Difference between revisions of "Patch A.4.8"
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! width="80%" | Effect | ! width="80%" | Effect | ||
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| − | ! | + | ! {{Skill List|skill=Lunar Stance}} |
| | | | ||
| − | * | + | * Stance skill. |
| + | * Max skill level of 1. | ||
| + | * SP cost of 10 | ||
| + | * Enters Lunar Stance when used. | ||
| + | * When entering Lunar Stance immediately enter Camouflage state. | ||
| + | ** Camouflage makes the player invisible to all monsters with the exception of Boss monsters. | ||
| + | ** They will appear slightly translucent to players, so not fully invisible. | ||
| + | ** In Camouflage the player cannot be directly targeted by other players but AOEs can still hit them and knock them out of camouflage. | ||
| + | * Camouflage is removed by receiving damage, using a skill or auto-attacking. | ||
| + | * The 2 first skills used after leaving Camouflage deals 30% more damage. | ||
| + | ** This does not work on Emperium or Barricades. | ||
| + | ** This buff can only be regained by re-entering Camouflage state. | ||
| + | * While Lunar Stance is active the player will re-enter Camouflage state if they have not been in combat for 5 seconds. | ||
| + | ** So this means not dealing or taking damage for 5 seconds. | ||
| + | * While Lunar Stance is active Flying Kick will auto-target the enemy that was recently damaged by New Moon Kick or Full Moon Kick. | ||
| + | ** Flying Kick will also automatically make the player start auto-attacking if used during Lunar Stance. | ||
| + | * When Lunar Stance is entered, the Rising Moon enters its first stage. | ||
| + | ** To progress it to the following stages, the Lunar Kicks must be used while under certain conditions. | ||
| + | |- | ||
| + | ! {{Skill List|skill=New Moon Kick}} | ||
| + | | | ||
| + | * Single target offensive skill. | ||
| + | * Usable only while auto-attacking. | ||
| + | * Max skill level of 2. | ||
| + | * SP cost of 10 * skillLV. | ||
| + | * ATK ratio of (200 * skillLV)%. | ||
| + | * Can CRIT. | ||
| + | * If used within the first two skills after leaving Camouflage state, the ATK ratio is tripled. | ||
| + | * If used while Lunar Stance is active, leap 5 cells backwards and re-enter Camouflage state after damage is dealt. | ||
| + | * 3 second cooldown, but is refreshed when an enemy is killed. | ||
| + | ** The enemy doesn't have to be killed with this skill just by the player. | ||
| + | * If the Rising Moon is at its first stage, progress it to its second stage. | ||
| + | * Enable use of Full Moon Kick for 5 seconds. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Full Moon Kick}} | ||
| + | | | ||
| + | * Single target offensive skill. | ||
| + | * Usable only while auto-attacking. | ||
| + | * Max skill level of 2. | ||
| + | * SP cost of 30 * skillLV. | ||
| + | * Can only be used within 5 seconds of using New Moon Kick. | ||
| + | * ATK ratio of (500 * skillLV)%. | ||
| + | * Can CRIT. | ||
| + | * If used while Lunar Stance is active, re-enter Camouflage state after dealing damage. | ||
| + | * Additionally, if used while Lunar Stance is active, within the first two skills after leaving Camouflage state, Rising Moon is at its second stage, and the enemy is above 50% Max HP: | ||
| + | ** Double the damage. | ||
| + | ** Progress the Rising Moon to its third stage. | ||
| + | * 5 second cooldown, but refreshed when Rising Moon enters its second stage. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Heaven's Kick}} | ||
| + | | | ||
| + | * Single target offensive skill. | ||
| + | * Max skill level of 3. | ||
| + | * SP cost of 20 * skillLV. | ||
| + | * 9 cell range. | ||
| + | * ATK ratio of (400 * skillLV)%. | ||
| + | * Kick the enemy and move to it (similar to how Flying Kick works). | ||
| + | * Forced melee, even if used from far away. | ||
| + | * Can CRIT. | ||
| + | * Can only be used while in Solar Stance and Rising Sun is at its third stage or while in Lunar Stance and Rising Moon is at this third stage. | ||
| + | * If used while in Solar Stance with Rising Sun at its third stage: | ||
| + | ** Apply a debuff to the enemy for 15 seconds that makes it take (5 * skillLV)% more physical melee damage. | ||
| + | ** Revert Rising Sun back to its first stage. | ||
| + | * If used while in Lunar Stance with Rising Moon at its third stage: | ||
| + | ** Echo its damage for three more ticks, where each tick does 1/3 of the damage. | ||
| + | ** Each tick is calculated separately, so you will approximately end up dealing double the damage. | ||
| + | ** Revert Rising Moon back to its first stage. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Stellar Purification}} | ||
| + | | | ||
| + | * Self AoE supportive skill. | ||
| + | * Max skill level of 10. | ||
| + | * SP cost of 100. | ||
| + | * Cast time of (3.0 - 0.3 * skillLV) seconds | ||
| + | * In a 9x9 AoE around self, remove certain statuses from self, allies, and enemies. | ||
| + | * These statuses include: | ||
| + | ** Slow Grace | ||
| + | ** Quagmire | ||
| + | ** Decrease AGI | ||
| + | ** Provoke | ||
| + | ** Mind Break | ||
| + | ** Change Undead | ||
| + | ** Loki's Wail | ||
| + | ** Tarot Card's The Magician | ||
| + | ** Tarot Card's The Strength | ||
| + | ** Tarot Card's The Devil | ||
| + | ** Tarot Card's Sun | ||
| + | * Apply a status to all affected by the skill for (5 + skillLV) seconds, which makes them immune to the statuses. | ||
