Difference between revisions of "Night Watch"

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{{expert}}
 
 
 
{{Infobox Job|jobName=Night Watch|jobBase=Novice|jobType=Exp. Transcendent|changesAt=[[Einbroch]]|skills=9|skillPoints=135|questSkills=1|str=5|agi=6|vit=6|int=6|dex=12|luk=10}}
 
{{Infobox Job|jobName=Night Watch|jobBase=Novice|jobType=Exp. Transcendent|changesAt=[[Einbroch]]|skills=9|skillPoints=135|questSkills=1|str=5|agi=6|vit=6|int=6|dex=12|luk=10}}
  
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==Jobchange Guide==
 
==Jobchange Guide==
  
''See [[First_Expanded_Change_Guides#Gunslinger|Gunslinger Job Change Guide]] for information.''
+
''See [[Gunslinger_Job_Change_Guide|Gunslinger Job Change Guide]] for information.''
 
 
== Equipment  ==
 
Gunslingers can use five different types of guns in order to attack and defeat their enemies.  While any Gunslinger can use any type of gun, only certain skills can be used with each type of gun available.  All guns are two-handed, so Gunslingers can't make use of shields unless they remove their weapon.  Their selection of weapons is considered to be the worst in the game, having no options for a 1-handed weapon, no 4-slotted weapons, and only a single 3-slotted weapon, which is not usable with their most damaging skills.
 
===Weapons===
 
====Pistols====
 
Normally the defacto weapon for Gunslingers, the pistol allows for faster attack speed at a cost of lower Hit and Attack.  Available pistols include the following:
 
*[http://db.irowiki.org/classic/item-info/13100/ Six Shooter<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13101/ Six Shooter<nowiki>[2]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13102/ Crimson Bolt<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13103/ Crimson Bolt<nowiki>[2]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13104/ Garrison<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13105/ Garrison<nowiki>[2]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13106/ Gold Lux]
 
*[http://db.irowiki.org/classic/item-info/13107/ Wasteland's Outlaw<nowiki>[2]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13108/ Soldier Handgun]
 
 
 
====Rifles====
 
Rifles are stronger than pistols and can come with a Hit and Crit bonuses.  However, they are slower and are limited in the skills they can work with.  Available rifles include the following:
 
*[http://db.irowiki.org/classic/item-info/13150/ Branch<nowiki>[3]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13151/ Cyclone<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13152/ Cyclone<nowiki>[2]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13153/ Dusk<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13163/ Long Barrel]
 
*[http://db.irowiki.org/classic/item-info/13164/ Long Barrel<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13165/ Jungle Carbine]
 
*[http://db.irowiki.org/classic/item-info/13166/ Jungle Carbine<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13170/ Lever Action Rifle<nowiki>[2]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13171/ Soldier Rifle]
 
 
 
====Gatling Guns====
 
In theory, these electro-mechanical weapons are nearly the same in comparison to pistols.  But with the right combination of skills, AGI, and DEX, the elusive attack speed of 190 can be reached along with a much higher attack.  Available gatling guns include the following:
 
*[http://db.irowiki.org/classic/item-info/13157/ Drifter<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13158/ Butcher]
 
*[http://db.irowiki.org/classic/item-info/13159/ Butcher<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13172/ Soldier Gatling Gun]
 
 
 
====Shotguns====
 
Shotguns are powerful, pump action weapons that provide splash damage on normal attacks, but at the cost of a very slow attack speed.  Available shotguns include the following:
 
*[http://db.irowiki.org/classic/item-info/13154/ Rolling Stone<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13155/ Black Rose<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13156/ Gatekeeper]
 
*[http://db.irowiki.org/classic/item-info/13167/ Gatekeeper-DD]
 
*[http://db.irowiki.org/classic/item-info/13168/ Thunder-P<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13169/ Thunder-P<nowiki>[2]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13173/ Soldier Shotgun]
 
 
 
====Grenade Launchers====
 
These monsters pack some of the highest base attack in the game, and allow the use of elemental bullets called "spheres".  They have the same slow attack speed of shotguns and have only one specialized skill available to them, but they can break armor at close range.  Available grenade launchers include the following:
 
*[http://db.irowiki.org/classic/item-info/13160/ Destroyer]
 
