Difference between revisions of "Night Watch"

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{{expert}}
 
 
 
{{Infobox Job|jobName=Night Watch|jobBase=Novice|jobType=Exp. Transcendent|changesAt=[[Einbroch]]|skills=9|skillPoints=135|questSkills=1|str=5|agi=6|vit=6|int=6|dex=12|luk=10}}
 
{{Infobox Job|jobName=Night Watch|jobBase=Novice|jobType=Exp. Transcendent|changesAt=[[Einbroch]]|skills=9|skillPoints=135|questSkills=1|str=5|agi=6|vit=6|int=6|dex=12|luk=10}}
  
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[[Image: Nightwatchart.jpg|thumb]]
 
[[Image: Nightwatchart.jpg|thumb]]
  
Gunslingers are flashy and confident New Age warriors that rely on a wide array of guns and powerful skills to deal as much damage as possible in a short amount of time to their enemies.  Gunslingers are always looking for a chance to show off their talent.
+
Night Watches are ranged damage dealers with style! They take the flair of Gunslinger and take it one step further with rebirth. Night Watches are most powerful when utilizing the full arsenal of guns at their disposal and excel at dashing around while firing from afar. Night Watches can excel in solo play or provide steady dps or utility for parties.  
 
 
Bored with only target practice in smoggy [[Einbroch]], gunslingers have decided to take up adventuring, like so many from the Rune-Midgarts Kingdom, in order to live a life of excitement and fame.
 
 
 
Unlike traditional classes, Gunslingers do not have a second class to change to (As of yet), but instead are allowed 70 job levels. This can allow for a range of very unique (hybrid and specialized) skill sets in the Gunslinger tree.
 
  
 
==Jobchange Guide==
 
==Jobchange Guide==
  
''See [[First_Expanded_Change_Guides#Gunslinger|Gunslinger Job Change Guide]] for information.''
+
''See [[Gunslinger_Job_Change_Guide|Gunslinger Job Change Guide]] for information.''
 
 
== Builds ==
 
{{Articles Needing Interwiki Links}}
 
===DEX/AGI===
 
* STR: 1
 
* AGI: 99 (Base)
 
* VIT: 1
 
* INT: 9
 
* DEX: 120-140 (99 Base)
 
* LUK: 1
 
 
 
These gunslingers typically use revolvers to gain a higher [[ASPD]]. They deal a limited amount of damage due to the handguns' lower attack power, but with the higher ASPD they can still kill enemies faster (and aided by the skill Chain Action). Another good thing about Dex/Agi builds is that they have a high [[Flee]] rate.
 
 
 
===DEX/VIT/INT Desperado===
 
This build is a very similar in the play style to a [[Grand Cross]] [[Crusader]].  Their goal is to gather a mob and quickly kill it with Desperado.  Advantages over GC Saders include: no problem with stacked monsters (the mob can be as big as you can safely make it), the potential damage output is far higher with the properly carded weapon (2s Garrison), and access to endows and different weapons that can be used to level almost anywhere that is mobby (Niff2, GH maps, CT HOs, Geffen Dungeon, Geffenia, Thanatos, etc).  Disadvantages include a much lower HP modifier (VIT is needed to survive as mobs swarm), lack of a Heal skill (a full support is very much needed at harder maps), and no peco (mobbing on foot w/o [[Endure]] is not as easy).
 
 
 
A pure build will have base stats that look something like this:
 
*STR:1
 
*AGI:1
 
*VIT:80-100
 
*INT:40-60
 
*DEX:120-140
 
*LUK:9
 
 
 
Gear for this build would include:
 
*Immune Muffler
 
*Increased SP Boots (Superior/Soul Enchanted)
 
*HP Armor (Pupa/Peco Peco/Goibne's Armor)
 
*Status Armor (Rybio for stun or Disguise for silence)
 
 
 
An Ulle's Cap and Odin's Blessing may be useful for their 10% reduction in the SP cost of skills, lowering the cost of Desperado from 50 down to 45.
 
