Random options appear as additional boxes in between the item window and its card information.
On AlfheimRO, gear drops from any monster, old blue/purple box, socket enchant NPCs, or received from quest will have 2-3 random options attached to it, depending on gear type. For weapons, the level of the weapon (e.g. 1 to 4) determines the strength of the floor and ceiling of the options granted. For Forged weapons, ONLY Level 3 weapons will roll options.
Armor
1st Option
|
2nd Option
|
ATK +5~22 |
Neutral Element Resist +3~10%
|
MATK +5~20 |
Wind Element Resist +3~10%
|
HP +150~350 |
Fire Element Resist +3~10%
|
SP +30~75 |
Water Element Resist +3~10%
|
HP Recovered every 10 Seconds +25~50 |
Earth Element Resist +3~10%
|
SP Recovered every 10 seconds +3~10 |
Shadow Element Resist +3~10%
|
VIT +1~3 |
Holy Element Resist +3~10%
|
DEX +1~3 |
Ghost Element Resist +3~10%
|
Freeze Resist +20~35% |
Poison Element Resist +3~10%
|
Stone Curse Resist +20~35% |
Undead Element Resist +3~10%
|
Garment
1st Option
|
2nd Option
|
ATK +5~20 |
Undead Race Resist +1~5%
|
MATK +5~20 |
Plant Race Resist +1~5%
|
HP +150~350 |
Insect Race Resist +1~5%
|
SP +30~75 |
Fish Race Resist +1~5%
|
Flee +3~10 |
Demon Race Resist +1~5%
|
HIT +5~15 |
Demi-Human Race Resist +1~5%
|
AGI +1~3 |
Angel Race Resist +1~5%
|
LUK +1~3 |
Dragon Race Resist +1~5%
|
Freeze Resist +20~35% |
|
Stone Curse Resist +20~35% |
|
1st Option
|
2nd Option
|
ATK +5~20 |
Ranged Damage Resist +1~5%
|
MATK +5~20 |
Small Size Resist +3~10%
|
HP +150~350 |
Medium Size Resist +3~10%
|
SP +30~75 |
Large Size Resist +3~10%
|
Perfect Dodge +2~8 |
Boss Monster Resist +3~10%
|
Critical Chance +3~12 |
DEF +1~3
|
STR +1~3 |
MDEF +1~8
|
INT +1~3 |
Critical Damage +3~10%
|
Freeze Resist +20~35% |
Heal Effectiveness (Casting) +10~20%
|
Stone Curse Resist +20~35% |
|
Weapons
Each weapon class falls under the given categories:
Melee |
Ranged |
Magic |
Special
|
Sword |
Bow |
Rods |
Books
|
Spear |
Whip |
|
Bazerald
|
Knuckle |
Instrument |
|
Elemental Sword
|
Dagger |
Guns |
|
Mighty Staff
|
Katar |
Huuma |
|
Asura
|
Axe
|
Mace
|
|
Melee
Level 1 Weapon Options (Melee)
1st Option
|
2nd Option test
|
3rd Option
|
ATK +5~10 |
Cast Time -1~5% |
Physical Damage to Shadow +1~5%
|
STR +1 |
HP +100~200 |
Physical Damage to Fire +1~5%
|
DEX +1 |
SP +25~50 |
Physical Damage to Earth +1~5%
|
INT +1 |
HIT +4~6 |
Physical Damage to Neutral +1~5%
|
VIT +1 |
Crit Damage +1~4% |
Physical Damage to Poison +1~5%
|
AGI +1 |
Physical Damage to Boss +1~4% |
Physical Damage to Holy +1~5%
|
LUK +1 |
Physical Damage to Small +1~4% |
Physical Damage to Ghost +1~5%
|
Crit Chance +2~4 |
Physical Damage to Medium +1~4% |
Physical Damage to Undead Ele +1~5%
|
SP Consumption -4~6% |
Physical Damage to Large +1~4% |
Physical Damage to Water +1~5%
|
ASPD +1~5% |
|
Physical Damage to Wind +1~5%
|
|
|
Physical Damage to Angel +1~5%
|
|
|
Physical Damage to Brute +1~5%
|
|
|
Physical Damage to Demon +1~5%
|
|
|
Physical Damage to Dragon +1~5%
|
|
|
Physical Damage to Fish +1~5%
|
|
|
Physical Damage to Demi-Human +1~5%
|
|
|
Physical Damage to Insect +1~5%
|
|
|
Physical Damage to Formless +1~5%
|
|
|
Physical Damage to Plant +1~5%
