Difference between revisions of "Random Options"

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===Armour===
+
===<span style="color:#0000ff">Magic</span>===
====Champion Monster====
 
* Option 1
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
 
|-
 
!style="width: 33%;"| Armour
 
!style="width: 33%;"| Garment
 
! Footwear
 
|-
 
| colspan="3" | Str +1~4
 
|-
 
| colspan="3" | Agi +1~4
 
|-
 
| colspan="3" | Vit +1~4
 
|-
 
| colspan="3" | Int +1~4
 
|-
 
| colspan="3" | Luk +1~4
 
|-
 
| MaxHP% +3~7 || colspan="3" | Dex +1~4
 
|-
 
| MaxSP% +3~7 || FLEE +10~30 || HIT +10~30
 
|-
 
| HP Recovery +40~100
 
|-
 
| SP Recovery +20~50
 
|}
 
* Option 2
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
 
|-
 
!style="width: 33%;"| Armour
 
!style="width: 33%;"| Garment
 
! Footwear
 
|-
 
| colspan="3" | MaxSP +40~100
 
|-
 
| colspan="3" | Atk +10~20
 
|-
 
| colspan="3" | Matk +10~20
 
|-
 
| MaxHP +200~500 || colspan="2" | MaxHP +100~300
 
|-
 
| DEF +10~100 || colspan="2" | DEF +10~50
 
|-
 
| MDEF +5~30 || colspan="2" | MDEF +5~15
 
|-
 
| Water resist +10~20 || Formless race resist +10~20 || Crit vs Formless race +10~20
 
|-
 
| Earth resist +10~20 || Undead race resist +10~20 || Crit vs Undead race +10~20
 
|-
 
| Fire resist +10~20 || Brute race resist +10~20 || Crit vs Brute race +10~20
 
|-
 
| Wind resist +10~20 || Insect race resist +10~20 || Crit vs Insect race +10~20
 
|-
 
| Poison resist +10~20 || Fish race resist +10~20 || Crit vs Fish race +10~20
 
|-
 
| Holy resist +10~20 || Demon race resist +10~20 || Crit vs Demon race +10~20
 
|-
 
| Dark resist +10~20 || DemiHuman race resist +10~20 || Crit vs DemiHuman race +10~20
 
|-
 
| Ghost resist +10~20 || Angel race resist +10~20 || Crit vs Angel race +10~20
 
|-
 
| Undead resist +10~20 || Dragon race resist +10~20 || Crit vs Dragon race +10~20
 
