Difference between revisions of "Sage"

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== Overview ==
 
== Overview ==
 
 
 
[[Image:Sage.jpg|thumb]]
 
[[Image:Sage.jpg|thumb]]
  
Sages are a PvP-oriented class with the role of caster/anti-[[Mage]]. They do not have the offensive abilities of a [[Wizard]], but are a slightly buffed version of Mage with their [[Free Cast]]ing. Sages shine in their defensive abilities, with many builds centered around [[Magnetic Earth]]. [[Dispell]] is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for [[VIT]]/[[DEX]] builds that have difficulty solo levelling. Battle sages are a 'for fun' build which can become a powerful leveling build only if matched with a [[Soul Linker]] (see [[Sage Spirit]] for more info).
+
Sages are a PvP-oriented class with the role of caster/anti-[[Mage]]. They do not have the offensive abilities of a [[Wizard]] but are a slightly buffed version of Mage with their [[Free Cast|Free Casting]]. Sages shine in their defensive abilities, with many builds centered around [[Land Protector]]. [[Dispell]] is a powerful and sought-after spell useful for removing buffs from monsters and players. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for [[Stats#VIT|VIT]]/[[Stats#DEX|DEX]] builds that have difficulty solo leveling. [[Auto Spell]] is a fun build, which can become powerful with [[Sage Spirit]] (via a [[Soul Linker]]).
  
 
== Job Change Guide ==
 
== Job Change Guide ==
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After completing these tests, the player will be transformed into a Sage. This takes place in [[Juno]].
 
After completing these tests, the player will be transformed into a Sage. This takes place in [[Juno]].
  
== Builds ==
 
 
Generally, the best two Bolts to the max are [[Fire Bolt]] and [[Lightning Bolt]]. The former is pretty much a given and Lightening Bolt is on the opposite side of the element table. Having only Firebolt and Coldbolt on the other hand is weak against [[Water]], as neither is effective against it.
 
 
Leveling skills generally include [[Thunderstorm]], [[Fireball]], and [[Heaven's Drive]] for AoE. All three Bolt skills are not bad for single-target damage. It is recommended to skip PvP-oriented skills as a Sage, such as [[Stone Curse]] and [[Magnetic Earth]], and only acquire these after rebirth for use at a higher level as a [[Sorcerer]].
 
 
Although a single target battle build can be enjoyable, if partied with a [[Priest]] or if using HP [[Healing Items]], a pure PvM caster build yields much faster exp rates (AoE leveling is faster than killing single targets). Their ''endows can be indispensable'' for other classes, hence many Sages are built for slaving purposes only.
 
 
=== Basic Sage Leveling Build ===
 
 
* STR: 1
 
* AGI: 1
 
* VIT: 60-80
 
* INT: 80-99
 
* DEX: 50-80
 
* LUK: 10-30
 
 
'''Skill build:''' [http://irowiki.org/~himeyasha/skill4/sag.html?10eKaknadxIOagbsrF3eAJy Skill Simulator]
 
 
Sages start off with decent Magic AoEs with [[Thunderstorm]] and [[Fireball]], and can pick off single targets with bolt spells. Unfortunately towards later levels (after about 85) it may not be possible to one shot monsters anymore with the bolt skills, and Thunderstorm and Fireball may not be reliable or quick enough to use. That is why players should prepare their builds with a decent amount of VIT for survivability to tank the monsters while recasting during solo leveling, or also survivability in party situations. Later levels will be spent either aiding with additional damage and Endow buffs in parties, or finding mobs weak to the Earth element to AoE with Heavens Drive. The rebirthed Sage, the [[Scholar]] gains access to very useful SP giving / recovering support skills with [[Soul Exhale]] and [[Indulge]], and becomes an extremely useful support class.
 
 
=== Hindsight ===
 
 
'''With Soul Linker'''
 
 
* STR: 1
 
* AGI: 80-99
 
* VIT: 50-80
 
* INT: 80-99
 
* DEX: 20-40
 
* LUK: 10-30
 
 
 
'''Without Soul linker'''
 
 
* STR: 30-50
 
* AGI: 80-99
 
* VIT: 50-80
 
* INT: 80-99
 
* DEX: 40-60
 
* LUK: 10-30
 
 
'''CRIT Build Without Soul Linker''' (the better of the 2 non-soul linked builds)
 
 
* STR: 30-50
 
* AGI: 80-99
 
* VIT: 50-80
 
* INT: 80-99
 
* DEX: 20-40 (ONLY if not at 100 [[CRIT]])
 
* LUK: 10-30 (if using dagger of counter, little to no LUK will be needed other then for [[MATK]] and [[ATK]] damage boost)
 
 
CRIT build is the better of the two non-soul linked builds because it offers higher damage hits, and requires little to no DEX to land hits. This means STAT points can be put into other stats such as [[VIT]] or more [[STR]]. Additionally, LUK not only adds CRIT, but also adds MATK, which helps with Hindsight. This build WILL require CRIT gear due to the lack of [[DEX]]. Dagger of Counter or Soldier Skeleton Cards in an Encyclopedia are the best options.
 