*[http://db.irowiki.org/classic/item-info/13161/ Destroyer<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13162/ Inferno<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13174/ Soldier Grenade Launcher]
 
  
===Armor===
+
==Skills==
Gunslingers can only wear armor that states that it can be worn by all, or all except novice.  With Battlegrounds, Gunslingers also get exclusive use of the following:
+
{| class="wikitable sortable"
*[http://db.irowiki.org/classic/item-info/2382/ Elite Shooter's Suit<nowiki>[1]</nowiki>]
 
 
 
===Headgear===
 
Currently, Gunslingers can wear any headgear that is wearable by archer class characters, with the exception of caps, goggles, and binoculars.
 
 
 
===Shields===
 
Gunslingers cannot use shields while equipped with guns, but if they wish, they can remove the weapon and wear a guard.
 
 
 
===Footwear===
 
Gunslingers can use any footwear equippable by archer class characters.  With Battlegrounds, Gunslingers also get exclusive use of the following:
 
*[http://db.irowiki.org/classic/item-info/2437/ Battle Boots<nowiki>[1]</nowiki>]
 
 
 
===Garments===
 
Gunslingers can use any garment that can be worn by archer characters.  With Battlegrounds, Gunslingers also get exclusive use of the following:
 
*[http://db.irowiki.org/classic/item-info/2540/ Sheriff's Manteau<nowiki>[1]</nowiki>]
 
 
 
===Accessories===
 
Gunslingers can use any accessory that can be worn by non-trans characters.  With Battlegrounds, Gunslingers also get exclusive use of the following:
 
*Sheriff's Badge[1]
 
 
 
=== Skills ===
 
{| class="wikitablec sortable"
 
 
|-
 
|-
 
! Skill !! Description !! Levels !! Type
 
! Skill !! Description !! Levels !! Type
 
|-
 
|-
| {{Skill List|skill=Single Action}}
+
| {{Skill List|skill=Rich's Coin}}
|| The most basic Gunslinger skill. Increases [[HIT]] and [[ASPD]] when equipped with a gun. || 10
+
|| Consume 10 zeny to generate 10 coins. || 1
|style="background:#cccccc"| Passive
+
|style="background:#cccccc"| Active
 
|-  
 
|-  
| {{Skill List|skill=Snake Eyes}}
+
| {{Skill List|skill=Platinum Altar}}
|| Increases [[HIT]] and attack range when using guns. || 10
+
|| Consume 5 coins to create a protective barrier. || 5
|style="background:#cccccc"| Passive
+
|style="background:#cccccc"| Supportive
|-
 
| {{Skill List|skill=Coin Flip}}
 
|| Flips a coin, and upon success, the user will gain a coin. Upon failure, the user loses a coin. || 5
 
|style="background:#ccffff"| Supportive
 
|-
 
| {{Skill List|skill=Increase Accuracy}}
 
|| Consumes 4 coins to boost the caster's [[HIT]] by 20, as well as [[DEX]] and [[AGI]] by 4 for one minute. || 1
 
|style="background:#ccffff"| Supportive
 
|-
 
| {{Skill List|skill=Last Stand}}
 
|| Consumes 4 coins to increase the caster's [[ATK]] by 100, and [[ASPD]] by 15% for one minute. || 1
 
|style="background:#ccffff"| Supportive
 
|-
 
| {{Skill List|skill=Gunslinger's Panic}}
 
|| A buff skill that consumes 2 coins. Reduces [[HIT]] by 30, damage dealt by long-range attacks by 20% and increases [[FLEE]] by 30. Lasts 20 seconds. || 1
 
|style="background:#ccffff"| Supportive
 
|-
 
| {{Skill List|skill=Bull's Eye}}
 
|| Uses 1 Coin to deal 500% damage to [[Demi Human]] and [[Brute]] enemies. Has a 0.1% chance to inflict [[Coma]] status. || 1
 
|style="background:#ffcccc"| Offensive
 
|-
 
| {{Skill List|skill=Triple Action}}
 
|| Uses 1 coin to shoot an enemy three times, dealing 450% total damage. || 1
 
|style="background:#ffcccc"| Offensive
 
|-
 
| {{Skill List|skill=Magical Bullet}}
 
|| Uses 1 coin to launch a Ghost-property attack that does not consume any bullets. || 1
 