 
 
''untested: damage increase by using Last Stand right before using Desperado on a mob for 100 more base attack''
 
 
 
=== Triple Action Launcher ===
 
*STR: 1
 
*AGI: 80+
 
*VIT: 40+
 
*INT: 20 - 30
 
*DEX: 99+
 
*LUK: 1
 
 
 
An awkward build who's role is reliant on actual luck. This build makes use of the skill [[Triple Action]] with the Grenade Launcher type guns. This is similar to [[Monk]]s and [[Champion]]s using their skill [[Throw Spirit Sphere]] but instead it deals three hits with each coin. Benefits of this build is the ability to bypass ammunition restriction (Ex. able to shot silver bullet with launcher which also carrying the holy property to the shot) and dealing 10 rows of massive damage with each that is roughly 2/3 from the skill [[Trigger Happy Shot]] (damage can also be further increased by using the skill [[Last Stand]]). The drawback is that the DPS (Damage Per Second) is not very stable, as you require actual luck to get coins back with the skill [[Coin Flip]]. To make things easier, since the coin flip cast delay is [[ASPD]] based, it is wise to use a berserk potion and equip a shield to speed up the process of getting 10 coins back. (The shield can be hotkeyed to quickly de-equip the slow ASPD gun.)
 
''NOTE: only through using triple action can bypass the ammunition restriction, if you want to use the skill [[Gunslinger Mine]] you MUST switch your ammunition back to grenade type, vise versa to the other guns with their corresponding skills''
 
 
 
=== Lever Action ===
 
 
 
* STR: 1
 
* AGI: 70+
 
* VIT: 50+
 
* INT: 1
 
* DEX: 99+
 
* LUK: 25 to 40 (total)
 
 
 
As the named suggests this build makes use of the weapon {{item|id=13170 Lever Action Rifle}} to maximize damage and critical shots, combined with 2 {{item|id=4421 Drosera Cards}} and sometimes with the skill [[Last Stand]] through requiring as little [[Luk]] as possible (with a result of roughly 90 ~ 95 base critical ratio). As a critical attack build, active skill usage is not recommended as the critical attack usually does not carry over to the skill damage itself, thus int can remain as low as it can. Due to the rifle having a -5% ASPD penalty, it would be wise to use berserk potion, and to either invest in some ASPD boosting equipments or AGI to make up for it. Although ultimately the -5% will not have a hefty effect on your overall lethality, due to the potential high single hit damage of the lever action build.
 
 
 
== Equipment  ==
 
Gunslingers can use five different types of guns in order to attack and defeat their enemies.  While any Gunslinger can use any type of gun, only certain skills can be used with each type of gun available.  All guns are two-handed, so Gunslingers can't make use of shields unless they remove their weapon.  Their selection of weapons is considered to be the worst in the game, having no options for a 1-handed weapon, no 4-slotted weapons, and only a single 3-slotted weapon, which is not usable with their most damaging skills.
 
===Weapons===
 
====Pistols====
 
Normally the defacto weapon for Gunslingers, the pistol allows for faster attack speed at a cost of lower Hit and Attack.  Available pistols include the following:
 
*[http://db.irowiki.org/classic/item-info/13100/ Six Shooter<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13101/ Six Shooter<nowiki>[2]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13102/ Crimson Bolt<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13103/ Crimson Bolt<nowiki>[2]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13104/ Garrison<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13105/ Garrison<nowiki>[2]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13106/ Gold Lux]
 
*[http://db.irowiki.org/classic/item-info/13107/ Wasteland's Outlaw<nowiki>[2]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13108/ Soldier Handgun]
 
 
 
====Rifles====
 
Rifles are stronger than pistols and can come with a Hit and Crit bonuses.  However, they are slower and are limited in the skills they can work with.  Available rifles include the following:
 
*[http://db.irowiki.org/classic/item-info/13150/ Branch<nowiki>[3]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13151/ Cyclone<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13152/ Cyclone<nowiki>[2]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13153/ Dusk<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13163/ Long Barrel]
 
*[http://db.irowiki.org/classic/item-info/13164/ Long Barrel<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13165/ Jungle Carbine]
 
*[http://db.irowiki.org/classic/item-info/13166/ Jungle Carbine<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13170/ Lever Action Rifle<nowiki>[2]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13171/ Soldier Rifle]
 
 
 
====Gatling Guns====
 
In theory, these electro-mechanical weapons are nearly the same in comparison to pistols.  But with the right combination of skills, AGI, and DEX, the elusive attack speed of 190 can be reached along with a much higher attack.  Available gatling guns include the following:
 
*[http://db.irowiki.org/classic/item-info/13157/ Drifter<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13158/ Butcher]
 
*[http://db.irowiki.org/classic/item-info/13159/ Butcher<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13172/ Soldier Gatling Gun]
 
 
 
====Shotguns====
 
Shotguns are powerful, pump action weapons that provide splash damage on normal attacks, but at the cost of a very slow attack speed.  Available shotguns include the following:
 
