Difference between revisions of "Random Options"

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===Armor===
 
===Armor===
The following armor slots can roll options: Armor, Garment, and Shoes
+
The following armor slots can roll 2 options: Armor, Garment, and Shoes
  
{| class="wikitable mw-collapsible mw-collapsed"
+
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
! Melee !! Special !! Ranged !! Magic
+
!style="width: 50%;"| 1st Option
 +
!style="width: 50%;"| 2nd Option
 
|-
 
|-
| Sword || Books || Bow || Rods
+
| ATK +5~10 || Cast Time -1~5%
 
|-
 
|-
| Spear || Bazerald || Instrument
+
| STR +1 || HP +100~200
 
|-
 
|-
| Knuckle || Elemental Sword || Whip
+
| DEX +1 || SP +25~50
 
|-
 
|-
| Dagger || Mighty Staff
+
| INT +1 || HIT +4~6
 
|-
 
|-
| Katar || Asura
+
| VIT +1 || Crit Damage +1~4%
|-
 
| Axe
 
 
|-
 
|-
|}  
+
| AGI +1 || Physical Damage to Boss +1~4%
 +
|-
 +
| LUK +1 || Physical Damage to Small +1~4%
 +
|-
 +
| Crit Chance +2~4 || Physical Damage to Medium +1~4%
 +
|-
 +
| SP Consumption -4~6% || Fill
 +
|-
 +
| ASPD +1~5% || Fill
 +
|}
  
 
===Weapons===
 
===Weapons===

Revision as of 11:07, 9 December 2021

Random Options are additional effects that are added to equipment through a variety of processes. Unlike an enchant or card, they do not require a card slot on the equipment.

Random options appear as additional boxes in between the item window and its card information.

File:RandomOptionsExample.png
Example of a weapon with 2 random options attached

In AlfheimRO, if autoloot is not enabled, equipment drops will produce a pillar of light when dropped on the ground.

File:ItemDropLightBeam.gif
Example of the light beam for a dropped item

On AlfheimRO, weapon drops from any monster will have 2-3 random options attached to it, depending on gear type. For weapons, the level of the weapon (e.g. 1 to 4) determines the number of strength of the floor and ceiling of the options granted.

Armor

The following armor slots can roll 2 options: Armor, Garment, and Shoes

1st Option 2nd Option
ATK +5~10 Cast Time -1~5%
STR +1 HP +100~200
DEX +1 SP +25~50
INT +1 HIT +4~6
VIT +1 Crit Damage +1~4%
AGI +1 Physical Damage to Boss +1~4%
LUK +1 Physical Damage to Small +1~4%
Crit Chance +2~4 Physical Damage to Medium +1~4%
SP Consumption -4~6% Fill
ASPD +1~5% Fill

Weapons

Each weapon class falls under the given categories:

Melee Special Ranged Magic
Sword Books Bow Rods
Spear Bazerald Instrument
Knuckle Elemental Sword Whip
Dagger Mighty Staff
Katar Asura
Axe

Level 1 Weapon Options (Melee)

1st Option 2nd Option 3rd Option
ATK +5~10 Cast Time -1~5% Physical Damage to Shadow +1~5%
STR +1 HP +100~200 Physical Damage to Fire +1~5%
DEX +1 SP +25~50 Physical Damage to Earth +1~5%
INT +1 HIT +4~6 Physical Damage to Neutral +1~5%
VIT +1 Crit Damage +1~4% Physical Damage to Poison +1~5%
AGI +1 Physical Damage to Boss +1~4% Physical Damage to Holy +1~5%
LUK +1 Physical Damage to Small +1~4% Physical Damage to Ghost +1~5%
Crit Chance +2~4 Physical Damage to Medium +1~4% Physical Damage to Undead Ele +1~5%
SP Consumption -4~6% Physical Damage to Large +1~4% Physical Damage to Water +1~5%
ASPD +1~5% Physical Damage to Wind +1~5%
Physical Damage to Angel +1~5%
Physical Damage to Brute +1~5%
Physical Damage to Demon +1~5%
Physical Damage to Dragon +1~5%
Physical Damage to Fish +1~5%
Physical Damage to Demi-Human +1~5%
Physical Damage to Insect +1~5%
Physical Damage to Formless +1~5%
Physical Damage to Plant +1~5%
Physical Damage to Undead Race +1~5%