|}
 
====Fever Dungeon====
 
* Option 1
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
 
|-
 
!style="width: 33%;"| Armour
 
!style="width: 33%;"| Garment
 
! Footwear
 
|-
 
| colspan="3" | MaxSP +25~50
 
|-
 
| colspan="3" | MaxHP% 1~5
 
|-
 
| colspan="3" | MaxSP% 1~5
 
|-
 
| MaxHP +150~350 || colspan="2" | MaxHP +150~250
 
|}
 
* Option 2
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
 
|-
 
!style="width: 33%;"| Armour
 
!style="width: 33%;"| Garment
 
! Footwear
 
|-
 
| colspan="3" | FLEE +5~15
 
|-
 
| DEF +10~30 || colspan="2" | DEF +10~50
 
|-
 
| MDEF +1~3 || colspan="2" | MDEF +2~5
 
|-
 
| Heal received +3~7% || colspan="2" | Heal received +5~10%
 
|-
 
| colspan="2" | Variable casting time -5~10% || HIT +5~10
 
|-
 
| colspan="2" | Physical resist vs Neutral property enemies +5~10%
 
|-
 
| colspan="2" | Physical resist vs Water property enemies +5~10%
 
|-
 
| colspan="2" | Physical resist vs Earth property enemies +5~10%
 
|-
 
| colspan="2" | Physical resist vs Fire property enemies +5~10%
 
|-
 
| colspan="2" | Physical resist vs Wind property enemies +5~10%
 
|-
 
| colspan="2" | Physical resist vs Holy property enemies +5~10%
 
|-
 
| colspan="2" | Physical resist vs Dark property enemies +5~10%
 
|-
 
| colspan="2" | Physical resist vs Ghost property enemies +5~10%
 
|-
 
| colspan="2" | Physical resist vs Poison property enemies +5~10%
 
|-
 
| colspan="2" | Physical resist vs Undead property enemies +5~10%
 
|-
 
| colspan="2" | Magical resist vs Neutral property enemies +5~10%
 
|-
 
| colspan="2" | Magical resist vs Water property enemies +5~10%
 
|-
 
| colspan="2" | Magical resist vs Earth property enemies +5~10%
 
|-
 
| colspan="2" | Magical resist vs Fire property enemies +5~10%
 
|-
 
| colspan="2" | Magical resist vs Wind property enemies +5~10%
 
|-
 
| colspan="2" | Magical resist vs Holy property enemies +5~10%
 
|-
 
| colspan="2" | Magical resist vs Dark property enemies +5~10%
 
|-
 
| colspan="2" | Magical resist vs Ghost property enemies +5~10%
 
|-
 
| colspan="2" | Magical resist vs Poison property enemies +5~10%
 
|-
 
| colspan="2" | Magical resist vs Undead property enemies +5~10%
 
|-
 
| HP Recovery +15~50 || Water property resist +1~5%
 
|-
 
| SP Recovery +15~50 || Earth property resist +1~5%
 
|-
 
|| || Fire property resist +1~5%
 
|-
 
|| || Wind property resist +1~5%
 
|-
 
|| || Poison property resist +1~5%
 
|-
 
|| || Holy property resist +1~5%
 
|-
 
|| || Dark property resist +1~5%
 
|-
 
|| || Ghost property resist +1~5%
 
|-
 
|| || Undead property resist +1~5%
 
|}
 
* Option 3
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
 
|-
 
!style="width: 33%;"| Armour
 
!style="width: 33%;"| Garment
 
! Footwear
 
|-
 
| colspan="3" | MaxHP +150~300
 
|-
 
| colspan="3" | MaxSP +25~50
 
|-
 
| colspan="3" | Formless race resist +3~7
 
|-
 
| colspan="3" | Undead race resist +3~7
 
|-
 
| colspan="3" | Brute race resist +3~7
 
|-
 
| colspan="3" | Plant race resist +3~7
 
|-
 
| colspan="3" | Insect race resist +3~7
 
|-
 
| colspan="3" | Fish race resist +3~7
 
|-
 
| colspan="3" | Demon race resist +3~7
 
|-
 
| colspan="3" | DemiHuman race resist +3~7
 
|-
 
| colspan="3" | Angel race resist +3~7
 
|-
 
| colspan="3" | Dragon race resist +3~7
 
|}
 
* Option 4
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;
 
|-
 
!style="width: 33%;"| Armour
 
!style="width: 33%;"| Garment
 
! Footwear
 
|-
 
|| Cannot be destroyed in battle || colspan="2" | Physical resist vs. Small size +1~5
 
|-
 
|| Water property || colspan="2" | Physical resist vs. Medium size +1~5
 
|-
 
|| Wind property || colspan="2" | Physical resist vs. Large size +1~5
 
|-
 
|| Earth property || colspan="2" | Magical resist vs. Small size +1~5
 
|-
 
|| Fire property || colspan="2" | Magical resist vs. Medium size +1~5
 
|-
 
|| Holy property|| colspan="2" | Magical resist vs. Large size +1~5
 
|-
 
|| Dark property
 
|}
 
  
==Blessed Blacksmith Forging==
+
====Level 1 Weapon Options (Magic)====
In ''Zero'' and ''Transcendence'', Blacksmiths have random options attached to the Lv3 weapons they forge<ref>[http://roz.gnjoy.com/news/devnote/View.asp?seq=749 kRO Zero Website]</ref><ref>[https://forums.warpportal.com/index.php?/topic/249850-april-30th-transcendence-maintenance/ April 30th Transcendence Maintenance]</ref>. They can grant a certain number of options on each weapon, out of a pool of effects as determined by their [[Blacksmithing#Blacksmith_Ranking|ranking]]. The types of options available differs between servers.
+
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
 
===Zero===
 
* Option 1
 
{| class="wikitable mw-collapsed mw-collapsible"
 
