Rock Ridge Enchant

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// ongoing....

limit headgear 1 unique enchant other equipment 2 unique enchant

Keep card + refine

Paradise Gears & Headgears

Cost: 1000 Zeny

Paradise Gears Headgears
Mine Worker's Vest Bull Hat
Mine Worker's Backpack Ribbon[1]
Spurred Boots Safety Helmet
Unicorn Horn
Enchant Option Vest Backpack Spurred Headgears
DEF & MDEF +3
ATK +10
MATK +10
HP +150
SP +30
Hit +5 - -
Flee +5 - -
ASPD +3% - - -
Crit Chance +3 &
Crit Damage +3%
- - -

Adventurer Weapons

Adventurer Weapons
Adventurer's Rapier
Adventurer's Arc Wand
Adventurer's Damascus
Adventurer's Great Bow
Adventurer's Buster
Adventurer's Flail
Adventurer's Cure Wand
Adventurer's Revolver
Enchant Option All except Arc Wand
ATK +10 -
MATK +10
HP +150
SP +30
Aspd +5%
Physical Damage to all races +10% -
Magic Damage to all races +5%
Cast Time -5% -
After Cast Delay -5% -
Crit Chance +5 & Crit Damage +5% -
STR +1
DEX +1
INT +1

Rock Ridge Gears

100 Bandit Mane 100,000 Zeny

Mine Worker's Pickaxe[1]

1st Enchant 2nd Enchant 3rd Enchant
ATK +10 ATK +10 ATK +10
ASPD +3% SP Consumption -2% SP Consumption -2%
STR +1 Crit Damage +12% DEF Pierce to Normal 2%
DEX +1 DEF Pierce to Boss +3% DEF Pierce to Boss 2%
VIT +1 DEF Pierce to Small +3% Physical Damage to a Race +13%
Crit Chance +2 Physical Damage to Medium +3% Physical Damage to an Element +13%
SP Consumption -2% Physical Damage to Large +3%
DEF Pierce to Normal 2%
DEF Pierce to Boss 2%

1000 Bandit Mane 500 k zeny

Frontier Boots[1]

1st Enchant 2nd Enchant
STR +3 Long Range Resist +5%
ATK +20 Small Size Resist +10%
MATK +20 Medium Size Resist +10%
HP +350 Large Size Resist +10%
SP +75 Boss Monster Resist +10%
Perfect Dodge +8 DEF +3
Critical Chance +12 MDEF +8
INT +3 Critical Damage +10%
Freeze Resist +35% Heal Power +20%
Stone Curse Resist +35%

Vigilante Shoes[1]

1st Enchant 2nd Enchant
STR +1 Long Range Resist +2%
ATK +10 Small Size Resist +3%
MATK +10 Medium Size Resist +3%
HP +150 Large Size Resist +3%
SP +30 Boss Monster Resist +3%
Perfect Dodge +2 DEF +1
Critical Chance +3 MDEF +3
INT +1 Critical Damage +3%
Freeze Resist +20% Heal Power +10%
Stone Curse Resist +20%

Vigilante Stole[1]

1st Enchant 2nd Enchant:
ATK +10 Resistance to
a Race +1%
MATK +10
HP +150
SP +30
Flee +5
Hit +5
Freeze Resist +20%
Stone Curse Resist +20%
AGI +1
LUK +1

Vigilante Suit[1]

1st Enchant 2nd Enchant:
ATK +10 Resistance to
an Element +3%
MATK +10
HP +150
SP +30
DEX +1
Freeze Resist +20%
Stone Curse Resist +20%
VIT +1
Recover 50 HP Every 10 Seconds
Recover 3 SP Every 10 Seconds