Difference between revisions of "Random Options"

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-DISCLAIMER- Everything listed here is subject to change and may take some time before this page is updated.
+
'''Random Options''' are additional effects added to gear when it is dropped from any monster, obtained from {{item|id=603 Old Blue Boxes}} or {{item|id=617 Old Purple Boxes}}, adding [[Socket Enchant|sockets]], or rewarded from quests. They will have 2-3 random options attached to it, depending on gear type. For weapons, the level of the weapon (e.g. 1 to 4) determines the strength of the floor and ceiling of the options granted. For Forged weapons, ONLY Level 3 weapons will roll options.
'''Random Options''' are additional effects that are added to equipment through a variety of processes. Unlike an enchant or card, they do not require a card slot on the equipment.
+
 
 +
All gear that can roll Random Options will drop with a minimum chance of 1.75% despite what <code>@whodrops</code> will tell you, with some rare exceptions such as Ice Pick.
 +
 
 +
To account for the increased drop rate, the sell price of all items that roll random options has been lowered to a 2,000 zeny ceiling. This means that if the item sold for less than 2,000 zeny, it isn't affected, and if it sold for 2,000 zeny or more the price is lowered to a flat 2,000 zeny.  
  
 
Random options appear as additional boxes in between the item window and its card information.
 
Random options appear as additional boxes in between the item window and its card information.
  
On AlfheimRO, gear drops from any monster, old blue/purple box, socket enchant NPCs, or received from quest will have 2-3 random options attached to it, depending on gear type. For weapons, the level of the weapon (e.g. 1 to 4) determines the strength of the floor and ceiling of the options granted.
+
Options are rolled in the following order:
  
[[File:Randomoptionsexample.jpg|250px]]
+
1. Option types (ATK/MATK/DEX/VIT/etc) are rolled first with equal chance for each type.
 +
 
 +
2. Option values are then rolled, with each value within the range having an equal chance to be rolled.
 +
 
 +
 
 +
 
 +
==Searching using OptionID==
 +
You can search the [[Alfheim Marketplace]] by its option ID. This is useful in buying gear with a specific option or used on the test server to create equipment. The command is as follows:
 +
 
 +
<code>@ws <itemID> (<optionID> <minimum roll wanted>)</code>
 +
 
 +
===Usage===
 +
If you wanted to search for a {{Item List |id=1226|item=Damascus|slots=2 |simple=yes}} with at least 10 ATK, you would use the following command:
 +
 
 +
<code>@ws 1226 (17 10)</code>
 +
 
 +
It's also possible to search for a specific option and list all gear types that has that option. For example if you want to find any equipment that has +70 MaxSP, then you would use the following command:
 +
 
 +
<code>@ws (2 70)</code>
 +
 
 +
===OptionIDs - Armor/Garment/Shoes===
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 +
! style="background-color:pink" | Option Name
 +
! style="background-color:orange" | ID
 +
|-
 +
|ATK
 +
|17
 +
|-
 +
|MATK
 +
|19
 +
|-
 +
|HP (Flat)
 +
|1
 +
|-
 +
|SP (Flat)
 +
|2
 +
|-
 +
|HP recovered per 10
 +
|11
 +
|-
 +
|SP recovered per 10
 +
|12
 +
|-
 +
|VIT
 +
|5
 +
|-
 +
|DEX
 +
|7
 +
|-
 +
|AGI
 +
|4
 +
|-
 +
|LUK
 +
|8
 +
|-
 +
|STR
 +
|3
 +
|-
 +
|INT
 +
|6
 +
|-
 +
|Freeze Resist
 +
|255
 +
|-
 +
|Stone Curse Resist
 +
|256
 +
|-
 +
|Neutral Elemental Resist
 +
|25
 +
|-
 +
|Wind Elemental Resist
 +
|29
 +
|-
 +
|Fire Elemental Resist
 +
|28
 +
|-
 +
|Water Elemental Resist
 +
|26
 +
|-
 +
|Earth Elemental Resist
 +
|27
 +
|-
 +
|Shadow Elemental Resist
 +
|32
 +
|-
 +
|Holy Elemental Resist
 +
|31
 +
|-
 +
|Ghost Elemental Resist
 +
|33
 +
|-
 +
|Poison Elemental Resist
 +
|30
 +
|-
 +
|Undead Elemental Resist
 +
|34
 +
|-
 +
|Flee
 +
|22
 +
|-
 +
|Hit
 +
|18
 +
|-
 +
|Undead Race Resist
 +
|88
 +
|-
 +
|Brute Race Resist
 +
|89
 +
|-
 +
|Plant Race Resist
 +
|90
 +
|-
 +
|Insect Race Resist
 +
|91
 +
|-
 +
|Fish Race Resist
 +
|92
 +
|-
 +
|Demon Race Resist
 +
|93
 +
|-
 +
|Demihuman Race Resist
 +
|94
 +
|-
 +
|Angel Race Resist
 +
|95
 +
|-
 +
|Dragon Race Resist
 +
|96
 +
|-
 +
|Formless Race Resist
 +
|87
 +
|-
 +
|Perfect Dodge
 +
|23
 +
|-
 +
|Critical Chance
 +
|24
 +
|-
 +
|Critical Damage
 +
|164
 +
|-
 +
|Long Range Damage Resist
 +
|167
 +
|-
 +
|Small Size Resist
 +
|160
 +
|-
 +
|Medium Size Resist
 +
|161
 +
|-
 +
|Large Size Resist
 +
|162
 +
|-
 +
|Boss Monster Resist
 +
|150
 +
|-
 +
|Heal Power(Casting)
 +
|168
 +
|-
 +
|Defense
 +
|20
 +
|-
 +
|Magic Defense
 +
|21
 +
|}
 +
 