|
|
|
Physical Damage to Undead Race +1~5%
|
Level 2 Weapon Options (Melee)
1st Option
|
2nd Option
|
3rd Option
|
ATK +10~20 |
Cast Time -2~6% |
Physical Damage to Shadow +2~6%
|
STR +1 |
HP +150~300 |
Physical Damage to Fire +2~6%
|
DEX +1 |
SP +40~75 |
Physical Damage to Earth +2~6%
|
INT +1 |
HIT +4~8 |
Physical Damage to Neutral +2~6%
|
VIT +1 |
Crit Damage +3~6% |
Physical Damage to Poison +2~6%
|
AGI +1 |
Physical Damage to Boss +2~6% |
Physical Damage to Holy +2~6%
|
LUK +1 |
Physical Damage to Small +2~6% |
Physical Damage to Ghost +2~6%
|
Crit Chance +3~6 |
Physical Damage to Medium +2~6% |
Physical Damage to Undead Ele +2~6%
|
SP Consumption -4~8% |
Physical Damage to Large +2~6% |
Physical Damage to Water +2~6%
|
ASPD +2~6% |
|
Physical Damage to Wind +2~6%
|
|
|
Physical Damage to Angel +2~6%
|
|
|
Physical Damage to Brute +2~6%
|
|
|
Physical Damage to Demon +2~6%
|
|
|
Physical Damage to Dragon +2~6%
|
|
|
Physical Damage to Fish +2~6%
|
|
|
Physical Damage to Demi-Human +2~6%
|
|
|
Physical Damage to Insect +2~6%
|
|
|
Physical Damage to Formless +2~6%
|
|
|
Physical Damage to Plant +2~6%
|
|
|
Physical Damage to Undead Race +2~6%
|
Level 3 Weapon Options (Melee)
1st Option
|
2nd Option
|
3rd Option
|
ATK +20~35 |
Cast Time -3~8% |
Physical Damage to Shadow +10~15%
|
STR +1~2 |
HP +200~400 |
Physical Damage to Fire +10~15%
|
DEX +1~2 |
SP +50~100 |
Physical Damage to Earth +10~15%
|
INT +1~2 |
HIT +6~10 |
Physical Damage to Neutral +10~15%
|
VIT +1~2 |
Crit Damage +8~12% |
Physical Damage to Poison +10~15%
|
AGI +1~2 |
Physical Damage to Boss +8~12% |
Physical Damage to Holy +10~15%
|
LUK +1~2 |
Physical Damage to Small +8~12% |
Physical Damage to Ghost +10~15%
|
Crit Chance +4~8 |
Physical Damage to Medium +8~12% |
Physical Damage to Undead Ele +10~15%
|
SP Consumption -5~10% |
Physical Damage to Large +8~12% |
Physical Damage to Water +10~15%
|
ASPD +3~10% |
|
Physical Damage to Wind +10~15%
|
|
|
Physical Damage to Angel +10~15%
|
|
|
Physical Damage to Brute +10~15%
|
|
|
Physical Damage to Demon +10~15%
|
|
|
Physical Damage to Dragon +10~15%
|
|
|
Physical Damage to Fish +10~15%
|
|
|
Physical Damage to Demi-Human +10~15%
|
|
|
Physical Damage to Insect +10~15%
|
|
|
Physical Damage to Formless +10~15%
|
|
|
Physical Damage to Plant +10~15%
|
|
|
Physical Damage to Undead Race +10~15%
|
Level 4 Weapon Options (Melee)
1st Option
|
2nd Option
|
3rd Option
|
ATK +30~60 |
Cast Time -5~10% |
Physical Damage to Shadow +20~30%
|
STR +1~3 |
HP +250~500 |
Physical Damage to Fire +20~30%
|
DEX +1~3 |
SP +75~150 |
Physical Damage to Earth +20~30%
|
INT +1~3 |
HIT +10~20 |
Physical Damage to Neutral +20~30%
|
VIT +1~3 |
Crit Damage +10~20% |
Physical Damage to Poison +20~30%
|
AGI +1~3 |
Physical Damage to Boss +10~20% |
Physical Damage to Holy +20~30%
|
LUK +1~3 |
Physical Damage to Small +10~20% |
Physical Damage to Ghost +20~30%
|
Crit Chance +6~12 |
Physical Damage to Medium +10~20% |
Physical Damage to Undead Ele +20~30%
|
SP Consumption -10~15% |
Physical Damage to Large +10~20% |
Physical Damage to Water +20~30%
|
ASPD +5~10% |
|
Physical Damage to Wind +20~30%
|
|
|
