Difference between revisions of "Merchant Job Change Guide"
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| − | 1. Head to [[Alberta]] and enter the Merchant Guild in the southwest corner   | + | 1. Head to [[Alberta]] and enter the Merchant Guild in the southwest corner [[Navi|alberta|36|42}}. Inside talk to Chief Mahnsoo (Merchant) behind the desk to sign up to become a Merchant.    | 
| − | 2. He will ask you to pay a fee of 1,000 [[Zeny]] before beginning the quest. You can pay   | + | 2. He will ask you to pay a fee of 1,000 [[Zeny]] before beginning the quest. You can pay (500z) before and (500z) after the quest if you lack the funds.  You will also be given a serial number and destination. Do not forget them! The serial number is randomly chosen between one of these:    | 
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*Izlude Dungeon (Bylan Island) - Kafra Employee (106,58)    | *Izlude Dungeon (Bylan Island) - Kafra Employee (106,58)    | ||
| − | *[[Prontera]] - Southeastern corner, Kafra Employee   | + | *[[Prontera]] - Southeastern corner, Kafra Employee {{Navi|prontera|248|42}}  | 
*[[Geffen]] - Mage Guild in the northwest building, to the man with glasses (in: 155,122)  | *[[Geffen]] - Mage Guild in the northwest building, to the man with glasses (in: 155,122)  | ||
*[[Morroc]] - Dyemaker's house in the northeastern house, he is located in the room directly to the right after you enter the house (271,269)  | *[[Morroc]] - Dyemaker's house in the northeastern house, he is located in the room directly to the right after you enter the house (271,269)  | ||
| − | 3. Head down into the warehouse and speak with the warehouse supervisor (alberta_in 28,29). You must   | + | 3. Head down into the warehouse and speak with the warehouse supervisor (alberta_in 28,29). You must enter the '''serial number''' and the '''destination''' of the parcel. The supervisor will give you a parcel even if you enter the wrong serial number and/or destination, but the receiving [[NPC]] will not accept it, thus requiring the player to start over.    | 
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| − | 4. Deliver the parcel to the appropriate NPC. You will receive a Receipt from them if step 3 was done correctly.  | + | 4. Deliver the parcel to the appropriate [[NPC]]. You will receive a Receipt from them if step 3 was done correctly.  | 
| − | 5. Return to Alberta and present the supervisor with the receipt, then speak with Chief Mahnsoo again to become a Merchant.  | + | 5. Return to [[Alberta]] and present the supervisor with the receipt, then speak with Chief Mahnsoo again to become a Merchant.  | 
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Revision as of 13:39, 14 October 2022
 1. Head to Alberta and enter the Merchant Guild in the southwest corner [[Navi|alberta|36|42}}. Inside talk to Chief Mahnsoo (Merchant) behind the desk to sign up to become a Merchant. 2. He will ask you to pay a fee of 1,000 Zeny before beginning the quest. You can pay (500z) before and (500z) after the quest if you lack the funds. You will also be given a serial number and destination. Do not forget them! The serial number is randomly chosen between one of these: 
 The destination is one of the following: 
 3. Head down into the warehouse and speak with the warehouse supervisor (alberta_in 28,29). You must enter the serial number and the destination of the parcel. The supervisor will give you a parcel even if you enter the wrong serial number and/or destination, but the receiving NPC will not accept it, thus requiring the player to start over. 4. Deliver the parcel to the appropriate NPC. You will receive a Receipt from them if step 3 was done correctly. 5. Return to Alberta and present the supervisor with the receipt, then speak with Chief Mahnsoo again to become a Merchant. 
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