*[http://db.irowiki.org/classic/item-info/13154/ Rolling Stone<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13155/ Black Rose<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13156/ Gatekeeper]
 
*[http://db.irowiki.org/classic/item-info/13167/ Gatekeeper-DD]
 
*[http://db.irowiki.org/classic/item-info/13168/ Thunder-P<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13169/ Thunder-P<nowiki>[2]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13173/ Soldier Shotgun]
 
 
 
====Grenade Launchers====
 
These monsters pack some of the highest base attack in the game, and allow the use of elemental bullets called "spheres".  They have the same slow attack speed of shotguns and have only one specialized skill available to them, but they can break armor at close range.  Available grenade launchers include the following:
 
*[http://db.irowiki.org/classic/item-info/13160/ Destroyer]
 
*[http://db.irowiki.org/classic/item-info/13161/ Destroyer<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13162/ Inferno<nowiki>[1]</nowiki>]
 
*[http://db.irowiki.org/classic/item-info/13174/ Soldier Grenade Launcher]
 
 
 
===Armor===
 
Gunslingers can only wear armor that states that it can be worn by all, or all except novice.  With Battlegrounds, Gunslingers also get exclusive use of the following:
 
*[http://db.irowiki.org/classic/item-info/2382/ Elite Shooter's Suit<nowiki>[1]</nowiki>]
 
 
 
===Headgear===
 
Currently, Gunslingers can wear any headgear that is wearable by archer class characters, with the exception of caps, goggles, and binoculars.
 
 
 
===Shields===
 
Gunslingers cannot use shields while equipped with guns, but if they wish, they can remove the weapon and wear a guard.
 
 
 
===Footwear===
 
Gunslingers can use any footwear equippable by archer class characters.  With Battlegrounds, Gunslingers also get exclusive use of the following:
 
*[http://db.irowiki.org/classic/item-info/2437/ Battle Boots<nowiki>[1]</nowiki>]
 
 
 
===Garments===
 
Gunslingers can use any garment that can be worn by archer characters.  With Battlegrounds, Gunslingers also get exclusive use of the following:
 
*[http://db.irowiki.org/classic/item-info/2540/ Sheriff's Manteau<nowiki>[1]</nowiki>]
 
  
===Accessories===
+
==Skills==
Gunslingers can use any accessory that can be worn by non-trans characters.  With Battlegrounds, Gunslingers also get exclusive use of the following:
+
{| class="wikitable sortable"
*Sheriff's Badge[1]
 
 
 
=== Skills ===
 
{| class="wikitablec sortable"
 
 
|-
 
|-
 
! Skill !! Description !! Levels !! Type
 
! Skill !! Description !! Levels !! Type
 
|-
 
|-
| {{Skill List|skill=Single Action}}
+
| {{Skill List|skill=Rich's Coin}}
|| The most basic Gunslinger skill. Increases [[HIT]] and [[ASPD]] when equipped with a gun. || 10
+
|| Consume 10 zeny to generate 10 coins. || 1
|style="background:#cccccc"| Passive
+
|style="background:#cccccc"| Active
 
|-  
 
|-  
| {{Skill List|skill=Snake Eyes}}
+
| {{Skill List|skill=Platinum Altar}}
|| Increases [[HIT]] and attack range when using guns. || 10
+
|| Consume 5 coins to create a protective barrier. || 5
|style="background:#cccccc"| Passive
+
|style="background:#cccccc"| Supportive
 
|-  
 
|-  
| {{Skill List|skill=Coin Flip}}
+
| {{Skill List|skill=Fallen Angel}}
|| Flips a coin, and upon success, the user will gain a coin. Upon failure, the user loses a coin. || 5
+
|| Consume 1 coin to move to targeted location immediately. Range doubles when swapping guns. || 1
|style="background:#ccffff"| Supportive
+
|style="background:#ccffff"| Active
 
|-
 
|-
| {{Skill List|skill=Increase Accuracy}}
+
| {{Skill List|skill=Gatling Berserk}}
|| Consumes 4 coins to boost the caster's [[HIT]] by 20, as well as [[DEX]] and [[AGI]] by 4 for one minute. || 1
+
|| Channel for 1 second, then root self in place for 1 minute. Gain 10% ASPD, and raise Chain Action chance to 100%. ASPD Cap is raised to 193 temporarily. || 1
 