Level 2 Weapon Options (Melee)

1st Option 2nd Option 3rd Option
ATK +10~20 Cast Time -2~6% Physical Damage to Shadow +2~6%
STR +1 HP +150~300 Physical Damage to Fire +2~6%
DEX +1 SP +40~75 Physical Damage to Earth +2~6%
INT +1 HIT +4~8 Physical Damage to Neutral +2~6%
VIT +1 Crit Damage +3~6% Physical Damage to Poison +2~6%
AGI +1 Physical Damage to Boss +2~6% Physical Damage to Holy +2~6%
LUK +1 Physical Damage to Small +2~6% Physical Damage to Ghost +2~6%
Crit Chance +3~6 Physical Damage to Medium +2~6% Physical Damage to Undead Ele +2~6%
SP Consumption -4~8% Physical Damage to Large +2~6% Physical Damage to Water +2~6%
ASPD +2~6% Physical Damage to Wind +2~6%
Physical Damage to Angel +2~6%
Physical Damage to Brute +2~6%
Physical Damage to Demon +2~6%
Physical Damage to Dragon +2~6%
Physical Damage to Fish +2~6%
Physical Damage to Demi-Human +2~6%
Physical Damage to Insect +2~6%
Physical Damage to Formless +2~6%
Physical Damage to Plant +2~6%
Physical Damage to Undead Race +2~6%

Level 3 Weapon Options (Melee)

1st Option 2nd Option 3rd Option
ATK +15~30 Cast Time -3~8% Physical Damage to Shadow +10~15%
STR +1~2 HP +200~400 Physical Damage to Fire +10~15%
DEX +1~2 SP +50~100 Physical Damage to Earth +10~15%
INT +1~2 HIT +6~10 Physical Damage to Neutral +10~15%
VIT +1~2 Crit Damage +5~10% Physical Damage to Poison +10~15%
AGI +1~2 Physical Damage to Boss +5~10% Physical Damage to Holy +10~15%
LUK +1~2 Physical Damage to Small +5~10% Physical Damage to Ghost +10~15%
Crit Chance +4~8 Physical Damage to Medium +5~10% Physical Damage to Undead Ele +10~15%
SP Consumption -5~10% Physical Damage to Large +5~10% Physical Damage to Water +10~15%
ASPD +3~8% Physical Damage to Wind +10~15%
Physical Damage to Angel +10~15%
Physical Damage to Brute +10~15%
Physical Damage to Demon +10~15%
Physical Damage to Dragon +10~15%
Physical Damage to Fish +10~15%
Physical Damage to Demi-Human +10~15%
Physical Damage to Insect +10~15%
Physical Damage to Formless +10~15%
Physical Damage to Plant +10~15%
Physical Damage to Undead Race +10~15%

Level 4 Weapon Options (Melee)

1st Option 2nd Option 3rd Option
ATK +25~50 Cast Time -5~10% Physical Damage to Shadow +15~25%
STR +1~3 HP +250~500 Physical Damage to Fire +15~25%
DEX +1~3 SP +75~150 Physical Damage to Earth +15~25%
INT +1~3 HIT +10~20 Physical Damage to Neutral +15~25%
VIT +1~3 Crit Damage +10~15% Physical Damage to Poison +15~25%
AGI +1~3 Physical Damage to Boss +10~15% Physical Damage to Holy +15~25%
LUK +1~3 Physical Damage to Small +10~15% Physical Damage to Ghost +15~25%
Crit Chance +6~12 Physical Damage to Medium +10~15% Physical Damage to Undead Ele +15~25%
SP Consumption -10~15% Physical Damage to Large +10~15% Physical Damage to Water +15~25%
ASPD +5~10% Physical Damage to Wind +15~25%
Physical Damage to Angel +15~25%
Physical Damage to Brute +15~25%
Physical Damage to Demon +15~25%
Physical Damage to Dragon +15~25%
Physical Damage to Fish +15~25%
Physical Damage to Demi-Human +15~25%
Physical Damage to Insect +15~25%
Physical Damage to Formless +15~25%
Physical Damage to Plant +15~25%
Physical Damage to Undead Race +15~25%