 +
===Option IDs - Weapons===
 +
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 +
! style="background-color:pink" | Option Name
 +
! style="background-color:orange" | ID
 +
|-
 +
|ATK
 +
|17
 +
|-
 +
|MATK
 +
|19
 +
|-
 +
|VIT
 +
|5
 +
|-
 +
|DEX
 +
|7
 +
|-
 +
|AGI
 +
|4
 +
|-
 +
|LUK
 +
|8
 +
|-
 +
|STR
 +
|3
 +
|-
 +
|INT
 +
|6
 +
|-
 +
|Attack Speed %
 +
|16
 +
|-
 +
|SP Cost Reduction
 +
|172
 +
|-
 +
|Critical Chance
 +
|24
 +
|-
 +
|Critical Damage
 +
|164
 +
|-
 +
|Cast Time Reduction
 +
|170
 +
|-
 +
|After Cast Delay Reduction
 +
|171
 +
|-
 +
|Flee
 +
|22
 +
|-
 +
|Hit
 +
|18
 +
|-
 +
|HP (Flat)
 +
|1
 +
|-
 +
|SP (Flat)
 +
|2
 +
|-
 +
|Max HP %
 +
|9
 +
|-
 +
|Max SP %
 +
|10
 +
|-
 +
|Phys. Damage to Small
 +
|157
 +
|-
 +
|Phys. Damage to Medium
 +
|158
 +
|-
 +
|Phys. Damage to Large
 +
|159
 +
|-
 +
|Phys. Damage to Boss
 +
|148
 +
|-
 +
|Phys. Damage to Shadow
 +
|51
 +
|-
 +
|Phys. Damage to Fire
 +
|43
 +
|-
 +
|Phys. Damage to Earth
 +
|41
 +
|-
 +
|Phys. Damage to Neutral
 +
|37
 +
|-
 +
|Phys. Damage to Poison
 +
|47
 +
|-
 +
|Phys. Damage to Holy
 +
|49
 +
|-
 +
|Phys. Damage to Ghost
 +
|53
 +
|-
 +
|Phys. Damage to Undead
 +
|55
 +
|-
 +
|Phys. Damage to Water
 +
|39
 +
|-
 +
|Phys. Damage to Wind
 +
|45
 +
|-
 +
|Long Range Phys. Damage
 +
|166
 +
|-
 +
|Phys. Damage to Angel
 +
|105
 +
|-
 +
|Phys. Damage to Brute
 +
|99
 +
|-
 +
|Phys. Damage to Demon
 +
|103
 +
|-
 +
|Phys. Damage to Dragon
 +
|106
 +
|-
 +
|Phys. Damage to Fish
 +
|102
 +
|-
 +
|Phys. Damage to Demihuman
 +
|104
 +
|-
 +
|Phys. Damage to Insect
 +
|101
 +
|-
 +
|Phys. Damage to Formless
 +
|97
 +
|-
 +
|Phys. Damage to Plant
 +
|100
 +
|-
 +
|Phys. Damage to Undead
 +
|98
 +
|-
 +
|Magic Damage to Boss
 +
|152
 +
|-
 +
|% MDEF Pierce to Shadow
 +
|270
 +
|-
 +
|% MDEF Pierce to Fire
 +
|266
 +
|-
 +
|% MDEF Pierce to Earth
 +
|265
 +
|-
 +
|% MDEF Pierce to Neutral
 +
|263
 +
|-
 +
|% MDEF Pierce to Poison
 +
|268
 +
|-
 +
|% MDEF Pierce to Holy
 +
|269
 +
|-
 +
|% MDEF Pierce to Ghost
 +
|271
 +
|-
 +
|% MDEF Pierce to Undead Ele
 +
|272
 +
|-
 +
|% MDEF Pierce to Water
 +
|264
 +
|-
 +
|% MDEF Pierce to Wind
 +
|267
 +
|-
 +
|% MDEF Pierce to Angel
 +
|145
 +
|-
 +
|% MDEF Pierce to Brute
 +
|139
 +
|-
 +
|% MDEF Pierce to Demon
 +
|143
 +
|-
 +
|% MDEF Pierce to Dragon
 +
|146
 +
|-
 +
|% MDEF Pierce to Fish
 +
|142
 +
|-
 +
|% MDEF Pierce to Demihuman
 +
|144
 +
|-
 +
|% MDEF Pierce to Insect
 +
|141
 +
|-
 +
|% MDEF Pierce to Formless
 +
|137
 +
|-
 +
|% MDEF Pierce to Plant
 +
|140
 +
|-
 +
|% MDEF Pierce to Undead Race
 +
|138
 +
|}
 +
<hr>
  
===Armor===
+
==Armor==
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
Line 35: Line 408:
 
|}
 
|}
  
===Garment===
+
==Garment==
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
Line 62: Line 435:
 
|}
 
|}
  
===Footgear===
+
==Footgear==
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
 
|-
 
|-
Line 91: Line 464:
 
<hr>
 
<hr>
  
===Weapons===
+
==Weapons==
 
Each weapon class falls under the given categories:
 
Each weapon class falls under the given categories:
  
Line 108: Line 481:
 
| Katar || Huuma || || Asura
 
| Katar || Huuma || || Asura
 
|-  
 
|-  
| Axe
+
| Axe || || || Raksasa
 
|-
 
|-
 
| Mace
 
| Mace
|-
 
|
 
 
|-
 
|-
 
|}
 
|}
Line 882: Line 1,253:
 
| Physical Damage to Medium +10~20%|| SP +75~150 || Physical Damage to Undead Ele +20~30%  || MDEF Pierce to Undead Ele +20~35%
 
| Physical Damage to Medium +10~20%|| SP +75~150 || Physical Damage to Undead Ele +20~30%  || MDEF Pierce to Undead Ele +20~35%
 
|-
 
|-
| Physical Damage to Large +10~20% || Cast Time -3~8% || Physical Damage to Water +20~30%  || MDEF Pierce to Water +20~35%
+
| Physical Damage to Large +10~20% || Cast Time -5~10% || Physical Damage to Water +20~30%  || MDEF Pierce to Water +20~35%
 
|-
 
|-
 
| Crit Damage +10~20% || After Cast Delay -3~8% || Physical Damage to Wind +20~30%  || MDEF Pierce to Wind +20~35%
 
| Crit Damage +10~20% || After Cast Delay -3~8% || Physical Damage to Wind +20~30%  || MDEF Pierce to Wind +20~35%
Line 909: Line 1,280:
 
<hr>
 
<hr>
  
===<span style="color:#127E24">Forged Weapons</span>===
+
===<span style="color:#127E24">Forged Weapons(Level 3 Only)</span>===
  
 
====Forged Weapons (Unranked)====
 
====Forged Weapons (Unranked)====
Line 919: Line 1,290:
 