 
 
'''Skill build:''' [http://irowiki.org/~himeyasha/skill4/sag.html?10GK1IxeAcBakGAgFaf3Jy Skill Simulator]
 
 
[[Free Cast]] and [[Hindsight]] allows this build to melee with books while raining bolts from above on their foes. Despite being a melee build, their main offensive power does not come from having [[STR]], but rather from the high [[ASPD]] to trigger the moderate damage bolts. Some even prefer to drop their [[STR]] to a marginal amount, and wield a Bazerald dagger for the added [[MATK]] bonus. Coupled with the [[Sage Spirit]] buff of [[Soul Linker]]s, leveling them in Ice Dungeon with [[Lightning Bolt]] is very effective. [[Hindsight]] Sages should not use any shield because using them will lower their [[ASPD]] by a significant amount.
 
 
'''It is not recommended to play this build without [[FLEE]] gear because [[Mage]]s do not get any extra FLEE bonuses the way [[Thief]] classes do with [[Improve Dodge]]. Mages also tend to have lower HP'''. A Whisper Card and an Alicel Card will help FLEE a lot if no soul linker is available to Kaahi the Sage. With auto-cast and CRIT or attack power boosting gear, players can make a non-soul linked version of this build work, however it is very pricey to do. The non-soul linked version requires points into LUK, DEX or STR to make up for the poor bolt damage to ensure that players hit their target. Relying solely on bolt casts will lead to many deaths.
 
 
=== Hocus-Pocus!! ===
 
 
* STR: 1
 
* AGI: 1
 
* VIT: 70
 
* INT: 130+
 
* DEX: 70
 
* LUK: 9
 
 
'''Skill build:''' [http://irowiki.org/~himeyasha/skill4/sag.html?10HXakGAdqboeeqPgNkDdGeAJy Skill Simulator]
 
 
The early days of the introduction to the Sage class, it was the glory days of the [[Hocus Pocus]] Sages. However, the [[Power Cord]] and [[Boss]] nerf meant the end of the era. This build is largely for fun, but those primarily get [[INT]] to level.
 
 
 
== Class Data ==
 
 
=== Skills ===
 
=== Skills ===
 
''See [[Mage#Skills|Mage Skills]] for first class skills.''
 
''See [[Mage#Skills|Mage Skills]] for first class skills.''
  
{| class="wikitablec sortable"
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{| class="wikitable sortable"
 
|-
 
|-
 
! Skill !! Description !! Levels !! Type
 
! Skill !! Description !! Levels !! Type
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|-  
 
|-  
 
| {{Skill List |skill=Dragonology}}
 
| {{Skill List |skill=Dragonology}}
|| Increases [[INT]] up to 3, and increases [[ATK]] and [[MATK]] versus Dragon-race enemies. || 5  
+
|| Increases [[INT]] up to 3, and increases [[Stats#ATK|ATK]] and [[Stats#MATK|MATK]] versus [[Dragon]] monsters. || 5  
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-  
 
|-  
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|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-  
 
|-  
| {{Skill List |skill=Endow Blaze}}
+
| {{Skill List |skill=Flame Launcher}}
 
|| Use a {{item|id=6360 Scarlet Point}} to endow a party member's weapon with the [[Fire]]-element. || 5  
 
|| Use a {{item|id=6360 Scarlet Point}} to endow a party member's weapon with the [[Fire]]-element. || 5  
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-  
 
|-  
| {{Skill List |skill=Endow Quake}}
+
| {{Skill List |skill=Seismic Weapon}}
 
|| Use a {{item|id=6363 Lime Green Point}} to endow a party member's weapon with the [[Earth]]-element. || 5  
 
|| Use a {{item|id=6363 Lime Green Point}} to endow a party member's weapon with the [[Earth]]-element. || 5  
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-  
 
|-  
| {{Skill List |skill=Endow Tornado}}
+
| {{Skill List |skill=Lightning Loader}}
 
|| Use a {{item|id=6362 Yellow Wish Point}} to endow a party member's weapon with the [[Wind]]-element. || 5  
 
|| Use a {{item|id=6362 Yellow Wish Point}} to endow a party member's weapon with the [[Wind]]-element. || 5  
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-  
 
