Difference between revisions of "Cute Pet System"

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The Cute Pet System is a system which allows players to tame monsters to become pets. They give special stat and skill bonuses to the player when they are Cordial and Loyal. There are several types of pets with varying levels of difficulty to obtain and to keep fed. Additionally some pets enable the use of skills.
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== Basics ==
 
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The Cute Pet System is a system that allows players to tame [[monsters]] to become pets. Pets may give special [[Stats]], and damage bonuses, and enable certain skills when they become Cordial and Loyal. Pets come in several types, each with varying levels of difficulty to tame, develop, and maintain (keep fed).
  
 
==Taming==
 
==Taming==
To tame a pet, a ''Cute Pet Taming Item'' must be used. These items are obtained through monster drops or special quests. To use one, double click on it in the Item Window. When the desired monster to tame is on the screen, click on the monster. A slot machine will appear and it must be clicked to get a chance at taming the monster. In case of failure, the taming item is lost and no pet is gotten. In case of success, the taming item will be used and a ''Cute Pet Egg'' will be received. The success rate is increased by by 2000% on AlfheimRO resulting in essentially 100% success rate for all pets.  
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To tame a pet, a ''Cute Pet Taming Item'' must be used. These items are obtained through monster drops or special quests. To use one, double-click on it in the Item Window. When the desired monster to tame is on the screen, click on the monster. A slot machine will appear and must be clicked for a chance to tame the monster. In the event of failure, such as the monster dying before taming is complete, the taming item will be lost and no pet will be acquired. In case of success, the taming item is consumed and a ''Cute Pet Egg'' will be received.  
 
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On {{Project Alfheim}} the success rate is increased to x20 rates resulting in a far better catch rate for most pets.
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*  Do note the Taming Rate is NOT 100% on everything, but it is 20 times the base rate of vanilla.
  
 
===Hocus Pocus===
 
===Hocus Pocus===
Cute Pets can also be tamed through the Sage skill: Hocus Pocus. This allows for the taming of pets withou the required tamin item for the pet. Important to note that you cannot tame event exclusive pets or evolved pets with Hocus Pocus.  
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Cute Pets can also be tamed through the [[Sage]] skill [[Hocus Pocus]], which tames the pet without the required taming item.  
  
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'''Note:'''
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* [[Hocus Pocus]] taming success rate is not increased.
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* Event-exclusive and evolved pets are not tamable through [[Hocus Pocus]].
  
 
==Raising==
 
==Raising==
Once a Cute Pet egg has been obtained, use a Pet Incubator to hatch it. To hatch the egg, click on the Incubator. Click on the desired egg to hatch and it will appear.
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Once a Cute Pet egg has been obtained, use a {{item|id=643 Pet Incubator}} to hatch it. To hatch the egg, click on the Incubator. Click on the desired egg to hatch and it will appear.
  
The first thing that should be done is to feed the pet. To feed a pet, right-click on it and choose "Feed Pet." For cost savings when working towards Loyal, only feed it when its hunger is at Hungry. To tame it faster, feed it when its hunger is at Neutral, but do not feed it any earlier than that. The pet will then make an emote, letting the owner know it has eaten. It should give the "/ok" emote. If it is repeatedly fed, it will give the "/hmm" or "pif" emote. Feed it again and it will use the "/omg" emote and leave. So be sure to not feed your pet when they are full and only when they are neutral or hungry.  
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The first thing that should be done is to feed the pet. To feed a pet, right-click on it and choose "Feed Pet." The food needed for feeding depends on the pet. For cost savings when working towards Loyal, only feed it when its hunger is at Hungry. To tame it faster, feed it when its hunger is at Neutral, but do not feed it any earlier than that. The pet will then make an emote, letting the owner know it has eaten. It should give the "/ok" emote. If it is repeatedly fed, it will give the "/hmm" or "pif" emote. Feed it again and it will use the "/omg" emote and leave. So be sure to not feed your pet when they are full and only when they are neutral or hungry. On Project Alfheim autofeeding of pets has been enabled, which can be toggled in the Cute Pet Window (Alt+J).
  
A pet can also be renamed through the Cute Pet Window (Alt+J). On AlheimRO you can rename this pet as much as you want as the limit of naming a pet once has been removed.
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Pets retain their default monster name but can be renamed through the Cute Pet Window (Alt+J). Normally, pets can only be renamed once, on Project Alfheim however, this limitation is removed.
  