Boss Monster

  • Option 1
Melee Ranged Magic
Str +1~4
Agi +1~4
Vit +1~4
Int +1~4
Dex +1~4
Luk +1~4
  • Option 2
Melee Ranged Magic
Physical damage to Neutral property +3~9% Magic damage to Neutral property +3~9%
Physical damage to Fire property +3~9% Magic damage to Fire property +3~9%
Physical damage to Water property +3~9% Magic damage to Water property +3~9%
Physical damage to Wind property +3~9% Magic damage to Wind property +3~9%
Physical damage to Earth property +3~9% Magic damage to Earth property +3~9%
Physical damage to Ghost property +3~9% Magic damage to Ghost property +3~9%
Physical damage to Dark property +3~9% Magic damage to Dark property +3~9%
Physical damage to Holy property +3~9% Magic damage to Holy property +3~9%
Physical damage to Poison property +3~9% Magic damage to Poison property +3~9%
Physical damage to Undead property +3~9% Magic damage to Undead property +3~9%
Physical damage to Formless race +3~9% Magic damage to Formless race +3~9%
Physical damage to Undead race +3~9% Magic damage to Undead race +3~9%
Physical damage to Brute race +3~9% Magic damage to Brute race +3~9%
Physical damage to Plant race +3~9% Magic damage to Plant race +3~9%
Physical damage to Insect race +3~9% Magic damage to Insect race +3~9%
Physical damage to Fish race +3~9% Magic damage to Fish race +3~9%
Physical damage to Demon race +3~9% Magic damage to Demon race +3~9%
Physical damage to DemiHuman race +3~9% Magic damage to DemiHuman race +3~9%
Physical damage to Angel race +3~9% Magic damage to Angel race +3~9%
Physical damage to Dragon race +3~9% Magic damage to Dragon race +3~9%
Atk +5~15 Matk +5~15
ASPD% +4~12
Hit +4~12
Crit +3~9
Critical damage +3~9
Long-ranged damage +3~9%
  • Option 3
Melee Ranged Magic
MaxHP +60~180
MaxSP +20~60
MaxHP% +2~6
MaxSP% +2~6
HP recovery +10~30
SP recovery +10~30
Flee +5~15
Heal received +3~9%
After cast delay -3~9%
SP consumption -1~3%
DEF ignore of Formless race +3~9% MDEF ignore of Formless race +3~9%
DEF ignore of Undead race +3~9% MDEF ignore of Undead race +3~9%
DEF ignore of Brute race +3~9% MDEF ignore of Brute race +3~9%
DEF ignore of Plant race +3~9% MDEF ignore of Plant race +3~9%
DEF ignore of Insect race +3~9% MDEF ignore of Insect race +3~9%
DEF ignore of Fish race +3~9% MDEF ignore of Fish race +3~9%
DEF ignore of Demon race +3~9% MDEF ignore of Demon race +3~9%
DEF ignore of DemiHuman race +3~9% MDEF ignore of DemiHuman race +3~9%
DEF ignore of Angel race +3~9% MDEF ignore of Angel race +3~9%
DEF ignore of Dragon race +3~9% MDEF ignore of Dragon race +3~9%
Weapon cannot be destroyed in battle Heal increase +3~9%
Weapon size penalty removed Variable casting time -3~9%
Fire property
Water property
Wind property
Earth property
Poison property
Holy property
Dark property
Ghost property
Undead property