Physical Damage to Angel +20~30%
|
|
|
Physical Damage to Brute +20~30%
|
|
|
Physical Damage to Demon +20~30%
|
|
|
Physical Damage to Dragon +20~30%
|
|
|
Physical Damage to Fish +20~30%
|
|
|
Physical Damage to Demi-Human +20~30%
|
|
|
Physical Damage to Insect +20~30%
|
|
|
Physical Damage to Formless +20~30%
|
|
|
Physical Damage to Plant +20~30%
|
|
|
Physical Damage to Undead Race +20~30%
|
Ranged
Level 1 Weapon Options (Ranged)
1st Option
|
2nd Option
|
3rd Option
|
ATK +5~10 |
Cast Time -1~5% |
Physical Damage to Shadow +1~5%
|
STR +1 |
HP +100~200 |
Physical Damage to Fire +1~5%
|
DEX +1 |
SP +25~50 |
Physical Damage to Earth +1~5%
|
INT +1 |
HIT +4~6 |
Physical Damage to Neutral +1~5%
|
VIT +1 |
Crit Damage +1~4% |
Physical Damage to Poison +1~5%
|
AGI +1 |
Physical Damage to Boss +1~4% |
Physical Damage to Holy +1~5%
|
LUK +1 |
Physical Damage to Small +1~4% |
Physical Damage to Ghost +1~5%
|
Crit Chance +2~4 |
Physical Damage to Medium +1~4% |
Physical Damage to Undead Ele +1~5%
|
SP Consumption -4~6% |
Physical Damage to Large +1~4% |
Physical Damage to Water +1~5%
|
ASPD +1~5% |
Long Range Damage +1~4% |
Physical Damage to Wind +1~5%
|
|
|
Physical Damage to Angel +1~5%
|
|
|
Physical Damage to Brute +1~5%
|
|
|
Physical Damage to Demon +1~5%
|
|
|
Physical Damage to Dragon +1~5%
|
|
|
Physical Damage to Fish +1~5%
|
|
|
Physical Damage to Demi-Human +1~5%
|
|
|
Physical Damage to Insect +1~5%
|
|
|
Physical Damage to Formless +1~5%
|
|
|
Physical Damage to Plant +1~5%
|
|
|
Physical Damage to Undead Race +1~5%
|
Level 2 Weapon Options (Ranged)
1st Option
|
2nd Option
|
3rd Option
|
ATK +10~20 |
Cast Time -2~6% |
Physical Damage to Shadow +2~6%
|
STR +1 |
HP +150~300 |
Physical Damage to Fire +2~6%
|
DEX +1 |
SP +40~75 |
Physical Damage to Earth +2~6%
|
INT +1 |
HIT +4~8 |
Physical Damage to Neutral +2~6%
|
VIT +1 |
Crit Damage +3~6% |
Physical Damage to Poison +2~6%
|
AGI +1 |
Physical Damage to Boss +2~6% |
Physical Damage to Holy +2~6%
|
LUK +1 |
Physical Damage to Small +2~6% |
Physical Damage to Ghost +2~6%
|
Crit Chance +3~6 |
Physical Damage to Medium +2~6% |
Physical Damage to Undead Ele +2~6%
|
SP Consumption -4~8% |
Physical Damage to Large +2~6% |
Physical Damage to Water +2~6%
|
ASPD +2~6% |
Long Damage +2~6% |
Physical Damage to Wind +2~6%
|
|
|
Physical Damage to Angel +2~6%
|
|
|
Physical Damage to Brute +2~6%
|
|
|
Physical Damage to Demon +2~6%
|
|
|
Physical Damage to Dragon +2~6%
|
|
|
Physical Damage to Fish +2~6%
|
|
|
Physical Damage to Demi-Human +2~6%
|
|
|
Physical Damage to Insect +2~6%
|
|
|
Physical Damage to Formless +2~6%
|
|
|
Physical Damage to Plant +2~6%
|
|
|
Physical Damage to Undead Race +2~6%
|
Level 3 Weapon Options (Ranged)
1st Option
|
2nd Option
|
3rd Option
|
ATK +20~35 |
Cast Time -3~8% |
Physical Damage to Shadow +10~15%
|
STR +1~2 |
HP +200~400 |
Physical Damage to Fire +10~15%
|
DEX +1~2 |
SP +50~100 |
Physical Damage to Earth +10~15%
|
INT +1~2 |
HIT +6~10 |
Physical Damage to Neutral +10~15%
|
VIT +1~2 |
Crit Damage +8~12% |
Physical Damage to Poison +10~15%
|
AGI +1~2 |
Physical Damage to Boss +8~12% |
Physical Damage to Holy +10~15%
|
LUK +1~2 |
