Einbech Dungeon 3
Introduction
Einbech Dungeon 3 is a custom addition on Alfheim to the traditional Einbech Dungeon. It introduces new versions of the original minerals and gasses from Einbech Dungeon, as well as a new MVP. The map has individual loot for up to 4 players.
There is just one restriction placed on the map:
- Reflect based autocasts will deal 1 damage.
Below you'll find details of the monsters, new custom items, and how to craft them.
Monsters
Toxious (20593) | ||||||||
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HP: | 55,500 | Hit (100%): | 143 | Base EXP: | 108,225 | |||
Level: | 80 | Flee (95%): | 223 | Job EXP: | 72,150 | |||
Race: | Formless | Attack: | 814-954 | STR: | 1 | AGI: | 43 | |
Element: | Fire 1 | DEF: | 60 | INT: | 70 | DEX: | 68 | |
Size: | Medium | MDEF: | 18 | VIT: | 80 | LUK: | 47 | |
Toxic Gas (100%) | White Herb (100%) | White Herb (100%) | Opal (14.13%) | Elunium (14.13%) | Dynite (100%) | Rough Shadowdecon (4.9%) | Rough Zelunium (4.9%) | Toxious Card (0.05%) |
Green Mineral (20594) | ||||||||
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HP: | 60,000 | Hit (100%): | 141 | Base EXP: | 134,520 | |||
Level: | 80 | Flee (95%): | 218 | Job EXP: | 92,040 | |||
Race: | Formless | Attack: | 834-984 | STR: | 1 | AGI: | 41 | |
Element: | Earth 2 | DEF: | 57 | INT: | 74 | DEX: | 63 | |
Size: | Large | MDEF: | 18 | VIT: | 96 | LUK: | 68 | |
Dark Crystal Fragment (100%) | Blue Herb (100%) | Emerald (14.13%) | Elemental Converter [Earth] (4.42%) | Elunium (14.13%) | Dynite (100%) | Rough Zelunium (4.9%) | Rough Shadowdecon (4.9%) | Neo Mineral Card (0.05%) |
Red Mineral (20595) | ||||||||
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HP: | 57,000 | Hit (100%): | 134 | Base EXP: | 116,964 | |||
Level: | 80 | Flee (95%): | 223 | Job EXP: | 98,496 | |||
Race: | Formless | Attack: | 830-957 | STR: | 1 | AGI: | 34 | |
Element: | Fire 1 | DEF: | 63 | INT: | 73 | DEX: | 68 | |
Size: | Large | MDEF: | 20 | VIT: | 96 | LUK: | 75 | |
Dark Crystal Fragment (100%) | Blue Herb (100%) | Garnet (14.13%) | Elemental Converter [Fire] (4.42%) | Oridecon (14.13%) | Dynite (100%) | Rough Zelunium (4.9%) | Rough Shadowdecon (4.9%) | Neo Mineral Card (0.05%) |
MVP
Jewel Ungoliant (20601) | ||||||||
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HP: | 3,847,096 | Hit (100%): | 282 | Base EXP: | 1,000,000 | |||
Level: | 97 | Flee (95%): | 362 | Job EXP: | 900,000 | |||
Race: | Insect | Attack: | 7264-7782 | STR: | 30 | AGI: | 165 | |
Element: | Neutral 4 | DEF: | 45 | INT: | 158 | DEX: | 190 | |
Size: | Medium | MDEF: | 50 | VIT: | 123 | LUK: | 64 | |
Dynite (100%) | Steamed Desert Scorpions (19%) | Peridot (100%) | HD Oridecon (3.96%) | HD Elunium (7.84%) | Safety Whip [2] (10%) | Detecting Staff [3] (10%) | Claw Sword [1] (10%) | Ice Pick (0.5%) | Jewel Ungoliant Card (0.01%) | ||||||||
Old Purple Box (50%) | Old Blue Box (25%) | Yggdrasil Berry (25%) |
Custom Drops
Cards
Toxious Card Reduce damage from Earth element monsters by 25%. Compound on: Shield | |
Neo Mineral Card Inflict 20% more physical damage on Neutral element monsters. Compound on: Weapon | |
Jewel Ungoliant Card Inflict 40% more physical damage on Formless and Plant race monsters. Compound on: Armor |
Craftable Gear
Similar to Niflheim Dungeon you can craft items by collecting Dynite and then adding in various items based on what you are trying to craft with Sally, whom you can find at . Each item requires 1,000,000 zeny in addition to the crafting materials.
You can also re-roll random options on the gears that have them just like with Niflheim Dungeon as well for 50 Dynite per reroll.
Safety Whip [2] |
Enables use of Level 1 Barrier This skill reduces incoming damage by 50% for 1.5 seconds when activated and has a 30 second cooldown. It cannot be used in PVP, BGs, WOE, or RWC maps and modes. If refined to +7 or higher: Lowers the cast time of Severe Rainstorm by 100%. Class: Whip ATK: 200 Weapon Level: 4 Level Requirement: 70 Jobs: Dancer |
300 x Dynite 3 x Queen's Whip [2] 3 x Sea Witch's Foot [1] 3 x Lariat Whip |
Claw Sword [1] |
CRIT +20 ASPD +5% For every refine: CRIT +2 If refined to +9 or higher: Critical Damage +5% Class: Two-Handed Sword ATK: 220 Weapon Level: 4 Level Requirement: 70 Jobs: Knight Classes |
300 x Dynite 3 x Muramasa 3 x Two-Handed Sword [2] 3 x Claymore [2] |
Rubber Hammer [2] |
Max HP +600 Increases resistance against all elements by 5% For every 3 VIT: Increase Heal Power by 1% If refined to +10: Nullify the gemstone cost of all skills. Class: Mace ATK: 80 Weapon Level: 3 Level Requirement: 70 Jobs: Acolyte Classes |
300 x Dynite 3 x Healing Staff 3 x Chain [3] 1 x Long Mace |
Detecting Staff [3] |
MATK +20% DEX +2 INT +2 Adds a cooldown of 4 seconds to Meteor Storm, Storm Gust, and Lord of Vermillion. For every refine: Reduces the after-cast delay of Meteor Storm by 0.6 seconds. Reduces the after-cast delay of Storm Gust by 0.4 seconds. Reduces the after-cast delay of Lord of Vermillion by 0.4 seconds. Class: Two-Handed Staff ATK: 80 Weapon Level: 3 Level Requirement: 50 Jobs: Wizard Classes |
300 x Dynite 3 x Mental Stick [1] 3 x Wizardry Staff 3 x Staff [3] |
Safety Pendant [1] |
ATK +10 MATK +10 Neutral Resistance +1% All other elemental resistance +3% Class: Accessory DEF: 0 Level Requirement: 70 Jobs: All |
1500 x Dynite 2 x Cute Grass Necklace [1] 2 x Necklace 2 x Clip [1] |