|style="background:#ffcccc"| Offensive
 
|-
 
| {{Skill List|skill=Cracker}}
 
|| Uses a single coin to [[Stun]] an enemy. The closer the enemy, the higher the success rate. || 1
 
|style="background:#ccffff"| Supportive
 
|-
 
| {{Skill List|skill=Coin Fling}}
 
|| Use up to 5 coins to deal damage to an enemy while reducing the target's [[DEF]] stat. || 1
 
|style="background:#ccffff"| Supportive
 
|-
 
| {{Skill List|skill=Chain Action}}
 
|| When normally attacking, adds the chance of dealing double damage. || 10
 
|style="background:#cccccc"| Passive
 
 
|-  
 
|-  
| {{Skill List|skill=Trigger Happy Shot}}
+
| {{Skill List|skill=Fallen Angel}}
|| Rapidly fires 5 bullets at an enemy. || 10
+
|| Consume 1 coin to move to targeted location immediately. Range doubles when swapping guns. || 1
|style="background:#ffcccc"| Offensive
+
|style="background:#ccffff"| Active
|-
 
| {{Skill List|skill=Desperado}}
 
|| Sprays a surrounding area full of lead, hitting enemies anywhere from 0 to 10 times. || 10
 
|style="background:#ffcccc"| Offensive
 
|-
 
| {{Skill List|skill=Gatling Fever}}
 
|| Greatly boosts ASPD when casted, at the cost of movement speed and Flee. Must be used with a Gatling-type weapon. || 1
 
|style="background:#ccffff"| Supportive
 
|-
 
| {{Skill List|skill=Tracking}}
 
|| Take aim with a Pistol or Rifle on a target to deal significant target. || 10
 
|style="background:#ffcccc"| Offensive
 
 
|-
 
|-
| {{Skill List|skill=Disarm}}
+
| {{Skill List|skill=Gatling Berserk}}
|| Aim at an enemy's appendages to reduce their offensive capabilities. || 5
+
|| Channel for 1 second, then root self in place for 1 minute. Gain 10% ASPD, and raise Chain Action chance to 100%. ASPD Cap is raised to 193 temporarily. || 1
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
| {{Skill List|skill=Wounding Shot}}
+
| {{Skill List|skill=Rapid Fire}}
|| Fires a bullet that is capable of piercing defenses while causing the Bleeding status. || 5
+
|| Channel for a fixed time of 1 seconds, then fire 5 bullets at a target that can critically strike at a 200% ATK ratio. These bullets fire in a line and stop on first enemy hit individually. || 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
| {{Skill List|skill=Crowd Control Shot}}
+
| {{Skill List|skill=Mass Spiral}}
|| Fires a blast strong enough to knock back a target 5 cells. || 10
+
|| Fires at a target to deal more damage based on targets defense and VIT. || 5
|style="background:#ffcccc"| Offensive
+
|style="background:#ccffff"| Offensive
 
|-
 
|-
| {{Skill List|skill=Full Blast}}
+
| {{Skill List|skill=Hasty Fire in the Hole}}
|| Sprays a round of 10 bullets at a single target. || 10
+
|| Deals 850% ATK ratio at a ground targeted location after a short cast. || 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
| {{Skill List|skill=Spread Shot}}
+
| {{Skill List|skill=Mission Bombard}}
|| Cover an area with intense fire. Uses 5 bullets. || 10
+
|| After a long channel deal 750% or 500% ATK over 4 seconds in an 11x11 AOE. Apply status effects based on rank. || 4
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
| {{Skill List|skill=Gunslinger Mine}}
+
| {{Skill List|skill=Intensive Aim}}
|| Launches a grenade onto the ground that acts like a mine. || 10
+
|| Quest skill. Gain stacks of Intensive Aim each time a new Gun exclusive skill is used with a new type of gun. Stacks up to 10 for unique buffs that are consumed once stacked. || 1
|style="background:#ffcccc"| Offensive
+
|style="background:#ffcccc"| Supportive
 
|-
 
|-
 
|}
 
|}
  
 
=== Job Bonuses ===
 
=== Job Bonuses ===
The bonus to stats given for each job level are listen in the below table.
+
The bonus to stats given for each job level are listen in the below table. The maximum Job Level for Night Watch is 85.  
  
