Emergency Call
Revision as of 18:04, 24 February 2024 by Alfeditor (talk | contribs) (Created page with "{{Skill Info | class = Guild | type = Active | levels = 1 | prereqs = Guardian Research Lv. 1, Regeneration Lv. 1 | spcost = None | time = 5 seconds | delay = 1 second...")
| |
| Type: | Active Skill |
| Levels: | 1 |
| SP Cost: | None |
| Cast Time: | 5 seconds |
| Cast Delay: | 1 second |
| Prerequisites | |
| Guardian Research Lv. 1, Regeneration Lv. 1 | |
Description
All guild members will be teleported next to the Guild Master. Once used, the caster must wait 5 minutes before using this skill again.
- If a guild member is on a loading screen when the skill is cast, they will not be brought to the guild leader.
- Guild members who are dead (ex. If a party of guild members is dead in a dungeon for some reason) will also not be brought to the guild leader.
- The delay associated with this skill is the same delay that is associated with the skills Restore, Regeneration, and Battle Order. If a guild leader preforms one of these, they cannot preform Urgent Call until the 5 minute delay has enlapsed, and vice versa.
- If the guild leader is a TaeKwon Kid or TaeKwon Master class, once they put skill points into Leap, that leader's recall cast time is doubled (from 5 to 10 seconds).