Fever Dungeon

  • Option 1
Melee Ranged Magic
Atk +5~30 Matk +5~30
Atk% +1~5 Matk% +1~5
  • Option 2
Melee Ranged Magic
Flee +10~20
Physical damage to Neutral property +5~10% Magic damage to Neutral property +5~10%
Physical damage to Fire property +5~10% Magic damage to Fire property +5~10%
Physical damage to Water property +5~10% Magic damage to Water property +5~10%
Physical damage to Wind property +5~10% Magic damage to Wind property +5~10%
Physical damage to Earth property +5~10% Magic damage to Earth property +5~10%
Physical damage to Ghost property +5~10% Magic damage to Ghost property +5~10%
Physical damage to Dark property +5~10% Magic damage to Dark property +5~10%
Physical damage to Holy property +5~10% Magic damage to Holy property +5~10%
Physical damage to Poison property +5~10% Magic damage to Poison property +5~10%
Physical damage to Undead property +5~10% Magic damage to Undead property +5~10%
HIT +5~20 Heal increase +5~10%
ASPD +1 Variable casting time -5~10%
ASPD% 5~7
Crit +2~5
Critical damage +5~10
  • Option 3
Melee Ranged Magic
Physical damage to Formless race +5~10% Magic damage to Formless race +5~10%
Physical damage to Undead race +5~10% Magic damage to Undead race +5~10%
Physical damage to Brute race +5~10% Magic damage to Brute race +5~10%
Physical damage to Plant race +5~10% Magic damage to Plant race +5~10%
Physical damage to Insect race +5~10% Magic damage to Insect race +5~10%
Physical damage to Fish race +5~10% Magic damage to Fish race +5~10%
Physical damage to Demon race +5~10% Magic damage to Demon race +5~10%
Physical damage to DemiHuman race +5~10% Magic damage to DemiHuman race +5~10%
Physical damage to Angel race +5~10% Magic damage to Angel race +5~10%
Physical damage to Dragon race +5~10% Magic damage to Dragon race +5~10%
Physical damage to normal class +3~7% Magic damage to normal class +3~7%
Physical damage to boss class +3~7% Magic damage to boss class +3~7%
DEF ignore of Formless race +5~15% MDEF ignore of Formless race +5~15%
DEF ignore of Undead race +5~15% MDEF ignore of Undead race +5~15%
DEF ignore of Brute race +5~15% MDEF ignore of Brute race +5~15%
DEF ignore of Plant race +5~15% MDEF ignore of Plant race +5~15%
DEF ignore of Insect race +5~15% MDEF ignore of Insect race +5~15%
DEF ignore of Fish race +5~15% MDEF ignore of Fish race +5~15%
DEF ignore of Demon race +5~15% MDEF ignore of Demon race +5~15%
DEF ignore of DemiHuman race +5~15% MDEF ignore of DemiHuman race +5~15%
DEF ignore of Angel race +5~15% MDEF ignore of Angel race +5~15%
DEF ignore of Dragon race +5~15% MDEF ignore of Dragon race +5~15%
DEF ignore of normal class +5~10% MDEF ignore of normal class +5~10%
Heal increase +5~10%
  • Option 4
Melee Ranged Magic
Physical damage to Neutral property +5~10% Magic damage to Neutral property +5~10%
Physical damage to Fire property +5~10% Magic damage to Fire property +5~10%
Physical damage to Water property +5~10% Magic damage to Water property +5~10%
Physical damage to Wind property +5~10% Magic damage to Wind property +5~10%
Physical damage to Earth property +5~10% Magic damage to Earth property +5~10%
Physical damage to Ghost property +5~10% Magic damage to Ghost property +5~10%
Physical damage to Dark property +5~10% Magic damage to Dark property +5~10%
Physical damage to Holy property +5~10% Magic damage to Holy property +5~10%
Physical damage to Poison property +5~10% Magic damage to Poison property +5~10%
Physical damage to Undead property +5~10% Magic damage to Undead property +5~10%
Physical damage to Formless race +5~10% Magic damage to Formless race +5~10%
Physical damage to Undead race +5~10% Magic damage to Undead race +5~10%
Physical damage to Brute race +5~10% Magic damage to Brute race +5~10%
Physical damage to Plant race +5~10% Magic damage to Plant race +5~10%
Physical damage to Insect race +5~10% Magic damage to Insect race +5~10%
Physical damage to Fish race +5~10% Magic damage to Fish race +5~10%
Physical damage to Demon race +5~10% Magic damage to Demon race +5~10%
Physical damage to DemiHuman race +5~10% Magic damage to DemiHuman race +5~10%
Physical damage to Angel race +5~10% Magic damage to Angel race +5~10%
Physical damage to Dragon race +5~10% Magic damage to Dragon race +5~10%
Atk +10~20 Matk +10~20
Atk% +1~5 Matk% +1~5
ASPD +1 Variable casting time -5~10%
HIT +5~10
FLEE +10~20