!style="width: 25%; | 4th Option
 
!style="width: 25%; | 4th Option
 
|-
 
|-
| ATK +10~40 || HIT +5~15 || HP +200~400 || STR +1~2
+
| ATK +10~40 || HIT +5~15 || Crit Damage +10~15% || STR +1~2
 
|-
 
|-
| ASPD +2~8% || Flee +2~8 || SP +50~100  || DEX +1~2
+
| ASPD +2~8% || Flee +2~8 || Physical Damage to Boss +10~15% || DEX +1~2
 
|-
 
|-
| Crit Chance +5~10 || Crit Damage +5~10% || SP Consumption -5~10% || VIT +1~2
+
| Crit Chance +5~10 || HP +200~400 || Physical Damage to Small +10-15% || VIT +1~2
 
|-
 
|-
| Physical Damage to Neutral +10~20% || Long Range Damage +2~8% || Physical Damage to Formless +10~20% || LUK +1~2
+
| Physical Damage to Neutral +10~20% ||SP +50~100 || Physical Damage to Medium +10~15% || LUK +1~2
 
|-
 
|-
| Physical Damage to Water +10~20% || Cast Time -2~8% || Physical Damage to Demi-Human +10~20% || INT +1~2
+
| Physical Damage to Water +10~20% || Cast Time -2~8% || Physical Damage to Large +10~15% || INT +1~2
 
|-
 
|-
 
| Physical Damage to Wind +10~20% || After Cast Delay -2~8% || Physical Damage to Brute +10~20%  || AGI +1~2
 
| Physical Damage to Wind +10~20% || After Cast Delay -2~8% || Physical Damage to Brute +10~20%  || AGI +1~2
 
|-
 
|-
| Physical Damage to Earth +10~20% || || Physical Damage to Plant +10~20%  ||  
+
| Physical Damage to Earth +10~20% || Long Range Damage +2~8% || Physical Damage to Plant +10~20%  ||  
 
|-
 
|-
| Physical Damage to Fire +10~20% || || Physical Damage to Fish +10~20%  ||  
+
| Physical Damage to Fire +10~20% || SP Consumption -5~10% || Physical Damage to Fish +10~20%  ||  
 
|-
 
|-
 
| Physical Damage to Poison +10~20% || || Physical Damage to Undead Race +10~20%  ||  
 
| Physical Damage to Poison +10~20% || || Physical Damage to Undead Race +10~20%  ||  
Line 945: Line 1,316:
 
| Physical Damage to Undead Ele +10~20% ||  || Physical Damage to Dragon +10~20%  ||
 
| Physical Damage to Undead Ele +10~20% ||  || Physical Damage to Dragon +10~20%  ||
 
|-
 
|-
| Physical Damage to Boss +10~20% ||  || ||  
+
| ||  || Physical Damage to Formless +10~20% ||
 +
|-
 +
| ||  || Physical Damage to Demi-Human +10~20% ||  
 
|}
 
|}
  
Line 956: Line 1,329:
 
!style="width: 25%; | 4th Option
 
!style="width: 25%; | 4th Option
 
|-
 
|-
| ATK +10~50 || HIT +5~20 || HP +250~500 || STR +1~3
+
| ATK +10~50 || HIT +5~20 || Crit Damage +10~20%  || STR +1~3
 
|-
 
|-
| ASPD +3~10% || Flee +3~10 || SP +50~125  || DEX +1~3
+
| ASPD +3~10% || Flee +3~10 || Physical Damage to Boss +10~25% || DEX +1~3
 
|-
 
|-
| Crit Chance +5~12 || Crit Damage +5~15% || SP Consumption -5~15% || VIT +1~3
+
| Crit Chance +5~12 || SP Consumption -5~15%   || Physical Damage to Small +10~15% || VIT +1~3
 
|-
 
|-
| Physical Damage to Neutral +10~25% || Long Range Damage +5~10% || Physical Damage to Formless +10~25% || LUK +1~3
+
| Physical Damage to Neutral +10~25% || Long Range Damage +5~10% || Physical Damage to Medium +10~20% || LUK +1~3
 
|-
 
|-
| Physical Damage to Water +10~25% || Cast Time -5~10% || Physical Damage to Demi-Human +10~25% || INT +1~3
+
| Physical Damage to Water +10~25% || Cast Time -5~10% || Physical Damage to Large +10~20% || INT +1~3
 
|-
 
|-
 
| Physical Damage to Wind +10~25% || After Cast Delay -5~10% || Physical Damage to Brute +10~25%  || AGI +1~3
 
| Physical Damage to Wind +10~25% || After Cast Delay -5~10% || Physical Damage to Brute +10~25%  || AGI +1~3
 
|-
 
|-
| Physical Damage to Earth +10~25% || || Physical Damage to Plant +10~25%  ||  
+
| Physical Damage to Earth +10~25% || HP +250~500 || Physical Damage to Plant +10~25%  ||  
 
|-
 
|-
| Physical Damage to Fire +10~25% ||  || Physical Damage to Fish +10~25%  ||  
+
| Physical Damage to Fire +10~25% || SP +50~125 || Physical Damage to Fish +10~25%  ||  
 
|-
 
|-
 
| Physical Damage to Poison +10~25% || || Physical Damage to Undead Race +10~25%  ||  
 
| Physical Damage to Poison +10~25% || || Physical Damage to Undead Race +10~25%  ||  
Line 982: Line 1,355:
 
| Physical Damage to Undead Ele +10~25% ||  || Physical Damage to Dragon +10~25%  ||
 
| Physical Damage to Undead Ele +10~25% ||  || Physical Damage to Dragon +10~25%  ||
 
|-
 
|-
| Physical Damage to Boss +10~25% ||  ||  ||  
+
| ||  ||  Physical Damage to Formless +10~25% ||
 +
|-
 +
|  ||  || Physical Damage to Demi-Human +10~25%  || 
 
|}
 
|}

Latest revision as of 09:21, 6 November 2023

Random Options are additional effects added to gear when it is dropped from any monster, obtained from Old Blue Boxes or Old Purple Boxes, adding sockets, or rewarded from quests. They will have 2-3 random options attached to it, depending on gear type. For weapons, the level of the weapon (e.g. 1 to 4) determines the strength of the floor and ceiling of the options granted. For Forged weapons, ONLY Level 3 weapons will roll options.

All gear that can roll Random Options will drop with a minimum chance of 1.75% despite what @whodrops will tell you, with some rare exceptions such as Ice Pick.

To account for the increased drop rate, the sell price of all items that roll random options has been lowered to a 2,000 zeny ceiling. This means that if the item sold for less than 2,000 zeny, it isn't affected, and if it sold for 2,000 zeny or more the price is lowered to a flat 2,000 zeny.

Random options appear as additional boxes in between the item window and its card information.

