Mild Wind
Revision as of 00:26, 3 March 2023 by Alfeditor (talk | contribs) (Created page with "{{Skill Info | class = Taekwon | class2 = | class3 = | type = Active | levels = 7 (Selectable) | prereqs = Kihop Lv. 5, Peaceful Rest Lv. 5, Enjoyable Rest Lv. 5...")
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| Type: | Active Skill |
| Levels: | 7 (Selectable) |
| SP Cost: | 20/50 |
| Duration: | 10 min |
| Target: | Self |
| Prerequisites | |
| Kihop Lv. 5, Peaceful Rest Lv. 5, Enjoyable Rest Lv. 5 | |
Skill Description
Endows players weapon (or fists) with an element based on the level of Mild Wind used. Also effects the element of Soul Linker's Estun, Estin, and Esma.
| Level | SP Cost | Element |
|---|---|---|
| 1 | 20 | Earth |
| 2 | 20 | Wind |
| 3 | 20 | Water |
| 4 | 20 | Fire |
| 5 | 50 | Ghost |
| 6 | 50 | Dark |
| 7 | 50 | Holy |
Notes
- This skill activates like Endure, where using the skill automatically endows the level you used (instead of enchant poison, which forces you to choose a target). Thus, to endow different elements, you must hotkey the different levels of Warm Wind.
- Overrides Enchant Poison element change but keeps its chance of inflicting poison status. However, if enchant poison expires before Warm Wind does, your element returns to neutral.