Armour

Champion Monster

  • Option 1
Armour Garment Footwear
Str +1~4
Agi +1~4
Vit +1~4
Int +1~4
Luk +1~4
MaxHP% +3~7 Dex +1~4
MaxSP% +3~7 FLEE +10~30 HIT +10~30
HP Recovery +40~100
SP Recovery +20~50
  • Option 2
Armour Garment Footwear
MaxSP +40~100
Atk +10~20
Matk +10~20
MaxHP +200~500 MaxHP +100~300
DEF +10~100 DEF +10~50
MDEF +5~30 MDEF +5~15
Water resist +10~20 Formless race resist +10~20 Crit vs Formless race +10~20
Earth resist +10~20 Undead race resist +10~20 Crit vs Undead race +10~20
Fire resist +10~20 Brute race resist +10~20 Crit vs Brute race +10~20
Wind resist +10~20 Insect race resist +10~20 Crit vs Insect race +10~20
Poison resist +10~20 Fish race resist +10~20 Crit vs Fish race +10~20
Holy resist +10~20 Demon race resist +10~20 Crit vs Demon race +10~20
Dark resist +10~20 DemiHuman race resist +10~20 Crit vs DemiHuman race +10~20
Ghost resist +10~20 Angel race resist +10~20 Crit vs Angel race +10~20
Undead resist +10~20 Dragon race resist +10~20 Crit vs Dragon race +10~20

Fever Dungeon

  • Option 1
Armour Garment Footwear
MaxSP +25~50
MaxHP% 1~5
MaxSP% 1~5
MaxHP +150~350 MaxHP +150~250
  • Option 2
Armour Garment Footwear
FLEE +5~15
DEF +10~30 DEF +10~50
MDEF +1~3 MDEF +2~5
Heal received +3~7% Heal received +5~10%
Variable casting time -5~10% HIT +5~10
Physical resist vs Neutral property enemies +5~10%
Physical resist vs Water property enemies +5~10%
Physical resist vs Earth property enemies +5~10%
Physical resist vs Fire property enemies +5~10%
Physical resist vs Wind property enemies +5~10%
Physical resist vs Holy property enemies +5~10%
Physical resist vs Dark property enemies +5~10%
Physical resist vs Ghost property enemies +5~10%
Physical resist vs Poison property enemies +5~10%
Physical resist vs Undead property enemies +5~10%
Magical resist vs Neutral property enemies +5~10%
Magical resist vs Water property enemies +5~10%
Magical resist vs Earth property enemies +5~10%
Magical resist vs Fire property enemies +5~10%
Magical resist vs Wind property enemies +5~10%
Magical resist vs Holy property enemies +5~10%
Magical resist vs Dark property enemies +5~10%
Magical resist vs Ghost property enemies +5~10%
Magical resist vs Poison property enemies +5~10%
Magical resist vs Undead property enemies +5~10%
HP Recovery +15~50 Water property resist +1~5%
SP Recovery +15~50 Earth property resist +1~5%
Fire property resist +1~5%
Wind property resist +1~5%
Poison property resist +1~5%
Holy property resist +1~5%
Dark property resist +1~5%
Ghost property resist +1~5%
Undead property resist +1~5%
  • Option 3
Armour Garment Footwear
MaxHP +150~300
MaxSP +25~50
Formless race resist +3~7
Undead race resist +3~7
Brute race resist +3~7
Plant race resist +3~7
Insect race resist +3~7
Fish race resist +3~7
Demon race resist +3~7
DemiHuman race resist +3~7
Angel race resist +3~7
Dragon race resist +3~7
  • Option 4
Armour Garment Footwear
Cannot be destroyed in battle Physical resist vs. Small size +1~5
Water property Physical resist vs. Medium size +1~5
Wind property Physical resist vs. Large size +1~5
Earth property Magical resist vs. Small size +1~5
Fire property Magical resist vs. Medium size +1~5
Holy property Magical resist vs. Large size +1~5
Dark property