|-  
| {{Skill List |skill=Endow Tsunami}}
+
| {{Skill List |skill=Frost Weapon}}
 
|| Use a {{item|id=6361 Indigo Point}} to endow a party member's weapon with the [[Water]]-element. || 5  
 
|| Use a {{item|id=6361 Indigo Point}} to endow a party member's weapon with the [[Water]]-element. || 5  
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
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|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-  
 
|-  
| {{Skill List |skill=Hindsight}}
+
| {{Skill List |skill=Auto Spell}}
|| Allows the Sage to choose a skill from a short list and autocast that skill when physically attacking. || 10
+
|| Allows the Sage to choose a skill from a short list and auto-cast that skill when physically attacking. || 10
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-  
 
|-  
| {{Skill List |skill=Hocus Pocus}}
+
| {{Skill List |skill=Abracadabra}}
|| Use 2 {{Item|id=715 Yellow Gemstones}} to invoke a random non-Transcendent skill, or one of a few Hocus Pocus-specific effects. || 10  
+
|| Use 2 {{Item|id=715 Yellow Gemstones}} to invoke a random non-Transcendent skill or one of a few Abracadabra-specific effects. || 10  
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-  
 
|-  
 
| {{Skill List |skill=Magic Rod}}
 
| {{Skill List |skill=Magic Rod}}
|| Absorb a single-target skill that is targeting you, negating its damage and giving you [[SP]]. || 5  
+
|| Absorb a single-target skill targeting you, negating its damage, and giving you [[SP]]. || 5  
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-  
 
|-  
| {{Skill List |skill=Magnetic Earth}}
+
| {{Skill List |skill=Land Protector}}
 
|| Use a {{Item|id=717 Blue Gemstone}} and {{Item|id=715 Yellow Gemstone}} to create an area that cancels ground-targeting spells. || 5  
 
|| Use a {{Item|id=717 Blue Gemstone}} and {{Item|id=715 Yellow Gemstone}} to create an area that cancels ground-targeting spells. || 5  
 
|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
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|style="background:#ccffcc"| Active
 
|style="background:#ccffcc"| Active
 
|-  
 
|-  
| {{Skill List |skill=Study}}
+
| {{Skill List |skill=Advanced Book}}
|| Adds +3 [[ATK]] and +0.5% [[ASPD]] per skill level to [[Book]] weapons. || 5  
+
|| Adds +3 [[ATK]] and +0.5% [[Stats#ASPD|ASPD]] per skill level to [[Book]] weapons. || 5  
 
|style="background:#cccccc"| Passive
 
|style="background:#cccccc"| Passive
 
|-  
 
|-  
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==== Quest Skills ====
 
==== Quest Skills ====
{| class="wikitablec"
+
{| class="wikitable"
 
|-
 
|-
 
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
 
! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest
 
|-
 
|-
 
| {{Skill List|skill=Create Elemental Converter}}
 
| {{Skill List|skill=Create Elemental Converter}}
|| Allows the Sage to create Elemental Converters, which can be used for short term endows. || 1
+
|| Allows the Sage to create Elemental Converters, which can be used for short-term endows. || 1
 
|style="background:#ccffcc"| Active || None || [[Sage_Skill_Quest#Create_Elemental_Converter_Quest|Create Elemental Converter Quest]]
 
|style="background:#ccffcc"| Active || None || [[Sage_Skill_Quest#Create_Elemental_Converter_Quest|Create Elemental Converter Quest]]
 
|-
 
|-
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|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
| style="padding:0;" |
 
| style="padding:0;" |
{| class="wikitablec"
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{| class="wikitable"
 
! Equip !! Attack Speed !! From [[Mage]]
 
! Equip !! Attack Speed !! From [[Mage]]
 
|-
 
|-
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|}
 
|}
 
| style="padding:0;" |
 
| style="padding:0;" |
{| class="wikitablec"
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{| class="wikitable"
 
! [[ASPD Potion]]s !! Usable
 
! [[ASPD Potion]]s !! Usable
 
|-
 
|-
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|}
 
|}
 
|}
 
|}
 +
 
{{Navbox Sage}}
 
{{Navbox Sage}}
 
{{Navbox Classes}}
 
{{Navbox Classes}}

Latest revision as of 00:18, 18 February 2023

Sage
Sage.png
Job Base: Mage
Job Type: 2-2
Changes At: Juno
Number of Skills: 20
Total Skill Points: 116
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +5 +3 +9 +5 +3


Overview

Sage.jpg

Sages are a PvP-oriented class with the role of caster/anti-Mage. They do not have the offensive abilities of a Wizard but are a slightly buffed version of Mage with their Free Casting. Sages shine in their defensive abilities, with many builds centered around Land Protector. Dispell is a powerful and sought-after spell useful for removing buffs from monsters and players. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for VIT/DEX builds that have difficulty solo leveling. Auto Spell is a fun build, which can become powerful with Sage Spirit (via a Soul Linker).