Physical Damage to Small +8~12% |
Physical Damage to Ghost +10~15%
|
Crit Chance +4~8 |
Physical Damage to Medium +8~12% |
Physical Damage to Undead Ele +10~15%
|
SP Consumption -5~10% |
Physical Damage to Large +8~12% |
Physical Damage to Water +10~15%
|
ASPD +3~10% |
Long Range Damage +5~10% |
Physical Damage to Wind +10~15%
|
|
|
Physical Damage to Angel +10~15%
|
|
|
Physical Damage to Brute +10~15%
|
|
|
Physical Damage to Demon +10~15%
|
|
|
Physical Damage to Dragon +10~15%
|
|
|
Physical Damage to Fish +10~15%
|
|
|
Physical Damage to Demi-Human +10~15%
|
|
|
Physical Damage to Insect +10~15%
|
|
|
Physical Damage to Formless +10~15%
|
|
|
Physical Damage to Plant +10~15%
|
|
|
Physical Damage to Undead Race +10~15%
|
Level 4 Weapon Options (Ranged)
1st Option
|
2nd Option
|
3rd Option
|
ATK +30~60 |
Cast Time -5~10% |
Physical Damage to Shadow +20~30%
|
STR +1~3 |
HP +250~500 |
Physical Damage to Fire +20~30%
|
DEX +1~3 |
SP +75~150 |
Physical Damage to Earth +20~30%
|
INT +1~3 |
HIT +10~20 |
Physical Damage to Neutral +20~30%
|
VIT +1~3 |
Crit Damage +10~20% |
Physical Damage to Poison +20~30%
|
AGI +1~3 |
Physical Damage to Boss +10~20% |
Physical Damage to Holy +20~30%
|
LUK +1~3 |
Physical Damage to Small +10~20% |
Physical Damage to Ghost +20~30%
|
Crit Chance +6~12 |
Physical Damage to Medium +10~20% |
Physical Damage to Undead Ele +20~30%
|
SP Consumption -10~15% |
Physical Damage to Large +10~20% |
Physical Damage to Water +20~30%
|
ASPD +5~10% |
Long Range Damage +10~15% |
Physical Damage to Wind +20~30%
|
|
|
Physical Damage to Angel +20~30%
|
|
|
Physical Damage to Brute +20~30%
|
|
|
Physical Damage to Demon +20~30%
|
|
|
Physical Damage to Dragon +20~30%
|
|
|
Physical Damage to Fish +20~30%
|
|
|
Physical Damage to Demi-Human +20~30%
|
|
|
Physical Damage to Insect +20~30%
|
|
|
Physical Damage to Formless +20~30%
|
|
|
Physical Damage to Plant +20~30%
|
|
|
Physical Damage to Undead Race +20~30%
|
Magic
Level 1 Weapon Options (Magic)
1st Option
|
2nd Option
|
3rd Option
|
MATK +5~10 |
Cast Time -1~5% |
MDEF Pierce to Shadow +5~10%
|
STR +1 |
HP +1~3% |
MDEF Pierce to Fire +5~10%
|
DEX +1 |
SP +1~3% |
MDEF Pierce to Earth +5~10%
|
INT +1 |
ASPD +1~5% |
MDEF Pierce to Neutral +5~10%
|
VIT +1 |
Magic Damage to Boss +1~5% |
MDEF Pierce to Poison +5~10%
|
AGI +1 |
After Cast Delay -1~5% |
MDEF Pierce to Holy +5~10%
|
LUK +1 |
SP Consumption -4~6% |
MDEF Pierce to Ghost +5~10%
|
HP +100~200 |
|
MDEF Pierce to Undead Ele +5~10%
|
SP +25~50 |
|
MDEF Pierce to Water +5~10%
|
|
|
MDEF Pierce to Wind +5~10%
|
|
|
MDEF Pierce to Angel +5~10%
|
|
|
MDEF Pierce to Brute +5~10%
|
|
|
MDEF Pierce to Demon +5~10%
|
|
|
MDEF Pierce to Dragon +5~10%
|
|
|
MDEF Pierce to Fish +5~10%
|
|
|
MDEF Pierce to Demi-Human +5~10%
|
|
|
MDEF Pierce to Insect +5~10%
|
|
|
MDEF Pierce to Formless +5~10%
|
|
|
MDEF Pierce to Plant +5~10%
|
|
|
MDEF Pierce to Undead Race +5~10%
|
Level 2 Weapon Options (Magic)
1st Option
|
2nd Option
|
3rd Option
|
MATK +10~20 |
Cast Time -2~6% |
MDEF Pierce to Shadow +10~15%
|
STR +1 |
HP +2~4% |
MDEF Pierce to Fire +10~15%
|
DEX +1 |
SP +2~4% |
MDEF Pierce to Earth +10~15%
|
INT +1 |