Blessed Blacksmith Forging

In Zero and Transcendence, Blacksmiths have random options attached to the Lv3 weapons they forge<ref>kRO Zero Website</ref><ref>April 30th Transcendence Maintenance</ref>. They can grant a certain number of options on each weapon, out of a pool of effects as determined by their ranking. The types of options available differs between servers.

Zero

  • Option 1
Effects
Physical damage vs Neutral property +10~50%
Physical damage vs Water property +10~50%
Physical damage vs Earth property +10~50%
Physical damage vs Fire property +10~50%
Physical damage vs Wind property +10~50%
Physical damage vs Holy property +10~50%
Physical damage vs Dark property +10~50%
Physical damage vs Poison property +10~50%
Physical damage vs Ghost property +10~50%
Physical damage vs Undead property +10~50%
ATK +20~60
ATK% +3~15
HIT +10~40
Crit +5~20
  • Option 2
Effects
ASPD +1~3
FLEE +10~40
Physical damage vs Small size +5~35%
Physical damage vs Medium size +5~35%
Physical damage vs Large size +5~35%
Critical damage +5~35%
ASPD% +5~20%
Long-range damage +5~20%
  • Option 3
Effects
MaxHP +150~1000
MaxSP +30~200
SP consumption -1~10%
Physical damage vs Formless race +10~50%
Physical damage vs DemiHuman race +10~50%
Physical damage vs Brute race +10~50%
Physical damage vs Plant race +10~50%
Physical damage vs Fish race +10~50%
Physical damage vs Undead race +10~50%
Physical damage vs Demon race +10~50%
Physical damage vs Angel race +10~50%
Physical damage vs Insect race +10~50%
Physical damage vs Dragon race +10~50%
  • Option 4 (Rank 10 or higher only)
Effects
Ignore DEF of Formless race +5~25%
Ignore DEF of DemiHuman race +5~25%
Ignore DEF of Brute race +5~25%
Ignore DEF of Plant race +5~25%
Ignore DEF of Fish race +5~25%
Ignore DEF of Undead race +5~25%
Ignore DEF of Demon race +5~25%
Ignore DEF of Angel race +5~25%
Ignore DEF of Insect race +5~25%
Ignore DEF of Dragon race +5~25%
  • Option 5 (Rank 5 or higher only)
Effects
ATK +10~30
ATK% +1~10
HIT +10~20
Crit +3~10
FLEE +5~20
Physical damage vs boss class +10~45%
Ignore DEF of boss class +5~25%
Physical damage vs normal class +10~45%
Ignore DEF of normal class +5~25%

Transcendence

File:RT-Blacksmith-ForgeOptionsNonranked.png

File:RT-Blacksmith-ForgeOptionsRank10to6.png

File:RT-Blacksmith-ForgeOptionsRank5to1.png

References

<references group=""></references>