Cute Pet System
The Cute Pet System is a system which allows players to tame monsters to become pets. They give special stat and skill bonuses to the player when they are Cordial and Loyal. There are several types of pets with varying levels of difficulty to obtain and to keep fed. Additionally some pets enable the use of skills.
Taming
To tame a pet, a Cute Pet Taming Item must be used. These items are obtained through monster drops or special quests. To use one, double click on it in the Item Window. When the desired monster to tame is on the screen, click on the monster. A slot machine will appear and it must be clicked to get a chance at taming the monster. In case of failure, the taming item is lost and no pet is gotten. In case of success, the taming item will be used and a Cute Pet Egg will be received. The success rate is increased by by 2000% on AlfheimRO resulting in essentially 100% success rate for all pets.
Hocus Pocus
Cute Pets can also be tamed through the Sage skill: Hocus Pocus. This allows for the taming of pets withou the required tamin item for the pet. Important to note that you cannot tame event exclusive pets or evolved pets with Hocus Pocus.
Raising
Once a Cute Pet egg has been obtained, use a Pet Incubator to hatch it. To hatch the egg, click on the Incubator. Click on the desired egg to hatch and it will appear.
The first thing that should be done is to feed the pet. To feed a pet, right-click on it and choose "Feed Pet." For cost savings when working towards Loyal, only feed it when its hunger is at Hungry. To tame it faster, feed it when its hunger is at Neutral, but do not feed it any earlier than that. The pet will then make an emote, letting the owner know it has eaten. It should give the "/ok" emote. If it is repeatedly fed, it will give the "/hmm" or "pif" emote. Feed it again and it will use the "/omg" emote and leave. So be sure to not feed your pet when they are full and only when they are neutral or hungry.
A pet can also be renamed through the Cute Pet Window (Alt+J). On AlheimRO you can rename this pet as much as you want as the limit of naming a pet once has been removed.
To return the pet into its egg, simply right-click on the pet and choose the selection. Another Incubator is needed to hatch the pet again. It is not necessary to take accessories off the pet prior to put it into its egg.
Mechanics
Intimacy | Characteristics | |
---|---|---|
Status | Rate | |
Awkward | Below 100 | Ready to abandon its owner |
Shy | 100 ~ 249 | Uses unhappy emotes such as /pif and /wah
|
Neutral | 250 ~ 749 | Uses friendly emotes such as /no1 and /ok
|
Cordial | 750 ~ 909 | Uses affectionate emotes such as /lv and /kis
|
Loyal | 910 ~ 1,000 | Talks often and uses affectionate emotes |
A pet is given a random number of intimacy points between 100 and 399 when it's first hatched. The higher level the pet is, the less intimacy it will begin with. Feeding a pet increases, the gains vary based on the individual pets, but generally pets that give better stats, such as evolved pets will take longer to achieve intimacy.
A pet's hunger level is classified using the following terms
Status | Rate |
---|---|
Stuffed | 100 ~ 91 |
Satisfied | 90 ~ 76 |
Neutral | 75 ~ 26 |
Hungry | 25 ~ 11 |
Very Hungry | 10 ~ 0 |
- Hunger rate for every pet is different, the chart below shows the hunger rate for every pet.
- Each feeding will increase pet's hunger level by 20.
- Each feeding will decrease pet's intimacy by 100 when overfed.
- Auto-feeding will continue to raise intimacy.
- An unevolved pet’s intimacy decreases by 20 points when its owner dies.
- An evolved pet’s intimacy decreases by 1 points when its owner dies.
- If a pet is starving, its intimacy decreases by 20 every 20 seconds.
- Intimacy doesn't decrease when a pet is returned to its egg.
List of Pets on AlfheimRO
(in progress)
Monster (ID) | Taming Item (D) | Pet Food (ID) | Bonus When Max Loyalty | Evolves Into: (ID) | Evolve Req #1(ID) | Evolve Req #2 (ID) | Evolve Req #3 (ID) | Evolve Req #4 (ID) | Evolve Req #5 (ID) |
---|---|---|---|---|---|---|---|---|---|
Alice (1275) | Soft Apron (661) | White Potion (504) | MDEF +1/Demi-Human Resist +1% | ||||||
Baby Desert Wolf (1107) | Well-Dried Bone (628) | Pet Food (537) | INT +1/Max SP +50 | Desert Wolf (1106) | Well-Dried Bone (628) x 3 | Desert Wolf Card (4082) x 1 | Claw of Desert Wolf (7030) x 300 | Animal Skin (919) x 20 | |
Desert Wolf (1106) | Evolves from Baby Desert Wolf | Pet Food (537) | INT +1/MATK +3%/Max SP+75 | ||||||
Bapho Jr (1101) | Book of the Devil (642) | Honey (518) | DEF +1/MDEF +1, Stun Resist -1% | Chaotic Bapho Jr (20525) | Evil Horn (923) x 300 | Brigan (7054) x 300 | Yellow Herb (508) x 100 | Bapho Jr Card (4129) x 1 | |
Chaotic Bapho Jr (20525) | Evolves from Bapho Jr | Pet Food (537) | DEF +2/MDEF +2, Neutral Resist +1% | Baphomet (21502) | Magestic Goat (2256) x 1 | Baphomet Doll (750) x 3 | Evil Horn (923) x 400 | Bapho Jr Card (4129) x 3 | |
Baphomet (21502) | Evolves from Chaotic Bapho Jr | Luxurious Pet Food (25377) | DEF +4/MDEF +4, Neutral Resist +3% | ||||||
Bongun (1188) | Her Heart (659) | Pet Food (537) | VIT+1, Stun Resist +1% | Yao Jun (1512) | Bongun Hat (5046) x 1 | Munak Doll (7277) x 100 | Old Portrait (7014) x 50 | Yao Jun Card (4328) x 3 | |
Yao Jun (1512) | Evolves from Bongun | Pet Food (537) | VIT +4, Stun Resist +4%, low chance of 1% SP Drain |