Random Options (Korean: 옵션부여, literally "Option Endow") are additional effects that are added to equipment through a variety of processes. Unlike an enchant or card, they do not require a card slot on the equipment.
Random options appear as additional boxes in between the item window and its card information.
In Zero and kRO, equipment with options will produce a pillar of light when dropped on the ground. The colour of the light changes depending on how many options are on the equipment.
Crimson Weapons
Every Crimson weapon has a random element endowed to it upon its drop. Available elements include:
- Neutral
- Fire
- Water
- Wind
- Water
- Poison
- Dark
- Holy
Vicious Mind Weapons
Every Vicious Mind Weapon has 3 random options included upon its drop.
Geffen Magic Tournament
Ghost Palace
Dreams and Shadows
King's Heel
Enemy Drops
In Zero and Transcendence, weapon drops from any monster will have 1~4 random options attached to it. The level and class (eg, normal enemies, or champion or boss type monsters from Frenzy Fields<ref>WarpPortal Forums</ref>) of the monster determines the number of options granted, as well as which effects can occur.<ref>kRO Zero Website</ref><ref>WarpPortal Website</ref>
Weapons
Each weapon class falls under the given categories:
Melee |
Ranged |
Magic
|
Sword |
Bow |
Rod
|
Spear |
Instrument |
Book
|
Knuckle |
Whip
|
Dagger
|
Katar
|
Axe
|
Tier 1 (Monster level 1~20)
Melee
|
Ranged
|
Magic
|
Agi +1~3
|
Vit +1~3
|
Dex +1~3
|
Luk +1~3
|
MaxHP +100~300
|
MaxSP +20~60
|
Flee +5~20
|
Atk +10~20 |
Int +1~3
|
Atk% +1~5 |
Matk +10~20
|
ASPD +1 |
Heal increase +3~5%
|
ASPD% +5~10 |
Variable casting time -3~5%
|
Hit +5~20 |
Magic damage to Fire property +5~10%
|
Crit +3~6 |
Magic damage to Wind property +5~10%
|
Str +1~3 |
Long-ranged damage +3~5% |
Magic damage to Earth property +5~10%
|
|
|
Magic damage to Water property +5~10%
|
Tier 2 (Monster level 21~40)
Melee
|
Ranged
|
Magic
|
Agi +1~4
|
Vit +1~4
|
Dex +1~4
|
Luk +1~4
|
MaxHP +100~300
|
MaxSP +20~60
|
Flee +10~30
|
Atk +20~50 |
Matk +20~50
|
Atk% 5~10 |
Matk% +5~10
|
ASPD +1~2 |
Heal increase +10~20%
|
ASPD% +7~15 |
Variable casting time -5~10%
|
Hit +10~30 |
Magic damage to Fire property +10~15%
|
Crit +5~10 |
Magic damage to Wind property +10~15%
|
Critical damage +10~20% |
Magic damage to Earth property +10~15%
|
Heal received +10~20% |
Magic damage to Water property +10~15%
|
Physical damage to Small size +5~15% |
Magic damage to Small size +5~15%
|
Physical damage to Medium size +5~15% |
Magic damage to Medium size +5~15%
|
Physical damage to Large size +5~15% |
Magic damage to Large size +5~15%
|
Str +1~4 |
Long-ranged damage +3~5% |
INT +1~4
|
Tier 3 (Monster level 41~60)
Melee
|
Ranged
|
Magic
|
Agi +1~5
|
Vit +1~5
|
Dex +1~5
|
Luk +1~5
|
MaxHP +100~300
|
MaxSP +20~60
|
Flee +10~30
|
Heal received +10~20%
|
Atk +20~50 |
Matk +20~50
|
Atk% 5~10 |
Matk% +5~10
|
ASPD +1~2 |
Heal increase +10~20%
|
ASPD% +7~15 |
Variable casting time -5~10%
|
Hit +10~30 |
Magic damage to Small size +10~20%
|
Crit +5~10 |
Magic damage to Medium size +10~20%
|
Critical damage +10~20% |
Magic damage to Large size +10~20%
|
Physical damage to Small size +10~20% |
INT +1~5
|
Physical damage to Medium size +10~20%
|
Physical damage to Large size +10~20%
|
Str +1~5 |
Long-ranged damage +5~10%
|
Melee
|
Ranged
|
Magic
|
Physical damage to Neutral property +10~20% |
Magic damage to Neutral property +10~20%
|
Physical damage to Fire property +10~20% |