 
{|class="wikitable"
 
{|class="wikitable"
 
|+'''Job Bonus'''
 
|+'''Job Bonus'''
 
|-
 
|-
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9
+
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10||+11||+12
 
|-
 
|-
 
!STR
 
!STR
|32||41||50||64||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
+
|15||32||41||50||64||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
 
|-
 
|-
 
!AGI
 
!AGI
|59||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
+
|8||23||59||65||70||79||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
 
|-         
 
|-         
 
!VIT
 
!VIT
|60||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
+
|28||60||66||72||80||84||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
 
|-
 
|-
 
!INT
 
!INT
|52||61||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
+
|38||52||61||67||74||81||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
 
|-                     
 
|-                     
 
!DEX
 
!DEX
|1||6||11||17||25||36||45||55||62
+
|1||6||11||17||25||35||45||48||55||62||75||83
 
|-
 
|-
 
!LUK
 
!LUK
|2||4||12||21||31||51||63||&nbsp;||&nbsp;
+
|2||4||12||21||31||43||51||63||68||77||&nbsp;||&nbsp;
 
|-         
 
|-         
 
|}
 
|}
=== ASPD ===
 
 
=== HP (With 1 VIT) ===
 
 
<table><tr valign="top">
 
<td>
 
{| class="wikitable"
 
| '''Level'''||'''HP'''
 
|-
 
| 1||40
 
|-
 
| 2||47
 
|-
 
| 3||54
 
|-
 
| 4||61
 
|-
 
| 5||69
 
|-
 
| 6||77
 
|-
 
| 7||85
 
|-
 
| 8||94
 
|-
 
| 9||103
 
|-
 
| 10||202
 
|-
 
| 11||212
 
|-
 
| 12||222
 
|-
 
| 13||232
 
|-
 
| 14||243
 
|-
 
| 15||254
 
|-
 
| 16||265
 
|-
 
| 17||277
 
|-
 
| 18||289
 
|-
 
| 19||301
 
|-
 
| 20||316
 
|-
 
|}
 
</td>
 
<td>
 
{| class="wikitable"
 
| '''Level'''||'''HP'''
 
|-
 
| 21||331
 
|-
 
| 22||346
 
|-
 
| 23||364
 
|-
 
| 24||382
 
|-
 
| 25||400
 
|-
 
| 26||420
 
|-
 
| 27||440
 
|-
 
| 28||460
 
|-
 
| 29||490
 
|-
 
| 30||520
 
|-
 
| 31||550
 
|-
 
| 32||580
 
|-
 
| 33||610
 
|-
 
| 34||650
 
|-
 
| 35||680
 
|-
 
| 36||710
 
|-
 
| 37||740
 
|-
 
| 38||770
 
|-
 
| 39||800
 
|-
 
| 40||830
 
|-
 
|}
 
</td>
 
<td>
 
{| class="wikitable"
 
| '''Level'''||'''HP'''
 
|-
 
| 41||865
 
|-
 
| 42||890
 
|-
 
| 43||925
 
|-
 
| 44||955
 
|-
 
| 45||990
 
|-
 
| 46||1,025
 
|-
 
| 47||1,050
 
|-
 
| 48||1,080
 
|-
 
| 49||1,110
 
|-
 
| 50||1,145
 
|-
 
| 51||1,180
 
|-
 
| 52||1,215
 
|-
 
| 53||1,275
 
|-
 
| 54||1,335
 
|-
 
| 55||1,395
 
|-
 
| 56||1,455
 
|-
 
| 57||1,515
 
|-
 
| 58||1,575
 
|-
 
| 59||1,635
 
|-
 
| 60||1,695
 
|-
 
|}
 
</td>
 
<td>
 
{| class="wikitable"
 
| '''Level'''||'''HP'''
 
