, to live a life of excitement and fame. Unlike traditional classes, Gunslingers do not have a second class to change to (As of yet) but instead are allowed 70 job levels. This can allow for a range of unique (hybrid and specialized) skill sets in the Gunslinger tree.
Jobchange Guide
1. After reaching Job Level 10 as a Novice and allocating all your skill points, go to the Gunslinger's guild at the left side of the Einbroch Tower einbroch130197.
2. Talk to the Guild Master, and he will have you complete an application.
![Gunslinger Master Miller.jpg](/wiki/images/d/d4/Gunslinger_Master_Miller.jpg)
3. On Alfheim, this is literally the only step you have to do, and there is no vetting process. Master Miller explains how irresponsible it is to just make you a gunslinger without testing you, but he does. You will receive:
Alfheim Mechanics Changes
1.) Grenade Launchers consume bullets instead of "Spheres".
2.) Gunslinger can rebirth into Night Watch upon hitting 99/70 like other pre-trans classes.
Skills
Skill |
Description |
Levels |
Type |
Gun
|
|
A buff skill that consumes 2 coins. Reduces HIT by 30, damage dealt by long-range attacks by 20% and increases FLEE by 30. Lasts 20 seconds. |
1
|
Supportive
|
Any
|
|
Uses 1 Coin to deal 110% damage to an enemy and mark them. Enemies marked are also hit by auto attacks even when not targeted directly. |
1
|
Offensive
|
Any
|
|
When normally attacking, adds the chance of dealing double damage. Chance depends on type of gun used. |
5
|
Passive
|
Any
|
|
Spend 1 zeny to gain a coin. |
1
|
Supportive
|
Any
|
|
Uses a single coin to Stun an enemy. |
1
|
Active
|
Any
|
|
Use up to 5 coins to deal damage to an enemy while reducing the target's DEF stat. |
1
|
Offensive
|
Any
|
|
Consumes 4 coins to increase the caster's HIT by 20, as well as DEX and AGI by 4 for four minutes. |
1
|
Supportive
|
Any
|
|
Consumes 4 coins to increase the caster's ATK by 100, and ASPD by 20% for 15 seconds. |
1
|
Supportive
|
Any
|
|
Consume 1 Little Ghost Doll to endow yourself Ghost property element. This persists through weapon swaps. |
1
|
Supportive
|
Any
|
|
Increases HIT and ASPD when equipped with a gun. |
10
|
Passive
|
Any
|
|
Increases HIT and attack range when using guns. |
10
|
Passive
|
Any
|
|
Uses 1 coin to shoot an enemy three times, dealing 450% total damage. |
1
|
Offensive
|
Any
|
|
Sprays a surrounding area full of lead, hitting enemies in a 3x3 area around the gunslinger 6 times. Knocks back enemies 1 cell. |
5
|
Offensive
|
Pistol
|
|
Rapidly fires bullets at an enemy dealing high damage. |
10
|
Offensive
|
Pistol
|
|
Channel for 2 seconds and deal massive damage based on channel time. Can be cancelled early. |
10
|
Offensive
|
Rifle
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|
Strips enemy players of their weapon and forces monsters' basic attacks to miss at a 35% chance. |
5
|
Supportive
|
Pistol or Rifle
|
|
Fires a bullet that is capable of piercing defenses while causing the Bleeding status. Also allows the caster to ignore a portion of the affected monster's LUK for a duration. |
5
|
Offensive
|
Pistol or Rifle
|
|
Fires a blast strong enough to knock back a target 6 cells. |
5
|
Offensive
|
Shotgun
|
|
Sprays a round of 4 bullets at a single target for massive damage. |
5
|
Offensive
|
Shotgun
|
|
Cover an area with intense fire. |
10
|
Offensive
|
Shotgun
|
|
Fire a grenade on the ground that hits in a bundle of two hits and slows enemies. |
5
|
Offensive
|
Grenade Launcher
|
|
Greatly boosts ASPD when casted, at the cost of movement speed and FLEE. Cannot be used in conjunction with Gatling Berserk. |
5
|
Supportive
|
Gatling Gun
|
|
Channel for a fixed time of 0.334 seconds, then fire 5 bullets at a target that can critically strike at a 120% ATK ratio. These bullets fire in a line and stop on first enemy hit individually. |
5
|
Offensive
|
Gatling Gun
|
Job Bonuses
Job Bonus
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9
|
STR
|
32 |
41 |
50 |
64 |
|
|
|
|
|
AGI
|
59 |
|
|
|
|
|
|
|
|
VIT
|
60 |
|
|
|
|
|
|
|
|
INT
|
52 |
61 |
|
|
|
|
|
|
|
DEX
|
1 |
6 |
11 |
17 |
25 |
36 |
45 |
55 |
62
|
LUK
|
2 |
4 |
12 |
21 |
31 |
51 |
63 |
|
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