Difference between revisions of "Emergency Call"

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*Guild members who are dead (ex. If a party of guild members is dead in a dungeon for some reason) will also not be brought to the guild leader.
 
*Guild members who are dead (ex. If a party of guild members is dead in a dungeon for some reason) will also not be brought to the guild leader.
 
*The delay associated with this skill is the same delay that is associated with the skills [[Restore]], [[Regeneration]], and [[Battle Order]]. If a guild leader performs one of these, they cannot perform Emergency Call until the 5 minute delay has elapsed, and vice versa.
 
*The delay associated with this skill is the same delay that is associated with the skills [[Restore]], [[Regeneration]], and [[Battle Order]]. If a guild leader performs one of these, they cannot perform Emergency Call until the 5 minute delay has elapsed, and vice versa.
*If the guild leader is a [[TaeKwon]] or [[TaeKwon Master]] class, once they put skill points into [[Leap]], that leader's recall cast time is doubled (from 5 to 10 seconds).
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*If the guild leader is a [[Taekwon]] or [[TaeKwon Master]] class, once they put skill points into [[Leap]], that leader's recall cast time is doubled (from 5 to 10 seconds).
  
 
{{Navbox Guild}}
 
{{Navbox Guild}}

Latest revision as of 18:05, 24 February 2024


Emergency Call.png Emergency Call
No Image Info.gif
Type: Active Skill
Levels: 1
SP Cost: None
Cast Time: 5 seconds
Cast Delay: 1 second
Prerequisites
Guardian Research Lv. 1, Regeneration Lv. 1

Description

All guild members will be teleported next to the Guild Master. Once used, the caster must wait 5 minutes before using this skill again.

  • If a guild member is on a loading screen when the skill is cast, they will not be brought to the guild leader.
  • Guild members who are dead (ex. If a party of guild members is dead in a dungeon for some reason) will also not be brought to the guild leader.
  • The delay associated with this skill is the same delay that is associated with the skills Restore, Regeneration, and Battle Order. If a guild leader performs one of these, they cannot perform Emergency Call until the 5 minute delay has elapsed, and vice versa.
  • If the guild leader is a Taekwon or TaeKwon Master class, once they put skill points into Leap, that leader's recall cast time is doubled (from 5 to 10 seconds).
Guild
Skills Battle Order • Cold Heart • Contract with Kafra • Emergency Call • Glorious Wounds • Great Leadership • Guardian Research • Guild Extension •  • Guild Storage Expansion • Hawk Eyes • Official Guild Approval • Permanent Development • Regeneration • Restore • Strengthen Guardians
War of Emperium