Magic damage to Fire property +10~20%
|
Physical damage to Water property +10~20% |
Magic damage to Water property +10~20%
|
Physical damage to Wind property +10~20% |
Magic damage to Wind property +10~20%
|
Physical damage to Earth property +10~20% |
Magic damage to Earth property +10~20%
|
Physical damage to Ghost property +10~20% |
Magic damage to Ghost property +10~20%
|
Physical damage to Dark property +10~20% |
Magic damage to Dark property +10~20%
|
Physical damage to Holy property +10~20% |
Magic damage to Holy property +10~20%
|
Physical damage to Poison property +10~20% |
Magic damage to Poison property +10~20%
|
Physical damage to Undead property +10~20% |
Magic damage to Undead property +10~20%
|
Physical damage to Formless race +10~20% |
Magic damage to Formless race +10~20%
|
Physical damage to Undead race +10~20% |
Magic damage to Undead race +10~20%
|
Physical damage to Brute race +10~20% |
Magic damage to Brute race +10~20%
|
Physical damage to Plant race +10~20% |
Magic damage to Plant race +10~20%
|
Physical damage to Insect race +10~20% |
Magic damage to Insect race +10~20%
|
Physical damage to Fish race +10~20% |
Magic damage to Fish race +10~20%
|
Physical damage to Demon race +10~20% |
Magic damage to Demon race +10~20%
|
Physical damage to DemiHuman race +10~20% |
Magic damage to DemiHuman race +10~20%
|
Physical damage to Angel race +10~20% |
Magic damage to Angel race +10~20%
|
Physical damage to Dragon race +10~20% |
Magic damage to Dragon race +10~20%
|
Weapon cannot be destroyed in battle
|
Tier 4 (Monster level 61 onward)
Melee
|
Ranged
|
Magic
|
Agi +1~6
|
Vit +1~6
|
Dex +1~6
|
Luk +1~6
|
MaxHP +100~500
|
MaxSP +20~100
|
Flee +10~35
|
Heal received +10~24%
|
Atk +20~60 |
Matk +20~60
|
Atk% 5~12 |
Matk% +5~12
|
ASPD +1~2 |
Heal increase +10~24%
|
ASPD% +7~18 |
Variable casting time -5~12%
|
Hit +10~35 |
Magic damage to Small size +10~25%
|
Crit +5~12 |
Magic damage to Medium size +10~25%
|
Critical damage +10~24% |
Magic damage to Large size +10~25%
|
Physical damage to Small size +10~25% |
INT +1~5
|
Physical damage to Medium size +10~25%
|
Physical damage to Large size +10~25%
|
Str +1~6 |
Long-ranged damage +5~15%
|
Melee
|
Ranged
|
Magic
|
Physical damage to Neutral property +10~25% |
Magic damage to Neutral property +10~25%
|
Physical damage to Fire property +10~25% |
Magic damage to Fire property +10~25%
|
Physical damage to Water property +10~25% |
Magic damage to Water property +10~25%
|
Physical damage to Wind property +10~25% |
Magic damage to Wind property +10~25%
|
Physical damage to Earth property +10~25% |
Magic damage to Earth property +10~25%
|
Physical damage to Ghost property +10~25% |
Magic damage to Ghost property +10~25%
|
Physical damage to Dark property +10~25% |
Magic damage to Dark property +10~25%
|
Physical damage to Holy property +10~25% |
Magic damage to Holy property +10~25%
|
Physical damage to Poison property +10~25% |
Magic damage to Poison property +10~25%
|
Physical damage to Undead property +10~25% |
Magic damage to Undead property +10~25%
|
Physical damage to Formless race +10~25% |
Magic damage to Formless race +10~25%
|
Physical damage to Undead race +10~25% |
Magic damage to Undead race +10~25%
|
Physical damage to Brute race +10~25% |
Magic damage to Brute race +10~25%
|
Physical damage to Plant race +10~25% |
Magic damage to Plant race +10~25%
|
Physical damage to Insect race +10~25% |
Magic damage to Insect race +10~25%
