Mild Wind
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Mild Wind | |
---|---|
Type: | Active Skill |
Levels: | 7 (Selectable) |
SP Cost: | 20/50 |
Duration: | 10 min |
Target: | Self |
Prerequisites | |
((Taekwon)) Kihop Lv. 5, Peaceful Break Lv. 5, Happy Break Lv. 5 |
Skill Description
Endows players weapon (or fists) with an element based on the level of Mild Wind used. Also effects the element of Soul Linker's Estun, Estin, and Esma.
Level | SP Cost | Element | Icon |
---|---|---|---|
1 | 20 | Earth | |
2 | 20 | Wind | |
3 | 20 | Water | |
4 | 20 | Fire | |
5 | 50 | Ghost | |
6 | 50 | Shadow | |
7 | 50 | Holy |
Notes
- This skill activates like Endure, where using the skill automatically endows the level you used (instead of enchant poison, which forces you to choose a target). Thus, to endow different elements, you must hotkey the different levels of Warm Wind.
- Overrides Enchant Poison element change but keeps its chance of inflicting poison status. However, if enchant poison expires before Warm Wind does, your element returns to neutral.