Fallen Angel

From Project Alfheim Wiki
Revision as of 22:10, 20 September 2024 by Alfeditor (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Fallen Angel.png Fallen Angel
Fallen Angel Info.gif
Type: Active Skill
Levels: 1
SP Cost: 14
Cast Time: None
Cast Delay: ASPD
Target: Ground
Range: 9~14 cells
Catalyst: 1 Coin
Prerequisites
(Gunslinger) Platinum Altar Lv. 5

Description

Fallen Angel is an expanded class active skill available as Night Watch. It immediately moves the caster to the targeted location. If there is an obstacle between the caster and the target cell, this skill will fail to activate. If the user has swapped guns recently they will turn red and the range of Fallen Angel is extended to 14 cells. This red aura cannot be reapplied until the user has used a skill with the new gun.

Night Watch
Skills Fallen Angel • Gatling Berserk • Hasty Fire in the Hole • Intensive Aim • Mass Spiral • Mission Bombard • Platinum Altar • Rich's Coin • Slug Shot • Weapon Swap
Quests Night Watch Skill Quest
Weapons Bullets • Guns