|
Physical damage to Fish race +10~25% |
Magic damage to Fish race +10~25%
|
Physical damage to Demon race +10~25% |
Magic damage to Demon race +10~25%
|
Physical damage to DemiHuman race +10~25% |
Magic damage to DemiHuman race +10~25%
|
Physical damage to Angel race +10~25% |
Magic damage to Angel race +10~25%
|
Physical damage to Dragon race +10~25% |
Magic damage to Dragon race +10~25%
|
Boss Monster
Melee
|
Ranged
|
Magic
|
Str +1~4
|
Agi +1~4
|
Vit +1~4
|
Int +1~4
|
Dex +1~4
|
Luk +1~4
|
Melee
|
Ranged
|
Magic
|
Physical damage to Neutral property +3~9% |
Magic damage to Neutral property +3~9%
|
Physical damage to Fire property +3~9% |
Magic damage to Fire property +3~9%
|
Physical damage to Water property +3~9% |
Magic damage to Water property +3~9%
|
Physical damage to Wind property +3~9% |
Magic damage to Wind property +3~9%
|
Physical damage to Earth property +3~9% |
Magic damage to Earth property +3~9%
|
Physical damage to Ghost property +3~9% |
Magic damage to Ghost property +3~9%
|
Physical damage to Dark property +3~9% |
Magic damage to Dark property +3~9%
|
Physical damage to Holy property +3~9% |
Magic damage to Holy property +3~9%
|
Physical damage to Poison property +3~9% |
Magic damage to Poison property +3~9%
|
Physical damage to Undead property +3~9% |
Magic damage to Undead property +3~9%
|
Physical damage to Formless race +3~9% |
Magic damage to Formless race +3~9%
|
Physical damage to Undead race +3~9% |
Magic damage to Undead race +3~9%
|
Physical damage to Brute race +3~9% |
Magic damage to Brute race +3~9%
|
Physical damage to Plant race +3~9% |
Magic damage to Plant race +3~9%
|
Physical damage to Insect race +3~9% |
Magic damage to Insect race +3~9%
|
Physical damage to Fish race +3~9% |
Magic damage to Fish race +3~9%
|
Physical damage to Demon race +3~9% |
Magic damage to Demon race +3~9%
|
Physical damage to DemiHuman race +3~9% |
Magic damage to DemiHuman race +3~9%
|
Physical damage to Angel race +3~9% |
Magic damage to Angel race +3~9%
|
Physical damage to Dragon race +3~9% |
Magic damage to Dragon race +3~9%
|
Atk +5~15 |
Matk +5~15
|
ASPD% +4~12
|
Hit +4~12
|
Crit +3~9
|
Critical damage +3~9
|
|
Long-ranged damage +3~9%
|
Melee
|
Ranged
|
Magic
|
MaxHP +60~180
|
MaxSP +20~60
|
MaxHP% +2~6
|
MaxSP% +2~6
|
HP recovery +10~30
|
SP recovery +10~30
|
Flee +5~15
|
Heal received +3~9%
|
After cast delay -3~9%
|
SP consumption -1~3%
|
DEF ignore of Formless race +3~9% |
MDEF ignore of Formless race +3~9%
|
DEF ignore of Undead race +3~9% |
MDEF ignore of Undead race +3~9%
|
DEF ignore of Brute race +3~9% |
MDEF ignore of Brute race +3~9%
|
DEF ignore of Plant race +3~9% |
MDEF ignore of Plant race +3~9%
|
DEF ignore of Insect race +3~9% |
MDEF ignore of Insect race +3~9%
|
DEF ignore of Fish race +3~9% |
MDEF ignore of Fish race +3~9%
|
DEF ignore of Demon race +3~9% |
MDEF ignore of Demon race +3~9%
|
DEF ignore of DemiHuman race +3~9% |
MDEF ignore of DemiHuman race +3~9%
|
DEF ignore of Angel race +3~9% |
MDEF ignore of Angel race +3~9%
|
DEF ignore of Dragon race +3~9% |
MDEF ignore of Dragon race +3~9%
|
Weapon cannot be destroyed in battle |
Heal increase +3~9%
|
Weapon size penalty removed |
Variable casting time -3~9%
|
Fire property
|
Water property
|
Wind property
|
Earth property
|
Poison property
|
Holy property
|
Dark property
|
Ghost property
|
Undead property
|
Fever Dungeon
Melee
|
Ranged
|
Magic
|
Atk +5~30 |
Matk +5~30
|