! Effects
 
 
|-
 
|-
| Physical damage vs Neutral property +10~50%
+
!style="width: 33%;"| 1st Option
 +
!style="width: 33%;"| 2nd Option
 +
!style="width: 33%; | 3rd Option
 
|-
 
|-
| Physical damage vs Water property +10~50%
+
| MATK +5~10 || Cast Time -1~5% || MDEF Pierce to Shadow +5~10%
 
|-
 
|-
| Physical damage vs Earth property +10~50%
+
| STR +1 || HP +1~3% || MDEF Pierce to Fire +5~10%
 
|-
 
|-
| Physical damage vs Fire property +10~50%
+
| DEX +1 || SP +1~3% || MDEF Pierce to Earth +5~10%
 
|-
 
|-
| Physical damage vs Wind property +10~50%
+
| INT +1 || ASPD +1~5% || MDEF Pierce to Neutral +5~10%
 
|-
 
|-
| Physical damage vs Holy property +10~50%
+
| VIT +1 || Magic Damage to Boss +1~5% || MDEF Pierce to Poison +5~10%
 
|-
 
|-
| Physical damage vs Dark property +10~50%
+
| AGI +1 || After Cast Delay -1~5% || MDEF Pierce to Holy +5~10%
 
|-
 
|-
| Physical damage vs Poison property +10~50%
+
| LUK +1 || Physical Damage to Small +1~4% || MDEF Pierce to Ghost +5~10%
 
|-
 
|-
| Physical damage vs Ghost property +10~50%
+
| HP +100~200 || || MDEF Pierce to Undead Ele +5~10%
 
|-
 
|-
| Physical damage vs Undead property +10~50%
+
| SP +25~50 || || MDEF Pierce to Water +5~10%
 
|-
 
|-
| ATK +20~60
+
| || || MDEF Pierce to Wind +5~10%
 
|-
 
|-
| ATK% +3~15
+
| ||  || MDEF Pierce to Angel +5~10%
 
|-
 
|-
| HIT +10~40
+
| ||  || MDEF Pierce to Brute +5~10%
 
|-
 
|-
| Crit +5~20
+
| || || MDEF Pierce to Demon +5~10%
|}
 
* Option 2
 
{| class="wikitable mw-collapsed mw-collapsible"
 
! Effects
 
|-
 
| ASPD +1~3
 
 
|-
 
|-
| FLEE +10~40
+
| ||  || MDEF Pierce to Dragon +5~10%
 
|-
 
|-
| Physical damage vs Small size +5~35%
+
| ||  || MDEF Pierce to Fish +5~10%
 
|-
 
|-
| Physical damage vs Medium size +5~35%
+
| ||  || MDEF Pierce to Demi-Human +5~10%
 
|-
 
|-
| Physical damage vs Large size +5~35%
+
| ||  || MDEF Pierce to Insect +5~10%
 
|-
 
|-
| Critical damage +5~35%
+
| ||  || MDEF Pierce to Formless +5~10%
 
|-
 
|-
| ASPD% +5~20%
+
| ||  || MDEF Pierce to Plant +5~10%
 
|-
 
|-
| Long-range damage +5~20%
+
| ||  || MDEF Pierce to Undead Race +5~10%
 
|}
 
|}
* Option 3
 
{| class="wikitable mw-collapsed mw-collapsible"
 
! Effects
 
|-
 
| MaxHP +150~1000
 
|-
 
| MaxSP +30~200
 
|-
 
| SP consumption -1~10%
 
|-
 
| Physical damage vs Formless race +10~50%
 
|-
 
| Physical damage vs DemiHuman race +10~50%
 
|-
 
| Physical damage vs Brute race +10~50%
 
|-
 
| Physical damage vs Plant race +10~50%
 
|-
 
| Physical damage vs Fish race +10~50%
 
|-
 
| Physical damage vs Undead race +10~50%
 
|-
 
| Physical damage vs Demon race +10~50%
 
|-
 
| Physical damage vs Angel race +10~50%
 
|-
 
| Physical damage vs Insect race +10~50%
 
|-
 
| Physical damage vs Dragon race +10~50%
 
|}
 
* Option 4 (Rank 10 or higher only)
 
{| class="wikitable mw-collapsed mw-collapsible"
 