Options are rolled in the following order:

1. Option types (ATK/MATK/DEX/VIT/etc) are rolled first with equal chance for each type.

2. Option values are then rolled, with each value within the range having an equal chance to be rolled.


Searching using OptionID

You can search the Alfheim Marketplace by its option ID. This is useful in buying gear with a specific option or used on the test server to create equipment. The command is as follows:

@ws <itemID> (<optionID> <minimum roll wanted>)

Usage

If you wanted to search for a 1226.png Damascus [2] with at least 10 ATK, you would use the following command:

@ws 1226 (17 10)

It's also possible to search for a specific option and list all gear types that has that option. For example if you want to find any equipment that has +70 MaxSP, then you would use the following command:

@ws (2 70)

OptionIDs - Armor/Garment/Shoes

Option Name ID
ATK 17
MATK 19
HP (Flat) 1
SP (Flat) 2
HP recovered per 10 11
SP recovered per 10 12
VIT 5
DEX 7
AGI 4
LUK 8
STR 3
INT 6
Freeze Resist 255
Stone Curse Resist 256
Neutral Elemental Resist 25
Wind Elemental Resist 29
Fire Elemental Resist 28
Water Elemental Resist 26
Earth Elemental Resist 27
Shadow Elemental Resist 32
Holy Elemental Resist 31
Ghost Elemental Resist 33
Poison Elemental Resist 30
Undead Elemental Resist 34
Flee 22
Hit 18
Undead Race Resist 88
Brute Race Resist 89
Plant Race Resist 90
Insect Race Resist 91
Fish Race Resist 92
Demon Race Resist 93
Demihuman Race Resist 94
Angel Race Resist 95
Dragon Race Resist 96
Formless Race Resist 87
Perfect Dodge 23
Critical Chance 24
Critical Damage 164
Long Range Damage Resist 167
Small Size Resist 160
Medium Size Resist 161
Large Size Resist 162
Boss Monster Resist 150
Heal Power(Casting) 168
Defense 20
Magic Defense 21

Option IDs - Weapons

Option Name ID
ATK 17
MATK 19
VIT 5
DEX 7
AGI 4
LUK 8
STR 3
INT 6
Attack Speed % 16
SP Cost Reduction 172
Critical Chance 24
Critical Damage 164
Cast Time Reduction 170
After Cast Delay Reduction 171
Flee 22
Hit 18
HP (Flat) 1
SP (Flat) 2
Max HP % 9
Max SP % 10
Phys. Damage to Small 157
Phys. Damage to Medium 158
Phys. Damage to Large 159
Phys. Damage to Boss 148
Phys. Damage to Shadow 51
Phys. Damage to Fire 43
Phys. Damage to Earth 41
Phys. Damage to Neutral 37
Phys. Damage to Poison 47
Phys. Damage to Holy 49
Phys. Damage to Ghost 53
Phys. Damage to Undead 55
Phys. Damage to Water 39
Phys. Damage to Wind 45
Long Range Phys. Damage 166
Phys. Damage to Angel 105
Phys. Damage to Brute 99
Phys. Damage to Demon 103
Phys. Damage to Dragon 106
Phys. Damage to Fish 102
Phys. Damage to Demihuman 104
Phys. Damage to Insect 101
Phys. Damage to Formless 97
Phys. Damage to Plant 100
Phys. Damage to Undead 98
Magic Damage to Boss 152
% MDEF Pierce to Shadow 270
% MDEF Pierce to Fire 266
% MDEF Pierce to Earth 265
% MDEF Pierce to Neutral 263
% MDEF Pierce to Poison 268
% MDEF Pierce to Holy 269
% MDEF Pierce to Ghost 271
% MDEF Pierce to Undead Ele 272
% MDEF Pierce to Water 264
% MDEF Pierce to Wind 267
% MDEF Pierce to Angel 145
% MDEF Pierce to Brute 139
% MDEF Pierce to Demon 143
% MDEF Pierce to Dragon 146
% MDEF Pierce to Fish 142
% MDEF Pierce to Demihuman 144
% MDEF Pierce to Insect 141
% MDEF Pierce to Formless 137
% MDEF Pierce to Plant 140
% MDEF Pierce to Undead Race 138

Armor

1st Option 2nd Option
ATK +5~22 Neutral Element Resist +3~10%
MATK +5~20 Wind Element Resist +3~10%
HP +150~350 Fire Element Resist +3~10%
SP +30~75 Water Element Resist +3~10%
HP Recovered every 10 Seconds +25~50 Earth Element Resist +3~10%
SP Recovered every 10 seconds +3~10 Shadow Element Resist +3~10%
VIT +1~3 Holy Element Resist +3~10%
DEX +1~3 Ghost Element Resist +3~10%
Freeze Resist +20~35% Poison Element Resist +3~10%
Stone Curse Resist +20~35% Undead Element Resist +3~10%

Garment

1st Option 2nd Option
ATK +5~20 Undead Race Resist +1~5%
MATK +5~20 Plant Race Resist +1~5%
HP +150~350 Insect Race Resist +1~5%
SP +30~75 Fish Race Resist +1~5%
Flee +3~10 Demon Race Resist +1~5%
HIT +5~15 Demi-Human Race Resist +1~5%
AGI +1~3 Angel Race Resist +1~5%
LUK +1~3 Dragon Race Resist +1~5%
Freeze Resist +20~35%
Stone Curse Resist +20~35%

Footgear

1st Option 2nd Option
ATK +5~20 Ranged Damage Resist +1~5%
MATK +5~20 Small Size Resist +3~10%
HP +150~350 Medium Size Resist +3~10%
SP +30~75 Large Size Resist +3~10%
Perfect Dodge +2~8 Boss Monster Resist +3~10%
Critical Chance +3~12 DEF +1~3
STR +1~3 MDEF +1~8
INT +1~3 Critical Damage +3~10%
Freeze Resist +20~35% Heal Effectiveness (Casting) +10~20%
Stone Curse Resist +20~35%

Weapons

Each weapon class falls under the given categories:

Melee Ranged Magic Special
Sword Bow Rods Books
Spear Whip Bazerald
Knuckle Instrument Elemental Sword
Dagger Guns Mighty Staff
Katar Huuma Asura
Axe Raksasa
Mace

Melee

Level 1 Weapon Options (Melee)

1st Option 2nd Option test 3rd Option
ATK +5~10 Cast Time -1~5% Physical Damage to Shadow +1~5%
STR +1 HP +100~200 Physical Damage to Fire +1~5%
DEX +1 SP +25~50 Physical Damage to Earth +1~5%
INT +1 HIT +4~6 Physical Damage to Neutral +1~5%
VIT +1 Crit Damage +1~4% Physical Damage to Poison +1~5%
AGI +1 Physical Damage to Boss +1~4% Physical Damage to Holy +1~5%
LUK +1 Physical Damage to Small +1~4% Physical Damage to Ghost +1~5%
Crit Chance +2~4 Physical Damage to Medium +1~4% Physical Damage to Undead Ele +1~5%
SP Consumption -4~6% Physical Damage to Large +1~4% Physical Damage to Water +1~5%
ASPD +1~5% Physical Damage to Wind +1~5%
Physical Damage to Angel +1~5%
Physical Damage to Brute +1~5%
Physical Damage to Demon +1~5%
Physical Damage to Dragon +1~5%
Physical Damage to Fish +1~5%
Physical Damage to Demi-Human +1~5%
Physical Damage to Insect +1~5%
Physical Damage to Formless +1~5%
Physical Damage to Plant +1~5%
Physical Damage to Undead Race +1~5%

Level 2 Weapon Options (Melee)

