Difference between revisions of "Round Kick"

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== Notes ==
 
== Notes ==
 
* Not useable by [[Soul Linker]]s.
 
* Not useable by [[Soul Linker]]s.
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<!-- NEW EFFECT
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{{Skill Info
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| class = Taekwon
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| type = Offensive
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| levels = 2 (Fixed)
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| prereqs = None
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| quest =
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| spcost = (6 - Skill Level x 2)
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| hpcost =
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| time = None
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| delay = [[ASPD]]
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| cooldown = 10 seconds
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| duration =
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| target = Enemy
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| range = 1
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| area =
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| knock = 3~7
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| element =
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| status =
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| catalyst =
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| cf_name =
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| cf_value =
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}}
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== Description ==
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'''Roundhouse Kick''' is a 1st class offensive skill available as [[Taekwon]]. It damages the target and pushes it back. The kick can [[CRIT]] and is affected by [[CRIT]] damage modifiers. After using the kick, [[Flying Kick]] can be auto-targetted on the enemy for 3 seconds. The cooldown of the kick is reduced based on the monster's Max HP when using the kick:
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* Below 75% Max HP: reduce cooldown by 2 seconds.
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* Below 50% Max HP: reduce cooldown by 4 seconds.
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* Below 25% Max HP: reduce cooldown by 6 seconds.
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* ''These do not stack and the highest reduction is prioritized.''
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{| class="wikitable"
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!Skill Level !! [[ATK]] ratio !! SP cost
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|-
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!1
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|150% || 4
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|-
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!2
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|200% || 2
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|}
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If used while [[Titanic Stance]] is active:
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* If the enemy is below 25% Max HP, the skill will be guaranteed to [[CRIT]] and all [[CRIT]] damage modifiers are tripled.
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* Knockback is increased to 7 cells.
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* If the enemy collides with a wall after the knockback, they will be damaged again, and [[Stun|stunned]] for 2 seconds.
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* If there is a possible place for collision within knockback range of the enemy, the player will automatically knock the enemy into that wall/obstacle.
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** ''This means that the player does not need to position to knock the enemy into a wall but it will be done automatically, if there is an obstacle to knock the enemy into.''
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* If there are no obstacles in range, the enemy is simply knocked 7 cells back.
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* Enemies that cannot be knocked back instead take increased damage based on their Max HP:
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** Below 75% Max HP: 50% increased damage.
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** Below 50% Max HP: 100% increased damage.
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** Below 25% Max HP: 300% increased damage.
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** ''These bonuses do not stack, and the highest will be prioritized.''
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== Notes ==
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* Not usable by [[Soul Linker]] classes.
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-->
  
 
{{Navbox TaeKwon Kid}}
 
{{Navbox TaeKwon Kid}}

Latest revision as of 10:00, 2 March 2026


Round Kick.png Round Kick
No Image Info.gif
Type: Offensive Skill
Levels: 7 (Fixed)
SP Cost: (16 - Skill Level x 2)
Cast Time: None
Cast Delay: ASPD
Target: Enemy
Range: 1 cells
Knock Back: 2 cells
Area of Effect: 3x3
Status: Stun
Stance: Prepare Round Kick
Status Icon: I Stun.png
Prerequisites
None

Description

Round Kick (Alt: Roundhouse Kick) is a 1st class offensive skill available as Taekwon. It damages the target and then pushes back enemies around it by 2 cells. Unfortunately, it damages only the target and not the enemies pushed back. Enemies that are pushed back will be stunned at a 70% chance. To use Roundhouse, the user must first be in the Prepare Round Kick.

Skill Level ATK ratio SP cost
1 220% 14
2 250% 12
3 280% 10
4 310% 8
5 340% 6
6 370% 4
7 400% 2

Notes


Taekwon
Skills Counter Kick • Prepare Counter Kick • Flying Kick • Happy Break • Axe Kick • Prepare Axe Kick • Kihop • Leap • Mild Wind • Peaceful Break • Round Kick • Prepare Round Kick • Sprint • TaeKwon Mission • Whirlwind Kick • Prepare Whirlwind Kick • Tumbling
Quests Taekwon Job Change Guide