Difference between revisions of "Round Kick"
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== Notes == | == Notes == | ||
* Not useable by [[Soul Linker]]s. | * Not useable by [[Soul Linker]]s. | ||
| + | |||
| + | <!-- NEW EFFECT | ||
| + | {{Skill Info | ||
| + | | class = Taekwon | ||
| + | | type = Offensive | ||
| + | | levels = 2 (Fixed) | ||
| + | | prereqs = None | ||
| + | | quest = | ||
| + | | spcost = (6 - Skill Level x 2) | ||
| + | | hpcost = | ||
| + | | time = None | ||
| + | | delay = [[ASPD]] | ||
| + | | cooldown = 10 seconds | ||
| + | | duration = | ||
| + | | target = Enemy | ||
| + | | range = 1 | ||
| + | | area = | ||
| + | | knock = 3~7 | ||
| + | | element = | ||
| + | | status = | ||
| + | | catalyst = | ||
| + | | cf_name = | ||
| + | | cf_value = | ||
| + | }} | ||
| + | == Description == | ||
| + | '''Roundhouse Kick''' is a 1st class offensive skill available as [[Taekwon]]. It damages the target and pushes it back. The kick can [[CRIT]] and is affected by [[CRIT]] damage modifiers. After using the kick, [[Flying Kick]] can be auto-targetted on the enemy for 3 seconds. The cooldown of the kick is reduced based on the monster's Max HP when using the kick: | ||
| + | * Below 75% Max HP: reduce cooldown by 2 seconds. | ||
| + | * Below 50% Max HP: reduce cooldown by 4 seconds. | ||
| + | * Below 25% Max HP: reduce cooldown by 6 seconds. | ||
| + | * ''These do not stack and the highest reduction is prioritized.'' | ||
| + | |||
| + | {| class="wikitable" | ||
| + | !Skill Level !! [[ATK]] ratio !! SP cost | ||
| + | |- | ||
| + | !1 | ||
| + | |150% || 4 | ||
| + | |- | ||
| + | !2 | ||
| + | |200% || 2 | ||
| + | |} | ||
| + | |||
| + | If used while [[Titanic Stance]] is active: | ||
| + | * If the enemy is below 25% Max HP, the skill will be guaranteed to [[CRIT]] and all [[CRIT]] damage modifiers are tripled. | ||
| + | * Knockback is increased to 7 cells. | ||
| + | * If the enemy collides with a wall after the knockback, they will be damaged again, and [[Stun|stunned]] for 2 seconds. | ||
| + | * If there is a possible place for collision within knockback range of the enemy, the player will automatically knock the enemy into that wall/obstacle. | ||
| + | ** ''This means that the player does not need to position to knock the enemy into a wall but it will be done automatically, if there is an obstacle to knock the enemy into.'' | ||
| + | * If there are no obstacles in range, the enemy is simply knocked 7 cells back. | ||
| + | * Enemies that cannot be knocked back instead take increased damage based on their Max HP: | ||
| + | ** Below 75% Max HP: 50% increased damage. | ||
| + | ** Below 50% Max HP: 100% increased damage. | ||
| + | ** Below 25% Max HP: 300% increased damage. | ||
| + | ** ''These bonuses do not stack, and the highest will be prioritized.'' | ||
| + | |||
| + | == Notes == | ||
| + | * Not usable by [[Soul Linker]] classes. | ||
| + | --> | ||
{{Navbox TaeKwon Kid}} | {{Navbox TaeKwon Kid}} | ||
Latest revision as of 10:00, 2 March 2026
| |
| Type: | Offensive Skill |
| Levels: | 7 (Fixed) |
| SP Cost: | (16 - Skill Level x 2) |
| Cast Time: | None |
| Cast Delay: | ASPD |
| Target: | Enemy |
| Range: | 1 cells |
| Knock Back: | 2 cells |
| Area of Effect: | 3x3 |
| Status: | Stun |
| Stance: | Prepare Round Kick |
| Status Icon: | |
| Prerequisites | |
| None | |
Description
Round Kick (Alt: Roundhouse Kick) is a 1st class offensive skill available as Taekwon. It damages the target and then pushes back enemies around it by 2 cells. Unfortunately, it damages only the target and not the enemies pushed back. Enemies that are pushed back will be stunned at a 70% chance. To use Roundhouse, the user must first be in the Prepare Round Kick.
| Skill Level | ATK ratio | SP cost |
|---|---|---|
| 1 | 220% | 14 |
| 2 | 250% | 12 |
| 3 | 280% | 10 |
| 4 | 310% | 8 |
| 5 | 340% | 6 |
| 6 | 370% | 4 |
| 7 | 400% | 2 |
Notes
- Not useable by Soul Linkers.