|-
 
| 61||1,760
 
|-
 
| 62||1,820
 
|-
 
| 63||1,885
 
|-
 
| 64||1,950
 
|-
 
| 65||2,015
 
|-
 
| 66||2,080
 
|-
 
| 67||2,145
 
|-
 
| 68||2,210
 
|-
 
| 69||2,275
 
|-
 
| 70||2,340
 
|-
 
| 71||2,410
 
|-
 
| 72||2,480
 
|-
 
| 73||2,550
 
|-
 
| 74||2,620
 
|-
 
| 75||2,690
 
|-
 
| 76||2,760
 
|-
 
| 77||2,830
 
|-
 
| 78||2,900
 
|-
 
| 79||2,970
 
|-
 
| 80||3,040
 
|-
 
|}
 
</td>
 
<td>
 
{| class="wikitable"
 
| '''Level'''||'''HP'''
 
|-
 
| 81||3,115
 
|-
 
| 82||3,190
 
|-
 
| 83||3,265
 
|-
 
| 84||3,340
 
|-
 
| 85||3,415
 
|-
 
| 86||3,490
 
|-
 
| 87||3,565
 
|-
 
| 88||3,640
 
|-
 
| 89||3,715
 
|-
 
| 90||3,790
 
|-
 
| 91||3,870
 
|-
 
| 92||3,950
 
|-
 
| 93||4,030
 
|-
 
| 94||4,110
 
|-
 
| 95||4,190
 
|-
 
| 96||4,270
 
|-
 
| 97||4,350
 
|-
 
| 98||4,430
 
|-
 
| 99||4,510
 
|-
 
|}
 
</td>
 
</tr>
 
</table>
 
  
== External Links ==
+
===Carry Weight===
  
{{Navbox Gunslinger}}
+
Night Watch have an increased carry weight compared to Gunslingers with a base of 4030 carry weight.
{{Navbox Classes}}
 

Latest revision as of 17:35, 3 February 2023

Night Watch
Night Watch.png
Job Base: Novice
Job Type: Exp. Transcendent
Changes At: Einbroch
Number of Skills: 9
Total Skill Points: 135
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +6 +6 +12 +10


Overview

Nightwatchart.jpg

Night Watches are ranged damage dealers with style! They take the flair of Gunslinger and take it one step further with rebirth. Night Watches are most powerful when utilizing the full arsenal of guns at their disposal and excel at dashing around while firing from afar. Night Watches can excel in solo play or provide steady dps or utility for parties.

Jobchange Guide

See Gunslinger Job Change Guide for information.

Skills

Skill Description Levels Type
Rich's Coin.png Rich's Coin
Consume 10 zeny to generate 10 coins. 1 Active
Platinum Altar.png Platinum Altar
Consume 5 coins to create a protective barrier. 5 Supportive
Fallen Angel.png Fallen Angel
Consume 1 coin to move to targeted location immediately. Range doubles when swapping guns. 1 Active
Gatling Berserk.png Gatling Berserk
Channel for 1 second, then root self in place for 1 minute. Gain 10% ASPD, and raise Chain Action chance to 100%. ASPD Cap is raised to 193 temporarily. 1 Supportive
Rapid Fire.png Rapid Fire
Channel for a fixed time of 1 seconds, then fire 5 bullets at a target that can critically strike at a 200% ATK ratio. These bullets fire in a line and stop on first enemy hit individually. 5 Offensive
Mass Spiral.png Mass Spiral
Fires at a target to deal more damage based on targets defense and VIT. 5 Offensive
Hasty Fire in the Hole.png Hasty Fire in the Hole
Deals 850% ATK ratio at a ground targeted location after a short cast. 5 Offensive
Mission Bombard.png Mission Bombard
After a long channel deal 750% or 500% ATK over 4 seconds in an 11x11 AOE. Apply status effects based on rank. 4 Offensive
Intensive Aim.png Intensive Aim
Quest skill. Gain stacks of Intensive Aim each time a new Gun exclusive skill is used with a new type of gun. Stacks up to 10 for unique buffs that are consumed once stacked. 1 Supportive

Job Bonuses

The bonus to stats given for each job level are listen in the below table. The maximum Job Level for Night Watch is 85.

Job Bonus
Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR 15 32 41 50 64              
AGI 8 23 59 65 70 79            
VIT 28 60 66 72 80 84            
INT 38 52 61 67 74 81            
DEX 1 6 11 17 25 35 45 48 55 62 75 83
LUK 2 4 12 21 31 43 51 63 68 77    

Carry Weight

Night Watch have an increased carry weight compared to Gunslingers with a base of 4030 carry weight.