Atk% +1~5 |
Matk% +1~5
|
Melee
|
Ranged
|
Magic
|
Flee +10~20
|
Physical damage to Neutral property +5~10% |
Magic damage to Neutral property +5~10%
|
Physical damage to Fire property +5~10% |
Magic damage to Fire property +5~10%
|
Physical damage to Water property +5~10% |
Magic damage to Water property +5~10%
|
Physical damage to Wind property +5~10% |
Magic damage to Wind property +5~10%
|
Physical damage to Earth property +5~10% |
Magic damage to Earth property +5~10%
|
Physical damage to Ghost property +5~10% |
Magic damage to Ghost property +5~10%
|
Physical damage to Dark property +5~10% |
Magic damage to Dark property +5~10%
|
Physical damage to Holy property +5~10% |
Magic damage to Holy property +5~10%
|
Physical damage to Poison property +5~10% |
Magic damage to Poison property +5~10%
|
Physical damage to Undead property +5~10% |
Magic damage to Undead property +5~10%
|
HIT +5~20 |
Heal increase +5~10%
|
ASPD +1 |
Variable casting time -5~10%
|
ASPD% 5~7
|
Crit +2~5
|
Critical damage +5~10
|
Melee
|
Ranged
|
Magic
|
Physical damage to Formless race +5~10% |
Magic damage to Formless race +5~10%
|
Physical damage to Undead race +5~10% |
Magic damage to Undead race +5~10%
|
Physical damage to Brute race +5~10% |
Magic damage to Brute race +5~10%
|
Physical damage to Plant race +5~10% |
Magic damage to Plant race +5~10%
|
Physical damage to Insect race +5~10% |
Magic damage to Insect race +5~10%
|
Physical damage to Fish race +5~10% |
Magic damage to Fish race +5~10%
|
Physical damage to Demon race +5~10% |
Magic damage to Demon race +5~10%
|
Physical damage to DemiHuman race +5~10% |
Magic damage to DemiHuman race +5~10%
|
Physical damage to Angel race +5~10% |
Magic damage to Angel race +5~10%
|
Physical damage to Dragon race +5~10% |
Magic damage to Dragon race +5~10%
|
Physical damage to normal class +3~7% |
Magic damage to normal class +3~7%
|
Physical damage to boss class +3~7% |
Magic damage to boss class +3~7%
|
DEF ignore of Formless race +5~15% |
MDEF ignore of Formless race +5~15%
|
DEF ignore of Undead race +5~15% |
MDEF ignore of Undead race +5~15%
|
DEF ignore of Brute race +5~15% |
MDEF ignore of Brute race +5~15%
|
DEF ignore of Plant race +5~15% |
MDEF ignore of Plant race +5~15%
|
DEF ignore of Insect race +5~15% |
MDEF ignore of Insect race +5~15%
|
DEF ignore of Fish race +5~15% |
MDEF ignore of Fish race +5~15%
|
DEF ignore of Demon race +5~15% |
MDEF ignore of Demon race +5~15%
|
DEF ignore of DemiHuman race +5~15% |
MDEF ignore of DemiHuman race +5~15%
|
DEF ignore of Angel race +5~15% |
MDEF ignore of Angel race +5~15%
|
DEF ignore of Dragon race +5~15% |
MDEF ignore of Dragon race +5~15%
|
DEF ignore of normal class +5~10% |
MDEF ignore of normal class +5~10%
|
|
Heal increase +5~10%
|
Melee
|
Ranged
|
Magic
|
Physical damage to Neutral property +5~10% |
Magic damage to Neutral property +5~10%
|
Physical damage to Fire property +5~10% |
Magic damage to Fire property +5~10%
|
Physical damage to Water property +5~10% |
Magic damage to Water property +5~10%
|
Physical damage to Wind property +5~10% |
Magic damage to Wind property +5~10%
|
Physical damage to Earth property +5~10% |
Magic damage to Earth property +5~10%
|
Physical damage to Ghost property +5~10% |
Magic damage to Ghost property +5~10%
|
Physical damage to Dark property +5~10% |
Magic damage to Dark property +5~10%
|
Physical damage to Holy property +5~10% |
Magic damage to Holy property +5~10%
|