1st Option 2nd Option 3rd Option
ATK +10~20 Cast Time -2~6% Physical Damage to Shadow +2~6%
STR +1 HP +150~300 Physical Damage to Fire +2~6%
DEX +1 SP +40~75 Physical Damage to Earth +2~6%
INT +1 HIT +4~8 Physical Damage to Neutral +2~6%
VIT +1 Crit Damage +3~6% Physical Damage to Poison +2~6%
AGI +1 Physical Damage to Boss +2~6% Physical Damage to Holy +2~6%
LUK +1 Physical Damage to Small +2~6% Physical Damage to Ghost +2~6%
Crit Chance +3~6 Physical Damage to Medium +2~6% Physical Damage to Undead Ele +2~6%
SP Consumption -4~8% Physical Damage to Large +2~6% Physical Damage to Water +2~6%
ASPD +2~6% Physical Damage to Wind +2~6%
Physical Damage to Angel +2~6%
Physical Damage to Brute +2~6%
Physical Damage to Demon +2~6%
Physical Damage to Dragon +2~6%
Physical Damage to Fish +2~6%
Physical Damage to Demi-Human +2~6%
Physical Damage to Insect +2~6%
Physical Damage to Formless +2~6%
Physical Damage to Plant +2~6%
Physical Damage to Undead Race +2~6%

Level 3 Weapon Options (Melee)

1st Option 2nd Option 3rd Option
ATK +20~35 Cast Time -3~8% Physical Damage to Shadow +10~15%
STR +1~2 HP +200~400 Physical Damage to Fire +10~15%
DEX +1~2 SP +50~100 Physical Damage to Earth +10~15%
INT +1~2 HIT +6~10 Physical Damage to Neutral +10~15%
VIT +1~2 Crit Damage +8~12% Physical Damage to Poison +10~15%
AGI +1~2 Physical Damage to Boss +8~12% Physical Damage to Holy +10~15%
LUK +1~2 Physical Damage to Small +8~12% Physical Damage to Ghost +10~15%
Crit Chance +4~8 Physical Damage to Medium +8~12% Physical Damage to Undead Ele +10~15%
SP Consumption -5~10% Physical Damage to Large +8~12% Physical Damage to Water +10~15%
ASPD +3~10% Physical Damage to Wind +10~15%
Physical Damage to Angel +10~15%
Physical Damage to Brute +10~15%
Physical Damage to Demon +10~15%
Physical Damage to Dragon +10~15%
Physical Damage to Fish +10~15%
Physical Damage to Demi-Human +10~15%
Physical Damage to Insect +10~15%
Physical Damage to Formless +10~15%
Physical Damage to Plant +10~15%
Physical Damage to Undead Race +10~15%

Level 4 Weapon Options (Melee)

1st Option 2nd Option 3rd Option
ATK +30~60 Cast Time -5~10% Physical Damage to Shadow +20~30%
STR +1~3 HP +250~500 Physical Damage to Fire +20~30%
DEX +1~3 SP +75~150 Physical Damage to Earth +20~30%
INT +1~3 HIT +10~20 Physical Damage to Neutral +20~30%
VIT +1~3 Crit Damage +10~20% Physical Damage to Poison +20~30%
AGI +1~3 Physical Damage to Boss +10~20% Physical Damage to Holy +20~30%
LUK +1~3 Physical Damage to Small +10~20% Physical Damage to Ghost +20~30%
Crit Chance +6~12 Physical Damage to Medium +10~20% Physical Damage to Undead Ele +20~30%
SP Consumption -10~15% Physical Damage to Large +10~20% Physical Damage to Water +20~30%
ASPD +5~10% Physical Damage to Wind +20~30%
Physical Damage to Angel +20~30%
Physical Damage to Brute +20~30%
Physical Damage to Demon +20~30%
Physical Damage to Dragon +20~30%
Physical Damage to Fish +20~30%
Physical Damage to Demi-Human +20~30%
Physical Damage to Insect +20~30%
Physical Damage to Formless +20~30%
Physical Damage to Plant +20~30%
Physical Damage to Undead Race +20~30%

Ranged

Level 1 Weapon Options (Ranged)

1st Option 2nd Option 3rd Option
ATK +5~10 Cast Time -1~5% Physical Damage to Shadow +1~5%
STR +1 HP +100~200 Physical Damage to Fire +1~5%
DEX +1 SP +25~50 Physical Damage to Earth +1~5%
INT +1 HIT +4~6 Physical Damage to Neutral +1~5%
VIT +1 Crit Damage +1~4% Physical Damage to Poison +1~5%
AGI +1 Physical Damage to Boss +1~4% Physical Damage to Holy +1~5%
LUK +1 Physical Damage to Small +1~4% Physical Damage to Ghost +1~5%
Crit Chance +2~4 Physical Damage to Medium +1~4% Physical Damage to Undead Ele +1~5%
SP Consumption -4~6% Physical Damage to Large +1~4% Physical Damage to Water +1~5%
ASPD +1~5% Long Range Damage +1~4% Physical Damage to Wind +1~5%
Physical Damage to Angel +1~5%
Physical Damage to Brute +1~5%
Physical Damage to Demon +1~5%
Physical Damage to Dragon +1~5%
Physical Damage to Fish +1~5%
Physical Damage to Demi-Human +1~5%
Physical Damage to Insect +1~5%
Physical Damage to Formless +1~5%
Physical Damage to Plant +1~5%
Physical Damage to Undead Race +1~5%

Level 2 Weapon Options (Ranged)

1st Option 2nd Option 3rd Option
ATK +10~20 Cast Time -2~6% Physical Damage to Shadow +2~6%
STR +1 HP +150~300 Physical Damage to Fire +2~6%
DEX +1 SP +40~75 Physical Damage to Earth +2~6%
INT +1 HIT +4~8 Physical Damage to Neutral +2~6%
VIT +1 Crit Damage +3~6% Physical Damage to Poison +2~6%
AGI +1 Physical Damage to Boss +2~6% Physical Damage to Holy +2~6%
LUK +1 Physical Damage to Small +2~6% Physical Damage to Ghost +2~6%
Crit Chance +3~6 Physical Damage to Medium +2~6% Physical Damage to Undead Ele +2~6%
SP Consumption -4~8% Physical Damage to Large +2~6% Physical Damage to Water +2~6%
ASPD +2~6% Long Damage +2~6% Physical Damage to Wind +2~6%
Physical Damage to Angel +2~6%
Physical Damage to Brute +2~6%
Physical Damage to Demon +2~6%
Physical Damage to Dragon +2~6%
Physical Damage to Fish +2~6%
Physical Damage to Demi-Human +2~6%
Physical Damage to Insect +2~6%
Physical Damage to Formless +2~6%
Physical Damage to Plant +2~6%
Physical Damage to Undead Race +2~6%

Level 3 Weapon Options (Ranged)