! Effects
 
|-
 
| Ignore DEF of Formless race +5~25%
 
|-
 
| Ignore DEF of DemiHuman race +5~25%
 
|-
 
| Ignore DEF of Brute race +5~25%
 
|-
 
| Ignore DEF of Plant race +5~25%
 
|-
 
| Ignore DEF of Fish race +5~25%
 
|-
 
| Ignore DEF of Undead race +5~25%
 
|-
 
| Ignore DEF of Demon race +5~25%
 
|-
 
| Ignore DEF of Angel race +5~25%
 
|-
 
| Ignore DEF of Insect race +5~25%
 
|-
 
| Ignore DEF of Dragon race +5~25%
 
|-
 
|}
 
* Option 5 (Rank 5 or higher only)
 
{| class="wikitable mw-collapsed mw-collapsible"
 
! Effects
 
|-
 
| ATK +10~30
 
|-
 
| ATK% +1~10
 
|-
 
| HIT +10~20
 
|-
 
| Crit +3~10
 
|-
 
| FLEE +5~20
 
|-
 
| Physical damage vs boss class +10~45%
 
|-
 
| Ignore DEF of boss class +5~25%
 
|-
 
| Physical damage vs normal class +10~45%
 
|-
 
| Ignore DEF of normal class +5~25%
 
|}
 
===Transcendence===
 
[[File:RT-Blacksmith-ForgeOptionsNonranked.png]]
 
 
[[File:RT-Blacksmith-ForgeOptionsRank10to6.png]]
 
 
[[File:RT-Blacksmith-ForgeOptionsRank5to1.png]]
 
 
==References==
 
{{Reflist}}
 
[[Category:System]]
 

Revision as of 11:43, 9 December 2021

Random Options are additional effects that are added to equipment through a variety of processes. Unlike an enchant or card, they do not require a card slot on the equipment.

Random options appear as additional boxes in between the item window and its card information.

File:RandomOptionsExample.png
Example of a weapon with 2 random options attached

In AlfheimRO, if autoloot is not enabled, equipment drops will produce a pillar of light when dropped on the ground.

File:ItemDropLightBeam.gif
Example of the light beam for a dropped item

On AlfheimRO, gear drops from any monster, old/blue box, socket enchanted, or received from quest will have 2-3 random options attached to it, depending on gear type. For weapons, the level of the weapon (e.g. 1 to 4) determines the number of strength of the floor and ceiling of the options granted.

Armor

1st Option 2nd Option
ATK +5~25 Neutral Element Resist +3~10%
MATK +5~25 Wind Element Resist +3~10%
HP +150~350 Fire Element Resist +3~10%
SP +30~100 Water Element Resist +3~10%
HP Recovered every 10 Seconds +25~50 Earth Element Resist +3~10%
SP Recovered every 10 seconds +3~10 Shadow Element Resist +3~10%
VIT +1~3 Holy Element Resist +3~10%
DEX +1~3 Ghost Element Resist +3~10%
Freeze Resist +20~35% Poison Element Resist +3~10%
Stone Curse Resist +20~35% Undead Element Resist +3~10%

Garment

1st Option 2nd Option
ATK +5~25 Undead Race Resist +1~5%
MATK +5~25 Brute Race Resist +1~5%
HP +150~350 Plant Race Resist +1~5%
SP +30~100 Insect Race Resist +1~5%
Flee +3~10 Fish Race Resist +1~5%
HIT +5~15 Demon Race Resist +1~5%
AGI +1~3 Demi-Human Race Resist +1~5%
LUK +1~3 Angel Race Resist +1~5%
Freeze Resist +20~35% Dragon Race Resist +1~5%
Stone Curse Resist +20~35%

Footgear

1st Option 2nd Option
ATK +5~25 Ranged Damage Resist +1~5%
MATK +5~25 Small Size Resist +3~10%
HP +150~350 Medium Size Resist +3~10%
SP +30~100 Large Size Resist +3~10%
Perfect Dodge +2~8 Boss Monster Resist +3~10%
Critical Chance +3~10 HP +2~8%
STR +1~3 SP +2~8%
INT +1~3 Critical Damage +3~10%
Freeze Resist +20~35% Heal Effectiveness (Casting) +10~20%
Stone Curse Resist +20~35%

Weapons

Each weapon class falls under the given categories:

Melee Special Ranged Magic
Sword Books Bow Rods
Spear Bazerald Instrument
Knuckle Elemental Sword Whip
Dagger Mighty Staff
Katar Asura
Axe

Melee

Level 1 Weapon Options (Melee)

1st Option 2nd Option 3rd Option
ATK +5~10 Cast Time -1~5% Physical Damage to Shadow +1~5%
STR +1 HP +100~200 Physical Damage to Fire +1~5%
DEX +1 SP +25~50 Physical Damage to Earth +1~5%
INT +1 HIT +4~6 Physical Damage to Neutral +1~5%
VIT +1 Crit Damage +1~4% Physical Damage to Poison +1~5%
AGI +1 Physical Damage to Boss +1~4% Physical Damage to Holy +1~5%
LUK +1 Physical Damage to Small +1~4% Physical Damage to Ghost +1~5%
Crit Chance +2~4 Physical Damage to Medium +1~4% Physical Damage to Undead Ele +1~5%
SP Consumption -4~6% Physical Damage to Large +1~4% Physical Damage to Water +1~5%
ASPD +1~5% Physical Damage to Wind +1~5%
Physical Damage to Angel +1~5%
Physical Damage to Brute +1~5%
Physical Damage to Demon +1~5%
Physical Damage to Dragon +1~5%
Physical Damage to Fish +1~5%
Physical Damage to Demi-Human +1~5%
Physical Damage to Insect +1~5%
Physical Damage to Formless +1~5%
Physical Damage to Plant +1~5%
Physical Damage to Undead Race +1~5%

Level 2 Weapon Options (Melee)

1st Option 2nd Option 3rd Option
ATK +10~20 Cast Time -2~6% Physical Damage to Shadow +2~6%
STR +1 HP +150~300 Physical Damage to Fire +2~6%
DEX +1 SP +40~75 Physical Damage to Earth +2~6%
INT +1 HIT +4~8 Physical Damage to Neutral +2~6%
VIT +1 Crit Damage +3~6% Physical Damage to Poison +2~6%
AGI +1 Physical Damage to Boss +2~6% Physical Damage to Holy +2~6%
LUK +1 Physical Damage to Small +2~6% Physical Damage to Ghost +2~6%
Crit Chance +3~6 Physical Damage to Medium +2~6% Physical Damage to Undead Ele +2~6%
SP Consumption -4~8% Physical Damage to Large +2~6% Physical Damage to Water +2~6%
ASPD +2~6% Physical Damage to Wind +2~6%
Physical Damage to Angel +2~6%
Physical Damage to Brute +2~6%
Physical Damage to Demon +2~6%
Physical Damage to Dragon +2~6%
Physical Damage to Fish +2~6%
Physical Damage to Demi-Human +2~6%
Physical Damage to Insect +2~6%
Physical Damage to Formless +2~6%
Physical Damage to Plant +2~6%
Physical Damage to Undead Race +2~6%

Level 3 Weapon Options (Melee)

1st Option 2nd Option 3rd Option
ATK +15~30 Cast Time -3~8% Physical Damage to Shadow +10~15%
STR +1~2 HP +200~400 Physical Damage to Fire +10~15%
DEX +1~2 SP +50~100 Physical Damage to Earth +10~15%
INT +1~2 HIT +6~10 Physical Damage to Neutral +10~15%
VIT +1~2 Crit Damage +5~10% Physical Damage to Poison +10~15%
AGI +1~2 Physical Damage to Boss +5~10% Physical Damage to Holy +10~15%
LUK +1~2 Physical Damage to Small +5~10% Physical Damage to Ghost +10~15%
Crit Chance +4~8 Physical Damage to Medium +5~10% Physical Damage to Undead Ele +10~15%
SP Consumption -5~10% Physical Damage to Large +5~10% Physical Damage to Water +10~15%
ASPD +3~8% Physical Damage to Wind +10~15%
Physical Damage to Angel +10~15%
Physical Damage to Brute +10~15%
Physical Damage to Demon +10~15%
Physical Damage to Dragon +10~15%
Physical Damage to Fish +10~15%
Physical Damage to Demi-Human +10~15%
Physical Damage to Insect +10~15%
Physical Damage to Formless +10~15%
Physical Damage to Plant +10~15%
Physical Damage to Undead Race +10~15%

