War of Emperium

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Overview

War of Emperium (WoE) is a game feature that allows guilds to fight to conquer a castle. There are a variety of individual and guild rewards available for those that participate, including access to special dungeons.

Participation

  • All players are allowed to enter WoE castles, but only players belonging to a guild with the Official Guild Approval skill can damage an emperium.

WoE takes place on Saturdays at:

Pacific Standard Time (PST) Eastern Standard Time (EST) Server Time (GMT)
07:00am - 08:00am 10:00am - 11:00am 3:00pm - 4:00pm

At the beginning of WoE, characters from guilds other than the castle owner will be teleported out.

Castles

Valkyrie (Prontera)
Castle Name Active God Item Treasure
1 Kriemhild - -
2 Swanhild - -
3 Fadhgrindh - -
4 Skoegul Yes Essessnce of Odin
5 Gondul - -
Balder (Payon)
Castle Name Active God Item Treasure
1 Bright Arbor - -
2 Scarlet Place - -
3 Holy Shadow - -
4 Sacred Palace Yes -
5 Bamboo Groove Hill - -
Britoniah (Geffen)
Castle Name Active God Item Treasure
1 Repherion - -
2 Eeyorbriggar Yes -
3 Yesnelph - -
4 Bergel - -
5 Mersetzdeitz -
Lunia (Al de Baran)
Castle Name Active God Item Treasure
1 Neuschwanstein - -
2 Hohenschwangau - -
3 Nuernberg Yes -
4 Wuerzberg - -
5 Rothenburg - -


Gameplay Mechanics

The character to deal the last hit against the Emperium claims the castle. All characters with a different guild, allied or not, will be warped out at that point. Only normal attacks can damage the emperium, as all active skills miss (except Gloria Domini and Gravitation Field). After claiming a castle, other guilds can immediately re-enter and attempt to break the emperium. The last owner before the emperium disappears at the end of the WoE period holds it until the next period.

Guild mates and Allied Guilds are considered allies in castles and can not attack each other. Members cannot be expelled, and members inside a castle cannot break alliances.

The owning guild of a castle has several advantages. Guardians are summoned upon the request of the castle owner's guild leader. They will automatically attack all non-allied characters. Guild members can also click on the Flags outside of the castle to be instantly teleported to a specific location inside the castle.

Disabled Skills

The following skills are disabled within castles:

Skills cast outside the castle will not disappear upon entering. Using items that activate the skill will also fail, but Autocast equipment can grant the skills in a castle.

Battle Mechanic Changes

  • Flee is reduced by 20%.
  • Long-range normal attacks are reduced by 25%.
  • All skill-based damage except Gloria Domini and Gravitation Field is reduced by 40%.
  • Traps last four times as long.
  • All knockback effects are disabled. Some skills like Cicada Skin Shed lose some functionality.
  • Equipment that prevents casting interruption is disabled.

Other Gameplay Changes

  • /noctrl does not work; players must hold the mouse button for normal attacks.
  • Damage numbers do not appear.
  • /mineffect is automatically activated.
  • A character's guild emblem is shown above their head.
  • Death does not cause experience loss.
  • Character immunity lasts 5 seconds whenever entering a portal until the character moves, uses a skill, or consumes an item.

Rewards

Each realm has a Guild Dungeon accessed via hidden NPCs in each castle. These dungeons are also considered PvP environments, and death will cause experience loss. All castles within a single realm share the same dungeon. Additionally, Guild Dungeons are shared between realms. Guilds who own a castle in Valkyrie (Prontera) or Baldur (Payon) can access either dungeon, even if they do not own a castle there. It is the same for Britoniah (Geffen) and Lunia (Al de Baran)

Every day at 12:00 AM at server time, the Treasure Boxes spawn in a room accessible only by the guild leader from a NPC in each castle. Items drop from these boxes, and drop rate-improving items may assist in obtaining rares. Steal does not function here.

Castle Management

A butler NPC is provided in each castle for the guild leader to manage the castle. The following functions may be influenced by what Guild Skills are available.

Invest in Commerce Development Invest to increase the castle's economy. Every 5 points on investment adds one new treasure box to the castle's master room. The type of treasure box alternates between the two available at that castle.
Invest in Defense Increase your castle's defense by investing in it. Each point of defense investment will improve the Guardian HP and Emperium HP by 1000, and also improve the defense and attack power of the guardians by an unknown amount.
Hire Guardians Hire a guardian to ease the task of guarding your guild's castle. The guild must have the Guardian Research Skill in order to do this.
Hire Kafra Employee Hire/fire Kafra NPCs inside the castle. Through the employed Kafra NPC, guild members can use the Kafra storage free of charge. The guild must have the Contract with Kafra skill in order to do this.
Enter Master Room Enter the room where treasure boxes spawn.


Guild
Skills Battle Order • Cold Heart • Contract with Kafra • Emergency Call • Glorious Wounds • Great Leadership • Guardian Research • Guild Extension •  • Guild Storage Expansion • Hawk Eyes • Official Guild Approval • Permanent Development • Regeneration • Restore • Strengthen Guardians
War of Emperium