Job Change Guide

See Sage Job Change Guide for detailed information.

Changing into a Sage from a Mage requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Battle Test
  • Thesis Composition

After completing these tests, the player will be transformed into a Sage. This takes place in Juno.

Skills

See Mage Skills for first class skills.

Skill Description Levels Type
Cast Cancel.png Cast Cancel
Cancel the casting of your skill and regain some of the SP. 5 Active
Deluge.png Deluge
Use a Blue Gemstone to create a 7x7 area of water on the ground. 5 Active
Dispell.png Dispell
Use a Yellow Gemstone to remove all buffs from the target, with several exceptions. 5 Active
Dragonology.png Dragonology
Increases INT up to 3, and increases ATK and MATK versus Dragon monsters. 5 Passive
Earth Spike.png Earth Spike
Attack a target for up to 500% Earth-element damage. 5 Offensive
Flame Launcher.png Flame Launcher
Use a Scarlet Point to endow a party member's weapon with the Fire-element. 5 Supportive
Seismic Weapon.png Seismic Weapon
Use a Lime Green Point to endow a party member's weapon with the Earth-element. 5 Supportive
Lightning Loader.png Lightning Loader
Use a Yellow Wish Point to endow a party member's weapon with the Wind-element. 5 Supportive
Frost Weapon.png Frost Weapon
Use a Indigo Point to endow a party member's weapon with the Water-element. 5 Supportive
Free Cast.png Free Cast
Allows you to walk and attack while casting spells. 10 Passive
Heaven's Drive.png Heaven's Drive
Earth-element AoE attack dealing up to 500% MATK to targets in a 5*5 area. 5 Offensive
Auto Spell.png Auto Spell
Allows the Sage to choose a skill from a short list and auto-cast that skill when physically attacking. 10 Active
Abracadabra.png Abracadabra
Use 2 Yellow Gemstones to invoke a random non-Transcendent skill or one of a few Abracadabra-specific effects. 10 Active
Magic Rod.png Magic Rod
Absorb a single-target skill targeting you, negating its damage, and giving you SP. 5 Active
Land Protector.png Land Protector
Use a Blue Gemstone and Yellow Gemstone to create an area that cancels ground-targeting spells. 5 Active
Sense.png Sense
Reveal basic information about the target monster. 1 Active
Spell Breaker.png Spell Breaker
Cancel the skill that the target is currently casting and absorb it as SP. 5 Active
Advanced Book.png Advanced Book
Adds +3 ATK and +0.5% ASPD per skill level to Book weapons. 5 Passive
Volcano.png Volcano
Use a Blue Gemstone to create a 7x7 area of fire on the ground. 5 Active
Whirlwind.png Whirlwind
Use a Blue Gemstone to create a 7x7 area of wind on the ground. 5 Active

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Create Elemental Converter.png Create Elemental Converter
Allows the Sage to create Elemental Converters, which can be used for short-term endows. 1 Active None Create Elemental Converter Quest
Elemental Change.png Elemental Change
Uses an Elemental Converter to permanently change the element of a monster. 1 Active 40 Elemental Change Quest

Soul Link

See Sage Spirit.

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 42 44 46 47 48
AGI 3 6 13 22 33
VIT 4 11 18
INT 1 8 15 24 30 37 38 45 50
DEX 20 25 27 32 39
LUK 17 35 40

ASPD

Equip Attack Speed From Mage
Bare Handed 151 +5
Shield -10 0
Dagger -8 −8
Rod (One Handed) -10 −5
Rod (Two Handed) -10 −5
Book +2 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk
Sage & Scholar
2nd Class
Skills
Cast Cancel • Create Elemental Converter • Deluge • Dispell • Dragonology • Earth Spike • Elemental Change • Endow Blaze • Endow Tornado • Endow Tsunami • Endow Quake • Free Cast • Heaven's Drive • Hindsight • Hocus-pocus • Magic Rod • Magnetic Earth • Sense • Spell Breaker • Study • Volcano • Whirlwind
Transcendent
Skills
Blinding Mist • Double Bolt • Fiber Lock • Foresight • Indulge • Mind Breaker • Soul Exhale • Soul Siphon
Quests Sage Job Change Guide • Sage Skill Quest • Rebirth Walkthrough
Weapons Book • Rod
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker