Dragon Nest

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Revision as of 13:20, 10 December 2022 by Alfeditor (talk | contribs) (→‎MVP)
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Dragon's Nest

Floor 1

Monsters

Scout Basilisk (<id>)
ScBasilisk.png
HP: <Hp> Hit (100%): <Hit> Base EXP: <bxp>
Level: <LVL> Flee (95%): <Flee> Job EXP: <jxp>
Race: <Race> Attack: <Atk> STR: <STR> AGI: <AGI>
Element: <Element> DEF: <Def> INT: <Int> DEX: <Dex>
Size: <Size> MDEF: <Mdef> VIT: <Vit> LUK: <Luk>
<drop> (%) |
Trans Spore (<id>)
TransSpore.png
HP: <Hp> Hit (100%): <Hit> Base EXP: <bxp>
Level: <LVL> Flee (95%): <Flee> Job EXP: <jxp>
Race: <Race> Attack: <Atk> STR: <STR> AGI: <AGI>
Element: <Element> DEF: <Def> INT: <Int> DEX: <Dex>
Size: <Size> MDEF: <Mdef> VIT: <Vit> LUK: <Luk>
<drop> (%) |

Floor 2

Monsters

Charge Basilisk (<id>)
ChBasilisk.png
HP: <Hp> Hit (100%): <Hit> Base EXP: <bxp>
Level: <LVL> Flee (95%): <Flee> Job EXP: <jxp>
Race: <Race> Attack: <Atk> STR: <STR> AGI: <AGI>
Element: <Element> DEF: <Def> INT: <Int> DEX: <Dex>
Size: <Size> MDEF: <Mdef> VIT: <Vit> LUK: <Luk>
<drop> (%) |


Template

<name> (<id>)
[[File:<image>|center|link=]] HP: <Hp> Hit (100%): <Hit> Base EXP: <bxp>
Level: <LVL> Flee (95%): <Flee> Job EXP: <jxp>
Race: <Race> Attack: <Atk> STR: <STR> AGI: <AGI>
Element: <Element> DEF: <Def> INT: <Int> DEX: <Dex>
Size: <Size> MDEF: <Mdef> VIT: <Vit> LUK: <Luk>
<drop> (%) |

Floor 3

Monsters

Combat Basilisk (<id>)
CoBasilisk.png
HP: <Hp> Hit (100%): <Hit> Base EXP: <bxp>
Level: <LVL> Flee (95%): <Flee> Job EXP: <jxp>
Race: <Race> Attack: <Atk> STR: <STR> AGI: <AGI>
Element: <Element> DEF: <Def> INT: <Int> DEX: <Dex>
Size: <Size> MDEF: <Mdef> VIT: <Vit> LUK: <Luk>
<drop> (%) |
Jungle Mandragora (<id>)
JMandra.png
HP: <Hp> Hit (100%): <Hit> Base EXP: <bxp>
Level: <LVL> Flee (95%): <Flee> Job EXP: <jxp>
Race: <Race> Attack: <Atk> STR: <STR> AGI: <AGI>
Element: <Element> DEF: <Def> INT: <Int> DEX: <Dex>
Size: <Size> MDEF: <Mdef> VIT: <Vit> LUK: <Luk>
<drop> (%) |

MVP

Template

Big Eggring (<id>)
HP: <Hp> Hit (100%): <Hit> Base EXP: <bxp>
Level: <LVL> Flee (95%): <Flee> Job EXP: <jxp>
Race: <Race> Attack: <Atk> STR: <STR> AGI: <AGI>
Element: <Element> DEF: <Def> INT: <Int> DEX: <Dex>
Size: <Size> MDEF: <Mdef> VIT: <Vit> LUK: <Luk>
<drop> (%) |