Physical damage to Poison property +5~10% |
Magic damage to Poison property +5~10%
|
Physical damage to Undead property +5~10% |
Magic damage to Undead property +5~10%
|
Physical damage to Formless race +5~10% |
Magic damage to Formless race +5~10%
|
Physical damage to Undead race +5~10% |
Magic damage to Undead race +5~10%
|
Physical damage to Brute race +5~10% |
Magic damage to Brute race +5~10%
|
Physical damage to Plant race +5~10% |
Magic damage to Plant race +5~10%
|
Physical damage to Insect race +5~10% |
Magic damage to Insect race +5~10%
|
Physical damage to Fish race +5~10% |
Magic damage to Fish race +5~10%
|
Physical damage to Demon race +5~10% |
Magic damage to Demon race +5~10%
|
Physical damage to DemiHuman race +5~10% |
Magic damage to DemiHuman race +5~10%
|
Physical damage to Angel race +5~10% |
Magic damage to Angel race +5~10%
|
Physical damage to Dragon race +5~10% |
Magic damage to Dragon race +5~10%
|
Atk +10~20 |
Matk +10~20
|
Atk% +1~5 |
Matk% +1~5
|
ASPD +1 |
Variable casting time -5~10%
|
HIT +5~10
|
FLEE +10~20
|
Armour
Champion Monster
Armour
|
Garment
|
Footwear
|
Str +1~4
|
Agi +1~4
|
Vit +1~4
|
Int +1~4
|
Luk +1~4
|
MaxHP% +3~7 |
Dex +1~4
|
MaxSP% +3~7 |
FLEE +10~30 |
HIT +10~30
|
HP Recovery +40~100
|
SP Recovery +20~50
|
Armour
|
Garment
|
Footwear
|
MaxSP +40~100
|
Atk +10~20
|
Matk +10~20
|
MaxHP +200~500 |
MaxHP +100~300
|
DEF +10~100 |
DEF +10~50
|
MDEF +5~30 |
MDEF +5~15
|
Water resist +10~20 |
Formless race resist +10~20 |
Crit vs Formless race +10~20
|
Earth resist +10~20 |
Undead race resist +10~20 |
Crit vs Undead race +10~20
|
Fire resist +10~20 |
Brute race resist +10~20 |
Crit vs Brute race +10~20
|
Wind resist +10~20 |
Insect race resist +10~20 |
Crit vs Insect race +10~20
|
Poison resist +10~20 |
Fish race resist +10~20 |
Crit vs Fish race +10~20
|
Holy resist +10~20 |
Demon race resist +10~20 |
Crit vs Demon race +10~20
|
Dark resist +10~20 |
DemiHuman race resist +10~20 |
Crit vs DemiHuman race +10~20
|
Ghost resist +10~20 |
Angel race resist +10~20 |
Crit vs Angel race +10~20
|
Undead resist +10~20 |
Dragon race resist +10~20 |
Crit vs Dragon race +10~20
|
Fever Dungeon
Armour
|
Garment
|
Footwear
|
MaxSP +25~50
|
MaxHP% 1~5
|
MaxSP% 1~5
|
MaxHP +150~350 |
MaxHP +150~250
|
Armour
|
Garment
|
Footwear
|
FLEE +5~15
|
DEF +10~30 |
DEF +10~50
|
MDEF +1~3 |
MDEF +2~5
|
Heal received +3~7% |
Heal received +5~10%
|
Variable casting time -5~10% |
HIT +5~10
|
Physical resist vs Neutral property enemies +5~10%
|
Physical resist vs Water property enemies +5~10%
|
Physical resist vs Earth property enemies +5~10%
|
Physical resist vs Fire property enemies +5~10%
|
Physical resist vs Wind property enemies +5~10%
|
Physical resist vs Holy property enemies +5~10%
|
Physical resist vs Dark property enemies +5~10%
|
Physical resist vs Ghost property enemies +5~10%
|
Physical resist vs Poison property enemies +5~10%
|
Physical resist vs Undead property enemies +5~10%
|
Magical resist vs Neutral property enemies +5~10%
|
Magical resist vs Water property enemies +5~10%
|
Magical resist vs Earth property enemies +5~10%
|
Magical resist vs Fire property enemies +5~10%
|
Magical resist vs Wind property enemies +5~10%
|
Magical resist vs Holy property enemies +5~10%
|
Magical resist vs Dark property enemies +5~10%
|
Magical resist vs Ghost property enemies +5~10%
|
Magical resist vs Poison property enemies +5~10%
|
Magical resist vs Undead property enemies +5~10%
|