1st Option 2nd Option 3rd Option
ATK +20~35 Cast Time -3~8% Physical Damage to Shadow +10~15%
STR +1~2 HP +200~400 Physical Damage to Fire +10~15%
DEX +1~2 SP +50~100 Physical Damage to Earth +10~15%
INT +1~2 HIT +6~10 Physical Damage to Neutral +10~15%
VIT +1~2 Crit Damage +8~12% Physical Damage to Poison +10~15%
AGI +1~2 Physical Damage to Boss +8~12% Physical Damage to Holy +10~15%
LUK +1~2 Physical Damage to Small +8~12% Physical Damage to Ghost +10~15%
Crit Chance +4~8 Physical Damage to Medium +8~12% Physical Damage to Undead Ele +10~15%
SP Consumption -5~10% Physical Damage to Large +8~12% Physical Damage to Water +10~15%
ASPD +3~10% Long Range Damage +5~10% Physical Damage to Wind +10~15%
Physical Damage to Angel +10~15%
Physical Damage to Brute +10~15%
Physical Damage to Demon +10~15%
Physical Damage to Dragon +10~15%
Physical Damage to Fish +10~15%
Physical Damage to Demi-Human +10~15%
Physical Damage to Insect +10~15%
Physical Damage to Formless +10~15%
Physical Damage to Plant +10~15%
Physical Damage to Undead Race +10~15%

Level 4 Weapon Options (Ranged)

1st Option 2nd Option 3rd Option
ATK +30~60 Cast Time -5~10% Physical Damage to Shadow +20~30%
STR +1~3 HP +250~500 Physical Damage to Fire +20~30%
DEX +1~3 SP +75~150 Physical Damage to Earth +20~30%
INT +1~3 HIT +10~20 Physical Damage to Neutral +20~30%
VIT +1~3 Crit Damage +10~20% Physical Damage to Poison +20~30%
AGI +1~3 Physical Damage to Boss +10~20% Physical Damage to Holy +20~30%
LUK +1~3 Physical Damage to Small +10~20% Physical Damage to Ghost +20~30%
Crit Chance +6~12 Physical Damage to Medium +10~20% Physical Damage to Undead Ele +20~30%
SP Consumption -10~15% Physical Damage to Large +10~20% Physical Damage to Water +20~30%
ASPD +5~10% Long Range Damage +10~15% Physical Damage to Wind +20~30%
Physical Damage to Angel +20~30%
Physical Damage to Brute +20~30%
Physical Damage to Demon +20~30%
Physical Damage to Dragon +20~30%
Physical Damage to Fish +20~30%
Physical Damage to Demi-Human +20~30%
Physical Damage to Insect +20~30%
Physical Damage to Formless +20~30%
Physical Damage to Plant +20~30%
Physical Damage to Undead Race +20~30%

Magic

Level 1 Weapon Options (Magic)

1st Option 2nd Option 3rd Option
MATK +5~10 Cast Time -1~5% MDEF Pierce to Shadow +5~10%
STR +1 HP +1~3% MDEF Pierce to Fire +5~10%
DEX +1 SP +1~3% MDEF Pierce to Earth +5~10%
INT +1 ASPD +1~5% MDEF Pierce to Neutral +5~10%
VIT +1 Magic Damage to Boss +1~5% MDEF Pierce to Poison +5~10%
AGI +1 After Cast Delay -1~5% MDEF Pierce to Holy +5~10%
LUK +1 SP Consumption -4~6% MDEF Pierce to Ghost +5~10%
HP +100~200 MDEF Pierce to Undead Ele +5~10%
SP +25~50 MDEF Pierce to Water +5~10%
MDEF Pierce to Wind +5~10%
MDEF Pierce to Angel +5~10%
MDEF Pierce to Brute +5~10%
MDEF Pierce to Demon +5~10%
MDEF Pierce to Dragon +5~10%
MDEF Pierce to Fish +5~10%
MDEF Pierce to Demi-Human +5~10%
MDEF Pierce to Insect +5~10%
MDEF Pierce to Formless +5~10%
MDEF Pierce to Plant +5~10%
MDEF Pierce to Undead Race +5~10%

Level 2 Weapon Options (Magic)

1st Option 2nd Option 3rd Option
MATK +10~20 Cast Time -2~6% MDEF Pierce to Shadow +10~15%
STR +1 HP +2~4% MDEF Pierce to Fire +10~15%
DEX +1 SP +2~4% MDEF Pierce to Earth +10~15%
INT +1 ASPD +2~6% MDEF Pierce to Neutral +10~15%
VIT +1 Magic Damage to Boss +2~6% MDEF Pierce to Poison +10~15%
AGI +1 After Cast Delay -2~6% MDEF Pierce to Holy +10~15%
LUK +1 SP Consumption -4~8% MDEF Pierce to Ghost +10~15%
HP +150~300 MDEF Pierce to Undead Ele +10~15%
SP +40~75 MDEF Pierce to Water +10~15%
MDEF Pierce to Wind +10~15%
MDEF Pierce to Angel +10~15%
MDEF Pierce to Brute +10~15%
MDEF Pierce to Demon +10~15%
MDEF Pierce to Dragon +10~15%
MDEF Pierce to Fish +10~15%
MDEF Pierce to Demi-Human +10~15%
MDEF Pierce to Insect +10~15%
MDEF Pierce to Formless +10~15%
MDEF Pierce to Plant +10~15%
MDEF Pierce to Undead Race +10~15%

Level 3 Weapon Options (Magic)

1st Option 2nd Option 3rd Option
MATK +15~30 Cast Time -3~8% MDEF Pierce to Shadow +15~25%
STR +1~2 HP +3~5% MDEF Pierce to Fire +15~25%
DEX +1~2 SP +3~5% MDEF Pierce to Earth +15~25%
INT +1~2 ASPD +3~8% MDEF Pierce to Neutral +15~25%
VIT +1~2 Magic Damage to Boss +3~7% MDEF Pierce to Poison +15~25%
AGI +1~2 After Cast Delay -3~8% MDEF Pierce to Holy +15~25%
LUK +1~2 SP Consumption -5~10% MDEF Pierce to Ghost +15~25%
HP +200~400 MDEF Pierce to Undead Ele +15~25%
SP +50~100 MDEF Pierce to Water +15~25%
MDEF Pierce to Wind +15~25%
MDEF Pierce to Angel +15~25%
MDEF Pierce to Brute +15~25%
MDEF Pierce to Demon +15~25%
MDEF Pierce to Dragon +15~25%
MDEF Pierce to Fish +15~25%
MDEF Pierce to Demi-Human +15~25%
MDEF Pierce to Insect +15~25%
MDEF Pierce to Formless +15~25%
MDEF Pierce to Plant +15~25%
MDEF Pierce to Undead Race +15~25%