|style="background:#ccffff"| Supportive
 
|style="background:#ccffff"| Supportive
 
|-
 
|-
| {{Skill List|skill=Last Stand}}
+
| {{Skill List|skill=Rapid Fire}}
|| Consumes 4 coins to increase the caster's [[ATK]] by 100, and [[ASPD]] by 15% for one minute. || 1
+
|| Channel for a fixed time of 1 seconds, then fire 5 bullets at a target that can critically strike at a 200% ATK ratio. These bullets fire in a line and stop on first enemy hit individually. || 5
|style="background:#ccffff"| Supportive
 
|-
 
| {{Skill List|skill=Gunslinger's Panic}}
 
|| A buff skill that consumes 2 coins. Reduces [[HIT]] by 30, damage dealt by long-range attacks by 20% and increases [[FLEE]] by 30. Lasts 20 seconds. || 1
 
|style="background:#ccffff"| Supportive
 
|-
 
| {{Skill List|skill=Bull's Eye}}
 
|| Uses 1 Coin to deal 500% damage to [[Demi Human]] and [[Brute]] enemies. Has a 0.1% chance to inflict [[Coma]] status. || 1
 
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
| {{Skill List|skill=Triple Action}}
+
| {{Skill List|skill=Mass Spiral}}
|| Uses 1 coin to shoot an enemy three times, dealing 450% total damage. || 1
+
|| Fires at a target to deal more damage based on targets defense and VIT. || 5
|style="background:#ffcccc"| Offensive
+
|style="background:#ccffff"| Offensive
 
|-
 
|-
| {{Skill List|skill=Magical Bullet}}
+
| {{Skill List|skill=Hasty Fire in the Hole}}
|| Uses 1 coin to launch a Ghost-property attack that does not consume any bullets. || 1
+
|| Deals 850% ATK ratio at a ground targeted location after a short cast. || 5
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
| {{Skill List|skill=Cracker}}
+
| {{Skill List|skill=Mission Bombard}}
|| Uses a single coin to [[Stun]] an enemy. The closer the enemy, the higher the success rate. || 1
+
|| After a long channel deal 750% or 500% ATK over 4 seconds in an 11x11 AOE. Apply status effects based on rank. || 4
|style="background:#ccffff"| Supportive
 
|-
 
| {{Skill List|skill=Coin Fling}}
 
|| Use up to 5 coins to deal damage to an enemy while reducing the target's [[DEF]] stat. || 1
 
|style="background:#ccffff"| Supportive
 
|-
 
| {{Skill List|skill=Chain Action}}
 
|| When normally attacking, adds the chance of dealing double damage. || 10
 
|style="background:#cccccc"| Passive
 
|-
 
| {{Skill List|skill=Trigger Happy Shot}}
 
|| Rapidly fires 5 bullets at an enemy. || 10
 
 
|style="background:#ffcccc"| Offensive
 
|style="background:#ffcccc"| Offensive
 
|-
 
|-
| {{Skill List|skill=Desperado}}
+
| {{Skill List|skill=Intensive Aim}}
|| Sprays a surrounding area full of lead, hitting enemies anywhere from 0 to 10 times. || 10
+
|| Quest skill. Gain stacks of Intensive Aim each time a new Gun exclusive skill is used with a new type of gun. Stacks up to 10 for unique buffs that are consumed once stacked. || 1
|style="background:#ffcccc"| Offensive
+
|style="background:#ffcccc"| Supportive
|-
 
| {{Skill List|skill=Gatling Fever}}
 
|| Greatly boosts ASPD when casted, at the cost of movement speed and Flee. Must be used with a Gatling-type weapon. || 1
 
|style="background:#ccffff"| Supportive
 
|-
 
| {{Skill List|skill=Tracking}}
 
|| Take aim with a Pistol or Rifle on a target to deal significant target. || 10
 
|style="background:#ffcccc"| Offensive
 
|-
 
| {{Skill List|skill=Disarm}}
 
|| Aim at an enemy's appendages to reduce their offensive capabilities. || 5
 
|style="background:#ccffff"| Supportive
 
|-
 
| {{Skill List|skill=Wounding Shot}}
 
|| Fires a bullet that is capable of piercing defenses while causing the Bleeding status. || 5
 
|style="background:#ffcccc"| Offensive
 
|-
 
| {{Skill List|skill=Crowd Control Shot}}
 
|| Fires a blast strong enough to knock back a target 5 cells. || 10
 
|style="background:#ffcccc"| Offensive
 
|-
 
| {{Skill List|skill=Full Blast}}
 
|| Sprays a round of 10 bullets at a single target. || 10
 
|style="background:#ffcccc"| Offensive
 
|-
 
| {{Skill List|skill=Spread Shot}}
 
|| Cover an area with intense fire. Uses 5 bullets. || 10
 
|style="background:#ffcccc"| Offensive
 
|-
 
| {{Skill List|skill=Gunslinger Mine}}
 
|| Launches a grenade onto the ground that acts like a mine. || 10
 
|style="background:#ffcccc"| Offensive
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Job Bonuses ===
 
=== Job Bonuses ===
The bonus to stats given for each job level are listen in the below table.
+
The bonus to stats given for each job level are listen in the below table. The maximum Job Level for Night Watch is 85.  
  