To return the pet into its egg, simply right-click on the pet and choose the selection. Another Incubator is needed to hatch the pet again. It is not necessary to take accessories off the pet prior to put it into its egg.
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To return the pet to its egg, simply right-click on the pet and choose ''return to egg''. Another {{item|id=643 Pet Incubator}} is needed to hatch the pet again. It is not necessary to take accessories off the pet prior to putting it into its egg.
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===Evolving===
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Certain pets can be evolved once they reach Loyal intimacy. To do this, right-click your pet and choose Check Pet Status. This will open up the Pet Info window. Click on the <command> drop down menu and choose Evolution.  
  
 
==Mechanics==
 
==Mechanics==
{|class=wikitablec
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{|class=wikitable
 
!colspan=2|Intimacy
 
!colspan=2|Intimacy
 
!rowspan=2|Characteristics
 
!rowspan=2|Characteristics
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|style="color:blue;"|Loyal
 
|style="color:blue;"|Loyal
 
|style="color:blue;"|910 ~ 1,000
 
|style="color:blue;"|910 ~ 1,000
|style="text-align:left;"|Talks often and uses affectionate emotes
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|style="text-align:left;"|Talks often and uses affectionate emotes. '''Bonuses to Owner'''
 
|-
 
|-
 
|}
 
|}
  
A pet is given a random number of intimacy points between 100 and 399 when it's first hatched. The higher level the pet is, the less intimacy it will begin with. Feeding a pet increases, the gains vary based on the individual pets, but generally pets that give better stats, such as evolved pets will take longer to achieve intimacy.  
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A pet is given a random number of intimacy points between 100 and 399 when it's first hatched. The higher level the pet is, the less intimacy it will begin with. Feeding a pet increases intimacy. The gains vary based on the individual pets, but generally, pets that give better stats, such as evolved pets will take longer to achieve Loyal intimacy.  
  
 
A pet's hunger level is classified using the following terms
 
A pet's hunger level is classified using the following terms
{|class=wikitablec
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{|class=wikitable
 
|-
 
|-
 
!Status
 
!Status
Line 73: Line 80:
 
|}
 
|}
  
*Hunger rate for every pet is different, the [[{{PAGENAMEE}}#Comparison Chart|chart below]] shows the hunger rate for every pet.
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*Each feeding will increase a pet's hunger level by 20.
*Each feeding will increase pet's hunger level by 20.
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*Each feeding will decrease a pet's intimacy by 100 when overfed.
*Each feeding will decrease pet's intimacy by 100 when overfed.
 
 
*Auto-feeding will continue to raise intimacy.
 
*Auto-feeding will continue to raise intimacy.
*An unevolved pet’s intimacy decreases by 20 points when its owner dies.
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*Pets do not lose intimacy on death on Project Alfheim.
*An evolved pet’s intimacy decreases by 1 points when its owner dies.
 
 
*If a pet is starving, its intimacy decreases by 20 every 20 seconds.  
 
*If a pet is starving, its intimacy decreases by 20 every 20 seconds.  
 
*Intimacy doesn't decrease when a pet is returned to its egg.
 
*Intimacy doesn't decrease when a pet is returned to its egg.
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*On Project Alfheim pets do not run away and instead return to their eggs.
  
== List of Pets on AlfheimRO ==
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== See the [[Pets|Pet Page]] for a complete list of Alfheim Pets ==
(in progress)
 
{|class="wikitablec"
 
! style="color:eC90135"| Monster (Mob ID)
 
! style="color:e019C53"| Taming Item (Item ID)
 
! style="color:e3195DF"| Pet Food (Item ID)!
 
! style="color:e6137FA"| Bonus When Max Loyalty
 
!Evolves Into: (Mob ID)
 
!Evolve Req #1(Item ID)
 
!Evolve Req #2 (Item ID)
 
!Evolve Req #3 (Item ID)
 
!Revolve Req #4 (Item ID)
 
!Evolve Req #5 (Item ID)
 
|-
 
|Alice (1275)
 
|Soft Apron (661)
 
|White Potion (504)
 
|MDEF +1/Demi-Human Resist +1%
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
|Baby Desert Wolf (1107)
 
|Well-Dried Bone (628)
 
|Pet Food (537)
 
|INT +1/Max SP +50
 
|Desert Wolf (1106)
 
|Well-Dried Bone (628) x 3
 
|Desert Wolf Card (4082) x 1
 
|Claw of Desert Wolf (7030) x 300
 
|Animal Skin (919) x 20
 
|
 

Latest revision as of 09:22, 2 May 2024

Basics

The Cute Pet System is a system that allows players to tame monsters to become pets. Pets may give special Stats, and damage bonuses, and enable certain skills when they become Cordial and Loyal. Pets come in several types, each with varying levels of difficulty to tame, develop, and maintain (keep fed).