ASPD +2~6% |
MDEF Pierce to Neutral +10~15%
|
VIT +1 |
Magic Damage to Boss +2~6% |
MDEF Pierce to Poison +10~15%
|
AGI +1 |
After Cast Delay -2~6% |
MDEF Pierce to Holy +10~15%
|
LUK +1 |
SP Consumption -4~8% |
MDEF Pierce to Ghost +10~15%
|
HP +150~300 |
|
MDEF Pierce to Undead Ele +10~15%
|
SP +40~75 |
|
MDEF Pierce to Water +10~15%
|
|
|
MDEF Pierce to Wind +10~15%
|
|
|
MDEF Pierce to Angel +10~15%
|
|
|
MDEF Pierce to Brute +10~15%
|
|
|
MDEF Pierce to Demon +10~15%
|
|
|
MDEF Pierce to Dragon +10~15%
|
|
|
MDEF Pierce to Fish +10~15%
|
|
|
MDEF Pierce to Demi-Human +10~15%
|
|
|
MDEF Pierce to Insect +10~15%
|
|
|
MDEF Pierce to Formless +10~15%
|
|
|
MDEF Pierce to Plant +10~15%
|
|
|
MDEF Pierce to Undead Race +10~15%
|
Level 3 Weapon Options (Magic)
1st Option
|
2nd Option
|
3rd Option
|
MATK +15~30 |
Cast Time -3~8% |
MDEF Pierce to Shadow +15~25%
|
STR +1~2 |
HP +3~5% |
MDEF Pierce to Fire +15~25%
|
DEX +1~2 |
SP +3~5% |
MDEF Pierce to Earth +15~25%
|
INT +1~2 |
ASPD +3~8% |
MDEF Pierce to Neutral +15~25%
|
VIT +1~2 |
Magic Damage to Boss +3~7% |
MDEF Pierce to Poison +15~25%
|
AGI +1~2 |
After Cast Delay -3~8% |
MDEF Pierce to Holy +15~25%
|
LUK +1~2 |
SP Consumption -5~10% |
MDEF Pierce to Ghost +15~25%
|
HP +200~400 |
|
MDEF Pierce to Undead Ele +15~25%
|
SP +50~100 |
|
MDEF Pierce to Water +15~25%
|
|
|
MDEF Pierce to Wind +15~25%
|
|
|
MDEF Pierce to Angel +15~25%
|
|
|
MDEF Pierce to Brute +15~25%
|
|
|
MDEF Pierce to Demon +15~25%
|
|
|
MDEF Pierce to Dragon +15~25%
|
|
|
MDEF Pierce to Fish +15~25%
|
|
|
MDEF Pierce to Demi-Human +15~25%
|
|
|
MDEF Pierce to Insect +15~25%
|
|
|
MDEF Pierce to Formless +15~25%
|
|
|
MDEF Pierce to Plant +15~25%
|
|
|
MDEF Pierce to Undead Race +15~25%
|
Level 4 Weapon Options (Magic)
1st Option
|
2nd Option
|
3rd Option
|
MATK +25~50 |
Cast Time -5~10% |
MDEF Pierce to Shadow +20~35%
|
STR +1~3 |
HP +4~8% |
MDEF Pierce to Fire +20~35%
|
DEX +1~3 |
SP +4~8% |
MDEF Pierce to Earth +20~35%
|
INT +1~3 |
ASPD +5~10% |
MDEF Pierce to Neutral +20~35%
|
VIT +1~3 |
Magic Damage to Boss +5~10% |
MDEF Pierce to Poison +20~35%
|
AGI +1~3 |
After Cast Delay -5~10% |
MDEF Pierce to Holy +20~35%
|
LUK +1~3 |
SP Consumption -10~15% |
MDEF Pierce to Ghost +20~35%
|
HP +250~500 |
|
MDEF Pierce to Undead Ele +20~35%
|
SP +75~150 |
|
MDEF Pierce to Water +20~35%
|
|
|
MDEF Pierce to Wind +20~35%
|
|
|
MDEF Pierce to Angel +20~35%
|
|
|
MDEF Pierce to Brute +20~35%
|
|
|
MDEF Pierce to Demon +20~35%
|
|
|
MDEF Pierce to Dragon +20~35%
|
|
|
MDEF Pierce to Fish +20~35%
|
|
|
MDEF Pierce to Demi-Human +20~35%
|
|
|
MDEF Pierce to Insect +20~35%
|
|
|
MDEF Pierce to Formless +20~35%
|
|
|
MDEF Pierce to Plant +20~35%
|
|
|
MDEF Pierce to Undead Race +20~35%
|
Special
Level 1 Weapon Options (Special)
1st Option
|
2nd Option
|
3rd Option
|
4th Option
|
ATK +5~10 |
MATK +5~10 |
Physical Damage to Shadow +1~5% |
MDEF Pierce to Shadow +5~10%
|
STR +1 |
INT +1 |
Physical Damage to Fire +1~5% |
MDEF Pierce to Fire +5~10%
|
DEX +1 |
VIT +1 |
Physical Damage to Earth +1~5% |
MDEF Pierce to Earth +5~10%
|
AGI +1 |
LUK +1 |
Physical Damage to Neutral +1~5% |
MDEF Pierce to Neutral +5~10%
|