 
{|class="wikitable"
 
{|class="wikitable"
 
|+'''Job Bonus'''
 
|+'''Job Bonus'''
 
|-
 
|-
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9
+
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10||+11||+12
 
|-
 
|-
 
!STR
 
!STR
|32||41||50||64||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
+
|15||32||41||50||64||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
 
|-
 
|-
 
!AGI
 
!AGI
|59||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
+
|8||23||59||65||70||79||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
 
|-         
 
|-         
 
!VIT
 
!VIT
|60||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
+
|28||60||66||72||80||84||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
 
|-
 
|-
 
!INT
 
!INT
|52||61||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
+
|38||52||61||67||74||81||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
 
|-                     
 
|-                     
 
!DEX
 
!DEX
|1||6||11||17||25||36||45||55||62
+
|1||6||11||17||25||35||45||48||55||62||75||83
 
|-
 
|-
 
!LUK
 
!LUK
|2||4||12||21||31||51||63||&nbsp;||&nbsp;
+
|2||4||12||21||31||43||51||63||68||77||&nbsp;||&nbsp;
 
|-         
 
|-         
 
|}
 
|}
=== ASPD ===
 
 
=== HP (With 1 VIT) ===
 
 
<table><tr valign="top">
 
<td>
 
{| class="wikitable"
 
| '''Level'''||'''HP'''
 
|-
 
| 1||40
 
|-
 
| 2||47
 
|-
 
| 3||54
 
|-
 
| 4||61
 
|-
 
| 5||69
 
|-
 
| 6||77
 
|-
 
| 7||85
 
|-
 
| 8||94
 
|-
 
| 9||103
 
|-
 
| 10||202
 
|-
 
| 11||212
 
|-
 
| 12||222
 
|-
 
| 13||232
 
|-
 
| 14||243
 
|-
 
| 15||254
 
|-
 
| 16||265
 
|-
 
| 17||277
 
|-
 
| 18||289
 
|-
 
| 19||301
 
|-
 
| 20||316
 
|-
 
|}
 
</td>
 
<td>
 
{| class="wikitable"
 
| '''Level'''||'''HP'''
 
|-
 
| 21||331
 
|-
 
| 22||346
 
|-
 
| 23||364
 
|-
 
| 24||382
 
|-
 
| 25||400
 
|-
 
| 26||420
 
|-
 
| 27||440
 
|-
 
| 28||460
 
|-
 
| 29||490
 
|-
 
| 30||520
 
|-
 
| 31||550
 
|-
 
| 32||580
 
|-
 
| 33||610
 
|-
 
| 34||650
 
|-
 
| 35||680
 
|-
 
| 36||710
 
|-
 
| 37||740
 
|-
 
| 38||770
 
|-
 
| 39||800
 
|-
 
| 40||830
 
|-
 
|}
 
</td>
 
<td>
 
{| class="wikitable"
 
| '''Level'''||'''HP'''
 
|-
 
| 41||865
 
|-
 
| 42||890
 
|-
 
| 43||925
 
|-
 
| 44||955
 
|-
 
| 45||990
 
|-
 
| 46||1,025
 
|-
 
| 47||1,050
 
|-
 
| 48||1,080
 
|-
 
| 49||1,110
 
|-
 
| 50||1,145
 
|-
 
| 51||1,180
 
|-
 
| 52||1,215
 
|-
 
| 53||1,275
 
|-
 
| 54||1,335
 
|-
 
| 55||1,395
 
|-
 
| 56||1,455
 
|-
 
| 57||1,515
 
|-
 
| 58||1,575
 
|-
 
| 59||1,635
 
|-
 
| 60||1,695
 
|-
 
|}
 
</td>
 
<td>
 
{| class="wikitable"
 
| '''Level'''||'''HP'''
 