Level 4 Weapon Options (Melee)

1st Option 2nd Option 3rd Option
ATK +25~50 Cast Time -5~10% Physical Damage to Shadow +15~25%
STR +1~3 HP +250~500 Physical Damage to Fire +15~25%
DEX +1~3 SP +75~150 Physical Damage to Earth +15~25%
INT +1~3 HIT +10~20 Physical Damage to Neutral +15~25%
VIT +1~3 Crit Damage +10~15% Physical Damage to Poison +15~25%
AGI +1~3 Physical Damage to Boss +10~15% Physical Damage to Holy +15~25%
LUK +1~3 Physical Damage to Small +10~15% Physical Damage to Ghost +15~25%
Crit Chance +6~12 Physical Damage to Medium +10~15% Physical Damage to Undead Ele +15~25%
SP Consumption -10~15% Physical Damage to Large +10~15% Physical Damage to Water +15~25%
ASPD +5~10% Physical Damage to Wind +15~25%
Physical Damage to Angel +15~25%
Physical Damage to Brute +15~25%
Physical Damage to Demon +15~25%
Physical Damage to Dragon +15~25%
Physical Damage to Fish +15~25%
Physical Damage to Demi-Human +15~25%
Physical Damage to Insect +15~25%
Physical Damage to Formless +15~25%
Physical Damage to Plant +15~25%
Physical Damage to Undead Race +15~25%

Ranged

Level 1 Weapon Options (Ranged)

1st Option 2nd Option 3rd Option
ATK +5~10 Cast Time -1~5% Physical Damage to Shadow +1~5%
STR +1 HP +100~200 Physical Damage to Fire +1~5%
DEX +1 SP +25~50 Physical Damage to Earth +1~5%
INT +1 HIT +4~6 Physical Damage to Neutral +1~5%
VIT +1 Crit Damage +1~4% Physical Damage to Poison +1~5%
AGI +1 Physical Damage to Boss +1~4% Physical Damage to Holy +1~5%
LUK +1 Physical Damage to Small +1~4% Physical Damage to Ghost +1~5%
Crit Chance +2~4 Physical Damage to Medium +1~4% Physical Damage to Undead Ele +1~5%
SP Consumption -4~6% Physical Damage to Large +1~4% Physical Damage to Water +1~5%
ASPD +1~5% Long Range Damage +1~4% Physical Damage to Wind +1~5%
Physical Damage to Angel +1~5%
Physical Damage to Brute +1~5%
Physical Damage to Demon +1~5%
Physical Damage to Dragon +1~5%
Physical Damage to Fish +1~5%
Physical Damage to Demi-Human +1~5%
Physical Damage to Insect +1~5%
Physical Damage to Formless +1~5%
Physical Damage to Plant +1~5%
Physical Damage to Undead Race +1~5%

Level 2 Weapon Options (Ranged)

1st Option 2nd Option 3rd Option
ATK +10~20 Cast Time -2~6% Physical Damage to Shadow +2~6%
STR +1 HP +150~300 Physical Damage to Fire +2~6%
DEX +1 SP +40~75 Physical Damage to Earth +2~6%
INT +1 HIT +4~8 Physical Damage to Neutral +2~6%
VIT +1 Crit Damage +3~6% Physical Damage to Poison +2~6%
AGI +1 Physical Damage to Boss +2~6% Physical Damage to Holy +2~6%
LUK +1 Physical Damage to Small +2~6% Physical Damage to Ghost +2~6%
Crit Chance +3~6 Physical Damage to Medium +2~6% Physical Damage to Undead Ele +2~6%
SP Consumption -4~8% Physical Damage to Large +2~6% Physical Damage to Water +2~6%
ASPD +2~6% Long Damage +2~6% Physical Damage to Wind +2~6%
Physical Damage to Angel +2~6%
Physical Damage to Brute +2~6%
Physical Damage to Demon +2~6%
Physical Damage to Dragon +2~6%
Physical Damage to Fish +2~6%
Physical Damage to Demi-Human +2~6%
Physical Damage to Insect +2~6%
Physical Damage to Formless +2~6%
Physical Damage to Plant +2~6%
Physical Damage to Undead Race +2~6%