Crit Chance +2~4 |
ASPD +1~5% |
Physical Damage to Poison +1~5% |
MDEF Pierce to Poison +5~10%
|
HIT +4~6 |
Magic Damage to Boss +1~5% |
Physical Damage to Holy +1~5% |
MDEF Pierce to Holy +5~10%
|
Physical Damage to Small +1~4% |
HP +100~200 |
Physical Damage to Ghost +1~5% |
MDEF Pierce to Ghost +5~10%
|
Physical Damage to Medium +1~4% |
SP +25~50 |
Physical Damage to Undead Ele +1~5% |
MDEF Pierce to Undead Ele +5~10%
|
Physical Damage to Large +1~4% |
Cast Time -1~5% |
Physical Damage to Water +1~5% |
MDEF Pierce to Water +5~10%
|
Crit Damage +1~4% |
After Cast Delay -1~5% |
Physical Damage to Wind +1~5% |
MDEF Pierce to Wind +5~10%
|
Physical Damage to Boss +1~4% |
|
Physical Damage to Angel +1~5% |
MDEF Pierce to Angel +5~10%
|
|
|
Physical Damage to Brute +1~5% |
MDEF Pierce to Brute +5~10%
|
|
|
Physical Damage to Demon +1~5% |
MDEF Pierce to Demon +5~10%
|
|
|
Physical Damage to Dragon +1~5% |
MDEF Pierce to Dragon +5~10%
|
|
|
Physical Damage to Fish +1~5% |
MDEF Pierce to Fish +5~10%
|
|
|
Physical Damage to Demi-Human +1~5% |
MDEF Pierce to Demi-Human +5~10%
|
|
|
Physical Damage to Insect +1~5% |
MDEF Pierce to Insect +5~10%
|
|
|
Physical Damage to Formless +1~5% |
MDEF Pierce to Formless +5~10%
|
|
|
Physical Damage to Plant +1~5% |
MDEF Pierce to Plant +5~10%
|
|
|
Physical Damage to Undead Race +1~5% |
MDEF Pierce to Undead Race +5~10%
|
Level 2 Weapon Options (Special)
1st Option
|
2nd Option
|
3rd Option
|
4th Option
|
ATK +10~20 |
MATK +10~20 |
Physical Damage to Shadow +2~6% |
MDEF Pierce to Shadow +10~15%
|
STR +1 |
INT +1 |
Physical Damage to Fire +2~6% |
MDEF Pierce to Fire +10~15%
|
DEX +1 |
VIT +1 |
Physical Damage to Earth +2~6% |
MDEF Pierce to Earth +10~15%
|
AGI +1 |
LUK +1 |
Physical Damage to Neutral +2~6% |
MDEF Pierce to Neutral +10~15%
|
Crit Chance +3~6 |
ASPD +2~6% |
Physical Damage to Poison +2~6% |
MDEF Pierce to Poison +10~15%
|
HIT +4~8 |
Magic Damage to Boss +2~6% |
Physical Damage to Holy +2~6% |
MDEF Pierce to Holy +10~15%
|
Physical Damage to Small +2~6% |
HP +150~300 |
Physical Damage to Ghost +2~6% |
MDEF Pierce to Ghost +10~15%
|
Physical Damage to Medium +2~6% |
SP +40~75 |
Physical Damage to Undead Ele +2~6% |
MDEF Pierce to Undead Ele +10~15%
|
Physical Damage to Large +2~6% |
Cast Time -2~6% |
Physical Damage to Water +2~6% |
MDEF Pierce to Water +10~15%
|
Crit Damage +3~6% |
After Cast Delay -2~6% |
Physical Damage to Wind +2~6% |
MDEF Pierce to Wind +10~15%
|
Physical Damage to Boss +2~6% |
|
Physical Damage to Angel +2~6% |
MDEF Pierce to Angel +10~15%
|
|
|
Physical Damage to Brute +2~6% |
MDEF Pierce to Brute +10~15%
|
|
|
Physical Damage to Demon +2~6% |
MDEF Pierce to Demon +10~15%
|
|
|
Physical Damage to Dragon +2~6% |
MDEF Pierce to Dragon +10~15%
|
|
|
Physical Damage to Fish +2~6% |
MDEF Pierce to Fish +10~15%
|
|
|
Physical Damage to Demi-Human +2~6% |
MDEF Pierce to Demi-Human +10~15%
|
|
|
Physical Damage to Insect +2~6% |
MDEF Pierce to Insect +10~15%
|
|
|
Physical Damage to Formless +2~6% |
MDEF Pierce to Formless +10~15%
|
|
|
Physical Damage to Plant +2~6% |
MDEF Pierce to Plant +10~15%
|
|
|
Physical Damage to Undead Race +2~6% |
