Rapid Fire

From Project Alfheim Wiki
Revision as of 16:39, 3 February 2023 by Alfheim (talk | contribs)
Jump to navigation Jump to search


Rapid Fire.png Rapid Fire
Rapid Fire Info.gif
Type: Offensive Skill
Levels: 5
SP Cost: 20 + (Skill Level × 1)
Cast Delay: 1 second
Target: Enemy
Range: (Wpn. Range + Snake Eyes) cells
Ammunition: 1 Bullets
Weapon: Gatling Gun

Rapid Fire is an Expanded class offensive skill available as Gunslinger and Night Watch.

Effect

Performs 5 shots at a single target in a rapid succession to inflict ranged physical damage. Each use consumes five Bullets.

These shots will stop on the first enemy along the path to their target unless under the effects of Intensive Aim's Shotgun Mastery buff in which case they will deal damage to all enemies they pass through on the way to their target.

Each individual bullet and attack can critically strike. The chance is calculated individually.

Intensive Aim

Under the effects of a fully stacked Intensive Aim buff, this skill has 75% reduced Fixed Cast Time and After Cast Delay for 3 seconds, making it very spammable.

Damage Ratio

Level Damage (ATK) SP Cost
1 100% 21
2 105% 22
3 110% 23
4 115% 24
5 120% 25