Taming

To tame a pet, a Cute Pet Taming Item must be used. These items are obtained through monster drops or special quests. To use one, double-click on it in the Item Window. When the desired monster to tame is on the screen, click on the monster. A slot machine will appear and must be clicked for a chance to tame the monster. In the event of failure, such as the monster dying before taming is complete, the taming item will be lost and no pet will be acquired. In case of success, the taming item is consumed and a Cute Pet Egg will be received.

On Project Alfheim the success rate is increased to x20 rates resulting in a far better catch rate for most pets.
  • Do note the Taming Rate is NOT 100% on everything, but it is 20 times the base rate of vanilla.

Hocus Pocus

Cute Pets can also be tamed through the Sage skill Hocus Pocus, which tames the pet without the required taming item.

Note:

  • Hocus Pocus taming success rate is not increased.
  • Event-exclusive and evolved pets are not tamable through Hocus Pocus.

Raising

Once a Cute Pet egg has been obtained, use a Pet Incubator to hatch it. To hatch the egg, click on the Incubator. Click on the desired egg to hatch and it will appear.

The first thing that should be done is to feed the pet. To feed a pet, right-click on it and choose "Feed Pet." The food needed for feeding depends on the pet. For cost savings when working towards Loyal, only feed it when its hunger is at Hungry. To tame it faster, feed it when its hunger is at Neutral, but do not feed it any earlier than that. The pet will then make an emote, letting the owner know it has eaten. It should give the "/ok" emote. If it is repeatedly fed, it will give the "/hmm" or "pif" emote. Feed it again and it will use the "/omg" emote and leave. So be sure to not feed your pet when they are full and only when they are neutral or hungry. On Project Alfheim autofeeding of pets has been enabled, which can be toggled in the Cute Pet Window (Alt+J).

Pets retain their default monster name but can be renamed through the Cute Pet Window (Alt+J). Normally, pets can only be renamed once, on Project Alfheim however, this limitation is removed.

To return the pet to its egg, simply right-click on the pet and choose return to egg. Another Pet Incubator is needed to hatch the pet again. It is not necessary to take accessories off the pet prior to putting it into its egg.

Evolving

Certain pets can be evolved once they reach Loyal intimacy. To do this, right-click your pet and choose Check Pet Status. This will open up the Pet Info window. Click on the <command> drop down menu and choose Evolution.

Mechanics

Intimacy Characteristics
Status Rate
Awkward Below 100 Ready to abandon its owner
Shy 100 ~ 249 Uses unhappy emotes such as /pif and /wah
Neutral 250 ~ 749 Uses friendly emotes such as /no1 and /ok
Cordial 750 ~ 909 Uses affectionate emotes such as /lv and /kis
Loyal 910 ~ 1,000 Talks often and uses affectionate emotes. Bonuses to Owner

A pet is given a random number of intimacy points between 100 and 399 when it's first hatched. The higher level the pet is, the less intimacy it will begin with. Feeding a pet increases intimacy. The gains vary based on the individual pets, but generally, pets that give better stats, such as evolved pets will take longer to achieve Loyal intimacy.

A pet's hunger level is classified using the following terms

Status Rate
Stuffed 100 ~ 91
Satisfied 90 ~ 76
Neutral 75 ~ 26
Hungry 25 ~ 11
Very Hungry 10 ~ 0
  • Each feeding will increase a pet's hunger level by 20.
  • Each feeding will decrease a pet's intimacy by 100 when overfed.
  • Auto-feeding will continue to raise intimacy.
  • Pets do not lose intimacy on death on Project Alfheim.
  • If a pet is starving, its intimacy decreases by 20 every 20 seconds.
  • Intimacy doesn't decrease when a pet is returned to its egg.
  • On Project Alfheim pets do not run away and instead return to their eggs.

See the Pet Page for a complete list of Alfheim Pets