Level 4 Weapon Options (Magic)

1st Option 2nd Option 3rd Option
MATK +25~50 Cast Time -5~10% MDEF Pierce to Shadow +20~35%
STR +1~3 HP +4~8% MDEF Pierce to Fire +20~35%
DEX +1~3 SP +4~8% MDEF Pierce to Earth +20~35%
INT +1~3 ASPD +5~10% MDEF Pierce to Neutral +20~35%
VIT +1~3 Magic Damage to Boss +5~10% MDEF Pierce to Poison +20~35%
AGI +1~3 After Cast Delay -5~10% MDEF Pierce to Holy +20~35%
LUK +1~3 SP Consumption -10~15% MDEF Pierce to Ghost +20~35%
HP +250~500 MDEF Pierce to Undead Ele +20~35%
SP +75~150 MDEF Pierce to Water +20~35%
MDEF Pierce to Wind +20~35%
MDEF Pierce to Angel +20~35%
MDEF Pierce to Brute +20~35%
MDEF Pierce to Demon +20~35%
MDEF Pierce to Dragon +20~35%
MDEF Pierce to Fish +20~35%
MDEF Pierce to Demi-Human +20~35%
MDEF Pierce to Insect +20~35%
MDEF Pierce to Formless +20~35%
MDEF Pierce to Plant +20~35%
MDEF Pierce to Undead Race +20~35%

Special

Level 1 Weapon Options (Special)

1st Option 2nd Option 3rd Option 4th Option
ATK +5~10 MATK +5~10 Physical Damage to Shadow +1~5% MDEF Pierce to Shadow +5~10%
STR +1 INT +1 Physical Damage to Fire +1~5% MDEF Pierce to Fire +5~10%
DEX +1 VIT +1 Physical Damage to Earth +1~5% MDEF Pierce to Earth +5~10%
AGI +1 LUK +1 Physical Damage to Neutral +1~5% MDEF Pierce to Neutral +5~10%
Crit Chance +2~4 ASPD +1~5% Physical Damage to Poison +1~5% MDEF Pierce to Poison +5~10%
HIT +4~6 Magic Damage to Boss +1~5% Physical Damage to Holy +1~5% MDEF Pierce to Holy +5~10%
Physical Damage to Small +1~4% HP +100~200 Physical Damage to Ghost +1~5% MDEF Pierce to Ghost +5~10%
Physical Damage to Medium +1~4% SP +25~50 Physical Damage to Undead Ele +1~5% MDEF Pierce to Undead Ele +5~10%
Physical Damage to Large +1~4% Cast Time -1~5% Physical Damage to Water +1~5% MDEF Pierce to Water +5~10%
Crit Damage +1~4% After Cast Delay -1~5% Physical Damage to Wind +1~5% MDEF Pierce to Wind +5~10%
Physical Damage to Boss +1~4% Physical Damage to Angel +1~5% MDEF Pierce to Angel +5~10%
Physical Damage to Brute +1~5% MDEF Pierce to Brute +5~10%
Physical Damage to Demon +1~5% MDEF Pierce to Demon +5~10%
Physical Damage to Dragon +1~5% MDEF Pierce to Dragon +5~10%
Physical Damage to Fish +1~5% MDEF Pierce to Fish +5~10%
Physical Damage to Demi-Human +1~5% MDEF Pierce to Demi-Human +5~10%
Physical Damage to Insect +1~5% MDEF Pierce to Insect +5~10%
Physical Damage to Formless +1~5% MDEF Pierce to Formless +5~10%
Physical Damage to Plant +1~5% MDEF Pierce to Plant +5~10%
Physical Damage to Undead Race +1~5% MDEF Pierce to Undead Race +5~10%

Level 2 Weapon Options (Special)

1st Option 2nd Option 3rd Option 4th Option
ATK +10~20 MATK +10~20 Physical Damage to Shadow +2~6% MDEF Pierce to Shadow +10~15%
STR +1 INT +1 Physical Damage to Fire +2~6% MDEF Pierce to Fire +10~15%
DEX +1 VIT +1 Physical Damage to Earth +2~6% MDEF Pierce to Earth +10~15%
AGI +1 LUK +1 Physical Damage to Neutral +2~6% MDEF Pierce to Neutral +10~15%
Crit Chance +3~6 ASPD +2~6% Physical Damage to Poison +2~6% MDEF Pierce to Poison +10~15%
HIT +4~8 Magic Damage to Boss +2~6% Physical Damage to Holy +2~6% MDEF Pierce to Holy +10~15%
Physical Damage to Small +2~6% HP +150~300 Physical Damage to Ghost +2~6% MDEF Pierce to Ghost +10~15%
Physical Damage to Medium +2~6% SP +40~75 Physical Damage to Undead Ele +2~6% MDEF Pierce to Undead Ele +10~15%
Physical Damage to Large +2~6% Cast Time -2~6% Physical Damage to Water +2~6% MDEF Pierce to Water +10~15%
Crit Damage +3~6% After Cast Delay -2~6% Physical Damage to Wind +2~6% MDEF Pierce to Wind +10~15%
Physical Damage to Boss +2~6% Physical Damage to Angel +2~6% MDEF Pierce to Angel +10~15%
Physical Damage to Brute +2~6% MDEF Pierce to Brute +10~15%
Physical Damage to Demon +2~6% MDEF Pierce to Demon +10~15%
Physical Damage to Dragon +2~6% MDEF Pierce to Dragon +10~15%
Physical Damage to Fish +2~6% MDEF Pierce to Fish +10~15%
Physical Damage to Demi-Human +2~6% MDEF Pierce to Demi-Human +10~15%
Physical Damage to Insect +2~6% MDEF Pierce to Insect +10~15%
Physical Damage to Formless +2~6% MDEF Pierce to Formless +10~15%
Physical Damage to Plant +2~6% MDEF Pierce to Plant +10~15%
Physical Damage to Undead Race +2~6% MDEF Pierce to Undead Race +10~15%

Level 3 Weapon Options (Special)