HP Recovery +15~50 |
Water property resist +1~5%
|
SP Recovery +15~50 |
Earth property resist +1~5%
|
|
Fire property resist +1~5%
|
|
Wind property resist +1~5%
|
|
Poison property resist +1~5%
|
|
Holy property resist +1~5%
|
|
Dark property resist +1~5%
|
|
Ghost property resist +1~5%
|
|
Undead property resist +1~5%
|
Armour
|
Garment
|
Footwear
|
MaxHP +150~300
|
MaxSP +25~50
|
Formless race resist +3~7
|
Undead race resist +3~7
|
Brute race resist +3~7
|
Plant race resist +3~7
|
Insect race resist +3~7
|
Fish race resist +3~7
|
Demon race resist +3~7
|
DemiHuman race resist +3~7
|
Angel race resist +3~7
|
Dragon race resist +3~7
|
Armour
|
Garment
|
Footwear
|
Cannot be destroyed in battle |
Physical resist vs. Small size +1~5
|
Water property |
Physical resist vs. Medium size +1~5
|
Wind property |
Physical resist vs. Large size +1~5
|
Earth property |
Magical resist vs. Small size +1~5
|
Fire property |
Magical resist vs. Medium size +1~5
|
Holy property |
Magical resist vs. Large size +1~5
|
Dark property
|
Blessed Blacksmith Forging
In Zero and Transcendence, Blacksmiths have random options attached to the Lv3 weapons they forge<ref>kRO Zero Website</ref><ref>April 30th Transcendence Maintenance</ref>. They can grant a certain number of options on each weapon, out of a pool of effects as determined by their ranking. The types of options available differs between servers.
Zero
Effects
|
Physical damage vs Neutral property +10~50%
|
Physical damage vs Water property +10~50%
|
Physical damage vs Earth property +10~50%
|
Physical damage vs Fire property +10~50%
|
Physical damage vs Wind property +10~50%
|
Physical damage vs Holy property +10~50%
|
Physical damage vs Dark property +10~50%
|
Physical damage vs Poison property +10~50%
|
Physical damage vs Ghost property +10~50%
|
Physical damage vs Undead property +10~50%
|
ATK +20~60
|
ATK% +3~15
|
HIT +10~40
|
Crit +5~20
|
Effects
|
ASPD +1~3
|
FLEE +10~40
|
Physical damage vs Small size +5~35%
|
Physical damage vs Medium size +5~35%
|
Physical damage vs Large size +5~35%
|
Critical damage +5~35%
|
ASPD% +5~20%
|
Long-range damage +5~20%
|
Effects
|
MaxHP +150~1000
|
MaxSP +30~200
|
SP consumption -1~10%
|
Physical damage vs Formless race +10~50%
|
Physical damage vs DemiHuman race +10~50%
|
Physical damage vs Brute race +10~50%
|
Physical damage vs Plant race +10~50%
|
Physical damage vs Fish race +10~50%
|
Physical damage vs Undead race +10~50%
|
Physical damage vs Demon race +10~50%
|
Physical damage vs Angel race +10~50%
|
Physical damage vs Insect race +10~50%
|
Physical damage vs Dragon race +10~50%
|
- Option 4 (Rank 10 or higher only)
Effects
|
Ignore DEF of Formless race +5~25%
|
Ignore DEF of DemiHuman race +5~25%
|
Ignore DEF of Brute race +5~25%
|
Ignore DEF of Plant race +5~25%
|
Ignore DEF of Fish race +5~25%
|
Ignore DEF of Undead race +5~25%
|
Ignore DEF of Demon race +5~25%
|
Ignore DEF of Angel race +5~25%
|
Ignore DEF of Insect race +5~25%
|
Ignore DEF of Dragon race +5~25%
|
- Option 5 (Rank 5 or higher only)
Effects
|
ATK +10~30
|
ATK% +1~10
|
HIT +10~20
|
Crit +3~10
|
FLEE +5~20
|
Physical damage vs boss class +10~45%
|
Ignore DEF of boss class +5~25%
|
Physical damage vs normal class +10~45%
|
Ignore DEF of normal class +5~25%
|
Transcendence
File:RT-Blacksmith-ForgeOptionsNonranked.png
File:RT-Blacksmith-ForgeOptionsRank10to6.png
File:RT-Blacksmith-ForgeOptionsRank5to1.png
References
<references group=""></references>