MDEF Pierce to Undead Race +10~15%
|
Level 3 Weapon Options (Special)
1st Option
|
2nd Option
|
3rd Option
|
4th Option
|
ATK +20~35 |
MATK +15~30 |
Physical Damage to Shadow +10~15% |
MDEF Pierce to Shadow +15~25%
|
STR +1~2 |
INT +1~2 |
Physical Damage to Fire +10~15% |
MDEF Pierce to Fire +15~25%
|
DEX +1~2 |
VIT +1~2 |
Physical Damage to Earth +10~15% |
MDEF Pierce to Earth +15~25%
|
AGI +1~2 |
LUK +1~2 |
Physical Damage to Neutral +10~15% |
MDEF Pierce to Neutral +15~25%
|
Crit Chance +4~8 |
ASPD +3~10% |
Physical Damage to Poison +10~15% |
MDEF Pierce to Poison +15~25%
|
HIT +5~10 |
Magic Damage to Boss +3~7% |
Physical Damage to Holy +10~15% |
MDEF Pierce to Holy +15~25%
|
Physical Damage to Small +8~12% |
HP +200~400 |
Physical Damage to Ghost +10~15% |
MDEF Pierce to Ghost +15~25%
|
Physical Damage to Medium +8~12% |
SP +50~100 |
Physical Damage to Undead Ele +10~15% |
MDEF Pierce to Undead Ele +15~25%
|
Physical Damage to Large +8~12% |
Cast Time -3~8% |
Physical Damage to Water +10~15% |
MDEF Pierce to Water +15~25%
|
Crit Damage +8~12% |
After Cast Delay -3~8% |
Physical Damage to Wind +10~15% |
MDEF Pierce to Wind +15~25%
|
Physical Damage to Boss +8~12% |
|
Physical Damage to Angel +10~15% |
MDEF Pierce to Angel +15~25%
|
|
|
Physical Damage to Brute +10~15% |
MDEF Pierce to Brute +15~25%
|
|
|
Physical Damage to Demon +10~15% |
MDEF Pierce to Demon +15~25%
|
|
|
Physical Damage to Dragon +10~15% |
MDEF Pierce to Dragon +15~25%
|
|
|
Physical Damage to Fish +10~15% |
MDEF Pierce to Fish +15~25%
|
|
|
Physical Damage to Demi-Human +10~15% |
MDEF Pierce to Demi-Human +15~25%
|
|
|
Physical Damage to Insect +10~15% |
MDEF Pierce to Insect +15~25%
|
|
|
Physical Damage to Formless +10~15% |
MDEF Pierce to Formless +15~25%
|
|
|
Physical Damage to Plant +10~15% |
MDEF Pierce to Plant +15~25%
|
|
|
Physical Damage to Undead Race +10~15% |
MDEF Pierce to Undead Race +15~25%
|
Level 4 Weapon Options (Special)
1st Option
|
2nd Option
|
3rd Option
|
4th Option
|
ATK +30~60 |
MATK +25~50 |
Physical Damage to Shadow +20~30% |
MDEF Pierce to Shadow +20~35%
|
STR +1~3 |
INT +1~3 |
Physical Damage to Fire +20~30% |
MDEF Pierce to Fire +20~35%
|
DEX +1~3 |
VIT +1~3 |
Physical Damage to Earth +20~30% |
MDEF Pierce to Earth +20~35%
|
AGI +1~3 |
LUK +1~3 |
Physical Damage to Neutral +20~30% |
MDEF Pierce to Neutral +20~35%
|
Crit Chance +6~12 |
ASPD +3~10% |
Physical Damage to Poison +20~30% |
MDEF Pierce to Poison +20~35%
|
HIT +10~20 |
Magic Damage to Boss +5~10% |
Physical Damage to Holy +20~30% |
MDEF Pierce to Holy +20~35%
|
Physical Damage to Small +10~20% |
HP +250~500 |
Physical Damage to Ghost +20~30% |
MDEF Pierce to Ghost +20~35%
|
Physical Damage to Medium +10~20% |
SP +75~150 |
Physical Damage to Undead Ele +20~30% |
MDEF Pierce to Undead Ele +20~35%
|
Physical Damage to Large +10~20% |
Cast Time -3~8% |
Physical Damage to Water +20~30% |
MDEF Pierce to Water +20~35%
|
Crit Damage +10~20% |
After Cast Delay -3~8% |
Physical Damage to Wind +20~30% |
MDEF Pierce to Wind +20~35%
|
Physical Damage to Boss +10~20% |
|
Physical Damage to Angel +20~30% |
MDEF Pierce to Angel +20~35%
|
|
|
Physical Damage to Brute +20~30% |