1st Option 2nd Option 3rd Option 4th Option
ATK +20~35 MATK +15~30 Physical Damage to Shadow +10~15% MDEF Pierce to Shadow +15~25%
STR +1~2 INT +1~2 Physical Damage to Fire +10~15% MDEF Pierce to Fire +15~25%
DEX +1~2 VIT +1~2 Physical Damage to Earth +10~15% MDEF Pierce to Earth +15~25%
AGI +1~2 LUK +1~2 Physical Damage to Neutral +10~15% MDEF Pierce to Neutral +15~25%
Crit Chance +4~8 ASPD +3~10% Physical Damage to Poison +10~15% MDEF Pierce to Poison +15~25%
HIT +5~10 Magic Damage to Boss +3~7% Physical Damage to Holy +10~15% MDEF Pierce to Holy +15~25%
Physical Damage to Small +8~12% HP +200~400 Physical Damage to Ghost +10~15% MDEF Pierce to Ghost +15~25%
Physical Damage to Medium +8~12% SP +50~100 Physical Damage to Undead Ele +10~15% MDEF Pierce to Undead Ele +15~25%
Physical Damage to Large +8~12% Cast Time -3~8% Physical Damage to Water +10~15% MDEF Pierce to Water +15~25%
Crit Damage +8~12% After Cast Delay -3~8% Physical Damage to Wind +10~15% MDEF Pierce to Wind +15~25%
Physical Damage to Boss +8~12% Physical Damage to Angel +10~15% MDEF Pierce to Angel +15~25%
Physical Damage to Brute +10~15% MDEF Pierce to Brute +15~25%
Physical Damage to Demon +10~15% MDEF Pierce to Demon +15~25%
Physical Damage to Dragon +10~15% MDEF Pierce to Dragon +15~25%
Physical Damage to Fish +10~15% MDEF Pierce to Fish +15~25%
Physical Damage to Demi-Human +10~15% MDEF Pierce to Demi-Human +15~25%
Physical Damage to Insect +10~15% MDEF Pierce to Insect +15~25%
Physical Damage to Formless +10~15% MDEF Pierce to Formless +15~25%
Physical Damage to Plant +10~15% MDEF Pierce to Plant +15~25%
Physical Damage to Undead Race +10~15% MDEF Pierce to Undead Race +15~25%

Level 4 Weapon Options (Special)

1st Option 2nd Option 3rd Option 4th Option
ATK +30~60 MATK +25~50 Physical Damage to Shadow +20~30% MDEF Pierce to Shadow +20~35%
STR +1~3 INT +1~3 Physical Damage to Fire +20~30% MDEF Pierce to Fire +20~35%
DEX +1~3 VIT +1~3 Physical Damage to Earth +20~30% MDEF Pierce to Earth +20~35%
AGI +1~3 LUK +1~3 Physical Damage to Neutral +20~30% MDEF Pierce to Neutral +20~35%
Crit Chance +6~12 ASPD +3~10% Physical Damage to Poison +20~30% MDEF Pierce to Poison +20~35%
HIT +10~20 Magic Damage to Boss +5~10% Physical Damage to Holy +20~30% MDEF Pierce to Holy +20~35%
Physical Damage to Small +10~20% HP +250~500 Physical Damage to Ghost +20~30% MDEF Pierce to Ghost +20~35%
Physical Damage to Medium +10~20% SP +75~150 Physical Damage to Undead Ele +20~30% MDEF Pierce to Undead Ele +20~35%
Physical Damage to Large +10~20% Cast Time -5~10% Physical Damage to Water +20~30% MDEF Pierce to Water +20~35%
Crit Damage +10~20% After Cast Delay -3~8% Physical Damage to Wind +20~30% MDEF Pierce to Wind +20~35%
Physical Damage to Boss +10~20% Physical Damage to Angel +20~30% MDEF Pierce to Angel +20~35%
Physical Damage to Brute +20~30% MDEF Pierce to Brute +20~35%
Physical Damage to Demon +20~30% MDEF Pierce to Demon +20~35%
Physical Damage to Dragon +20~30% MDEF Pierce to Dragon +20~35%
Physical Damage to Fish +20~30% MDEF Pierce to Fish +20~35%
Physical Damage to Demi-Human +20~30% MDEF Pierce to Demi-Human +20~35%
Physical Damage to Insect +20~30% MDEF Pierce to Insect +20~35%
Physical Damage to Formless +20~30% MDEF Pierce to Formless +20~35%
Physical Damage to Plant +20~30% MDEF Pierce to Plant +20~35%
Physical Damage to Undead Race +20~30% MDEF Pierce to Undead Race +20~35%

Forged Weapons(Level 3 Only)

Forged Weapons (Unranked)

1st Option 2nd Option 3rd Option 4th Option
ATK +10~40 HIT +5~15 Crit Damage +10~15% STR +1~2
ASPD +2~8% Flee +2~8 Physical Damage to Boss +10~15% DEX +1~2
Crit Chance +5~10 HP +200~400 Physical Damage to Small +10-15% VIT +1~2
Physical Damage to Neutral +10~20% SP +50~100 Physical Damage to Medium +10~15% LUK +1~2
Physical Damage to Water +10~20% Cast Time -2~8% Physical Damage to Large +10~15% INT +1~2
Physical Damage to Wind +10~20% After Cast Delay -2~8% Physical Damage to Brute +10~20% AGI +1~2
Physical Damage to Earth +10~20% Long Range Damage +2~8% Physical Damage to Plant +10~20%
Physical Damage to Fire +10~20% SP Consumption -5~10% Physical Damage to Fish +10~20%
Physical Damage to Poison +10~20% Physical Damage to Undead Race +10~20%
Physical Damage to Shadow +10~20% Physical Damage to Demon +10~20%
Physical Damage to Holy +10~20% Physical Damage to Angel +10~20%
Physical Damage to Ghost +10~20% Physical Damage to Insect +10~20%
Physical Damage to Undead Ele +10~20% Physical Damage to Dragon +10~20%
Physical Damage to Formless +10~20%
Physical Damage to Demi-Human +10~20%

Forged Weapons (Ranked)

1st Option 2nd Option 3rd Option 4th Option
ATK +10~50 HIT +5~20 Crit Damage +10~20% STR +1~3
ASPD +3~10% Flee +3~10 Physical Damage to Boss +10~25% DEX +1~3
Crit Chance +5~12 SP Consumption -5~15% Physical Damage to Small +10~15% VIT +1~3
Physical Damage to Neutral +10~25% Long Range Damage +5~10% Physical Damage to Medium +10~20% LUK +1~3
Physical Damage to Water +10~25% Cast Time -5~10% Physical Damage to Large +10~20% INT +1~3
Physical Damage to Wind +10~25% After Cast Delay -5~10% Physical Damage to Brute +10~25% AGI +1~3
Physical Damage to Earth +10~25% HP +250~500 Physical Damage to Plant +10~25%
Physical Damage to Fire +10~25% SP +50~125 Physical Damage to Fish +10~25%
Physical Damage to Poison +10~25% Physical Damage to Undead Race +10~25%
Physical Damage to Shadow +10~25% Physical Damage to Demon +10~25%
Physical Damage to Holy +10~25% Physical Damage to Angel +10~25%
Physical Damage to Ghost +10~25% Physical Damage to Insect +10~25%
Physical Damage to Undead Ele +10~25% Physical Damage to Dragon +10~25%
Physical Damage to Formless +10~25%
Physical Damage to Demi-Human +10~25%