| + | * The status also makes Performers unable to cast Loki's Wail. | ||
| + | * Skill can be cast while affected by Loki's Wail. | ||
| + | * Cooldown of 15 seconds in PvM and 120 seconds in GvG/PvP. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Gravity Control}} | ||
| + | | | ||
| + | * Pseudo-targeted crowd-control skill. | ||
| + | * Max skill level of 10. | ||
| + | * SP cost of 50. | ||
| + | * Can only be cast in GvG/PvP. | ||
| + | * If a targeted damaging skill is blocked in the first 1.5 seconds of Counter Stance, this skill can be cast for 5 seconds. | ||
| + | * It will place the player that attempted to damage you in a Stasis-like state with them floating above ground for (5 + 0.5 * skillLV) seconds. | ||
| + | * Players that are in Stasis cannot target enemies, move, or take damage. They can, however, cast targeted support skills on allied party/guild members. | ||
| + | * Allied party/guild members can end a player's Stasis early by auto-attacking them 10 times. | ||
| + | * The Sky Emperor can end the Stasis early by recasting the skill, which will make the player take gravity fall damage. | ||
| + | * The gravity fall damage is (3 * skillLV)% Max HP damage that ignores all reductions. | ||
| + | |- | ||
| + | ! {{Skill List|skill=Dawn Break}} '''(Limit Break)''' | ||
| + | | | ||
| + | * Self-targeted support skill. | ||
| + | * Skill level of 1. | ||
| + | * Costs 200 AP. | ||
| + | * Has a 3 second fixed cast time where the caster is immune to all damage. | ||
| + | * After cast is finished, a 9x9 AoE explosion is released around the caster which deals 2000% ATK ratio, the caster is healed to Max HP and SP, and Dawn Break status is started. | ||
| + | * Dawn Break status lasts 15 seconds and gives the following effects: | ||
| + | ** Gain the effects of all Taekwon Stances at once, but lose access to the use of Solar Explosion, Full Moon Kick, and Sunset Blast. | ||
| + | ** All kicks have their cooldown reduced by 20% of their maximum cooldown, each time a kick is used thats different from the previous kick. | ||
| + | ** Unleashed Heat status is gained, which works like Mild Heat but has a 50% ATK ratio and a tick rate of 0.02 seconds. | ||
| + | ** Resistances from Solar, Lunar, and Stellar Protection is gained based on which ones are learned. | ||
| + | *** If the skill isn't learned, they will not gain the resistance from that skill. | ||
| + | ** If Fusion isn't active, it is started, and its drawbacks are nullified. | ||
| + | ** All HP and SP leech effects are doubled, both in proc chance and value. | ||
| + | ** Cannot take more than 50% Max HP in any given instance of damage. | ||
| + | *** Basically if a skill were to deal more than 50% of your Max HP, it will be reduced to deal only 50%. | ||
| + | ** AP cannot be gained. | ||
| + | ** Other stances cannot be activated. | ||
| + | * When entering Dawn Break, any current stance will also be cancelled. | ||
| + | * After Dawn Break ends, the player enters an exhaustion state where they cannot generate any AP for 60 seconds. | ||
| + | |- | ||
| + | ! Gaining AP | ||
| + | | | ||
| + | * 6 AP each time Kihop reaches its maximum damage bonus on an enemy. | ||
| + | * 2 AP for each Falling Star a Heel Drop Kick drops up to 6 AP. | ||
| + | * 2 AP for each enemy hit by Tornado Kick up to 3 targets for 6 AP. | ||
| + | * 2 AP when Counter Kick is used directly after taking damage from a skill. | ||
| + | * 10 AP when Counter Stance perfectly blocks a targeted skill. | ||
| + | * 10 AP when Roundhouse Kick knocks an enemy into a wall. | ||
| + | * 6 AP when Flying Kick hits a stunned target. | ||
| + | * Can also gain AP from Prominence Kick or Solar Explosion. | ||
|} | |} | ||
Revision as of 22:57, 5 January 2026
Patch is unreleased. Refer to Patch A.4.7 for the latest update.
After waiting for a long, long, long time, 'tis finally here! This update brings both Soul Ascetic and Sky Emperor with massive changes to their non-rebirth counterparts and their base class as well.
Contents
Taekwon Kid Rework
Taekwon Kid Skill Adjustments
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Taekwon Kid New Skills
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Soul Linker Rework / Soul Ascetic
The goal of Soul Ascetic and the Soul Linker rework is to remove its current role as a 'link slave', and instead have it become an active hybrid support/single target magic DPS class. It can hyperfocus into one role, but should still be good with a hybrid build. There are changes seen to almost all Soul Linker skills, some minor, some major, and a bunch of new skills added both to the Soul Linker and Soul Ascetic tree.
Soul Linker Skill Adjustments
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Soul Linker New Skills
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| Talisman buff mechanic |
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Soul Ascetic New Skills
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| Esma combo rotation |
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| Gaining AP |
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Star Gladiator Rework / Sky Emperor
Star Gladiator Skill Adjustments
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Star Gladiator New Skills
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Sky Emperor New Skills
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| Gaining AP |
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