MDEF Pierce to Brute +20~35%
|
|
|
Physical Damage to Demon +20~30% |
MDEF Pierce to Demon +20~35%
|
|
|
Physical Damage to Dragon +20~30% |
MDEF Pierce to Dragon +20~35%
|
|
|
Physical Damage to Fish +20~30% |
MDEF Pierce to Fish +20~35%
|
|
|
Physical Damage to Demi-Human +20~30% |
MDEF Pierce to Demi-Human +20~35%
|
|
|
Physical Damage to Insect +20~30% |
MDEF Pierce to Insect +20~35%
|
|
|
Physical Damage to Formless +20~30% |
MDEF Pierce to Formless +20~35%
|
|
|
Physical Damage to Plant +20~30% |
MDEF Pierce to Plant +20~35%
|
|
|
Physical Damage to Undead Race +20~30% |
MDEF Pierce to Undead Race +20~35%
|
Forged Weapons(Level 3 Only)
Forged Weapons (Unranked)
1st Option
|
2nd Option
|
3rd Option
|
4th Option
|
ATK +10~40 |
HIT +5~15 |
Crit Damage +5~10% |
STR +1~2
|
ASPD +2~8% |
Flee +2~8 |
Physical Damage to Boss +10~15% |
DEX +1~2
|
Crit Chance +5~10 |
HP +200~400 |
Physical Damage to Small +10-15% |
VIT +1~2
|
Physical Damage to Neutral +10~20% |
SP +50~100 |
Physical Damage to Medium +10~15% |
LUK +1~2
|
Physical Damage to Water +10~20% |
Cast Time -2~8% |
Physical Damage to Large +10~15% |
INT +1~2
|
Physical Damage to Wind +10~20% |
After Cast Delay -2~8% |
Physical Damage to Brute +10~20% |
AGI +1~2
|
Physical Damage to Earth +10~20% |
Long Range Damage +2~8% |
Physical Damage to Plant +10~20% |
|
Physical Damage to Fire +10~20% |
SP Consumption -5~10% |
Physical Damage to Fish +10~20% |
|
Physical Damage to Poison +10~20% |
|
Physical Damage to Undead Race +10~20% |
|
Physical Damage to Shadow +10~20% |
|
Physical Damage to Demon +10~20% |
|
Physical Damage to Holy +10~20% |
|
Physical Damage to Angel +10~20% |
|
Physical Damage to Ghost +10~20% |
|
Physical Damage to Insect +10~20% |
|
Physical Damage to Undead Ele +10~20% |
|
Physical Damage to Dragon +10~20% |
|
|
|
Physical Damage to Formless +10~20% |
|
|
|
Physical Damage to Demi-Human +10~20% |
|
Forged Weapons (Ranked)
1st Option
|
2nd Option
|
3rd Option
|
4th Option
|
ATK +10~50 |
HIT +5~20 |
Crit Damage +10~20% |
STR +1~3
|
ASPD +3~10% |
Flee +3~10 |
Physical Damage to Boss +10~25% |
DEX +1~3
|
Crit Chance +5~12 |
SP Consumption -5~15% |
Physical Damage to Small +10~15% |
VIT +1~3
|
Physical Damage to Neutral +10~25% |
Long Range Damage +5~10% |
Physical Damage to Medium +10~20% |
LUK +1~3
|
Physical Damage to Water +10~25% |
Cast Time -5~10% |
Physical Damage to Large +10~20% |
INT +1~3
|
Physical Damage to Wind +10~25% |
After Cast Delay -5~10% |
Physical Damage to Brute +10~25% |
AGI +1~3
|
Physical Damage to Earth +10~25% |
HP +250~500 |
Physical Damage to Plant +10~25% |
|
Physical Damage to Fire +10~25% |
SP +50~125 |
Physical Damage to Fish +10~25% |
|
Physical Damage to Poison +10~25% |
|
Physical Damage to Undead Race +10~25% |
|
Physical Damage to Shadow +10~25% |
|
Physical Damage to Demon +10~25% |
|
Physical Damage to Holy +10~25% |
|
Physical Damage to Angel +10~25% |
|
Physical Damage to Ghost +10~25% |
|
Physical Damage to Insect +10~25% |
|
Physical Damage to Undead Ele +10~25% |
|
Physical Damage to Dragon +10~25% |
|
|
|
Physical Damage to Formless +10~25% |
|
|
|
Physical Damage to Demi-Human +10~25% |
|