Level 3 Weapon Options (Ranged)

1st Option 2nd Option 3rd Option
ATK +15~30 Cast Time -3~8% Physical Damage to Shadow +10~15%
STR +1~2 HP +200~400 Physical Damage to Fire +10~15%
DEX +1~2 SP +50~100 Physical Damage to Earth +10~15%
INT +1~2 HIT +6~10 Physical Damage to Neutral +10~15%
VIT +1~2 Crit Damage +5~10% Physical Damage to Poison +10~15%
AGI +1~2 Physical Damage to Boss +5~10% Physical Damage to Holy +10~15%
LUK +1~2 Physical Damage to Small +5~10% Physical Damage to Ghost +10~15%
Crit Chance +4~8 Physical Damage to Medium +5~10% Physical Damage to Undead Ele +10~15%
SP Consumption -5~10% Physical Damage to Large +5~10% Physical Damage to Water +10~15%
ASPD +3~8% Long Range Damage +3~8% Physical Damage to Wind +10~15%
Physical Damage to Angel +10~15%
Physical Damage to Brute +10~15%
Physical Damage to Demon +10~15%
Physical Damage to Dragon +10~15%
Physical Damage to Fish +10~15%
Physical Damage to Demi-Human +10~15%
Physical Damage to Insect +10~15%
Physical Damage to Formless +10~15%
Physical Damage to Plant +10~15%
Physical Damage to Undead Race +10~15%

Level 4 Weapon Options (Ranged)

1st Option 2nd Option 3rd Option
ATK +25~50 Cast Time -5~10% Physical Damage to Shadow +15~25%
STR +1~3 HP +250~500 Physical Damage to Fire +15~25%
DEX +1~3 SP +75~150 Physical Damage to Earth +15~25%
INT +1~3 HIT +10~20 Physical Damage to Neutral +15~25%
VIT +1~3 Crit Damage +10~15% Physical Damage to Poison +15~25%
AGI +1~3 Physical Damage to Boss +10~15% Physical Damage to Holy +15~25%
LUK +1~3 Physical Damage to Small +10~15% Physical Damage to Ghost +15~25%
Crit Chance +6~12 Physical Damage to Medium +10~15% Physical Damage to Undead Ele +15~25%
SP Consumption -10~15% Physical Damage to Large +10~15% Physical Damage to Water +15~25%
ASPD +5~10% Long Range Damage +8~12% Physical Damage to Wind +15~25%
Physical Damage to Angel +15~25%
Physical Damage to Brute +15~25%
Physical Damage to Demon +15~25%
Physical Damage to Dragon +15~25%
Physical Damage to Fish +15~25%
Physical Damage to Demi-Human +15~25%
Physical Damage to Insect +15~25%
Physical Damage to Formless +15~25%
Physical Damage to Plant +15~25%
Physical Damage to Undead Race +15~25%

Magic

Level 1 Weapon Options (Magic)

1st Option 2nd Option 3rd Option
MATK +5~10 Cast Time -1~5% MDEF Pierce to Shadow +5~10%
STR +1 HP +1~3% MDEF Pierce to Fire +5~10%
DEX +1 SP +1~3% MDEF Pierce to Earth +5~10%
INT +1 ASPD +1~5% MDEF Pierce to Neutral +5~10%
VIT +1 Magic Damage to Boss +1~5% MDEF Pierce to Poison +5~10%
AGI +1 After Cast Delay -1~5% MDEF Pierce to Holy +5~10%
LUK +1 Physical Damage to Small +1~4% MDEF Pierce to Ghost +5~10%
HP +100~200 MDEF Pierce to Undead Ele +5~10%
SP +25~50 MDEF Pierce to Water +5~10%
MDEF Pierce to Wind +5~10%
MDEF Pierce to Angel +5~10%
MDEF Pierce to Brute +5~10%
MDEF Pierce to Demon +5~10%
MDEF Pierce to Dragon +5~10%
MDEF Pierce to Fish +5~10%
MDEF Pierce to Demi-Human +5~10%
MDEF Pierce to Insect +5~10%
MDEF Pierce to Formless +5~10%
MDEF Pierce to Plant +5~10%
MDEF Pierce to Undead Race +5~10%