|-
 
| 61||1,760
 
|-
 
| 62||1,820
 
|-
 
| 63||1,885
 
|-
 
| 64||1,950
 
|-
 
| 65||2,015
 
|-
 
| 66||2,080
 
|-
 
| 67||2,145
 
|-
 
| 68||2,210
 
|-
 
| 69||2,275
 
|-
 
| 70||2,340
 
|-
 
| 71||2,410
 
|-
 
| 72||2,480
 
|-
 
| 73||2,550
 
|-
 
| 74||2,620
 
|-
 
| 75||2,690
 
|-
 
| 76||2,760
 
|-
 
| 77||2,830
 
|-
 
| 78||2,900
 
|-
 
| 79||2,970
 
|-
 
| 80||3,040
 
|-
 
|}
 
</td>
 
<td>
 
{| class="wikitable"
 
| '''Level'''||'''HP'''
 
|-
 
| 81||3,115
 
|-
 
| 82||3,190
 
|-
 
| 83||3,265
 
|-
 
| 84||3,340
 
|-
 
| 85||3,415
 
|-
 
| 86||3,490
 
|-
 
| 87||3,565
 
|-
 
| 88||3,640
 
|-
 
| 89||3,715
 
|-
 
| 90||3,790
 
|-
 
| 91||3,870
 
|-
 
| 92||3,950
 
|-
 
| 93||4,030
 
|-
 
| 94||4,110
 
|-
 
| 95||4,190
 
|-
 
| 96||4,270
 
|-
 
| 97||4,350
 
|-
 
| 98||4,430
 
|-
 
| 99||4,510
 
|-
 
|}
 
</td>
 
</tr>
 
</table>
 
  
== External Links ==
+
===Carry Weight===
  
{{Navbox Gunslinger}}
+
Night Watch have an increased carry weight compared to Gunslingers with a base of 4030 carry weight.
{{Navbox Classes}}
 

Latest revision as of 17:35, 3 February 2023

Night Watch
Night Watch.png
Job Base: Novice
Job Type: Exp. Transcendent
Changes At: Einbroch
Number of Skills: 9
Total Skill Points: 135
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +6 +6 +6 +12 +10


Overview

Nightwatchart.jpg

Night Watches are ranged damage dealers with style! They take the flair of Gunslinger and take it one step further with rebirth. Night Watches are most powerful when utilizing the full arsenal of guns at their disposal and excel at dashing around while firing from afar. Night Watches can excel in solo play or provide steady dps or utility for parties.

Jobchange Guide

See Gunslinger Job Change Guide for information.

Skills

Skill Description Levels Type
Rich's Coin.png Rich's Coin
Consume 10 zeny to generate 10 coins. 1 Active
Platinum Altar.png Platinum Altar
Consume 5 coins to create a protective barrier. 5 Supportive
Fallen Angel.png Fallen Angel
Consume 1 coin to move to targeted location immediately. Range doubles when swapping guns. 1 Active
Gatling Berserk.png Gatling Berserk
Channel for 1 second, then root self in place for 1 minute. Gain 10% ASPD, and raise Chain Action chance to 100%. ASPD Cap is raised to 193 temporarily. 1 Supportive
Rapid Fire.png Rapid Fire
Channel for a fixed time of 1 seconds, then fire 5 bullets at a target that can critically strike at a 200% ATK ratio. These bullets fire in a line and stop on first enemy hit individually. 5 Offensive
Mass Spiral.png Mass Spiral
Fires at a target to deal more damage based on targets defense and VIT. 5 Offensive
Hasty Fire in the Hole.png Hasty Fire in the Hole
Deals 850% ATK ratio at a ground targeted location after a short cast. 5 Offensive
Mission Bombard.png Mission Bombard
After a long channel deal 750% or 500% ATK over 4 seconds in an 11x11 AOE. Apply status effects based on rank. 4 Offensive
Intensive Aim.png Intensive Aim
Quest skill. Gain stacks of Intensive Aim each time a new Gun exclusive skill is used with a new type of gun. Stacks up to 10 for unique buffs that are consumed once stacked. 1 Supportive

Job Bonuses

The bonus to stats given for each job level are listen in the below table. The maximum Job Level for Night Watch is 85.

Job Bonus
Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR 15 32 41 50 64              
AGI 8 23 59 65 70 79            
VIT 28 60 66 72 80 84            
INT 38 52 61 67 74 81            
DEX 1 6 11 17 25 35 45 48 55 62 75 83
LUK 2 4 12 21 31 43 51 63 68 77    

Carry Weight

Night Watch have an increased carry weight compared to Gunslingers with a base of 4030 carry weight.